It took all of a few minutes in order for the scene to dissolve into a series of individual discussions and, in one case, an argument. Glaring at the arrogant mage who made snide insinuations about preparations - was having something in that circle really all that big of a deal? - she opened her mouth to say something when he pulled out a pair of panties from his bag. That incident alone was enough to get a chortle out of her and she turned her head to hide the incredulous face and strange sounds threatening to come out.
Turning her head back towards the center of the room, she looked around as the arrogant mage who most reminded her of why she left the life of a magus to begin with began a verbal confrontation with the girl whose panties he had held in his hand. Sighing in exasperation - something she could do now that she had taken a moment to recompose herself.
Reaching into her pocket and fiddling with her motorcycle key to hide her nerves, she glanced at Zeltrech, asking, begging, imploring him to step in and say something. How did all of these mages find the composure to act so carefree right under his watch, anyways?
@VitaVitaAR I'm personally more enamored by the /SF Jack more because reasons, however I guess a part of why Apo!Jack didn't really grow on me despite her actually pretty nice concept and backstory was my personal dislike on what happened on her part in Apo, but eh, it's nothing but personal bias.
Grail War balance was pretty much never a concept since conception anyway. It's an intentionally rigged system from the start, although due to oversights in general, the other containers weren't as gimped as expected. Each container had their pre-set method on how would they compete, but of course, despite this technically making them equal, some ended up being better than others. Which would be fine, really.
Assassin's issue really wasn't how much they get fucked over by their container. No matter their portrayal, they'd invariably be the class that was most prone to get fucked over by the narrative itself. Because after all you couldn't just have the servant go around and do what it's supposed to do willy nilly.
Berserker still imo would be the hardest class to win with in a HGW scenario. They're even more of a one-trick pony compared to Assassin, and while they're very strong at doing what they do, their linearity made it a lot easier for other masters to plan for them while making it hard for their master to actually make plans around him, barring the very rare exceptions like Lancelot. They would go down fighting, most definitely, but actually winning would be really hard.
Pretty sure the other classes weren't gimped as much as they would have liked to just so the other four participants think they can win instead of recognizing it immediately as rigged
"To all Masters: please gather in the hall on the third floor. I shall meet you there momentarily. I repeat: please gather in the hall on the third floor. Thank you."
After a few days of doing nothing, Amedea was rather glad for some form of direction. With the high tech nature of her building having put her at ease after a flight consisting of wondering what kind of 12th century mansion would have been awaiting her, she had been silently considering the prospect that maybe, just maybe, this wouldn't be so bad for her.
Pocketing the keys to her motorcycle as she walked out of the room, she walked down the hall. While she was more than apprehensive about participating in this entire ritual/event/war/whatever it was going to be, she knew she would have to deal with it if she wanted to go back to a relatively normal life again. As such, there was no point in whining or complaining about it now. To take her mind off of her predicament, she reached into her pocket and took out a piece of paper...
"What's this?" she glared at her family as she sat on one end of the dining table for the first time in over 10 years, "After all this time you're finally reaching out to me?"
"Don't be so cold," the man who unfortunately was Amedea's father said with a pleasant smile hiding a layer of venom. "You are my daughter; it would be remiss of me to just abandon you like that."
"You were - and still are - perfectly fine with me not even existing in your eyes if it wasn't for that damn marshal's invitation and you know it."
"Yes, the Wizard Marshal Zeltrech... my dear, I have a gift for you."
Reaching out in his breast pocket, her father slid a piece of paper across the table. Taking the piece of paper, Amedea opened it and read. "What's this?"
"The Marshal will no doubt ask you to partake in this ritual, the beginning of which involves a smaller ritual of its own." the father explained. "As a part of this ritual, you will make this chant. However, you are a neglectful magus - a nonexistent one at that, if one might say." he smirked in response to her glare. "As such, I forsee... difficulty in your capability to meet the Marshal's demands, and in return I wanted to give you a gift, so to speak. Something to make it easier for someone who is as less skilled in the ways of the magus than your cohorts undoubtedly will. Just follow the instructions on the paper and read the incantation when instructed, and all will be well.
Consider it my gift to my daughter who I have not seen in over a decade before she goes off to battle."
Entering the room, Amedea took a look at the two other magus who had already arrived before nodding respectfully in Zeltrech's direction and walking towards a normal, empty circle. She had no idea what the objects that were in some of the circles were, and she had no intention of finding out.
Personality: Amedea is someone who cares not for the life of a magus. Her goals are simple: to grow up, get married, maybe have a kid and live out a normal life in normal comfort. Her immediate priorities were equally simple: Attend training, go out and drink on Friday nights, sleep until noon on the weekends, rinse and repeat until graduation. To see such a nice, normal life interrupted with no guarantee of being able to return to it irritates her to no end.
Despite all of this, Amedea is known for keeping a cool head at all times - staying in the background and rarely speaking unless spoken to due to hesitating to begin conversations, Amedea never lets her irritation get in the way of achieving whatever goal is necessary. She maintains an aloofness due to a desire not to get too involved in "magic business". If one gets past that, however, they would find a snarky, sarcastic, joking girl who will be with them until the end, magic or not.
Abilities:
Origin: Logic Quantity of Magic Circuits: C Quality of Magic Circuits: B Od: C
Mystic Code: Kawasaki Ninja-ZX - Amedea's beloved motorcycle; the top of the line vehicle was reinforced and infused with various magical defenses and modifications which allow it to run above its already impressive specifications. Magical defenses and qualities protect it from being tampered with or sabotaged by mundane or magical means, increase its durability in the face of combat and, ultimately and most importantly, protect its paint job from being scratched. Furthermore, her beloved motorcycle seems to always be nearby "whenever she needs" it, capable of driving itself to her in her times of need. Having this motorcycle, combined with her mundane combat abilities make her akin to a "modern knight".
As someone who had shunned the magical side of the world for a good portion of her life, Amedea has very little ability as a Magus to the point it would not be wrong to say she might as well not be one. This is, however, counterbalanced by a wide host of "mundane" activities she had the chance to partake in during her life, fully integrating herself into the 21st century successfully. She is skilled in motorcycle riding, is generally athletic and participated in street races with her motorcycle during the nights, raising her reaction times to really high levels for someone who has not seen life or death combat.
As a result of her life in non-magus society, she is far more familiar with the inner workings and mechanisms of a lot more non-magus "crude tools" than most other conservative magus are. Therefore, while reinforcement, a rather basic skill for a proper magus is about the extent of Amedea's abilities she has above average knowledge of the "inner structure" of tools she is attempting to reinforce.
She is also skilled in pistol shooting and knows a variety of basic close combat techniques.
History: Amedea cursed her lot in life. Born to a magus family of moderate reputation, Amedea decided she want none of the paranoid, deadly life of a magus and watched forlornly from her window at the lives of the "muggles" she was supposed to hold in contempt for their ignorance. Soon after, she ran away from home and blended herself in the world of 21st century Britain.
Living a normal, happy life with minimal need for her skills as a magus, Amedea enrolled in the police academy after graduating school. Receiving her beloved motorcycle from her friends as a present, she began street racing during her free time to keep herself occupied. She was on track to join the police force, she had a nice past time and she was devoted to her motorcycle. All was well.
Then her life as a magus came calling in the form of Zeltrech inviting her to be a master - with the not so subtle "insinuation" of terrible things happening behind the scenes. Frustrated beyond belief, she managed to wrangle a year of leave from the Academy "in order to sort some issues in her personal life out" while she went off to deal with this - hopefully temporary - interruption to her life.
Strength: B Endurance: C Agility: A Mana: D Luck: D Noble Phantasm: B Magic Resistance: B
Riding (B): Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts. Due to Nezha's... less than cordial experiences with them it is understandable.
Nature of a Rebellious Spirit (C+): the temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with the same rank.
Princess of Loveliness (C): a Skill representing one's charismatic nature in regards not to leadership, but the ability to charm the people around oneself.
Noble Phantasms:
Wind-Flame-Wheel (風火輪) - (B Rank Anti-Unit): One of the two treasures given to her by her immortal teacher Taiyi Zhenren, the Wind Flame Wheels are two flaming wheels by her feet that she rides. Passively appearing and making her steps rather impressive by leaving a trail of flames behind her if she wished; the Wind-Flame-Wheel enable her to "skate" through the sky and perform a fiery charge at her opponent of immense power and speed as a special attack.
Red Armillary Sash (浑天绫) - (C rank Anti-Unit): Used in her battle against Ao Bing, the third son of the Dragon King of the Water, the Flame-Spitting Scarf struck Ao Bing and revealed his true form of a dragon. Aside from the intense heat which it can fire out with each "slash" of the scarf the fires launched by this scarf has the capability of dispelling concealment and illusion.
Fire-Tipped-Spear (火尖槍) - (B rank Anti-Phantasmal Beast): One of the two treasures given to her by her immortal teacher Taiyi Zhenren. While some legends state that Nezha used this to wage battle against her father for desecrating the temple used to house her spirit other versions of the legend professes that she used the spear to subdue and end the atrocities of Ao Guang, the Water Dragon King. Although some of its properties and capabilities are locked due to her summon as a rider instead of lancer, the Fire Tipped Spear is nevertheless extremely dangerous to creatures of mythical origin, especially to those of draconic affinity and ability.
Personality: Nezha is a spirited and carefree youth who is extremely friendly and amicable with young children. Often excitable and animated, Nezha despises the concept of "sacrifices" due to the fact she both battled the dragons of the sea to protect the children of her father's land from being sacrificed and the fact that she sacrificed herself in order to (temporarily) appease Ao Guang's rage over the death of his son. She has a strong sense of justice, right or wrong and will disobey any order in order to save an innocent, no matter how much trouble it may land her in. As a result, it is safe to say she is not a far planner, often neglecting - or outright ignoring - the long term consequences of her actions in favor of the immediate justice.
Name: Amedea Procul
Age: 19
Personality: Amedea is someone who cares not for the life of a magus. Her goals are simple: to grow up, get married, maybe have a kid and live out a normal life in normal comfort. Her immediate priorities were equally simple: Attend training, go out and drink on Friday nights, sleep until noon on the weekends, rinse and repeat until graduation. To see such a nice, normal life interrupted with no guarantee of being able to return to it irritates her to no end.
Despite all of this, Amedea is known for keeping a cool head at all times - staying in the background and rarely speaking unless spoken to due to hesitating to begin conversations, Amedea never lets her irritation get in the way of achieving whatever goal is necessary. She maintains an aloofness due to a desire not to get too involved in "magic business". If one gets past that, however, they would find a snarky, sarcastic, joking girl who will be with them until the end, magic or not.
Abilities:
Origin: Logic Quantity of Magic Circuits: C Quality of Magic Circuits: B Od: C
Mystic Code: Kawasaki Ninja-ZX - Amedea's beloved motorcycle; the top of the line vehicle was reinforced and infused with various magical defenses and modifications which allow it to run above its already impressive specifications. Magical defenses and qualities protect it from being tampered with or sabotaged by mundane or magical means, increase its durability in the face of combat and, ultimately and most importantly, protect its paint job from being scratched. Furthermore, her beloved motorcycle seems to always be nearby "whenever she needs" it, capable of driving itself to her in her times of need. Having this motorcycle, combined with her mundane combat abilities make her akin to a "modern knight".
As someone who had shunned the magical side of the world for a good portion of her life, Amedea has very little ability as a Magus to the point it would not be wrong to say she might as well not be one. This is, however, counterbalanced by a wide host of "mundane" activities she had the chance to partake in during her life, fully integrating herself into the 21st century successfully. She is skilled in motorcycle riding, is generally athletic and participated in street races with her motorcycle during the nights, raising her reaction times to really high levels for someone who has not seen life or death combat.
As a result of her life in non-magus society, she is far more familiar with the inner workings and mechanisms of a lot more non-magus "crude tools" than most other conservative magus are. Therefore, while reinforcement, a rather basic skill for a proper magus is about the extent of Amedea's abilities she has above average knowledge of the "inner structure" of tools she is attempting to reinforce.
She is also skilled in pistol shooting and knows a variety of basic close combat techniques.
History: Amedea cursed her lot in life. Born to a magus family of moderate reputation, Amedea decided she want none of the paranoid, deadly life of a magus and watched forlornly from her window at the lives of the "muggles" she was supposed to hold in contempt for their ignorance. Soon after, she ran away from home and blended herself in the world of 21st century Britain.
Living a normal, happy life with minimal need for her skills as a magus, Amedea enrolled in the police academy after graduating school. Receiving her beloved motorcycle from her friends as a present, she began street racing during her free time to keep herself occupied. She was on track to join the police force, she had a nice past time and she was devoted to her motorcycle. All was well.
Then her life as a magus came calling in the form of Zeltrech inviting her to be a master - with the not so subtle "insinuation" of terrible things happening behind the scenes. Frustrated beyond belief, she managed to wrangle a year of leave from the Academy "in order to sort some issues in her personal life out" while she went off to deal with this - hopefully temporary - interruption to her life.
@ShadowKingman: Uh... Hm... I think that given how often Nezha is given that androgynous look in Chinese stuff, this is the logical conclusion thereof. But make the function of the wheels clearer and the fact that she's riding them, honestly. Otherwise, she's more Lancer-y than Rider-y.
I'll fix the Wind Fire Wheels and make it clear. However, I did make her a Rider instead of Lancer because I'm not sure how we're doing on that.
Especially considering we have like three lancers to one rider ^^;;
Strength: B Endurance: C Agility: A Mana: D Luck: D Noble Phantasm: B Magic Resistance: B
Riding (B): Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts. Due to Nezha's... less than cordial experiences with them it is understandable.
Nature of a Rebellious Spirit (C+): the temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with the same rank.
Princess of Loveliness (C): a Skill representing one's charismatic nature in regards not to leadership, but the ability to charm the people around oneself.
Noble Phantasms:
Wind-Flame-Wheel (風火輪) - (B Rank Anti-Unit): One of the two treasures given to her by her immortal teacher Taiyi Zhenren, the Wind Flame Wheels are two flaming wheels by her feet that she rides. Passively appearing and making her steps rather impressive by leaving a trail of flames behind her if she wished; the Wind-Flame-Wheel enable her to "skate" through the sky and perform a fiery charge at her opponent of immense power and speed as a special attack.
Red Armillary Sash (浑天绫) - (C rank Anti-Unit): Used in her battle against Ao Bing, the third son of the Dragon King of the Water, the Flame-Spitting Scarf struck Ao Bing and revealed his true form of a dragon. Aside from the intense heat which it can fire out with each "slash" of the scarf the fires launched by this scarf has the capability of dispelling concealment and illusion.
Fire-Tipped-Spear (火尖槍) - (B rank Anti-Phantasmal Beast): One of the two treasures given to her by her immortal teacher Taiyi Zhenren. While some legends state that Nezha used this to wage battle against her father for desecrating the temple used to house her spirit other versions of the legend professes that she used the spear to subdue and end the atrocities of Ao Guang, the Water Dragon King. Although some of its properties and capabilities are locked due to her summon as a rider instead of lancer, the Fire Tipped Spear is nevertheless extremely dangerous to creatures of mythical origin, especially to those of draconic affinity and ability.
Personality: Nezha is a spirited and carefree youth who is extremely friendly and amicable with young children. Often excitable and animated, Nezha despises the concept of "sacrifices" due to the fact she both battled the dragons of the sea to protect the children of her father's land from being sacrificed and the fact that she sacrificed herself in order to (temporarily) appease Ao Guang's rage over the death of his son. She has a strong sense of justice, right or wrong and will disobey any order in order to save an innocent, no matter how much trouble it may land her in. As a result, it is safe to say she is not a far planner, often neglecting - or outright ignoring - the long term consequences of her actions in favor of the immediate justice.