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    1. Shorticus 9 yrs ago
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<Snipped quote by Shorticus>

Which is why I'm still okay with several hundred years.

But, you know, the Xim could genetically enhance them to be stronger and faster and less pathetic, without increasing their aggression or anything. They do things like to themselves practically on a monthly basis


Of course! And... I'm not going to say "no" to that outright. But the reason that's not something the Namilee want to do:

They don't see a need for that. They don't want to be super strong or super fast. They just want to be left alone, to use their considerable brainpower to create new art, to discover new things, etc. They're not 100% against genetic modification, but to them, it's just unnecessary.

Some of them might be interested in this, note. They've USED genetic modification in the past. That's even in the leader's bio. But for them, there has to be a purpose to it, and becoming stronger is not a purpose in and of itself.

Now, if it were advertised as a means to an end, and advertised well, it's possible they'd be more interested. But overall, they don't see the need, even though they're literally running away from super dangerous bug aliens that want to murder them all.

NOTE: This stance is subject to change. The Namilee may modify themselves one day. Like with weapons tech and killing, this may become a necessity.
Banned.
Alright then, how about spot #9? Right next to those charming looking Orcs? Including both sides of that lovely looking strait.


If a spot has a number, it's taken.

Here, use this for reference. The white circles = areas you can claim.

<Snipped quote by Shorticus>

I do want you to keep a dot, mainly because I think it helps everyone keep track easily, and also because it helps thing feel more, I don't know, "alive".

As for the 1000 year mark, it is because I feel that even the Namilee's advanced tech could not extend life that far, nor do I feel that life as fragile and weak as the Namilee could sustain themselves that long.


That's fair enough! On both accounts.

I'll reduce the age to roughly 750-850 (which is more than an extra 1/2 onto their lifespan), and I'll add a dot to the map.

As an aside, my thought as to why the Namilee live so long naturally (500 years) without life-extending medicines is basically this: there's something in the atmosphere and the water of their planet which actually works against the chief agents behind aging. That is, aging is partly caused by oxidative stress (IIRC), and they've got something in their atmosphere (which they've recreated on the ship) that works against that (though they still need oxygen to breathe). They also have different genetics from humanity, and their genes involve a slower aging process. But their genes also made them nigh-pacifistic nerds who got roflstomped by ugly bugs.
<Snipped quote by Dead Cruiser>

Got a few ideas already. Is there any region/culture that doesn't yet have a character representing them?


The Ivory Kingdoms (analogous to North Africa) don't have a representative yet. Atlantis also needs a representative.
Any set time for IC?

<Snipped quote by Shorticus>

You should meet Kazzlehorf.

Kazzlehorf gives things out for FREE!

Like Zippa drinks and canned Kazzlehorf. (Yes, I am aware of the cognitive dissonance 'canned Kazzlehorf' is given that it's made from the flesh of non-Kazzlehorfs)


I kind of want to see this happen now just so the Namilee can be so... confused... with Kazzlehorf.

@Shorticus
Will you be adding a "Namilee" dot to the map, or will we simply leave your fleet off the map altogether? And if you do place the Namilee on the map, will we be updating it regularly to show their current position?


I can add a dot to the map. I can update it regularly. I wasn't going to before, but I totally can if you want me to.

Also, I've done some thinking about the age issue. Is there a particular reason you want me to avoid the 1,000 year mark? Since it doesn't really affect my RP much, I don't mind either leaving it where it is or reducing it to, say, 850ish. (I chose the number originally to give the impression that the Namilee were really advanced.)
Wait, so are our characters going to be gathered up? Or are we pretty much just all coexisting in the same world and interacting primarily with the GM?


We RP with the GM at first but then start to coalesce together, assuming things work like they did in the past thread.

We start off in different parts of the world, but events and our actions are intended to get everyone interacting.
Just got home. Will start on the post after I eat.

Well, since all the nations appear to have people, can I play a single person or organization within the world? Perhaps an Assassin, maybe a Bank, possibly a Dragon? Maybe an Assassin Dragon who owns a bank? Could do a Mercenary Company? Maybe a Giant Kraken? Merpeople?


Merpeople would work. OR you can just claim land on the map and I'll assign you a number. Claim land; make nation; have fun.

It's possible for you to share a nation with someone, of course, or to act as an organization within that nation. @Frengo and I both share a nation, for instance. Mercenary company - maybe.

But honestly, I'd just claim an empty piece of land on the map.
<Snipped quote by Shorticus>

Nice. Thankyou.

Also, seeing where the X'Cor are, it seems that you will meet either the NAR or the Xim first. It's up to you, but those seem most likely.


Why not both?

I'm sure there's a planet with considerable trade between the two nations. Perhaps?
I'll edit my sheet after my exam. I have to start walking to it in 10 min.
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