Okay, let's see; I started roleplaying by post way back when that meant writing a turn down by hand, sticking it in an envelope and sending it to a GM through the plain mail, not email. Games I remember with fondness are Saturnalia, Amaranth, Absolute Heroes....
I'm a wannabe writer and love inventing and developing characters and worldbuilding. Fantasy, horror (supernatural) and superhero are probably my favourite genres. I'm not adverse to a bit of cyberpunk or space opera, but hard sci-fi with lots of technobabble leaves me cold.
I can be found lurking on the Nano site or YouTube when I'm not spending time exclusively in the real world and have the same username everywhere, so if you see a Shaitarn on another site feel free to wave.
“Why the hell am I here? ‘Cause I don’t want this crap spreading to the UK and I've got family locked up too. You got a problem with that?”
Name: Louise Slater
Age: 23
Gender: Female
Appearance:
Personality: Louise is sometimes perceived as sullen and reserved by strangers, but this is simply because she takes a while to warm to people and doesn’t give much of herself away until she feels she can trust them – if she ever does. She’s stubborn and assertive, sometimes bordering on impatient, and will always push for people to do what she perceives as ‘the right thing’. She’s fiercely loyal to her friends (read: pack) and can be protective of the younger and weaker weres, particularly cubs. Sometimes feels the need to prove herself, which may lead her to take stupid risks. Has a rather dry, leftfield sense of humour and can be bitingly sarcastic. She considers disloyalty to be the worse failing among others, and any were who turns traitor against their own kind will receive short shrift from her.
History: Louise was born in London (and has a very distinctive accent), and has lived there all her life. Her father was a beta, and it was assumed his daughter (and only child) would follow him into this position when the time came. As London is such a congested, built up area, the pack kept their hunting and non-human activities to a minimum to avoid the risk of discovery. Louise enjoyed the family holidays to North Yorkshire and Dartmoor – both places with wide open moors where she could transform and run for hours in her wolf form with no fear of being found. After finishing her schooling she decided to visit her distant family in America on a gap year. She envied them their wide open spaces and freedom to run. As a visitor to the States, her details as a werewolf were never handed in to the authorities and so when the hunters came for her family she managed to escape, those years of hiding in a crowded space coming in useful to avoid the humans after her. She managed to get a message to her pack back home, and received their approval to stay on and help the remaining free weres save their kin.
Rank within Pack: Beta originally; maybe Omega now?
“Why the hell am I here? ‘Cause I don’t want this crap spreading to the UK and I've got family locked up too. You got a problem with that?”
Name: Louise Slater
Age: 23
Gender: Female
Appearance:
Personality: Louise is sometimes perceived as sullen and reserved by strangers, but this is simply because she takes a while to warm to people and doesn’t give much of herself away until she feels she can trust them – if she ever does. She’s stubborn and assertive, sometimes bordering on impatient, and will always push for people to do what she perceives as ‘the right thing’. She’s fiercely loyal to her friends (read: pack) and can be protective of the younger and weaker weres, particularly cubs. Sometimes feels the need to prove herself, which may lead her to take stupid risks. Has a rather dry, leftfield sense of humour and can be bitingly sarcastic. She considers disloyalty to be the worse failing among others, and any were who turns traitor against their own kind will receive short shrift from her.
History: Louise was born in London (and has a very distinctive accent), and has lived there all her life. Her father was a beta, and it was assumed his daughter (and only child) would follow him into this position when the time came. As London is such a congested, built up area, the pack kept their hunting and non-human activities to a minimum to avoid the risk of discovery. Louise enjoyed the family holidays to North Yorkshire and Dartmoor – both places with wide open moors where she could transform and run for hours in her wolf form with no fear of being found. After finishing her schooling she decided to visit her distant family in America on a gap year. She envied them their wide open spaces and freedom to run. As a visitor to the States, her details as a werewolf were never handed in to the authorities and so when the hunters came for her family she managed to escape, those years of hiding in a crowded space coming in useful to avoid the humans after her. She managed to get a message to her pack back home, and received their approval to stay on and help the remaining free weres save their kin.
Rank within Pack: Beta originally; maybe Omega now?
I could picture playing an elf who works as a busker and gatherer of information on the surface, or a street wizard who works magic through runes that just seem to be graffiti to normal humans.
A group of villains have raided the many worlds of the multiverse and captured a number of superhumans, both heroes and other villains, taking them back to their base to drain them of their powers and add them to their own. The sidekicks of these captured supers have joined forces and travelled to this base to recover their captured mentors and restore their powers before these uber-villains conquer their homeworlds.
Can the young budding heroes/villains survive, or will their temporary alliance be destroyed before they can take on these villains?
Players take on the roles of the sidekicks and/or the uber-villains. Sidekicks and villains can be fandom characters, original sidekicks/enemies of pre-existing characters (you want to play the Joker’s fictional sidekick, the Punster? No problem) or totally original characters. Characters can be from any sort of fictional background – traditional superhero, fantasy, horror, whatever you can think of (no reason why Conan or Buck Rogers shouldn’t have a sidekick).
I’ve got more details, but will see if anyone’s interested before creating a wall of text.
Hello, and thanks for dropping by! I have a few ideas for 1x1 RPs that I’d really love to play, so I hope you’ll be interested. Before I get onto that, here’s the obligatory rules/requirements stuff:
I’m a casual roleplayer who usually writes between 2-4 paragraphs. I can write more if I get excited, but I don’t consider myself an advanced roleplayer, so don’t hope for page-long turns from me.
I can take either male or female roles (I think I have a 50/50 split between my characters) and am happy to double.
I’m reasonably literate but nobody’s perfect, so I’m not going to be a grammar nazi. So long as your post’s in legible English, we should be okay. Oh, and please only write in third person past tense – any other style drives me mad after a while!
I turned 18 years ago, and would prefer any potential partner to be too – no offence to anyone younger, but I don’t want to be having to constantly re-checking everything I post to be sure it’s suitable.
Swearing, violence and sex are a part of life, and while these aren’t PWP (well, most of them :)), I generally don’t fade to black unless you’d prefer me to. While on that subject, I’m happy with any pairing, whether FxM, MxM or FxF. I won’t do bestiality or anything underage. Anything else – ask.
I’m happiest with fantasy or supernatural horror RPs – I have to live real life, so don’t want to play it.
Real life does come first – I’m not expecting several posts every day, but if you’re not going to be on for more than 48 hours, can you let me know please? I’ll extend the same courtesy to you.
All of these ideas are up for tweaking and I love world building with people, so feel free to toss ideas in! I should add that the genders given here are just for guidance and because it's easier than writing he/she all the time - they can be tweaked!
I’ve probably forgotten something, but onto the plots:
A paladin is given the task of escorting a thief back to town to face justice. A village that they’re staying at overnight is attacked by slavers and they’re captured and taken away as prisoners to be sold. They have to join forces and work together to escape.
In the Ankadian Empire a small group of mages (usually women) have the ability to call or calm winds – these mages, known as ‘Windsingers’, are duty bound to serve on an army or merchant ship for six years; they are bound by a magical rite known as ‘the Vow’ which binds the Windsinger and the captain of the ship together. Character A is a Windsinger who is just completing her last year of service. The ship she’s on is taking her and her younger sister to the Empire’s version of the Americas – their parents have died and they have a better chance at a decent life in the New World.
The ship is attacked by a bunch of pirates who slaughter most of the crew and take the booty and the passengers of use to them – mostly the younger women they can use as whores and concubines. To protect her younger sister, the Windsinger makes the pirate captain an offer – if he’ll agree to extend his protection to the pair of them, she’ll swear a Vow binding herself to him.
He’s not an idiot and can see the benefit of having a Windsinger in his employee, so he accepts.
In a dark steampunk and magic world a rich industrialist orders his bodyguard to stay behind and look after his fiancée while he’s away supervising the building of a new factory. The marriage has been arranged (a match of old, penniless nobility and new money) and the girl doesn’t love her intended, but feels trapped in the match. She and the bodyguard don’t particularly like each other, but when he saves her life they end up falling for each other. Do they manage to fight against their feelings successfully or do they give in and risk their own lives as her fiancé is a jealous man who will kill both of them if he finds out?
A group of vampire hunters are killed by their prey in a botched attack. A young novice hunter is impulsively saved from dying by a vampire – he feeds her some of his blood and she inherits a little of his increased healing ability, saving her life. She recovers and continues her normal life, but her drinking his blood has created a mental link between them (if she concentrates she can sense his location and some of his thoughts – and she guesses he can do the same) and she has some very explicit dreams about him. She’s disturbed by the thoughts and feelings these dreams raise and she wonders if she should seek him out – and if she does, will she kill him or kiss him?
Meanwhile the vampire is likewise distracted by his thoughts and wonders why he saved her – because she half reminded him of another woman he knew once a long time ago? He wants to see her again but how wise is that, with her being a hunter? Other vampires insist he should either complete the bond between them and make her his human servant or turn her (because having her being able to find their location through him is making them nervous) but he’s not sure he wants to force her into anything and have her possibly hate him for it.
A supernatural creature (vampire, were or whatever) is captured by a group of hunters/scientists who want to experiment on them. One of the more inexperienced hunters feels bad at this and decides to help them escape. They have to learn to trust each other to get away; when they get back to the vampire/were’s people, they have to persuade them not to kill the human hunter – who is perhaps trapped with them, now, as his/her people will be out for revenge for their betrayal.
Well, not quite – she's actually in her 20s. Having had to leave university without completing her degree, she’s trying to find a job that offers her some sort of prospects rather than one on the basic minimum wage with no chance of ever being able to afford her own place. She finds out about a job that seems to have unsociable hours and be basically odd, but what attracts her is the idea that the applicant must be a committed Christian. She tries the number and goes to see the MMC, who is old - probably in his 60s - and appears rather disconcerted by how young she is. Still, she is a Christian, which is something in our godless age, so he explains the job to her – he’s a vampire hunter, and without any family to take on his job, he needs an apprentice (I should point out, I'm planning on playing the older hunter and don't see any romance whatsoever in this).
In a dark fantasy version of the wild west haunted with undead, a young half-native woman who has shamanistic abilities and works killing vampires and laying illegally raised zombies to rest is sent to investigate a town where a powerful mining company are rumoured to be using illegally raised zombies to work in their silver mine. She meets the company’s top man and they are attracted to each other, but she still needs to carry out her mission to destroy the illegally raised zombies, even though this may lead to serious consequences as the mine owner is not one to suffer his plans being thwarted lightly, even if he does find her attractive.
In a fantasy world at war two members of the army are cut off from the retreat and have to try to make their own way back to safety - maybe on the way they discover some information about the enemy that makes their safe return even more imperative. I see these two as being from completely different divisions that don't have much time for each other: for example, a cavalry officer and a ranger-scout or an infantry captain and an elemental sorcerer assigned to his troop.
In a modern setting where the supernatural creatures lurk in shadows, two previously warring species (typically werewolf and vampire) find their truce at risk when members of their species start to go missing and a couple are found dead a few days later. Unless something is done, war will break out. The real culprits are a cabal of sorcerers (or scientists) who are experimenting on them in an attempt to find out how to obtain their powers. A young werewolf and a fledgling vampire (or whatever) are captured by the sorcerers/scientists but have to escape and warn their people before an all out slaughter occurs (which the sorcerers hope for, as picking off individual vamps/weres will be much easier in the carnage). But even if they can convince their people of the truth, they still have the sorcerers to deal with; and of course, this is when their experiments finally succeed...
The dark lord and the prophesied champion of good meet in a fantasy world and are instantly attracted to each other; both are travelling incognito and don't actually realise who each other is until they've been together for a few days and have started an intense relationship. When they find out, do they carry out their appointed role despite their feelings for each other, or do they turn their back on that to try to forge a future together?
A sorcerer in the Ardantian Empire finds a young woman who has the ability to act as his 'familiar' - someone who can link him to the raw powers of nature and boost his power. Usually this role is taken by an animal and a simple spell can link the two, but with another human things are rather more tricky - he decides to take her as a slave (possibly illegally) and break her and mold her to suit his needs. (I see this as being quite a dark RP with themes of dominance, abuse and sex, so please no under 18s)
A young sorceress is posted to a fort on the northern border, once important but now a under-staffed place where people are exiled in disgrace. She meets the commander, a former hero, and despite their stormy start they develop a healthy respect for each other. When they discover a threat from the humanoid tribes in the northern mountains, they have to work together to save the fort, and the kingdom.
He used to be a trainer of sex slaves (or 'bedroom slaves' if you prefer) until he turned his back on that life several years ago. He swore never to be drawn back into that world until she was brought to him - a female slave, something had gone badly wrong in her training or service and she'd had her memories wiped so she could be re-trained. He didn't want to do it, but if he refused she was going to be sent to a trainer with a reputation of breaking women and he couldn't let that happen.
Sorcerers and warriors were trained together and magically paired at the Academy, given the most dangerous missions until evil forces wiped them out and took the royal family hostage. Only one pair were left - a young female apprentice sorceress who'd refused to take her mastership oaths after seeing her own master killed, and a swordsman who was visiting the Academy to surrender his sword and retire. Reluctantly forced to bond together, can they defeat these villains and save the royal family? (If this involves any romance, it'll be an age difference romance)
Every 300 years the royal family renewed the magical abilities which had originally enabled them to gain the throne by giving their firstborn child, whether male or female, to the demons who originally gave them their powers when they came of age at 21. The sacrifice would be taken back to the demon's realm and used as a tool and plaything. The prince/ess turns 21 tomorrow and having had a very sheltered life, knows nothing of the arrangement. Will they tamely go along with it when the demons arrive to collect their due?
Characters who don't have any particular plot attached to them just yet but I'd like to dust them off and play them in something.
Name: Jariel Silverblade Setting: High/epic fantasy Race: Elf Appearance: Jariel is lean and wiry of limb with long pale blond hair and striking lavender eyes. He has the usual handsome, angular elven features and pointed ears. His faintly amused expression and the silver ring he wears in his left earlobe are less common. He usually wears a loose silk shirt (white), under a sleeveless jerkin, close fitting tan doeskin breeches and high boots of soft leather. He wears a wide belt around his waist, securing his long rapier on his left hip, a matching dirk on the other.
Personality: Roguish and cheerful, seldom taking much seriously. He left the forest years ago for reasons he doesn’t talk about; if pressured, he’ll say he finds humans better company than his own kind – they truly live rather than just drifting through their existence.
Notes: The rapier he bears is an ancient weapon – the same length as a modern blade, but slightly wider, with a cutting edge down one side, not just the point. A wide guard of steel protects the wielders' hand; the grip is of leather, reinforced with silver wire. Elven made, the sword is light and flexible while remaining remarkably strong; it never needs the attention of a whetstone or polishing cloth. Ancient magic make it a potent weapon against undead and other less mortal foes; when fighting such creatures the blade glows a blue-white colour.
Name: Grashna Setting: Fantasy or fantasy/horror/western Race: Half-orc Appearance: Grashna is tall (almost 6 foot) and well-built with muscles that a blacksmith might envy, although her lush curves at breast and hip make her gender obvious. She has swarthy skin (tan brown with a hint of green), black hair tied back in a warrior’s tail and alert jet-black eyes. Her features are a strong, ugly mix of human and orc, with a hard, square jaw and wide, slanting cheekbones. A scar marks the left side of her face, running from just under her eye almost to her jaw. Her teeth are larger and sharper than the teeth of a normal human, though she lacks the tusks of a full-blooded orc. She has a deep, rich voice, surprisingly pleasant.
Personality: Something of a loner; Grashna has a habit of keeping her conversation short and to the point which means she’s thought of as sullen by some. Strong-willed and stubborn, Grashna has her own sense of honour and always keeps her word. She’s happy to use her weapons or fists to settle any problems.
Notes: In a fantasy setting Grashna works as a mercenary; in a horror/wild west setting she works either as a bounty hunter or a sheriff in a rough border town.
Name: Louise Slater Setting: Urban fantasy/modern horror Race: Werewolf Appearance: In her primary human form Louise stands 5’8” tall with a lean, rangy build. She has straight black hair falling a little past her shoulders with an overhanging fringe that constantly needs brushing back out of her eyes. She has unusual pale hazel, almost amber, eyes. When she’s angry or excited they turn bright yellow. She has a rather triangular jaw, strong cheekbones and a straight nose. She wears a plain black T-shirt, jeans, old Doc Marten boots and an old, worn-in leather jacket. She always wears a cross on a long gold chain around her neck. When out hunting she wears a thick workman-type belt with two silver coated daggers, a couple of stakes and a mallet (wears leather gloves when handling the knives). A born and bred Londoner, she has a distinctive accent. She has two other forms she can shift into: a large European wolf (looks about half again the size of a normal wolf) and a hybrid man-wolf form that resembles the classic horror movie werewolf; she can talk (in a growling, rough voice) and has thumbs so can use items in her hybrid form.
Personality: Stubborn and assertive with a fierce temper that she struggles to keep reined in (she’s afraid of what she might do if she ever lost control). Wary of strangers, taking a while to trust people, but fiercely loyal to her friends. Born a lycanthrope, Louise sensed from a young age that she was different somehow and it made her a bit of a loner while growing up with regard to mixing with human kids; as a result she got labelled as being ‘difficult’, something that was put down to her parents splitting up when she was eight. It wasn’t until she hit puberty that she began to shift and realized that she had inherited her ‘condition’ from her father. Never able to bond with her human mother, she left home as soon as she finished school and drifted through a couple of low-paid jobs, unable to settle. At eighteen, she was approached by the head of the non-human council and after a stormy start was persuaded to join the organisation as a Hunter – one of those who police the vampires/weres that risk revealing what they are by feeding on humans.
Notes: As a ‘true’ were (born with lycanthropy rather than infected with it), Louise can shift when she chooses, not just during the full moon, or partially shift (change her nails to claws, etc). She has to change completely at least once every 28 days.
I've been a little reluctant to list fandoms and random likes, but here goes. I would like to use OCs if anyone does want to try one of these. I'm also up for using any of these as a springboard for weirder ideas: you want a Poirot urban fantasy were the UK has a link to the fae realm and Poirot is asked to protect the visiting fae royals who may be target for the altered human 'Cold iron' rebels? Great, let's work something out!
Films Dark City (1998) Bladerunner Near Dark An American Werewolf in London Time After Time (1979 film) Aliens Indiana Jones (apart from the last one which sucked) Anything based on any of the Gothic Hammer Horror films
TV The Avengers (no, not that one - I'm talking about the 1960s British TV series) Masada Doctor Who (only up until the 10th Doctor) Battle of the Planets Robin of Sherwood Poirot (yes, I know...)
Video games Dragon Age: origins Neverwiner Nights Fable (does anyone else wish the hero and Whisper had got together?)
Books/comics The Earthsea books Dragonlance Forgotten Realms Robin Hobb's Assassin/Liveship Traders books Mickey Zucker Reichert's Renshai and Nightfall books Jennifer Roberson's Cheysuli and Sword-Dancer series The Black Jewels series Richard Morgan's Land Fit for Heroes trilogy (18+!) Urban fantasy like Neverwhere or Sixty One Nails Poison Elves Blade of the Immortal (I think I've read the first four or five collected volumes)
Other random ideas Anything steampunk Anything traditionally high/epic fantasy (yes, elves, dragons, all that) Exploring a Lost World (if you want to combine this with steampunk, PM me straight away!) Gritty urban fantasy (vampires and weres are dangerous, not potential partners) Historical RPs: ancient to just post medieval, although I don't have an in-depth knowledge of any particular time period (I would be willing to do some research!)
Please PM me if any of those catches your interest.
It was probably the strength of sheer panic that enabled Cally to haul the doctor’s torso over the railing; after that, he scrambled over the rest of the way and she took a step back to regain her balance as he got to his feet. She opened her mouth to speak, and then the doctor lunged at her and she hit the deck with a painful ‘whoof’ of air from her lungs. She heard a harpoon tearing through the air overhead as she tried to catch her breath and tasted bile in the back of her throat once more.
The doctor helped her upright and then the captain joined them and quickly explained his plan. Cally was sure everyone heard her heart racing when he ordered her to ‘hold the line’ and she nodded with a hoarsely muttered “Yes, captain.” The wash of terror she’d felt earlier had provoked a desperate do-or-die courage.
She had felt a surge of relief when Rei suddenly appeared – she would deal with the pyurgist, and with him out of the way, they would be able to deal with the rest of the crew. That relief died when flames burst from Rei’s sword and she stabbed repeated at the other, screaming something as though she’d gone berserk.
“This won’t end well.” The doctor said, and her heart lurched – an out of control urgist was not someone that she, Cally, wanted to have to deal with, and certainly not after seeing what had happened to poor Kimball.
In any case she had her orders. Round ‘em up and hold the line. She took the vials the doctor gave her with a quick nod of thanks, tucking them securely in her belt where she could reach them if she needed them but still have her hands free before drawing her side-sword. The familiar braided leather hilt was almost comforting; chaos might be unfolding all around her, but she and her sword were partners - wield it with skill, and it would protect her, that was the arrangement they had. She got into a half-crouch, still protected from any outburst of flames by the capstan. Her eyes scanned the deck, plotting a route to the crew that would give her some slight cover from the flames at least part of the way.
Drawing a deep breath, she tensed and got ready to run.
Okay, let's see; I started roleplaying by post way back when that meant writing a turn down by hand, sticking it in an envelope and sending it to a GM through the plain mail, not email. Games I remember with fondness are Saturnalia, Amaranth, Absolute Heroes....
I'm a wannabe writer and love inventing and developing characters and worldbuilding. Fantasy, horror (supernatural) and superhero are probably my favourite genres. I'm not adverse to a bit of cyberpunk or space opera, but hard sci-fi with lots of technobabble leaves me cold.
I can be found lurking on the Nano site or YouTube when I'm not spending time exclusively in the real world and have the same username everywhere, so if you see a Shaitarn on another site feel free to wave.
<div style="white-space:pre-wrap;">Okay, let's see; I started roleplaying by post way back when that meant writing a turn down by hand, sticking it in an envelope and sending it to a GM through the plain mail, not email. Games I remember with fondness are Saturnalia, Amaranth, Absolute Heroes.... <br><br>I'm a wannabe writer and love inventing and developing characters and worldbuilding. Fantasy, horror (supernatural) and superhero are probably my favourite genres. I'm not adverse to a bit of cyberpunk or space opera, but hard sci-fi with lots of technobabble leaves me cold. <br><br>I can be found lurking on the Nano site or YouTube when I'm not spending time exclusively in the real world and have the same username everywhere, so if you see a Shaitarn on another site feel free to wave.</div>