Guys, I’m sorry I disappeared and ghosted. Some stuff is currently happening in my personal life and I might need some time to figure them out. I’m so sorry to keep you all waiting this past week.
@Digizel You're free to include your weapons in any section of the character sheet you prefer, but for the sake of the roleplay, they can't be drawn at all times, as that would lead to exhaustion.
Since both characters were on the hunt for an inn, I steered them in that direction, no need for rolls. Now, amid the hustle and bustle, they catch wind of music and lively chatter – it seems like a festival or party might be underway.
The dock stretched out before Galea, its wooden planks weathered and worn, echoing with the solitary footfalls of travelers. As she gazed out over the expanse of water, a flash of crimson caught her eye—a lone figure moving with purpose along the pier. The red kobold, Saur, passed her by, his presence a fleeting shadow against the backdrop of the sea.
Undeterred, Galea continued her own journey, her steps aligning with the rhythmic cadence of the waves. The village loomed ahead, its silhouette stark against the fading light of day. Saur pressed on, his path unwavering, drawn by an invisible thread toward the heart of the village.
Galea trailed behind. The cobblestone streets stretched out before her, winding through the village's labyrinthine alleys. Yet, despite the distance between them, Saur seemed to perceive her presence, his pace quickening ever so slightly as he forged ahead. A wry smile played on Galea's lips as she fell in step with him, the shared anticipation of an unknown destination lingering between them like a shroud of mystery. Both sought solace in a tavern—a refuge from the chill of uncertainty, each a solitary traveler in search of a place for the night.
It was Saur who reached the village's center first, his keen eyes scanning the bustling streets for any sign of their intended sanctuary. Galea stood just behind him, her gaze fixed on a looming structure that rose like a beacon against the night sky. In the common tongue, its name was emblazoned upon a wooden sign—a symbol of welcome and shelter for weary travelers. "Serenity Retreat: Inn, Bar and Restaurant."
The cobblestone streets of Ranshelm reverberated with the distant sounds of a lively party, a vibrant melody of laughter and music dancing through the air. The tantalizing strains hinted at a celebration unfolding some streets ahead, an unseen festival casting its spirited glow upon the night. Two strangers stood at the inn's threshold, the enticing sounds of the distant party weaving between them. Unfamiliar, yet drawn by the same symphony, they faced a choice — remain on the cusp of the unknown or step together int the unseen festivities that awaited.
Alright, team. It's game time, the players that finished their characters can start posting. Our initial chapter is all about easing into things, with a focus on your characters arriving at the village, taking it in, and getting a feel for the place. This phase is designed to be a bit more laid-back and enjoyable, offering a breather before we dive into the heavier aspects of the game. So, let's maintain a balanced tone and set the stage for the journey ahead. I've lined up a few spots for you to check out within the village, and there's even room for some neat side quests! Dive in and soak up the wonders of Ranshelm.
@Digizel Sure thing! Dive right in and craft your first post. You can either play it as if you've just hopped off the boat I described or maybe your character had strolled into town earlier.
@Abstract Proxy That sounds great! A druid would fit right in and really flourish in this adventure!
@VarionusNW All options are on the table, but just a heads-up – we already have another player eyeing a Summoner. No biggie, though, as each Eidolon can be unique and personalized. A Thaumaturge would undoubtedly be an excellent fit for the adventure!