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Are we allowed to bring characters who have destructive powers scaled down to toyverse size effects? Foe example: a missile fires from a toy hits a shelf, but the explosion is no larger than a firecracker, or a laser beam that is only strong enough to cut through paper, and leave a mild scorch mark on a steel shelf, but with prolonged application would be able to cut through the beam.

Basically, my brain is operating on less of a literal toy fight, but something with toysized effects, but if everyone is truly launching fake missiles, aka, plastic rods with nothing more than kinetic force behind them, then it would obviously be unfair if I brought the former into the fight.


Yeah, this was more or less my intention. If they didn't then toys would take a long time to kill each other, and given the number of people I hope to throw into this mess, the faster things go the better for everybody.

I love this idea.

I have three ideas and two questions. The questions kind of inform which idea I go for.





The last time I did this we had a Warhammer 40,000 combat patrol as one of the contestants, which in a way answers both questions at once. Just remember that conservation of ninjustu applies!
@Sky Blue

Approved!
@Shinny I started picking out materials for my toy and I do have more questions.

It's hard to deny the durability of a vintage cast-iron toy. If a stuffed animal or a plastic toy were to come up against something so durable, would they have any hope of damaging it? You mentioned that "The make of a toy can influence its stats in subtle ways", which almost suggests that whatever the toys are made of, their materials influence things like durability and flexibility but aren't necessarily equal to their IRL counterparts. Is that correct? Are more rigid toys able to move the way a toy with joints or softer materials would?


I have given a ballpark of statistics for materials, hopefully that can give some guidelines on how each material works. But ultimately? Feel free to get creative with your toys, but try not to hyperfocus on the minutae of how they interact with one another. The toyalle relies on suspension of disbelief, but on a meta level I will be trusting the players to maintain the balance between fun and competetiveness. I'll allow quite a lot of things so long as it's aimed towards being fun and thematic and not for the explicit purpose of winning, if that makes sense.

@Shinny So, was I approved?


Please put your character in the character tab, then I will go over and approve!
Put your characters here!

I'm going to lose track of character sheets if they are posted in the OOC tab.

You can be as vague (or exact) as you want, just know that being exact will help if any GM discretion or judgement is required.
@Shinny



Our characters were turned into toys and put inside some weird death game in a toy store. But what sort of combat are we looking for here? Are we going to "play it straight" where everyone is more or less "human powered" relative to their size or are we going for lightly powered, heavily powered, or anime powered? There's a lot of wiggle room between "Don't blow up the store" and "be a dangerous toy."

Since our characters are toys, do they have human vitals? Will a gut wound cripple someone? Does a toy have to be totally destroyed or do they have a sort of heart/brain that needs to be destroyed to end the toy's life? Do they need to breathe and can they get tired?

Do you care where the characters in question come from? Is the toymaster just pulling these people out of a sort of multiverse and turning them into toys? Related to this, can toys have abilities/powers/magic that are similar to how they were before being a toy or would everything have to conform strictly to how they would function as a toy?

Is there going to be a character sheet?


Quite a number of good questions! Let me go through them.


  • I know this answer sounds like a meme but 'small soldiers' is a really great reference for the level of power I intend. Toys — and their weapons/abilities — will be able to damage other toys and the environment around them. If a character had an ultimate attack that blew up a planet via a giant energy orb, I would equate that to sometime like throwing a bowling ball and knocking down an entire shelf.
    I suppose on the scale you provided I would go heavily to anime powered, just so put every character on the same page. (Which is the real fun of the fight.)
  • My answer to this is that they don't have human vitals, unless you're an operation kit or something like that. Damaging a toy will instead let the animated essence leak (which you can style as blood, molten plastic, anything!). The more of these, the more they will slow down as they ultimately fade. On a comparative scale I will say that toys can resist more damage than an equivalent human could. Removing a toy's head/equivalent thinking part, damaging them enough that their essence bleeds out, or rendering them unable to act, will be enough to render them inert/dead. At the same time, toys will also be able to stuff like graft limbs from other toys to themselves and repair themselves to 'heal' for the sake of furthering the fight. In terms of whether toys tire, I will tie that down to how much damage they take. They will need to breathe, this will become very relevant later on and it's a good thing you reminded me to bring that up!
  • Frankly, where characters come from isn't something I am bothered by. You can tie it up in whatever universe you wish, the toymaster only care about choosing the toy for next year's sales. Some of the people in this thread have a linked multiverse, some of them don't! In terms of where I pin it, I put it in the Neo-Babylon universe I.E the thread that @Divorarel made, but the impact is so minimal it could happy anywhere, really.
  • A character sheet is not going to be included, you can be as in-depth or vague as you wish. Being exact will be an advantage, however. I will also say a few things are worth bringing up as a start:
    What kind of toy are they? Action figure, gunpla, stuffed toy? The sky's the limit.
    What type of material are they made from?
    What features (abilities) are included?
    Where do you want to start? (I will randomise this but will give leeway if people want to start somewhere specific).
  • This is a good question, and it has come up a few times so I am going to make a judgement below:

You can have abilities/power/magic relevant to your character, but you will have to justify it as features on your toy.
Example: If your character knows fire-magic, in toy form this could be related to them having a lighter feature (OSHA does not exist here).

Hopefully this answers all of them! If you have any new ones, please let me know.
Welcome to The Battle Toyale, Christmas Rumble Edition!


What?
The Battle Toyale is a portmanteau of the phrase "battle royale" and the word "toy", and the best way to summarise it is: an all vs all tournament of characters that were turned into toys. A being known only as 'The Toymaster' arranges for this yearley tournament to decide which type of toy breaks the sales figures for the next year.
Okay, what are the rules?
  • Show Basic Decency
    This should be self explanatory. We're all here to literally smack toys together and have a good time, don't forget that there's people on the other end of the screen. I have a zero-tolerence policy when it comes to this, be reasonable or you will be thrown out.
  • Your Character Scales to Toyversal
    Your character's strengths and their abilities should be things that would be features on a toy, even if said features might violate health and safety on multiple levels. Your character will not be able to demolish the toy store unless they do something profundly stupid, like shoot a fire extinguisher. Think Small Soldiers!
  • Your Character Does Not Come Here Of Their Own Free Will
    This is a fight for survival, and while you the player might be willingly joining, your character will not. 'I am so powerful I could escape this easily but decided to play along' is fucking CRINGE.
  • This is PVPVE
    Trying to cooperate to escape the store will get you killed. Peace is not an option.
I'm interested, how do I sign up?
Post a character in the character tab! If you want to include an image, it does not need to be of them as a toy, but that'd be cool if you can. Include a summary of their character and what they can do as their toy, the more exact you are then the better things turn out should there be an OOC disagreement.
I'm not sure, when do sign ups end?
Sign-ups offically end on December 1st, but I will give leeway depending on the circumstances.

INFORMATION

The Store

The toy store is approximately 4645 square meters in size, or 50,000 square feet. The store is stocked to the brim with toys, and begins in a pristine state at the beginning of the fight. There are no humans or other animals in the store in the time of the fight, but there are rumours of monstrosities hidden in the nooks and crannies of the store. Don't let that discourage you!

The Artifacts


In a change of pace, The Toymaster has opted to introduce artifacts into the mix of this round. These legendary items will grant powerful bonuses to those who wield them, but the user must fight to secure their grip on the artifact — lest it be ripped from their fingers by another. It is not clear what these artifacts are, but their appearance and nature will become apparent when you get close to the marked spots on the map.

Toy Stats

The make of a toy can influence its stats. I have made a few examples below, and this is more of a ballpark estimation than anything, but if you have any specific materials you want me to vet, then please by all means ask!
  • Cloth: The lightest of materials, it grants a major speed boost and a medium resistance to fire (thanks asbestos!) But overall its defences are the lowest of the listed materials. The speed boost is lowered in water. Cloth toys can also 'heal' via re-acquiring their stuffing and putting it back into their body.
  • Plastic: The second lightest of materials, it grants a minor speed boost. It also has the second worst overall defences, including a vulnerability to fire. Plastic toys are the fastest in water, and can 'heal' by attaching limbs of other plastic toys to themselves, although this is not a foolproof process.
  • Ceramic: The second heaviest of materials, this also puts it in the second slowest catergory and slowest in water. Ceramic has the second best defence in all regards, but in exchange their ability to repair damage is limited to the usage of glue.
  • Metal: The heaviest of the material, metal has the best and offense compared to all the other materials, but this comes with two major caveats. Metal toys are unable to repair any damage without the use of an artifact, and they cannot swim outright.


Meta

The round order is 'Semi-Flexible': People can post in any order they wish, but they can only post once per 'round'. At the end of the round I will act as GM to introduce environmental changes and new hazards. I will update the map each turn, not only to reflect player positins, but reveal things such as artifacts and new hazards.
This was not the first time that Captain Metallo and his crew had struck a metaphorical wasp’s nest. The cavalcade of fuckups moved into formation with a practised precision despite their ramshackle nature, And-R-0 and Mechanical Turk seeking the nearest terminal to start their ordered endeavour. The only reason it was interrupted was thanks to the irate creature whom they had kicked without realising. Energy-enhanced cutlery added to the arsenal of projectiles flying all over the place, And-R-0 managing to evade them only by the finish of his grill.

“Whoah – hey! I’m not Metallo, that’s him.” And-R-0 pointed towards the one with the fancy hat, before scarpering off to the best of his ability. MT and And-R-0 leaped over, rolled under, and crashed through the debris surrounding them to finally find the aforementioned terminal. Mechanical Turk brought open one arm, from which several needles exploded from his fingertips before sinking into the fancy looking terminal. As sophisticated as the technology looked, the security would stand no chance to the mechanically minded. MT and And-R-0 were covered by an entourage of drones, some of whom rotated their floating bodies to take potshots at the attacking amazons. A couple fell in the crossfire, but they performed their duty in protecting their master.

As for Metallo? Well, now he had grabbed the aggro of both Anfield and the masses of Amazons. The pirate lowered his energy cutlass, taking a few shots above him before he finally spoke. “Sorry ‘bout that, lad. This landin’ was a little impromptu as it were, we weren’t intendin’ on interruptin’ yer lunch. Tell you wha-”

CRACK!


Metallo’s life had nearly been thrown away by the charged energy Alatheia had thrown at him, interrupted only by Biggs absorbing the shot in its entirety under his photo-kinetic shielding. The walking tank of a war machine responded in kind, the energy of his repurposed point defence cannon warming up with a charging shriek before unleashing a hail of plasma with rapid and devastating counter fire, turning the cover into scorched dust and any Amazons unlucky enough to get caught by it into vague ash-prints, the shots carrying through any shielding and leaving nothing to be buried.

“As I was sayin’. I’m guessin’ you might not be ‘ere on your volition, so I’ll give you an offer: We’re about to rescue a whole bunch of prisoners and re-posess this place’s ill gotten gains. If you join us, we’ll get ye both a good meal and-”

WE ARE HERE TO STRIP THIS PLACE BARREN OF TREASURE, Biggs boomed. IF YOU WANT TO JOIN US, THEN YOU WILL GET YOUR FAIR SHARE AND A RIDE OUT OF THIS PAPERCLIP FORBIDDEN PLACE.

“Aye, that.”

Another interruption, this time coming from Metallo’s radio chatter.

“<Prison locations have been added. We are not that far off, just need to get access to the elevator I have marked.>”

“Noted. Now, lad. We’re ‘bout to get ourselves some extra hands, so me offer remains. What say you?”
017 stared upwards, lenses transfixed upon the spider that hung above them. She had already looked at the other aspects of the warehouse, the gravel, the drugs, the mysterious crates. Her processors danced within her digital mind, formulating strategies, comparing data, fugyring out what's what and who's who. This world was undeniably an enemy, who stood in 017's way and promised to threaten her primary order.

YOU MUST SURVIVE


The footsteps of 'Penny' and 'Glowstick' attracted 017's attention away from the spider graffiti, alien actuators turning her body around to look at her very fleshy compatriots. Her robotic voice rang true, and she spoke. "Recuperating from being taken from elsewhere and elsewhen. I suppose it might be a more trivial ordeal for one such as yourself."

Her lenses were cold and expressionless, head turning and staring at the homeless girl as she pleaded.

"Reason?"

There was a cold pause as 017 turned her head, noting the pulsating mass once again. "Reason dictates that a city that leaves so many upon its streets has nowhere safe. Reason dictates whomever owns this warehouse shall become my enemy sooner or later." 017 looked to the ground, already grabbing used needles and broken chains and spray cans — no, not that one, the one that was only partially empty — to assemble something that looked like a jury-rigged flamethrower. "I am sure you and your fellows may have some form of safe refuge, but what I need is something I can convert, alter. Somewhere that I can begin to build."

A warehouse felt familiar, even if it was something that was so very far apart from what she knew her kind used. Had she been here before? With each moment that something new became, something new became something familiar. The questions started to nag at her, and each second spent in a state where she could not answer them felt like a monumental waste. Yet she still felt like maybe, just maybe, this girl should get a chance.

"Unless you can find me such a place, then I shall work on cleansing here to begin my work." 017's finger rested upon the trigger guard, as if she was giving the girl one final chance.
017 found herself bolting towards the door, trying to find an abandoned warehouse to hide in. There were two problems with this plan: One, the rodents of unusual size were already warded off by her arc-flare; and two, this place was not by any means abandoned. This left 017 looking at the lock, wondering how best to break it before turning to her ‘allies’ of convenience.

Oh.

There wasn’t any bloodshed, in fact it seemed that the most damage had been done by her at this point in time. This left the little robot staring at the group as they communicated with the homeless. Unfamiliar chimes and tones that became familiar through exposure and — memory? 017 cocked her head as she thought. This place was strange but… Familiar. Why it was familiar eluded her, her memory a jumble of moments without context, save for one single command.

YOU MUST SURVIVE


The question then became how she would survive in this situation. She had guaranteed her immediate safety, but what she needed now was time to think and plan. Planning in the middle of a wharf where you had announced yourself with the equivalent to a flare was not a wise idea. These were merely the first vultures, and soon more vicious scavengers would arrive to feast. Wait, vultures? How did she know the birds of this place? Questions for later.

“Pleasantries can wait,” 017 spoke. Her voice was a clear artificial trill, feminine, but with a tone that implied some degree of experience. Unbefitting of her small frame. “I would rather find a better place for recuperation, given that this place is evidently not safe.” 017 held the chain and the lock in her hand, pointing to it. She was a good number of meters away, but not so far that her voice could not be heard and her figure not be seen. “Given the lack of rust on this lock and chain, I suspect this warehouse is far from unattended to — but it is better than being in the open.” She jostled the chain for a moment, before her hand went into that familiar configuration that implied she was going to do some welding.

“Unless one of you has a suggestion?”
YEAH THAT MAKES SENSE

It is difficult to tell what expression Krü wears, simply because his face is so alien. His nostrils are vents upon his torso, his mouth is a triangular of mandibles that all move independent, and his eyes were close in shape to those of an owl than a human. Still, the way he lowered his face towards Beramode… It resembled a cruel, cruel smile.

Do the enemies within your branches reveal all through monologue?Krü inquired, cocking his head to one side before his four eyes blinked. “Or are you simply irate because things did not go your way?Krü drew one card, looking at it for it a few seconds.

Very well, I shall tell you something about myself.

Krü plays four cards. First of all is Seeping Parasite, a zombie type spell that is in theory incredibly powerful but it relies on chance. Firstly you must roll a six sided dice, which Krü drew from his pouch of of mysteries.

I believe not in chance, nor fate. I know that they, and probability, are abstractions of all the trillions of factors that come into play in each single moment. I know that I can manipulate the factors to get the result I want.Krü rolled the dice in one hand, a slow and rhythmical roll that he then released upon the tapestry of fate that he refused to believe. The dice tumbled and rolled, pulled down by the planet’s gravity before it bounced and jostled into its final position. “And I know that even then, something may alter the course in a way that I do not want — and that I must act accordingly instead of getting mad.” (Author's note: This is a lie.)

One.

Compared to the devastating curses that would Beramode would have to endure had Krü rolled high, this seemed to be an utter failure for him. Rolling a one means that a Pitiful Zombie is created. With the Grave Mass activating, this raises the count to three.

I play Spiteful Zombie and send it to attack your Pack of Dogs.” With Suppressing Fire active, the Spiteful Zombie loses this fight quite handily. “Thanks to the Unholy terrain type, its death will allow me to draw a card. It will also perform its normal function upon death, creating another Pitiful Zombie in its wake.” The count of Pitiful Zombies increases to four.

I then play Zombie Horde. This card sacrifices all Pitiful Zombies upon the field this turn, increasing its strength with each one sacrificed. More than a match for your Pack of Dogs, whom I send it to attack.” But wait, there’s more!

Finally, I play Parasitic Corpses, which lets me draw a card for each zombie destroyed within the past turn.Krü draws six cards. Four Pitiful Zombies, one Zombie Knight, and one Spiteful Zombie.

His hand is now back to exactly six.

Your move.
SHAME ON ME FOR TRYING TO USE DEEP QUOTES

Cavalerio never stood a chance. Rodrigo toyed with it like a dog toying with a cornered chicken, but it was never meant to be a fair fight. It got back up when it was kicked, attacked again when it was parried. Each movement kept it between Roderigo and Hector, and each moment it did was time bought. But it bought time for both parties, for a shot was lined up to punch through Hector’s shield—

And turn David's brain into a fine red mist.

His body collapsed as his head went from was to wasn’t, bone and brain and blood splattered just about everywhere not protected by armour. The body convulsed as it died, trembling as nerves fired in rapid response thanks to the lack of brain to order them. David’s body trembled, and trembled… And trembled. It trembled for longer than a body was meant to tremble, hands suddenly sinking into the earth as a long and kaleidoscopic something burst out of the neck stump.

"Ugh. I should have seen that coming."

"You are—"

"Alive, yes. Use this body if you wish, I will find another." The wispy kaleidoscopic shapes poured within the amulet once contained in the suitcase, forming legs upon the talisman which promptly skittered into the dark.

Hector nodded, flicking his wrist to puppet the headless corpse. "Together? You could never step out of the limelight, amigo. I would have always been in your shadow. Now? I shine on my own terms, from my own merits. I make my own allies."

The gaunt figure rose up, bones spurting from the body before it turned and barrelled through the exit, aimed for the perimeter. It punched itself through the bullet fire, taking shot after shot that embedded themselves within the bony thorns that covered this new body. This zombie was fast, much too fast, barrelling into the awaiting swords that sliced through its flesh with ease— Until it exploded.

Razor-sharp bones and sinew and flesh jettisoned from the zombie, spraying everywhere and cutting into everything in its path. Of course the soldiers would’ve been ample protected against such a biological attack, but then the spines went high and the flesh went far, much further than anticipated. They were never the true target.

Groaning. Shuffling. The sounds grew and grew in volume, the containment breached as the densely-packed favela was suddenly turned into a killing ground for new flesh. One scratch could turn, and so people turned and turned and turned. The zombies that came to the perimeter from the outside numbered more than should have been physically possible, a wall of meat that descended upon the Black Dogs who were now outnumbered one score to one soldier.

"My associate does not seem content to lay down and die, and I have no plans for it either. Adios." Hector turned in an about face, following the trail of ether as he tried to use the chaos of the horde to escape.
WHEN I DON’T KNOW ANY
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