Avatar of ShiroKiyoshi

Status

Recent Statuses

10 mos ago
Current You're welcome, Son.
1 like
10 mos ago
What if magic was just electricity? That'd be an easy soft/hard magic system. Pretty interesting too.
1 like
11 mos ago
Parallel park? No, simply illegally park. There is enough space in your neighbor's yard for your car guaranteed, but why stop there? Take the garage. Then their house. Steal their identity.
6 likes
11 mos ago
I basically live here now. Good feeling. Haven't had it in a while.
6 likes

Bio

User has no bio, yet

Most Recent Posts

<Snipped quote by ShiroKiyoshi>

Oh! That's interesting....!

Then in that case, I'll make my character a Human with some wolf features (ears, tail, claws, etc.), if that's okay?


Yes that's fine as long as your actual gameplay traits you're pulling from come from one race.
I can add the other views of the map in a spoiler. I didn't want to clog up screen space since I didn't see a whole lot of formatting options. You are currently looking at the State View which shows the political borders.

I can also show the division of the races and where they preside: Culture View
I can show diplomacy, but that one is for me.
This is a map that has many other types of maps baked into it. It's a really cool app that let's me do it. It's what led to this world being created.

EDIT: On second thought I will not. It's quite a bit of information to try and display in a neatly order. If you have biome specific questions though I can answer them.

EDIT of EDIT: Figured it out. Sorry still getting used to formatting on here. The biome map is up. I unfortunately don't have an easy way of showing the legend so you'll still have to reference me for certain things, but your lightest greens are you dense forests. Your dark greens are your alaskan snow forests. And as the summary describes Fiugnia is one of the only rainforests. surrounding it is desert.
I notice that some patches of the map are unclaimed by any nation. Why is that?


Absolute ice. Its not habitable.
<Snipped quote by ShiroKiyoshi>

Do you already have all seven tattoo bearing Warbeasts planned out or is there a blank slate or two that one of us could fill?


Those would be taken sorry. Your presence alone if you were one would overhaul the story. Not to mention you'd be considered a legendary character.
@Guardian Angel Haruki@rush99999@Randomguy@MacabreMoth

The OOC is created. Hit me up with any questions you have.
Welcome to Aereos!



Simon Henrich

In the sun-scorched expanse known as the desert strip, where the shimmering sands conceal not only secrets but also simmering tensions, the fate of nations hangs in the balance. The world itself, scarred by a lingering war with demons, is now gripped by a new conflict within the arid embrace of the desert strip. At the heart of this volatile drama stands Illyndra Dawnwhisper, an elven diplomat chosen to navigate the treacherous waters between Fiugnia and the Sihiban Tribes.

Simon, once a tenant of the Sihiban Tribes and a fervent advocate against war, orchestrates a daring plan. He hires a cadre of mercenaries to shield Illyndra as she embarks on a perilous mission to avert the impending conflict. The Sihiban Chieftains, once allies with Fiugnia, remain shrouded in mystery, their true intentions concealed from all.

Yet, hidden within the shifting sands is the enigmatic figure known as Evelin, the Raven General. Not an ally of Simon but a shadowy player with her own agenda. Evelin's intentions, veiled in secrecy, cast a looming uncertainty over the desert strip.

As Illyndra maneuvers through the desert's political minefield, she must grapple with not only the determined new leader of the Sihiban Tribes but also the enigmatic presence of the Raven General. In a landscape where alliances are as fragile as desert flowers and deception thrives like mirages, the party becomes entwined in a web of intrigue and power struggles, their understanding of the unfolding events limited by the veil of uncertainty.

In this sunlit crucible of ambition and desperation, where the echoes of a war with demons resonate in the winds, who will emerge victorious, and who will be left buried beneath the shifting sands? The answers lie ahead, as the party navigates the unforgiving terrain, facing foes both seen and unseen, in their quest to shape the destiny of the desert strip.


World Info

Nations




The War of Beasts





Man vs. Vampire






In the annals of Aereos, the world has borne witness to countless heroes whose tales have woven the intricate tapestry of its present. As you embark on your journey, expect to unearth more stories and encounter heroes whose legacies continue to shape the very fabric of reality.

In the aftermath of war's descent, a hushed serenity settled upon the lands as the Rose Holders ascended to singular rulership. Though the demise of a Rose Holder is a rare occurrence, the echoes of tradition persist through the ages. For generations, it has been ingrained that when a Rose Holder departs from the mortal realm, the right to ascend to the throne is bestowed upon successors within the Rose Holder's Garden—a sacred legacy preserved by the Rose Holders.

Within the boundaries of this sacred "Garden," a tradition transcending time and conflict, each Dominion claims its own Rose Holder, a sovereign bestowed with absolute power. It's an exceptional arrangement, an anomaly in the realm, with only the Kobean Shogunate standing as the singular exception to this age-old rule.

As you traverse the vast expanse of Aereos, the influence of the Rose Holders and their enigmatic Garden will undoubtedly shape the lands you explore and the stories you uncover. The unfolding saga of the Rose Holders, their eternal rule, and the realms under their dominion stand as a testament to the enduring impact of heroes who have etched their legacies upon the very soul of Aereos.



Biomes


The world is mainly comprised of a few main biomes with others sprinkled about.
These are:


The expansive terrain stretching from Caranepicia to Sihiban is famously dubbed the desert strip, a vast expanse of arid landscapes that stands as the singular major desert on Aereos. Beyond its sandy reaches lies a maze of monster-filled forests, each unique in its own right. As you traverse through these wooded realms, the scenery may shift subtly, presenting snow-covered landscapes or lush green expanses.

These diverse biomes, however, share a common characteristic—they are wild and untamed, flourishing with an exuberance that challenges the efforts of mortal races to maintain order. The growth rate of plants and creatures within these environments is staggering, necessitating the services of both monster hunters and skilled gardeners who are highly valued throughout Aereos. Remarkably, certain civilizations, such as Fiugnia, embrace this rampant overgrowth, seamlessly integrating their structures into the very fabric of the biome.

Adding to the enchantment of these biomes is their innate magical essence. Daichi, the god of the wilds, has bestowed his blessing upon the flora and fauna that surround you, endowing them with the ability to absorb and release magic. When a specific element becomes prevalent in a biome, it undergoes a transformation known as elemental charging. During this period, the biome yields plants with multifaceted properties, serving a myriad of purposes.

For those navigating the untamed wilderness, be wary of the natural traps that abound. These intricate hazards fall under the purview of nature skills, presenting both challenges and opportunities for those adept enough to navigate the enchanted landscapes of Aereos.






Races

The racial structure of this campaign will focus on broad terminology to encompass as many races as possible. Due to this you will not find information in this section concerning the main location of different races. This is because depending on the subcategory of races where they live may be different. To show an example; Tortles and Dragonkin belong to the same racial category of Rustail, but these two subcategories might prefer different weather and cultural needs. The only exception to this rule are those who claim to be vampires.

What I will go over are examples of the different races. I will describe them visually and present any details that are significant to the broad category of the races. Note that as you read over the different races some of you may fall into the category of Rustail, Human, Warbeast, Vampiric, etc. An elf would be seen as Gaian, a Tabaxi would be seen as a Warbeast, the specific name of the race you are is called your racial subcategory, but there are far too many for the average mortal to track so they use general terms to refer to each other.

Also, a bit of an unorthodox rule that I feel is important to note twice: You can be whatever race you want homebrew or otherwise. In addition, your gameplay racial traits do not have to match the appearance of your chosen race. Example: Human with Aaracokra traits. As long as your gameplay traits come from one source it is fine however you look and decide to call yourself. Craft the character you would like to play. So, here are the racial categories listed;



Now, within these categories lie the diverse subcategories that comprise the different races you may or may not play—Orcs, changelings, and some other entities I have yet to encounter, etc. Each possesses unique racial traits and bonuses that may enhance your character. In the event of any overlap between racial bonuses granted by the broad category and your specific racial traits, only the greater value will be considered; no doubling will occur.

Monsters



In the vast expanses of Aereos, the creatures that roam are colossal, dwarfing even the smallest inhabitants. The scale of everything is monumental, with the smallest beings resembling the size of an average person in this world. Navigating such colossal terrain becomes a daunting task, rendering travel difficult and often necessitating the presence of a guide or armed guard to ensure safe passage. While these creatures are still animals, their sheer size demands caution and knowledge for those traversing the wilds. Moreover, the enormity of the fauna means that hunting for sustenance is no casual endeavor; every hunt becomes a true venture into the untamed wilderness.

Gods

In the realm of Aereos, the people once held direct interactions with divine entities. The term "faith" now primarily applies to your generation, for it has been two centuries since the gods secluded themselves to confront the imminent threats posed by demon lords. In the era before this momentous event, now referred to as Heavenfall, individuals could approach these formidable beings at their diverse temples. Strangely, or perhaps inconveniently, these temples are now situated precisely where the Demon Horde manifests its strongest presence. The sole exception lies in the temple dedicated to Lykke, the goddess of fortune and misfortune, which miraculously remains unencumbered. Yet, none would dare to seek her audience without the protective presence of Akachi.


Character Creation Rules!



Hi @ShiroKiyoshi!

Welcome to RPG! Best of luck launching your idea!

I migrated to iwaku during the collapse of the original RPG site a few (a lot of, lmao) years back. You are right about the quality over there, it had some beautifully written roleplays and lovely rpers. The post format was a refreshing change to anything I had done before. How goes the community there now? Busy?

There is a seasonal lull around the holidays but whether it is geared for Free, Casual, or Advanced (length, detail and level of engagement, amongst other subjective criteria) you are guaranteed to find a good mix of writers for your story here.


I think it's mostly diehards that are still there but they are still active there. And luckily it seems my idea will be fruitful here so that's fun.
We have garnered enough interested players I will make the OOC when I get home.
I'm tentatively interested, since I have a character for a 3.5 campaign that never started but I'm itching to play, got to see if I can translate it to 5E though. It was some sort of homebrew summoner class, so I'm thinking of probably using this this 5E summoner homebrew

So the character concept was that she was a worshipper of the Spirit of the Past since the campaign was supposed to took place in Eberron, instead of planar creature just for flavour the eidolon was an ancient hero of sorts. (Since you mentioned anime, it's basically heroic spirit from Fate but nowhere as OP).

Do you think this is something that would work for your game?


Seems like it works kind of like a puppeteer that I played with once should be fine
Fiend Warlock seems like it could be dramatic, but not something I'm terribly keen on playing myself...

Oh, speaking of cosmic wheeling and dealing, any particular ramifications the current cosmic situation has for making or portraying Clerics?


Honestly, Cleric and Paladins are definitely the rage before and even more so now. The people of this universe used to live side-by-side with their gods. They are used to lady death walking amongst them and guiding their loved ones to a swift end. They miss receiving guidance about the future when speaking to Aroa. So you two are definitely shaping up to be favored in the public eye if you choose religion based classes like that.

Keynote: most of your gods are BUSY. That eternal battle is well, eternal, as far as anyone knows. You may very rarely hear from them.
Aroa: Goddess of Time - Hand in creating a version of humans that benefit from her power.
Taikal: Goddess of Magic - The most celebrated goddess. Elves come from her and Daichi.
Daichi: God of the Land - See above
Akachi: God of the Gods - He is very strict and just. He does nothing more than watch over his siblings.
Takumi: God of the Ocean and Beasts - Most monsters you see are his doing. They are treated akin to how we treat animals, but there is few ways to describe his creations other than monstrous.
Duilio: God of War - Responsible for creating beast men races like himself by utilizing Taikal's laboratory.
Yun: God of Life and Death - Vampiric races are a result of her. One such race, the Aixue, literally devote their lives to her.
Lykke: God of Luck - Responsible for all misfortune and fortune. The only god not trapped in the eternal prison. She can be found in her castle in the Dominion of Acoscosia.
© 2007-2024
BBCode Cheatsheet