Oh don't get me started on the whole Chris Pratt as Mario thing. I love him, but this is a blatant middle finger to the voice over community and it's definitely being felt. All my buddies are livid.
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3 yrs ago
I finally made a new thread for my art stuff. I can't stand to look at the old one anymore lol roleplayerguild.com/topics/…
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likes
3 yrs ago
She was lookin kinda dumb
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likes
3 yrs ago
Roll a constitution save. On a fail you take 150....... Bludgeoning damage? Piercing damage?
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3 yrs ago
As a GM I love when people get excited and do that (as long as they're not doing anything game breaking). Getting excited and passionate for characters and the story is what it's all about! I love it.
… there stands a town called Forsaken. No one really knows how the town got it's name, though there are certainly many theories. Some of the old timers say that long ago, the people of the town angered the Gods so much that they placed a curse on them, abandoning the town to be ravaged by whatever dark forces the Gods had previously protected them from. Others say that the town got it's name from the people it attracts; the nobodies, orphans, and those who have been forsaken by the rest of the world. Others still say that it's just a name. We may never know the truth of it, but one thing is certain: Forsaken is one of the most unique places in which a person could ever find themselves.
With a population that numbers somewhere in the thousands, it offers a diverse community, something that isn't very common these days. Dwarves, humans, gnomes, all races of elves, halflings, tabaxi, and various other races roam the streets, all of them neighbors. In other cities, the population tends to favor one race or the other. Dwarves and humans may exist in one city, and the next could be completely full of elves, and so on. Meanwhile, some are prone to forming close knit clans, amongst them being the Tabaxi. But this is not the case here.
That's the beauty of Forsaken. From the drow gunslinger with his enchanted pistols, all the way down to the skeleton bounty hunter without a master, everyone has an equal opportunity in Forsaken. It is a "safe haven" for all who have been cast out, or those who simply can't find their place in the world. Those who flock to it are filled with hope at the promise of new opportunities, and of a new start in life.
Sounds perfect, right?
Unfortunately, nothing in this world is perfect, and the same is true of Forsaken. Though the idea of the town is wonderful, the reality of it is that once you get here, people are still people, and people are very prone towards falling into their same old habits. Oh, sure, the dwarf and elf might be next door neighbors, but that doesn't stop the dwarf from calling him a faithless woodland sprite, or the elf from looking down on the dwarf. When all is said and done, Forsaken is just like anywhere else. Ridiculous.
This mess of a city is the starting point for where our story takes place. Recently your character has received a rather intriguing letter, which went a little something like this:
Dear sir (or madam),
It has been brought to my attention that you are a person of some repute in your field of work, and as such I am writing to request your services.
I am in the business of breeding, selling, and moving rare magical creatures and livestock. I am currently looking to move about 40 head of hippogriffs from Forsaken to Sasarka, and I need a few extra hands to help with both the creatures and any unseemly folk who might take interest in them. If you've never moved hippogriffs before, it's no matter, you can still be of use (if you couldn't then you wouldn't have received this letter in the first place), and not to worry, their wings have been bound so they can't fly off with any of you. Unless one of them breaks free, but that rarely happens.
I will pay 15,000 gold coin if you are willing to join my caravan on this hippogriff drive. We will also be transporting a phoenix. I have received many threats regarding this beautiful creature and as such I am moving it to a safer location, but I fear some may try to steal it while we are still in transit. It is of the utmost importance that the phoenix reach it's destination safely, and it will be your first priority above all else. The drive should take roughly a month to complete.
If you are interested, then please join me at the Garrick Estate in Forsaken on the 6th of September in the afternoon. Give the guards your letter and you shall be admitted immediately.
Kindest regards, Abraham Garrick
An out of the blue letter from a strange old man inviting you along to a drive with wild and dangerous magical creatures, offering you a suspiciously large sum of money and indicating that you may or may not be pursued by dangerous people... What could possibly go wrong?
𝕆𝕧𝕖𝕣𝕧𝕚𝕖𝕨
𝕊𝕖𝕥𝕥𝕚𝕟𝕘: Fantasy western adventure on the open range. 𝕋𝕒𝕘𝕤: Western, fantasy, large-group, adventure, casual.
𝕃𝕠𝕣𝕖
There are so many tales and myths about the gods that to try and list them all would be futile. Stories and beliefs vary throughout the lands, and oftentimes what is taught in one area will differ from what is taught in another, but there is one story that stands alone before them all and is told in every nation the same way.
It is said that before the world was created all of the gods were in an endless war, and had been locked in conflict for an expanse of time that is unfathomable to any mortal. It is unknown why they were warring with each other, but a common theory is that it was for supreme power over the realms. All of the realms were in horrible chaos, and the war had intensified to a point where no matter who won, there wouldn't truly be any victor. The losses were too tragic for the victory to ever be worth it. It is said that there were entire realms that were destroyed by this war and lost to time.
Finally, a tentative truce was struck between the gods. As a symbol of this peace they created a planet- the world where we live. It was meant to stand as a testament to what the gods could accomplish when they worked together, and as it prospered, so would peace in the realms.
And so it was. For many centuries the gods existed in total peace with one another, until one day the peace was broken. It isn't known what happened, but the story goes that this somehow led to Corellon creating the elves.
There was never another Great War of the gods, but to this day relations between certain different religions remain strained.
Evil
Asmodeus, god of tyranny. Lawful Evil Symbol: Three triangles in tight formation.
Bane, god of war and conquest. Lawful Evil Symbol: Claw with three talons pointing down.
Gruumsh, god of destruction. Chaotic Evil Symbol: Triangular eye with bony protrusions.
Lolth, goddess of spiders and lies. Chaotic Evil Symbol: Eight· pointed star with a web motif.
Tharizdun, god of madness. Chaotic Evil Symbol: Jagged counter-clockwise spiral.
Tiamat, goddess of wealth, greed, and vengeance. Lawful Evil Symbol: Five-pointed star with curved points.
Torog, god of the Underdark. Neutral Evil Symbol: T attached to a circular shackle.
Vecna, god of evil secrets. Neutral Evil Symbol: Partially shattered one-eyed skull.
Zehir, god of darkness and poison. Chaotic Evil Symbol: Snake in the shape of a dagger.
Neutral
Erathis, goddess of civilization and invention. Lawful Neutral Symbol: Upper half of a clockwork gear.
loun, goddess of knowledge. Neutral Symbol: Crook shaped like a stylized eye.
Kord, god of strength and storms. Chaotic Neutral Symbol: Sword with a lightning bolt cross guard.
Melora, goddess of wilderness and the sea. Neutral Symbol: Wavelike swirl
Raven Queen, goddess of death. Lawful Neutral Symbol: Raven's head, in profile, facing left
Good
Avandra, goddess of change and luck. Chaotic Good Symbol: Three stacked wavy lines
Bahamut, god of justice and nobility. Lawful Good Symbol: Dragon's head, in profile, facing left
Corellon, god of magic and the arts. Chaotic Good Symbol: Eight-pointed star
Eilistraee, drow goddess of moonlight, swordwork, and dancing. Chaotic good. Symbol: Moon with a dancing maiden wielding a sword.
Moradin, god of creation. Lawful Good Symbol: Flaming anvil
Pelor, god of the sun and agriculture. Neutral Good Symbol: Circle with six outwardly radiating points
Sehanine, goddess of the moon. Chaotic Good Symbol: Crescent moon
𝕋𝕚𝕞𝕖 𝕡𝕖𝕣𝕚𝕠𝕕𝕤:
𝔹𝔹𝔸- Before Battle at Abbryn 𝔸𝔹𝔸- After Battle at Abbryn
𝟙𝟘𝟘 𝔹𝔹𝔸
Hundreds of years of technological advancement have served all of the species well, but none did it serve so well as the humans, dwarves, and minotaur. These three races were the pinnacle of technology at the time, with the elves following close behind. What the elves lacked in technology, they made up for with their incredible genetic disposition towards the magical arts. So, as the years went on, it was these four societies that soon grew to untold numbers, and they each possessed obscene amounts of power. They would become known as The Great Four. Had they all shared their discoveries, things might have been different, but all of them kept their achievements secret in hopes it would give them an advantage. They each wanted to become the most powerful species on the planet.
But no secret can stay secret forever, and soon all of the other species found out about the four’s plans to take control over the rest of them. Understandably, the other species did not take kindly to this. There were attempts at reasoning and bargaining by all sides, but it was to no avail, and eventually these events led up to The 100 Year War.
𝟠 𝔹𝔹𝔸
The world was in chaos. Anywhere you looked, the ground was soaked red with the blood of countless billions who had been slaughtered in The Great War. Disease, famine, crime, and all other sorts of ungodly evil ran rampant in all lands. No one was winning this horrible bloodbath, and each side suffered just as much as the other. Alliances rose and fell over and over again, the most notable of which was one between the dwarves, elves, and sylvan creatures. Magical prowess combined with brilliance and technology that could shatter the world to it’s core. However, this alliance too fell after just a few short months. No one knows what the real story is, but the sylvans claim the dwarves had tricked them and sent a battalion to attack their defenseless forests while they sent their forces to help with the battle. Many lives were lost that day. The unicorns were all but wiped out, and satyrs became completely extinct.
More species that were lost in The Great War include the following: Merfolk Pegasus Brass Dragons Gold Dragons Thrin-kreen Naga
𝕋𝕙𝕖 𝔹𝕒𝕥𝕥𝕝𝕖 𝕒𝕥 𝔸𝕓𝕓𝕣𝕪𝕟
There were no heroes, villains, or martyrs at this point in the war, just a few thousands souls all struggling to survive. They had all endured tragedies beyond comprehension, and they had all done unspeakable acts or horror. And for what? No one even remembered or cared why the war had begun at this point, they just all wanted it to stop.
And so, that's what they did. They just stopped. The commander of the human forces called for a meeting of all the species that still survived, and without a word, he set his battle-axe down, leaving himself defenseless to the others. He was the first of all of the leaders who relinquished their weapons that day, signaling the end to the war. Because of this small action, humans are the least hated by the other species who suffered, but all of The Great Four species are still... Unpopular.
𝟙𝟚 𝔸𝔹𝔸-
Official peace treaty signed by all species.
𝟚𝟘-𝟚𝟚 𝔸𝔹𝔸-
The Dwarven-Elven war.
𝟜𝟘 𝔸𝔹𝔸-
Tensions begin to settle.
𝟜𝟙 𝔸𝔹𝔸-
Elven high council sends aid to help restore the Great Fae Forests.
𝟞𝟟 𝔸𝔹𝔸-
Tabaxi help rescue humans after floods overwhelm the city of Esma.
𝟙𝟘𝟘 𝔸𝔹𝔸-
100 Year Peace celebration.
𝟙𝟙𝟚-𝟙𝟙𝟜 𝔸𝔹𝔸-
Drow-Goliath war.
𝟙𝟚𝟘 𝔸𝔹𝔸-
Human-Fae war.
𝟚𝟘𝟘 𝔸𝔹𝔸-
2nd 100 Year Peace Celebration.
𝟚𝟟𝟠-𝟚𝟠𝟚 𝔸𝔹𝔸-
Human-Dwarven-Centaur war.
𝟛𝟘𝟘 𝔸𝔹𝔸-
3rd 100 Year Peace Celebration.
𝟛𝟙𝟚 𝔸𝔹𝔸-
Steam engine invented.
𝟛𝟜𝟝 𝔸𝔹𝔸-
Present day.
Things have been relatively calm for the past few years. Ever since The 100 Year War, there has never been anything to even compare. Scars from the bloodbath still remain, but over all, people have dealt with it relatively well. As well as can be expected, anyway. Younger species like the humans, with shorter lifespans, have moved on very quickly, but there are still many alive who actually fought in the battles and saw the horrors first hand. Elves are still hated by most, though tolerated for the sake of politeness, and tensions are always high between The Great Four. Some people have managed to get past it, but others... Less so.
The land has finally healed from the war, as has the population. No more are any species on the brink of extinction. Some have become much harder to find, like the unicorns, but due to efforts by everyone involved, they have avoided massacring anyone else, and each species has a count of well into the tens of thousands.
As a part of the peace treaty of 12 ABA, The Great Four have shared all of their knowledge with each other and the other species as well, and everyone has thrived. There have been many technological advancements that include but aren't limited to the steam engine, six shooter pistol, shotgun, hunting rifle and various other guns, and electricity. Magic is still used on a regular basis, but it has become less of a weapon and more of a tool. Though, when war arises, there are still plenty of spells around to use in battle.
As touched on, there are definite prejudices around. Of course elves and dwarves, but some lesser ones include everyone's general disgust towards necromancy, elves in general, Drow absolutely hate goliaths (and most everyone, to be honest. They're drow), and Fae folk refuse to have any dealings with dwarves, as it was their battle axes that mutilated their forests many years ago.
The world in general is very mixed up now. The war left almost every species displaced from their original homeland, and many were scattered across the planet. Now instead of having countries, there are cities that tend to have one species or the other, and a few that are mixed with those who can coexist together. And then of course there's Forsaken, but we've already discussed that.
ℙ𝕝𝕒𝕪𝕒𝕓𝕝𝕖 ℝ𝕒𝕔𝕖𝕤
You can play most races from the D&D universe, and that's mostly the lore for the races I'm going to be sticking with (with a few modifications to fit the setting, of course). Here's a list of what is accepted.
Listen to the GM This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.
Don't try to run the rp. If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.
No overly disagreeable/evil characters. We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.
No NSFW content. If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.
Be aware that the GM has a very low tolerance for nonsense. I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.
Posting requirements Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.
*I reserve the right to ban and brutally kill off characters if you break these rules.
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕙𝕖𝕖𝕥
To get the code for this character sheet, click the 'view raw' icon on the top right of this post, and scroll until you see the big gap in text. Then copy everything
Note: Nothing is final until I approve your character.
ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤: ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖: This is going to be a little different. Instead of a typical personality summary, you get to pretend your character is answering a questionnaire! Just answer the following in character.
What first impression do you make?
What are you like in a high stress situation?
What are your best and worst qualities?
What is something about yourself that you would never admit to anyone?
What are your dreams?
How do you want to be seen by others?
How do you see yourself?
Do you tend to make snap judgements, or stop and think about things?
What haunts you?
What is your philosophy on life?
(Note: You do not have to fill out every single bullet point, as long as you have at least one filled out on each topic). ℍ𝕒𝕓𝕚𝕥𝕤:
ℍ𝕠𝕓𝕓𝕚𝕖𝕤:
𝔽𝕖𝕒𝕣𝕤:
𝕃𝕚𝕜𝕖𝕤:
𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:
𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:
𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:
ℍ𝕚𝕤𝕥𝕠𝕣𝕪:
𝕊𝕦𝕞𝕞𝕒𝕣𝕪: Minimal two paragraphs consisting of at least four medium length sentences.
𝔼𝕩𝕥𝕣𝕒𝕤
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖: Something they say a lot or live by 𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:
I'll throw my lot into this. Give me some time and I'll even have a character up.
Question though: How hard are we going to go on mechanics like magic and such? I imagine it won't be 1-to-1 D&D, but I'm sure it'll get a bit exhausting having to deal with someone who has an infinite amount of fireballs, or who shuts down an epic battle against a boss because they're spamming Hold Person. Additionally, what would be the rough "level" of our characters as far as what we're able to do and/or experience?
Like most play-by-post rps, I'll be keeping an eye on people to make sure they don't do anything ridiculously OP. We're not going to use mechanics and I'm going to leave spells and whatnot up to the players discretion, but if someone gets out of hand I'm not shy about telling them to knock it off and/or kicking them from the rp if they don't listen.
Another question: What's the tech level we're operating at? Because when I hear western I think stuff like guns and trains, which opens up to a lot more technology than most fantasies are willing to explore. Tangibly related is there any limitation/importance to what sort of equipment we bring? I have it in mind to create an orc artificer who's basically on this job to get money to upgrade his armor, but I'll be a might disappointed if my armor fails to stand up against wooden arrows because of plot.
Yeah it's the same level of tech as your typical western. Trains, pistols, etc. Lowkey steampunkish but not quite. Again, just don't get out of hand and check with me before you do anything ridiculously outlandish. And don't worry, if a feature your character has isn't going to work in my rp I'm more likely to tell you to either cut it or come up with a compromise than I am to actively screw you over in-game "because of plot."
This sounds really interesting, however I hardly have any experience with Dnd settings/rules/lore. If that could be a significant issue I, of course, will not try to join if I can't fix it. Otherwise I'd be happy to throw my hat into the ring.
Mostly what I'm using is the creatures and races from D&D. Lore on the world will be provided in the official rp thread, so that's not an issue. Just make sure you know a little about the race you want to play and you're fine!
… there stands a town called Forsaken. No one really knows how the town got it's name, though there are certainly many theories. Some of the old timers say that long ago, the people of the town angered the Gods so much that they placed a curse on them, abandoning the town to be ravaged by whatever dark forces the Gods had previously protected them from. Others say that the town got it's name from the people it attracts; the nobodies, orphans, and those who have been forsaken by the rest of the world. Others still say that it's just a name. We may never know the truth of it, but one thing is certain: Forsaken is one of the most unique places in which a person could ever find themselves.
With a population that numbers somewhere in the thousands, it offers a diverse community, something that isn't very common these days. Dwarves, humans, gnomes, all races of elves, halflings, tabaxi, and various other races roam the streets, all of them neighbors. In other cities, the population tends to favor one race or the other. Dwarves and humans may exist in one city, and the next could be completely full of elves, and so on. Meanwhile, some are prone to forming close knit clans, amongst them being the Tabaxi. But this is not the case here.
That's the beauty of Forsaken. From the drow gunslinger with his enchanted pistols, all the way down to the skeleton bounty hunter without a master, everyone has an equal opportunity in Forsaken. It is a "safe haven" for all who have been cast out, or those who simply can't find their place in the world. Those who flock to it are filled with hope at the promise of new opportunities, and of a new start in life.
Sounds perfect, right?
Unfortunately, nothing in this world is perfect, and the same is true of Forsaken. Though the idea of the town is wonderful, the reality of it is that once you get here, people are still people, and people are very prone towards falling into their same old habits. Oh, sure, the dwarf and elf might be next door neighbors, but that doesn't stop the dwarf from calling him a faithless woodland sprite, or the elf from looking down on the dwarf. When all is said and done, Forsaken is just like anywhere else. Ridiculous.
This mess of a city is the starting point for where our story takes place. Recently your character has received a rather intriguing letter, which went a little something like this:
Dear sir (or madam),
It has been brought to my attention that you are a person of some repute in your field of work, and as such I am writing to request your services.
I am in the business of breeding, selling, and moving rare magical creatures and livestock. I am currently looking to move about 40 head of hippogriffs from Forsaken to Sasarka, and I need a few extra hands to help with both the creatures and any unseemly folk who might take interest in them. If you've never moved hippogriffs before, it's no matter, you can still be of use (if you couldn't then you wouldn't have received this letter in the first place), and not to worry, their wings have been bound so they can't fly off with any of you. Unless one of them breaks free, but that rarely happens.
I will pay 15,000 gold coin if you are willing to join my caravan on this hippogriff drive. We will also be transporting a phoenix. I have received many threats regarding this beautiful creature and as such I am moving it to a safer location, but I fear some may try to steal it while we are still in transit. It is of the utmost importance that the phoenix reach it's destination safely, and it will be your first priority above all else. The drive should take roughly a month to complete.
If you are interested, then please join me at the Garrick Estate in Forsaken on the 6th of September in the afternoon. Give the guards your letter and you shall be admitted immediately.
Kindest regards, Abraham Garrick
An out of the blue letter from a strange old man inviting you along to a drive with wild and dangerous magical creatures, offering you a suspiciously large sum of money and indicating that you may or may not be pursued by dangerous people... What could possibly go wrong?
𝕆𝕧𝕖𝕣𝕧𝕚𝕖𝕨
𝕊𝕖𝕥𝕥𝕚𝕟𝕘: Fantasy western adventure on the open range. 𝕋𝕒𝕘𝕤: Western, fantasy, large-group, adventure, casual.
ℙ𝕝𝕒𝕪𝕒𝕓𝕝𝕖 ℝ𝕒𝕔𝕖𝕤
You can play most races from the D&D universe, and that's mostly the lore for the races I'm going to be sticking with (with a few modifications to fit the setting, of course). Here's a list of what is accepted.
Listen to the GM This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.
Don't try to run the rp. If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.
No overly disagreeable/evil characters. We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.
No NSFW content. If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.
Be aware that the GM has a very low tolerance for nonsense. I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.
Posting requirements Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.
*I reserve the right to ban and brutally kill off characters if you break these rules.
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕙𝕖𝕖𝕥
To get the code for this character sheet, click the 'view raw' icon on the top right of this post, and scroll until you see the big gap in text. Then copy everything
Note: Nothing is final until I approve your character.
ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤: ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖: This is going to be a little different. Instead of a typical personality summary, you get to pretend your character is answering a questionnaire! Just answer the following in character.
What first impression do you make?
What are you like in a high stress situation?
What are your best and worst qualities?
What is something about yourself that you would never admit to anyone?
What are your dreams?
How do you want to be seen by others?
How do you see yourself?
Do you tend to make snap judgements, or stop and think about things?
What haunts you?
What is your philosophy on life?
(Note: You do not have to fill out every single bullet point, as long as you have at least one filled out on each topic). ℍ𝕒𝕓𝕚𝕥𝕤:
ℍ𝕠𝕓𝕓𝕚𝕖𝕤:
𝔽𝕖𝕒𝕣𝕤:
𝕃𝕚𝕜𝕖𝕤:
𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:
𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:
𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:
ℍ𝕚𝕤𝕥𝕠𝕣𝕪:
𝕊𝕦𝕞𝕞𝕒𝕣𝕪: Minimal two paragraphs consisting of at least four medium length sentences.
𝔼𝕩𝕥𝕣𝕒𝕤
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖: Something they say a lot or live by 𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:
I didn't know Poly very well, but she will definitely be missed. She was a very good person who had good intentions, and even if I didn't always see eye to eye with her, her loss is a great sadness and I will mourn her.
I hope the people who loved her can find some peace. I know that she cared very deeply for those around her and was a great source of encouragement for many people.