Hidden 9 mos ago 9 mos ago Post by Euphoria
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The sun dipped low on the horizon, casting a warm cascade of colors over the tranquil village of Ranshelm. Nestled at the edge of the enigmatic Whispering Grove, Tisgurasne, the village seemed to hold its breath as tales unfurled like wisps of smoke in the evening air. In the fading light, the villagers spoke in hushed tones of a once-harmonious grove now veiled in mystery. The ethereal whispers, once gentle, had grown urgent, and the vibrant foliage now danced to an unseen rhythm. It was a time of unsettling change.

Drawn together by shared dreams, a disparate group of individuals found themselves in Ranshelm. Strangers bound by a mysterious force, they stood on the cusp of something ancient, something calling them to the heart of Tisgurasne. The village elders, faces etched with both reverence and fear, spoke of moonlit rituals, a reflective pool, and a sealed tomb whose disturbance now threatened the delicate balance between realms.

Under the southern winds, the adventurers stepped into Whispering Grove's shadow, where the moonlight guided them through ever-changing paths. The whispers, now more urgent than ever, hinted at forgotten histories, fragmented alliances among the spirits, and the impending darkness that loomed in the heart of the ancient forest.

- - -


Greetings, intrepid adventurers! Welcome to the "Whispering Grove" an immersive and original campaign crafted for the Pathfinder 2nd Edition system. I invite a select group of 3 to 5 players to embark on this journey, with the ideal party size being 4 players. Feel free to utilize any official Pathfinder 2e materials, except for space-themed rules (no Spacefinders).

Characters will start their journey at level 3. While I'm in the process of developing the lore for the region, I'm releasing this Interest Check to find participants. Players are encouraged to prepare their character's narratives, and I'll make every effort to integrate their stories into the vast continent. I recommend utilizing the Pathbuilder site for creating character sheets, as it is user-friendly and provides helpful prompts to ensure all necessary details are filled in.

Prepare yourselves for an adventure that delves into profound themes such as the Cyclical Nature of Time, Isolation, and Sacrifice and Redemption. As you embark on this journey, consider knitting these elements into your character's story for a more immersive and resonant experience.

- - -

R U L E S


1. Respect Above All: Prioritize respect for your fellow players and the Game Master. Our collective goal is to ensure a positive and enjoyable experience for everyone.

2. Adhere to Forum Guidelines: Always follow the guidelines set forth by the forum hosting our adventure.

3. Age Requirement: Participants must be 21 years or older, as the game may explore sensitive subjects.

4. Posting Frequency: Aim to post at least once a week. If circumstances require a more extended absence, please communicate it in advance. The preferred frequency is twice a week.

5. Quality Over Quantity: Emphasize quality in your posts. While this is a tabletop RPG, we're also in a narrative forum. Craft your narratives in a way that is engaging to read, and make choices for your character that contribute to the progression of the overarching story. Remember, the focus is on the quality of your contributions rather than the length of your posts.

- - -

T H E S E T T I N G


Welcome to the Kingdom of Brenshore, the backdrop for our unfolding tale. Our journey starts in the quaint village of Ranshelm, nestled within the mystic isle of Tigurasne. The isle earned its name from the ancient and eerie Tigurasne Forest that it harbors. Your character doesn't necessarily have to hail from Ranshelm or the isle, and I'll permit only one (or a maximum of two) character to originate from Tigurasne.

Ranshelm, our humble starting point, is a small village renowned for its distinct features. The village boasts a revered monastery, a symbol of tranquility and spiritual refuge. Additionally, Ranshelm is celebrated for its mastery of herbal remedies, rumored to cure even the most formidable diseases and curses. The air is imbued with the soothing scent of these potent herbs, contributing to the village's reputation as a haven for healing. Moreover, Ranshelm takes pride in its artisan crafts, showcasing the skillful hands of its talented inhabitants. From intricate woodwork to finely crafted metal pieces, the village is a testament to the artistry that flourishes within its tight-knit community.



t h e k i n g d o m o f b r e n s h o r e





t h e c i t i e s







- - -

C H A R A C T E R S


This will be an intensely character-focused roleplay adventure. Crafting well-rounded characters is key to a good experience. In addition to utilizing Pathbuilder for your character sheet, take the time to provide a short background story for your character. Additionally, please answer the character-building questions provided to add depth and dimension to your in-game persona.



Feel free to respond to as many of these questions as you find fitting for your character's narrative. Incorporating elements from these queries into your character's background story will contribute to a more intricate and compelling tale.

c h a r a c t e r a r t:

Attention, players! When it comes to your character's faceclaim art, I'm exclusively looking for digital pieces that align with the visual vibe I'm curating for the game. If you stumble upon art that fits the bill, shoot me a PM, and I'll give it a once-over. Alternatively, my Midjourney subscription can come to the rescue – I'm happy to craft character art that seamlessly blends with the game's aesthetics. Just a heads up, this isn't up for negotiation, sad face and all. :'(

i n v e n t o r y:

Characters kick off with 30 golden pieces, and they're free to purchase anything non-magical that falls under the common rarity for their inventory.

--- --- ---



Hidden 9 mos ago Post by Euphoria
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@rush99999@VarionusNW@Abstract Proxy@XxFellsingxX@Digizel@Ezka The OOC is up! I request you to share any triggering subjects either in the OOC or in my PMs. I've also appended a "Session 0" section with extra details, and I kindly ask everyone to give it a read. <3
Hidden 9 mos ago Post by Digizel
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Okay, I've posted my character profile~

I will say that in terms of triggering subjects, I have nothing in mind for myself. However, I will respect the wishes of others and will follow everyone else's limits.

My one question on the Session 0 section: When it comes to announcing dice rolls, how do we want to do that? Like, what is the specific process? Do we just make a request for the roll in the OOC section, wait for permission from the GM, and then roll it here on RPG, then also post the result here?

And what about situations where one person asks to make a check, and somebody else chimes in, wanting to make the same check (assuming it's within reason, of course)? Does everybody roll and post their results before anything gets announced or is there another way this will be handled?
Hidden 9 mos ago Post by Euphoria
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Okay, I've posted my character profile~

I will say that in terms of triggering subjects, I have nothing in mind for myself. However, I will respect the wishes of others and will follow everyone else's limits.

My one question on the Session 0 section: When it comes to announcing dice rolls, how do we want to do that? Like, what is the specific process? Do we just make a request for the roll in the OOC section, wait for permission from the GM, and then roll it here on RPG, then also post the result here?

And what about situations where one person asks to make a check, and somebody else chimes in, wanting to make the same check (assuming it's within reason, of course)? Does everybody roll and post their results before anything gets announced or is there another way this will be handled?


Alright, here's the deal: At the end of each turn, players just need to let me know what they want to do, and I'll give them the lowdown on what test they need to roll. Simple stuff! Sure, some rolls are straightforward, like survival for finding food or diplomacy for making friends, but usually, I'll be the one calling the shots on rolls. Now, if two players want to roll for the same thing, they should try to hash it out and come to an agreement. Can't decide? No worries, I'll step in and make the call, usually going with whoever had the idea first. But hey, there might be times when it makes sense for more than one player to roll the same test, and if that's the case, I'll give you the heads-up.
Hidden 9 mos ago Post by Euphoria
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@Digizel I'll make sure to lay out the Difficulty Check for each roll, along with what would be a critical success or a critical failure in that test. I'll also throw in a brief line of thought on the effects of the result. That way, you guys can roll with it and jump right into describing how the whole shebang went down.
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Class:
Subclass:


I can't find anything about subclasses on the wiki or the Pathbuilder character sheet. Assistance is requested.
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What is your class? @rush99999
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Fighter.
Hidden 9 mos ago 9 mos ago Post by Digizel
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<Snipped quote by Euphoria>

I can't find anything about subclasses on the wiki or the Pathbuilder character sheet. Assistance is requested.


Fighter.


Subclasses are not really referred to as "subclasses" officially in PF2e from what I can tell. You can usually tell what a subclass is by looking at whatever unique choice you make for that class. In other words, something that's not a General, Class, Ancestry or Skill Feat, but something else entirely.

In the case of Ranger, at Level 1, there was an option to pick something called a "Hunter's Edge." I had three options: Flurry, Outwit and Precision. This was my "Subclass" so to speak.

In the case of Fighter, though, it doesn't look like they actually have any. Monks either.
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Hidden 9 mos ago Post by Euphoria
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Fighter.


Yeah, the fighter and the monk don’t have clear subtypes, fighters are mostly personalizable via feats.
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Hidden 9 mos ago Post by Digizel
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<Snipped quote by Digizel>

Alright, here's the deal: At the end of each turn, players just need to let me know what they want to do, and I'll give them the lowdown on what test they need to roll. Simple stuff! Sure, some rolls are straightforward, like survival for finding food or diplomacy for making friends, but usually, I'll be the one calling the shots on rolls. Now, if two players want to roll for the same thing, they should try to hash it out and come to an agreement. Can't decide? No worries, I'll step in and make the call, usually going with whoever had the idea first. But hey, there might be times when it makes sense for more than one player to roll the same test, and if that's the case, I'll give you the heads-up.


Ah okay, gotcha. This all makes sense to me~

Also, now that that first post is made, do you want those of us whose characters are finished and posted to go ahead and make our opening posts, or is there more to come first?
Hidden 9 mos ago 9 mos ago Post by Abstract Proxy
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Nice to see the OOC, no triggers on my end, I'll try to wrap up my character sheet tonight.

I am the most fickle person ever so swapped divine to wild and went with a druid bard.
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I am currently potentially looking at a Thaumaturge of some sort as long as no one is going in that direction? I was also considering a summoner or sorcerer since both also kind of fit my idea, but I think Thaumaturge is the most flexible and interesting option. I can PM about specific character details to see if they sound decent enough.
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@Digizel Sure thing! Dive right in and craft your first post. You can either play it as if you've just hopped off the boat I described or maybe your character had strolled into town earlier.

@Abstract Proxy That sounds great! A druid would fit right in and really flourish in this adventure!

@VarionusNW All options are on the table, but just a heads-up – we already have another player eyeing a Summoner. No biggie, though, as each Eidolon can be unique and personalized. A Thaumaturge would undoubtedly be an excellent fit for the adventure!
Hidden 9 mos ago 9 mos ago Post by Euphoria
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@rush99999@VarionusNW@Abstract Proxy@XxFellsingxX@Digizel@Ezka

Alright, team. It's game time, the players that finished their characters can start posting. Our initial chapter is all about easing into things, with a focus on your characters arriving at the village, taking it in, and getting a feel for the place. This phase is designed to be a bit more laid-back and enjoyable, offering a breather before we dive into the heavier aspects of the game. So, let's maintain a balanced tone and set the stage for the journey ahead. I've lined up a few spots for you to check out within the village, and there's even room for some neat side quests! Dive in and soak up the wonders of Ranshelm.
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Hidden 9 mos ago Post by Ezka
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Going to work on my initial post!
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Hidden 9 mos ago 9 mos ago Post by Abstract Proxy
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WIP, will wrap up the personality and background a bit later.






Name: Vaelyn Silverstride
Ancestry: Human
Heritage: Aiuvarin (Elven)
Class: Bard
Subclass: Multifarious Muse (Maestro / Enigma)

Personality:

Appearance:

Vaelyn's Character Sheet

Thanks to @Euphoria for generating an image for me!
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[link to character sheet]


Just as a heads up, all this link does is open up the builder, which will open up each individual person's own sheet. To share your own, you go to the Menu in the upper left corner of the Pathbuilder page, and then under "Export" you click on "Share Copy of Character." That'll give you the correct link~

Also very interesting that everybody seems to be running with Humans of some kind. Got ourselves a group of normal-looking people, and then a couple of mascots?~ xP
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Hidden 9 mos ago Post by rush99999
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@Digizel

It should be working now.
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Digizel The Knight of Bui / Challenge me if you dare! >3

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Looks good! Oh, also, a tip for your character sheet: For sake of organization and keeping things clear and concise, you may want to take your weapon and shield and put them under the "Weapons" and "Defense" categories so that it shows you all of the numbers associated with those items, like the Shield's HP, Hardness and Broken value, as well as a weapon's attack rolls.

But besides that, I suppose that just leaves a couple more character sheets that need to be confirmed before we've got everyone?
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