Oh don't get me started on the whole Chris Pratt as Mario thing. I love him, but this is a blatant middle finger to the voice over community and it's definitely being felt. All my buddies are livid.
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3 yrs ago
I finally made a new thread for my art stuff. I can't stand to look at the old one anymore lol roleplayerguild.com/topics/…
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3 yrs ago
She was lookin kinda dumb
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3 yrs ago
Roll a constitution save. On a fail you take 150....... Bludgeoning damage? Piercing damage?
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3 yrs ago
As a GM I love when people get excited and do that (as long as they're not doing anything game breaking). Getting excited and passionate for characters and the story is what it's all about! I love it.
… there was a town called Forsaken. No one really knows how the town got it's name, though there are certainly many theories. Some of the old timers say that long ago, the people of the town angered the Gods so much that they placed a curse on them, abandoning the town to be ravaged by whatever dark forces the Gods had previously protected them from. Others say that the town got it's name from the people it attracts; the nobodies, orphans, and those who have been forsaken by the rest of the world. Others still say that it's just a name. What the truth is, we may never know, but one thing is certain; Forsaken is one of the most unique places in which a person could ever find themselves.
With a population of roughly 12,000, it offers an extremely diverse community, something that isn't common these days. Dwarves, humans, gnomes, all races of elves, halflings, tabaxi, and various other races roam the streets, all pf them neighbors. In most cities, the population tends to favor one race or the other. Dwarves and humans may exist in one city, and the next be completely full of elves, and so on. If they're a species like the tabaxi, then some species even form close knit clans. But this is not the case here.
That's the beauty of Forsaken. From the drow gunslinger with his enchanted pistols, to the half-orc who farms giant spider silk, all the way down to the skeleton bounty hunter without a master, everyone has an equal opportunity in Forsaken. It's a "safe haven" for all who have been cast out, or those who simply can't find their place in the world, and many who flock to it are filled with hope at the new opportunities it presents, and the promise of a new start in life.
Sounds perfect, right?
Unfortunately, nothing in this world is perfect, and the same is true of Forsaken. Though the idea of the town is wonderful, the reality of it is that once you get here, people are still people; and people are very prone towards falling into their same old habits. Oh, sure, the dwarf and elf might be next door neighbors, but that doesn't stop the dwarf from calling him a faithless woodland sprite, or the elf from looking down on the dwarf. When all is said and done, Forsaken is just like anywhere else. It just has more drama.
As of late, mysterious happenings have been taking place near the outskirts of town. A spider-silk farmer lost half her stock, dragon riders have had their dragons stolen from them, and dead bodies have been turning up left and right. There doesn't seem to be any rhyme or reason to the crimes, but they've grown persistently worse. Rumors have been flowing left and right in the saloons, some claiming to have seen a gang of riders running away from town with a band of giant spiders trailing behind them. The law has tried to figure it out, but there are never any tracks to follow, or any trace left of what happened. Besides the dead bodies, that is. What's worse is that the bodies aren't simply dead. They appear to have been experimented on by someone, or something. Some come back with different, more, or less appendages than they originally had, and others are mutilated beyond anything recognizable. Tensions are running high in the city, and people are scared.
They mayor of Forsaken, a halfling woman by the name of Cora Overhill, has offered a reward of $30,000 to anyone who can solve the mystery. Many have formed teams to track down the cause, while others still have gone solo in order to avoid having to share the reward.
You have received a letter from a unnamed patron summoning you to a meeting place where you are told you will meet others who have been picked to track down the perpetrators. You would split the money evenly between all of you, and would be given a generous amount of money in advance for your troubles and supplies for the task. If you accept, you are asked to show up at the Caraway Inn and go to room 310, or to simply go about your business if you're not interested.
Is there a gang of rustlers simply stealing supplies and hiding the evidence? Are they getting rid of witnesses by using alchemy to kill them? Is someone trying to gather supplies for some sort of hostile takeover of the town? Are all of the incidents unrelated? Or is there perhaps something else happening? I guess we'll find out eventually.
𝕆𝕧𝕖𝕣𝕧𝕚𝕖𝕨
𝕊𝕖𝕥𝕥𝕚𝕟𝕘: Fantasy western town with a mystery that needs solving. 𝕋𝕒𝕘𝕤: Western, fantasy, large-group, adventure, casual, mystery
𝕃𝕠𝕣𝕖
𝕋𝕚𝕞𝕖 𝕡𝕖𝕣𝕚𝕠𝕕𝕤:
𝔹𝔹𝔸- Before Battle at Abbryn 𝔸𝔹𝔸- After Battle at Abbryn
𝟙𝟘𝟘 𝔹𝔹𝔸
Hundreds of years of technological advancement have served all of the species well, but none did it serve so well as the humans, dwarves, and minotaur. These three races were the pinnacle of technology at the time, with the elves following close behind. What the elves lacked in technology, they made up for with their incredible genetic disposition towards the magical arts. So, as the years went on, it was these four societies that soon grew to untold numbers, and they each possessed obscene amounts of power. They would become known as The Great Four. Had they all shared their discoveries, things might have been different, but all of them kept their achievements secret in hopes it would give them an advantage. They each wanted to become the most powerful species on the planet.
But no secret can stay secret forever, and soon all of the other species found out about the four’s plans to take control over the rest of them. Understandably, the other species did not take kindly to this. There were attempts at reasoning and bargaining by all sides, but it was to no avail, and eventually these events led up to The 100 Year War.
𝟠 𝔹𝔹𝔸
The world was in chaos. Anywhere you looked, the ground was soaked red with the blood of countless billions who had been slaughtered in The Great War. Disease, famine, crime, and all other sorts of ungodly evil ran rampant in all lands. No one was winning this horrible bloodbath, and each side suffered just as much as the other. Alliances rose and fell over and over again, the most notable of which was one between the dwarves, elves, and sylvan creatures. Magical prowess combined with brilliance and technology that could shatter the world to it’s core. However, this alliance too fell after just a few short months. No one knows what the real story is, but the sylvans claim the dwarves had tricked them and sent a battalion to attack their defenseless forests while they sent their forces to help with the battle. Many lives were lost that day. The unicorns were all but wiped out, and satyrs became completely extinct.
More species that were lost in The Great War include the following: Merfolk Pegasus Brass Dragons Gold Dragons Thrin-kreen Naga
𝕋𝕙𝕖 𝔹𝕒𝕥𝕥𝕝𝕖 𝕒𝕥 𝔸𝕓𝕓𝕣𝕪𝕟
There were no heroes, villains, or martyrs at this point in the war, just a few thousands souls all struggling to survive. They had all endured tragedies beyond comprehension, and they had all done unspeakable acts or horror. And for what? No one even remembered or cared why the war had begun at this point, they just all wanted it to stop.
And so, that's what they did. They just stopped. The commander of the human forces called for a meeting of all the species that still survived, and without a word, he set his battle-axe down, leaving himself defenseless to the others. He was the first of all of the leaders who relinquished their weapons that day, signaling the end to the war. Because of this small action, humans are the least hated by the other species who suffered, but all of The Great Four species are still... Unpopular.
𝟙𝟚 𝔸𝔹𝔸-
Official peace treaty signed by all species.
𝟚𝟘-𝟚𝟚 𝔸𝔹𝔸-
The Dwarven-Elven war.
𝟜𝟘 𝔸𝔹𝔸-
Tensions begin to settle.
𝟜𝟙 𝔸𝔹𝔸-
Elven high council sends aid to help restore the Great Fae Forests.
𝟞𝟟 𝔸𝔹𝔸-
Tabaxi help rescue humans after floods overwhelm the city of Esma.
𝟙𝟘𝟘 𝔸𝔹𝔸-
100 Year Peace celebration.
𝟙𝟙𝟚-𝟙𝟙𝟜 𝔸𝔹𝔸-
Drow-Goliath war.
𝟙𝟚𝟘 𝔸𝔹𝔸-
Human-Fae war.
𝟚𝟘𝟘 𝔸𝔹𝔸-
2nd 100 Year Peace Celebration.
𝟚𝟟𝟠-𝟚𝟠𝟚 𝔸𝔹𝔸-
Human-Dwarven-Centaur war.
𝟛𝟘𝟘 𝔸𝔹𝔸-
3rd 100 Year Peace Celebration.
𝟛𝟙𝟚 𝔸𝔹𝔸-
Steam engine invented.
𝟛𝟜𝟝 𝔸𝔹𝔸-
Present day.
Things have been relatively calm for the past few years. Ever since The 100 Year War, there has never been anything to even compare. Scars from the bloodbath still remain, but over all, people have dealt with it relatively well. As well as can be expected, anyway. Younger species like the humans, with shorter lifespans, have moved on very quickly, but there are still many alive who actually fought in the battles and saw the horrors first hand. Elves are still hated by most, though tolerated for the sake of politeness, and tensions are always high between The Great Four. Some people have managed to get past it, but others... Less so.
The land has finally healed from the war, as has the population. No more are any species on the brink of extinction. Some have become much harder to find, like the unicorns, but due to efforts by everyone involved, they have avoided massacring anyone else, and each species has a count of well into the tens of thousands.
As a part of the peace treaty of 12 ABA, The Great Four have shared all of their knowledge with each other and the other species as well, and everyone has thrived. There have been many technological advancements that include but aren't limited to the steam engine, six shooter pistol, shotgun, hunting rifle and various other guns, and electricity. Magic is still used on a regular basis, but it has become less of a weapon and more of a tool. Though, when war arises, there are still plenty of spells around to use in battle.
As touched on, there are definite prejudices around. Of course elves and dwarves, but some lesser ones include everyone's general disgust towards necromancy, elves in general, Drow absolutely hate goliaths (and most everyone, to be honest. They're drow), and Fae folk refuse to have any dealings with dwarves, as it was their battle axes that mutilated their forests many years ago.
The world in general is very mixed up now. The war left almost every species displaced from their original homeland, and many were scattered across the planet. Now instead of having countries, there are cities that tend to have one species or the other, and a few that are mixed with those who can coexist together. And then of course there's Forsaken, but we've already discussed that.
ℙ𝕝𝕒𝕪𝕒𝕓𝕝𝕖 ℝ𝕒𝕔𝕖𝕤
You can play most races from the D&D universe, and that's mostly the lore for the races I'm going to be sticking with (with a few modifications to fit the setting, of course). Here's a list of what is accepted.
Listen to the GM This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.
Don't try to run the rp. If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.
No overly disagreeable/evil characters. We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.
No NSFW content. If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.
Be aware that the GM has a very low tolerance for nonsense. I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.
Posting requirements Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.
*I reserve the right to ban and brutally kill off characters if you break these rules.
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕙𝕖𝕖𝕥
To get the code for this character sheet, click the 'view raw' icon on the top right of this post, and scroll until you see the big gap in text. Then copy everything
Note: Nothing is final until I approve your character. I shouldn't have to say this, but evidently I do.
ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤: ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖: This is going to be a little different. Instead of a typical personality summary, you get to pretend your character is answering a questionnaire! Just answer the following in character.
What first impression do you make?
What are you like in a high stress situation?
What are your best and worst qualities?
What is something about yourself that you would never admit to anyone?
What are your dreams?
How do you want to be seen by others?
How do you see yourself?
Do you tend to make snap judgements, or stop and think about things?
What haunts you?
What is your philosophy on life?
(Note: You do not have to fill out every single bullet point, as long as you have at least one filled out on each topic). ℍ𝕒𝕓𝕚𝕥𝕤:
ℍ𝕠𝕓𝕓𝕚𝕖𝕤:
𝔽𝕖𝕒𝕣𝕤:
𝕃𝕚𝕜𝕖𝕤:
𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:
𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:
𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:
ℍ𝕚𝕤𝕥𝕠𝕣𝕪:
𝕊𝕦𝕞𝕞𝕒𝕣𝕪: Minimal two paragraphs consisting of at least four medium length sentences.
𝔼𝕩𝕥𝕣𝕒𝕤
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖: Something they say a lot or live by 𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:
What sort of balance between fantasy and western are you planning? Are we gonna have firearms and early modern technology etc?
Yes. Basically, we're just taking the magic and the creatures from DND, and throwing them into the old west. So they have steam engine locomotives, pistols, rifles, clocks, etc.
… there stands a town called Forsaken. No one really knows how the town got it's name, though there are certainly many theories. Some of the old timers say that long ago, the people of the town angered the Gods so much that they placed a curse on them, abandoning the town to be ravaged by whatever dark forces the Gods had previously protected them from. Others say that the town got it's name from the people it attracts; the nobodies, orphans, and those who have been forsaken by the rest of the world. Others still say that it's just a name. We may never know the truth of it, but one thing is certain: Forsaken is one of the most unique places in which a person could ever find themselves.
With a population that numbers somewhere in the thousands, it offers a diverse community, something that isn't very common these days. Dwarves, humans, gnomes, all races of elves, halflings, tabaxi, and various other races roam the streets, all of them neighbors. In other cities, the population tends to favor one race or the other. Dwarves and humans may exist in one city, and the next could be completely full of elves, and so on. Meanwhile, some are prone to forming close knit clans, amongst them being the Tabaxi. But this is not the case here.
That's the beauty of Forsaken. From the drow gunslinger with his enchanted pistols, all the way down to the skeleton bounty hunter without a master, everyone has an equal opportunity in Forsaken. It is a "safe haven" for all who have been cast out, or those who simply can't find their place in the world. Those who flock to it are filled with hope at the promise of new opportunities, and of a new start in life.
Sounds perfect, right?
Unfortunately, nothing in this world is perfect, and the same is true of Forsaken. Though the idea of the town is wonderful, the reality of it is that once you get here, people are still people, and people are very prone towards falling into their same old habits. Oh, sure, the dwarf and elf might be next door neighbors, but that doesn't stop the dwarf from calling him a faithless woodland sprite, or the elf from looking down on the dwarf. When all is said and done, Forsaken is just like anywhere else.
As of late, mysterious happenings have been taking place near the outskirts of town. A spider-silk farmer lost half her stock, dragon riders have had their dragons stolen from them, and dead bodies have been turning up all over the town. There doesn't seem to be any rhyme or reason to the crimes, but they've grown persistently worse. Rumors have been flowing left and right in the saloons, some claiming to have seen a gang of riders running away from town with a band of giant spiders trailing behind them. The law has tried to figure it out, but there are never any tracks to follow, or any trace left of what happened. Besides the dead bodies, that is. What's worse is that the bodies aren't simply dead. They appear to have been experimented on by someone, or something. Some come back with different, more, or less appendages than they originally had. Others are mutilated beyond anything recognizable. Tensions are running high in the city, and the people are terrified.
The mayor of Forsaken, a halfling woman by the name of Cora Overhill, has offered a reward of $30,000 to anyone who can solve the mystery. Many have formed teams to track down the cause, while others still have gone solo in order to avoid having to share the reward.
You have received a letter from a unnamed patron, and have been summonedto a meeting place where you are told you will meet others who have been picked to track down the perpetrators. The reward would be split evenly between those involved, and they are offering a generous amount of money in advance for your troubles, as well as for supplies. If you accept, they have asked you to show up at the Caraway Inn and go to room 310, or to simply go about your business if you're not interested.
Is there a gang of rustlers simply stealing supplies and hiding the evidence? Are they getting rid of witnesses by using alchemy to kill them? Is someone trying to gather supplies for some sort of hostile takeover of the town? Are all of the incidents unrelated? Or are there perhaps darker forces at work here?
𝕆𝕧𝕖𝕣𝕧𝕚𝕖𝕨
𝕊𝕖𝕥𝕥𝕚𝕟𝕘: Fantasy western town with a mystery that needs solving. 𝕋𝕒𝕘𝕤: Western, fantasy, large-group, adventure, casual, mystery
ℙ𝕝𝕒𝕪𝕒𝕓𝕝𝕖 ℝ𝕒𝕔𝕖𝕤
You can play most races from the D&D universe, and that's mostly the lore for the races I'm going to be sticking with (with a few modifications to fit the setting, of course). Here's a list of what is accepted.
Listen to the GM This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.
Don't try to run the rp. If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.
No overly disagreeable/evil characters. We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.
No NSFW content. If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.
Be aware that the GM has a very low tolerance for nonsense. I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.
Posting requirements Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.
*I reserve the right to ban and brutally kill off characters if you break these rules.