@Shinny
Our characters were turned into toys and put inside some weird death game in a toy store. But what sort of combat are we looking for here? Are we going to "play it straight" where everyone is more or less "human powered" relative to their size or are we going for lightly powered, heavily powered, or anime powered? There's a lot of wiggle room between "Don't blow up the store" and "be a dangerous toy."
Since our characters are toys, do they have human vitals? Will a gut wound cripple someone? Does a toy have to be totally destroyed or do they have a sort of heart/brain that needs to be destroyed to end the toy's life? Do they need to breathe and can they get tired?
Do you care where the characters in question come from? Is the toymaster just pulling these people out of a sort of multiverse and turning them into toys? Related to this, can toys have abilities/powers/magic that are similar to how they were before being a toy or would everything have to conform strictly to how they would function as a toy?
Is there going to be a character sheet?
Quite a number of good questions! Let me go through them.
- I know this answer sounds like a meme but 'small soldiers' is a really great reference for the level of power I intend. Toys — and their weapons/abilities — will be able to damage other toys and the environment around them. If a character had an ultimate attack that blew up a planet via a giant energy orb, I would equate that to sometime like throwing a bowling ball and knocking down an entire shelf.
I suppose on the scale you provided I would go heavily to anime powered, just so put every character on the same page. (Which is the real fun of the fight.) - My answer to this is that they don't have human vitals, unless you're an operation kit or something like that. Damaging a toy will instead let the animated essence leak (which you can style as blood, molten plastic, anything!). The more of these, the more they will slow down as they ultimately fade. On a comparative scale I will say that toys can resist more damage than an equivalent human could. Removing a toy's head/equivalent thinking part, damaging them enough that their essence bleeds out, or rendering them unable to act, will be enough to render them inert/dead. At the same time, toys will also be able to stuff like graft limbs from other toys to themselves and repair themselves to 'heal' for the sake of furthering the fight. In terms of whether toys tire, I will tie that down to how much damage they take. They will need to breathe, this will become very relevant later on and it's a good thing you reminded me to bring that up!
- Frankly, where characters come from isn't something I am bothered by. You can tie it up in whatever universe you wish, the toymaster only care about choosing the toy for next year's sales. Some of the people in this thread have a linked multiverse, some of them don't! In terms of where I pin it, I put it in the Neo-Babylon universe I.E the thread that @Divorarel made, but the impact is so minimal it could happy anywhere, really.
- A character sheet is not going to be included, you can be as in-depth or vague as you wish. Being exact will be an advantage, however. I will also say a few things are worth bringing up as a start:
What kind of toy are they? Action figure, gunpla, stuffed toy? The sky's the limit.
What type of material are they made from?
What features (abilities) are included?
Where do you want to start? (I will randomise this but will give leeway if people want to start somewhere specific). - This is a good question, and it has come up a few times so I am going to make a judgement below:
You can have abilities/power/magic relevant to your character, but you will have to justify it as features on your toy.
Example: If your character knows fire-magic, in toy form this could be related to them having a lighter feature (OSHA does not exist here).
Hopefully this answers all of them! If you have any new ones, please let me know.