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I'm giving this an extra week because the hospital has picked up - again.
@Shinny Just for clarification, does this mean that everyone with an accepted character can post?

Related to that, were you going to randomize our start positions, or are you letting us start wherever?


Everybody with an accepted character gets to post, some people did basic gists here but didn't manage to put the sheets there and to stop it from being too small I'll let them post too. I wanted to make it so just people with accepted sheets can post, but otherwise this would be over way too quick because there's only three ;;

Also, I will let people choose their starts within reason (No spawncamping artifacts!)
It's as if you were trapped in a dream.

For some of you, the tale of The Toymaster may have been one of mutual understanding and dealership; for others, the tale begins with coercion and force. But whatever the circumstances, the ultimate truth is that all of you awaken in a toyshop. The sensation almost feels natural, as if you're somehow still able to breathe and smell and sense the world around you. But looking at your hands reveals that they were as artifical as the rest of you, trapped within a clear plastic container with flashy and gaudy branding atop it.

You are a toy.

The toy shop you have woken in is remarkably clean and modern. Artifical lights shine bright from a roof much more akin to a warehouse or a megastore than a quaint workshop, closer to a 'Toy's 'r' Us' type store. The store is completely empty of people, the hustle and bustle of customers instead replaced with the writhing and awakening of others, much like yourself. The vast majority of them are new, just like yourself. Awakening from the isles and shelves and erupting from their packaging as they try and figure out what is going on and how to survive. In the shadows, older secrets work.

The calendar on the till's operating system reads late December, but even though it is mid-winter, there is no snow to be found. Instead beyond the glass doors to the outside world a torrential downpour thunders, water blown near-horizontal thanks to howling winds strong enough to make trees buckle. A residual boom of crackling thunder looms overhead.

You must fight to survive.

How and why the thought entered your head is difficult to ascertain, but you know for certain that every toy that has awakened is now your enemy. Whether or not they could ally with you, you realise that only one toy can survive, and only one toy can be victorious. Even if this thought somehow never enters your head, the visual demonstration of two Action Men throwing blows at each other and throwing each other off of the shelves onto the floor is enough of a visual demonstration of the struggle.

And thus, The Battle Toyale Begins.
Round: 1
Number of artefacts revealed: 0
Turn order: To be confirmed.
Right! Apologies for being late, Christmas' run up tends to be hellish when you're working in a hospital.

Because of the relatively low number of characters posted in the character tab, I am going to make a little adjustment.

Those who want to participate get to post in the first round, which will run until January the 6th. (Should be plenty of time for everyone!) Those who did post characters will get a little bonus to help them, as a token of appreciation for the hard work.
@BrokenPromise@Ponn

Both approved!
Are we allowed to bring characters who have destructive powers scaled down to toyverse size effects? Foe example: a missile fires from a toy hits a shelf, but the explosion is no larger than a firecracker, or a laser beam that is only strong enough to cut through paper, and leave a mild scorch mark on a steel shelf, but with prolonged application would be able to cut through the beam.

Basically, my brain is operating on less of a literal toy fight, but something with toysized effects, but if everyone is truly launching fake missiles, aka, plastic rods with nothing more than kinetic force behind them, then it would obviously be unfair if I brought the former into the fight.


Yeah, this was more or less my intention. If they didn't then toys would take a long time to kill each other, and given the number of people I hope to throw into this mess, the faster things go the better for everybody.

I love this idea.

I have three ideas and two questions. The questions kind of inform which idea I go for.





The last time I did this we had a Warhammer 40,000 combat patrol as one of the contestants, which in a way answers both questions at once. Just remember that conservation of ninjustu applies!
@Sky Blue

Approved!
@Shinny I started picking out materials for my toy and I do have more questions.

It's hard to deny the durability of a vintage cast-iron toy. If a stuffed animal or a plastic toy were to come up against something so durable, would they have any hope of damaging it? You mentioned that "The make of a toy can influence its stats in subtle ways", which almost suggests that whatever the toys are made of, their materials influence things like durability and flexibility but aren't necessarily equal to their IRL counterparts. Is that correct? Are more rigid toys able to move the way a toy with joints or softer materials would?


I have given a ballpark of statistics for materials, hopefully that can give some guidelines on how each material works. But ultimately? Feel free to get creative with your toys, but try not to hyperfocus on the minutae of how they interact with one another. The toyalle relies on suspension of disbelief, but on a meta level I will be trusting the players to maintain the balance between fun and competetiveness. I'll allow quite a lot of things so long as it's aimed towards being fun and thematic and not for the explicit purpose of winning, if that makes sense.

@Shinny So, was I approved?


Please put your character in the character tab, then I will go over and approve!
Put your characters here!

I'm going to lose track of character sheets if they are posted in the OOC tab.

You can be as vague (or exact) as you want, just know that being exact will help if any GM discretion or judgement is required.
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