When you go from walking around at 5am like a half shut knife to bouncing out your bed 10 minutes before the alarm goes off within a month of early starts at work. Self-improvement, ho!
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likes
7 yrs ago
Celebrating the one-month anniversary of my RP starting! 135 IC posts already and still growing. Also still accepting players, so hop on over if you are interested in gritty superheroes. All welcome!
5
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7 yrs ago
How to know when your day as a home shopper will be busy - when your boss can't be arsed counting all the orders to pick so he logs the official total as 'mental' :-P
4
likes
7 yrs ago
Best feelings as a GM #1 - Sitting at work cackling because a player has literally set up an amazing plot hook without realising it. *evil chuckle*
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likes
Bio
Well, where to begin?
I found my love of roleplays through a brief block of sessions of D&D when I screwed up enough and brought an class from an entirely different plane to join the main party. After following the plot to the end - which involved our dwarven pilot flying a gunship while simultaneously controlling 4 cannons by tying string around them - we ended up crashing through a portal onto a different plane. When attempting to formulate a plan, one of the PCs delivered a line that has stayed with me ever since.
"Ask the artificer, he's already done it once."
Since then, I've done a 3+ year RP between two players - using the FATE system - in which we created an entire city through creating mentally unstable characters and callus cold-blooded killers. One particularly nasty NPC came about by a sheer accident, when the melee-build character out-snarked the diplomat. Which was much more fun than it sounds. Had a bad experience with this site before, in which the GM didn't plan far enough ahead to include any NPCs whatsoever, and the other characters had no interest in Player-to-Player interactions outside of their own 2-man group. Needless to say, it died with incredible speed, which was a shame.
But I was tempted back by a friend to play a Pokemon RP despite having no knowledge whatsoever of the topic outside of Gen 1 stuff, and even that was years ago. Despite everything, I've not only been holding my own, but coming up with a completely separate sub-plot from the main plot, and making the GM's life a misery. (Sorry Zan!)
My writing style draws heavily from the likes of Worm and The Dresden Files, which means I can do a great deal of two things. Snark and Escalation. Outside of that, I like to think i'm a dynamic roleplayer, but I prefer sticking to High Fantasy sort of settings. Anything Slice of Life-y doesn't do it for me. Unless i'm slinging magic, psuedo-magic or demons (while snarking at whoever is unlucky enough to warrant it) I feel as though I could be doing something more entertaining with my time. When it comes to RP systems, I enjoy FATE or narrative based things.
My first RP which I am GMing on this site is themed around Dragon Age as carried on from the far superior (in my humble opinion) plot of the first game.
That's pretty much all there is to know about me that people would actually care about. I'll update it as I do with important changes or epic moments. Until then, feel free to PM me if you have questions or invites to stuff, and i'll respond as soon as I can. ^.^
Moved my character over with a tiny name change to more suit my tastes. Going to work on my first IC post now - expect it before I head to sleep tonight ^.^
∟ NAME: Aeron Swain ∟ FIELD NAME: Sickle-Cell ∟ RANK: 64 ∟ CLASS: Passive ∟ GENDER: Male ∟ PHYSICAL PROFILE: A little under six foot, four inches, Subject #64 is a lanky specimen. Despite the height, his weight is average, meaning his overall build somewhat resembles a drainpipe. The muscles around his upper body and arms are underdeveloped - even by human standards - through lack of use, however his legs have seen far more activity. Despite our attempts to integrate him into the physical training regimes here, the more we pushed, the less active he gets. Currently, the most effective course of action is to leave him be, and hope the constant pacing around the Institute is enough to keep him healthy.
While not interested in cardio and general muscle-building exercises, the subject practises with weapons a great deal. Some are of his own making, some we provide just to keep him happy. As such, his knowledge of hand-to-hand combat and close-ranged weapons is rather impressive.
A shock of dark brown hair accompanies his deep, ocean-blue eyes, although both traits are rarely seen. His wardrobe almost entirely contains slight alterations on a very obvious theme. Black trousers of whatever particular style he has on hand, heavy black combat boots and a dark red, knee-length jacket. This is usually topped off with a hand-crafted mask, white plastic decorated with mock blood-tears. He seems to be very particular about appearing around his fellow ‘Children’ without these items, and no matter how many times they are confiscated, he always manages to acquire more.
I do plan to pass the file along to the medical team for monitoring, though, as they may need to intervene after any particularly arduous power-training exercises or missions. Overexertion can be particularly dangerous for Subject #64.
∟ PSYCHOLOGICAL PROFILE: #64 is an enigma at best. What he is thinking can change with extreme speed, and he has proven to be highly unpredictable in dealings with both ‘Children’ and researchers. Locking horns with the other subjects seems to be a favoured pastime of his, so much so that he will continue to do it even with people he appears to otherwise get along with. Pursuits of the mind seem to keep him occupied, and his room is often decorated with temporary paintings - changed on an almost daily basis. The subject also appears to enjoy music of various genres.
While not usually actively unco-operative with our staff, he harbours a deep distrust of almost all Institute members. The problem is that the subject is smart, and we have reclassified him a number of times already, due to the difference in his power level from one instance to the next being almost incalculable. From a Safe class of over one-hundred, to a Hostile teen-ranked monster, someone upstairs made the decision to slap him right in the middle and take it on a case-by-case basis.
But as I said, he’s smart. He knows we are scared of him, and continues to keep us guessing. After one major incident - which required immediate medical assistance - the chances of his threat level ever being lowered from Passive to Safe is unlikely. However, while he may be capable of injuring staff, he is one of the easier Children to control - and as a result, a non-lethal collar is all that is needed. We’ll do what we can to keep him on our side, and continue to monitor his psychiatric health at regular intervals.
∟ ABILITIES: → Haemokinesis: The ability to control blood is the core of Subject #64’s existence. However, much to our dismay, he appears to only be able to manipulate blood which has been exposed to the air - and not that which still remains within a creature. That said, once the blood has been spilled, he can do pretty much anything with it. His haemokinetic talents have a range of roughly 25 metres. All blood within this range is fair game, making him useless at the start of fights and potentially devastating with the right set-up - hence the constant rank reassignments.
→ Blood Alteration: A counterpart to the haemokinesis is his ability to alter the basic properties of the blood he interacts with. This allows for weapons and armour to be formed that would otherwise defy logic. Several layers of blood usually acts as additional protection over his leather jacket, by turning it into a flexible weave and hardening it.
→ Blood Detection: Naturally, since he can control blood, he instinctively knows where it is. This allows him to control blood over a distance that he cannot see, although obviously this is far more difficult. This ability has a slightly higher range than the control, but exactly how much is unclear.
→ Multi-tasking: This is up for debate among the researchers, but the question of whether a normal human could exercise the level of control over the sheer volume of liquid that #64 has proven he can only has one logical answer. No.
∟ WEAKNESSES: → Bleeding: To activate his abilities, someone has to bleed. This is usually him, although if another Child is willing to pop a vein of theirs or an enemy, it’ll give him a start. No matter how the fight begins, he will end up draining too much of his own blood if it drags on, resulting in potentially lethal effects. At the very least, he will be extremely lethargic for at least the next two days after a sortie. He also almost always suffers from anemia, and requires a special diet to keep tracks on it.
→ Concentration: Controlling the blood takes constant focus. Forged weapons and armour take no effort to maintain, but a swift shock from a collar will cause it all to fall apart. This is why a Passive classification is sufficient as of now.
→ Stubbornness: With control of blood, he can ‘heal’ wounds. In truth, he isn’t healing anything, just making liquid plasters. However, the son of a bitch has a superhuman ability to not give up - no matter how much he is losing.
Researcher - “Subject #64, welcome. You are well, I trust?” #64 - “For now. Are you here to change my rank again?” Researcher - “Not today, no. I was hoping you might answer some questions for me regarding the other Children here. Are you up for that?” #64 - “Well, I don’t exactly have anything better to do in here, do I?” Researcher - “If you keep answering questions with questions, we are going to be here all day.” #64 - “Last I checked, I’ll always be here.” (The subject sighed, before leaning back in his chair.) #64 - “Let's just get this over with.” Researcher - “Thank you. What are your thoughts on #1?” #64 - “Never met her. Next.” Researcher - “I guess that is fair. What about #2?” #64 - “Don’t ever dare put me on assignment with her, alone. You got that? She seems nice enough here, but I’ve heard the stories. She turns on me out there, I won’t hesitate to put her down.” Researcher - “I’ll put a note on the file, but I can’t make any guarantees.“ #64 - “I’ve said all I have to on the subject.” Researcher - “Understood. How about #3?” #64 - “The blender? Fun at parties, at least till she blows something to shreds or chokes all the guests.” Researcher - “Could you work with her?” #64 - “Sure. At least when she kills me, I know it was an accident.” Researcher - “Well, if that helps. #5?” (The subject scoffs.) #64 - “Monster, aye? He’s just that. Use him as a mobile WMD, or a battering ram. Not a friend. Next.” Researcher - “I can’t tell if you are cynical, or just a horrible person.” #64 - “Yea, but the question’ll keep your lot up at night.” Researcher - “What is your issue with #6?” #64 - “Who said I have an issue with her? Lily is simply darling. She’s about the only one in here that sees this for what it is. Her, I like. And just like that, your little psych assessment is thrown up in the air.” #64 - “For the record, the researcher sighed, since he only writes what I do.” Researcher - “Thanks for that.” #64 - “Anytime.” Researcher - “What about #7?” #64 - “You already know the answer to that. Have you seen his jacket? We are practically brothers.” Researcher - “You are.” #64 - “Figure that out by yourself, did ya?” Researcher - “#8.” #64 - “No idea. Next.” Researcher - “#9.” #64 - “Pffft. Tryhard. Next.” Researcher - “...#10.” #64 - “Guy has good taste.” Researcher - “I am ordering a full psychiatric evaluation when I get back.” #64 - “Wonderful. Send the lady with that lovely wooden draughts board, would ya?” Researcher - “#11.” #64 - “Bit pessimistic, bit hard to look at, but otherwise a nice guy.” Researcher - “That’s it?” #64 - “Would you prefer I said he was a dick?” Researcher - “#12.” (The subject burst into laughter.) #64 - “The less you know about me and her, the better.” Researcher - “What is that supposed to mean?.” #64 - “Next.” Researcher - “#13.” #64 - “How i feel about him isn’t the issue. How I feel about you for what you are doing to him, is. Drop the subject. Trust me.” Researcher - “...Alright. #14. #64 - “What do you want me to say? This guy is a dick. Next.” Researcher - “#15, then.” #64 - “I feel sorry for her.” Researcher - “You... what?” #64 - “Cynthi-” Researcher - “Subje- #64 - “Cynthia deserves better than what you’ve done to her. My outfit never leaves any skin showing, so I don’t fear her like some of the others do. Gives you a new perspective sometimes. Researcher - “That’s surprisingly… human… of you.” #64 - “Interesting choice of words.” Researcher - “#16.” #64 - “She’s… cool? Slightly terrifying, and I don’t exactly have the chance to talk to her often, but I don’t dislike her.” Researcher - “#17.” #64 - “Arrogant, cocky showoff.” Researcher - “Pot calling the kettle black?” #64 - “If you don’t wanna be here, feel free to leave.” Researcher - “#18.” (The subject chuckles.) #64 - “Oh, Gladys. She’s simply divine, isn’t she? Of course, don’t tell her I said that. One of us will kill you.” Researcher - “Was that a threat, #64?” #64 - “If that helps you sleep at night. I don’t waste oxygen on threats, though. Fair warning.” Researcher - “#20.” #64 - “He’s interesting, I’ll give him that. He’s enough like me to get along with.” Researcher - “Alright. Subject #21.” #64 - “Ever so slightly disconcerting to talk to. It’s like speaking with a toaster. Just feels wrong, you know?” Researcher - “No.” #64 - “Your loss.” Researcher - “#22.” #64 - “My kinda guy. The best training partner you are likely to find in this shithole. Gives you honesty, no matter how brutal.” Researcher - “#32, now.” #64 - “I hesitate to call her harmless - because she is damn crafty - but she’s kinda harmless. She’s nice enough.” Researcher - “How about #62?” #64 - “Painful to be around, sometimes, but one of the few people around here who actually have a clue.” Researcher - “#66.” #64 - “She’s… weird. I don’t like her. Next.” Researcher - “#72.” #64 - “Well, since i’ve never met anyone else who can play draughts while in their cell, I’ll try to keep in her good books.” Researcher - “#114, next.” #64 - “She’s got better accuracy than me. I’m hoping she might teach me how to shoot.” Researcher - “What about #120?” #64 - “I’m owe him my life, i think. Probably several times over. Probably several hundred by the time this is over.” Researcher - “Overuse of your powers? #64 - “Among other things.” Researcher - “#124.” #64 - “She’s talented when it comes to art. I’ve seen some of her stuff. I probably shouldn’t have, but hey. Actually, these are confidential, right?” Researcher - “They won’t be shared with other Children, if that is what you mean.” (The subject looked visibly relieved.) Researcher - “Can we move on, now?” #64 - “Go ahead.” Researcher - “Last but not least, #128.” #64 - “A pain in the arse. My paintings keep dripping off the walls every time he’s around.” Researcher - “Serves you right.” #64 - “Says the monkey keeping us locked up here. We done now?” Researcher - “We are.” #64 - “Then get out. And remember, the lady with the wooden draughts board.” Interview terminated. Researcher - “Son of a bitch.” (The subject yelled after the interviewer.) #64 - “You’d know better than me!”
Out most of today again, so will copy over my character later and get my first IC post up afterwards. Also, credit where credit is due, the interview-style opinions were a brilliant idea. :-P
∟ NAME: Aeron Malvolio (Carnage, and Ill-Will) ∟ FIELD NAME: Sickle-Cell ∟ RANK: 64 ∟ CLASS: Passive ∟ GENDER: Male ∟ PHYSICAL PROFILE: A little under six foot, four inches, Subject #64 is a lanky specimen. Despite the height, his weight is average, meaning his overall build somewhat resembles a drainpipe. The muscles around his upper body and arms are underdeveloped - even by human standards - through lack of use, however his legs have seen far more activity. Despite our attempts to integrate him into the physical training regimes here, the more we pushed, the less active he gets. Currently, the most effective course of action is to leave him be, and hope the constant pacing around the Institute is enough to keep him healthy.
While not interested in cardio and general muscle-building exercises, the subject practises with weapons a great deal. Some are of his own making, some we provide just to keep him happy. As such, his knowledge of hand-to-hand combat and close-ranged weapons is rather impressive.
A shock of dark brown hair accompanies his deep, ocean-blue eyes, although both traits are rarely seen. His wardrobe almost entirely contains slight alterations on a very obvious theme. Black trousers of whatever particular style he has on hand, heavy black combat boots and a dark red, knee-length jacket. This is usually topped off with a hand-crafted mask, white plastic decorated with mock blood-tears. He seems to be very particular about appearing around his fellow ‘Children’ without these items, and no matter how many times they are confiscated, he always manages to acquire more.
I do plan to pass the file along to the medical team for monitoring, though, as they may need to intervene after any particularly arduous power-training exercises or missions. Overexertion can be particularly dangerous for Subject #64.
∟ PSYCHOLOGICAL PROFILE: #64 is an enigma at best. What he is thinking can change with extreme speed, and he has proven to be highly unpredictable in dealings with both ‘Children’ and researchers. Locking horns with the other subjects seems to be a favoured pastime of his, so much so that he will continue to do it even with people he appears to otherwise get along with. Pursuits of the mind seem to keep him occupied, and his room is often decorated with temporary paintings - changed on an almost daily basis. The subject also appears to enjoy music of various genres.
While not usually actively unco-operative with our staff, he harbours a deep distrust of almost all Institute members. The problem is that the subject is smart, and we have reclassified him a number of times already, due to the difference in his power level from one instance to the next being almost incalculable. From a Safe class of over one-hundred, to a Hostile teen-ranked monster, someone upstairs made the decision to slap him right in the middle and take it on a case-by-case basis.
But as I said, he’s smart. He knows we are scared of him, and continues to keep us guessing. After one major incident - which required immediate medical assistance - the chances of his threat level ever being lowered from Passive to Safe is unlikely. However, while he may be capable of injuring staff, he is one of the easier Children to control - and as a result, a non-lethal collar is all that is needed. We’ll do what we can to keep him on our side, and continue to monitor his psychiatric health at regular intervals.
∟ ABILITIES: → Haemokinesis: The ability to control blood is the core of Subject #64’s existence. However, much to our dismay, he appears to only be able to manipulate blood which has been exposed to the air - and not that which still remains within a creature. That said, once the blood has been spilled, he can do pretty much anything with it. His haemokinetic talents have a range of roughly 25 metres. All blood within this range is fair game, making him useless at the start of fights and potentially devastating with the right set-up - hence the constant rank reassignments.
→ Blood Alteration: A counterpart to the haemokinesis is his ability to alter the basic properties of the blood he interacts with. This allows for weapons and armour to be formed that would otherwise defy logic. Several layers of blood usually acts as additional protection over his leather jacket, by turning it into a flexible weave and hardening it.
→ Blood Detection: Naturally, since he can control blood, he instinctively knows where it is. This allows him to control blood over a distance that he cannot see, although obviously this is far more difficult. This ability has a slightly higher range than the control, but exactly how much is unclear.
→ Multi-tasking: This is up for debate among the researchers, but the question of whether a normal human could exercise the level of control over the sheer volume of liquid that #64 has proven he can only has one logical answer. No.
∟ WEAKNESSES: → Bleeding: To activate his abilities, someone has to bleed. This is usually him, although if another Child is willing to pop a vein of theirs or an enemy, it’ll give him a start. No matter how the fight begins, he will end up draining too much of his own blood if it drags on, resulting in potentially lethal effects. At the very least, he will be extremely lethargic for at least the next two days after a sortie. He also almost always suffers from anemia, and requires a special diet to keep tracks on it.
→ Concentration: Controlling the blood takes constant focus. Forged weapons and armour take no effort to maintain, but a swift shock from a collar will cause it all to fall apart. This is why a Passive classification is sufficient as of now.
→ Stubbornness: With control of blood, he can ‘heal’ wounds. In truth, he isn’t healing anything, just making liquid plasters. However, the son of a bitch has a superhuman ability to not give up - no matter how much he is losing.
Researcher - “Subject #64, welcome. You are well, I trust?” #64 - “For now. Are you here to change my rank again?” Researcher - “Not today, no. I was hoping you might answer some questions for me regarding the other Children here. Are you up for that?” #64 - “Well, I don’t exactly have anything better to do in here, do I?” Researcher - “If you keep answering questions with questions, we are going to be here all day.” #64 - “Last I checked, I’ll always be here.” (The subject sighed, before leaning back in his chair.) #64 - “Let's just get this over with.” Researcher - “Thank you. What are your thoughts on #1?” #64 - “Never met her. Next.” Researcher - “I guess that is fair. What about #2?” #64 - “Don’t ever dare put me on assignment with her, alone. You got that? She seems nice enough here, but I’ve heard the stories. She turns on me out there, I won’t hesitate to put her down.” Researcher - “I’ll put a note on the file, but I can’t make any guarantees.“ #64 - “I’ve said all I have to on the subject.” Researcher - “Understood. How about #3?” #64 - “The blender? Fun at parties, at least till she blows something to shreds or chokes all the guests.” Researcher - “Could you work with her?” #64 - “Sure. At least when she kills me, I know it was an accident.” Researcher - “Well, if that helps. #5?” (The subject scoffs.) #64 - “Monster, aye? He’s just that. Use him as a mobile WMD, or a battering ram. Not a friend. Next.” Researcher - “I can’t tell if you are cynical, or just a horrible person.” #64 - “Yea, but the question’ll keep your lot up at night.” Researcher - “What is your issue with #6?” #64 - “Who said I have an issue with her? Lily is simply darling. She’s about the only one in here that sees this for what it is. Her, I like. And just like that, your little psych assessment is thrown up in the air.” #64 - “For the record, the researcher sighed, since he only writes what I do.” Researcher - “Thanks for that.” #64 - “Anytime.” Researcher - “What about #7?” #64 - “You already know the answer to that. Have you seen his jacket? We are practically brothers.” Researcher - “You are.” #64 - “Figure that out by yourself, did ya?” Researcher - “#8.” #64 - “No idea. Next.” Researcher - “#9.” #64 - “Pffft. Tryhard. Next.” Researcher - “...#10.” #64 - “Guy has good taste.” Researcher - “I am ordering a full psychiatric evaluation when I get back.” #64 - “Wonderful. Send the lady with that lovely wooden draughts board, would ya?” Researcher - “#11.” #64 - “Bit pessimistic, bit hard to look at, but otherwise a nice guy.” Researcher - “That’s it?” #64 - “Would you prefer I said he was a dick?” Researcher - “#12.” (The subject burst into laughter.) #64 - “The less you know about me and her, the better.” Researcher - “What is that supposed to mean?.” #64 - “Next.” Researcher - “#13.” #64 - “How i feel about him isn’t the issue. How I feel about you for what you are doing to him, is. Drop the subject. Trust me.” Researcher - “...Alright. #14. #64 - “What do you want me to say? This guy is a dick. Next.” Researcher - “#15, then.” #64 - “I feel sorry for her.” Researcher - “You... what?” #64 - “Cynthi-” Researcher - “Subje- #64 - “Cynthia deserves better than what you’ve done to her. My outfit never leaves any skin showing, so I don’t fear her like some of the others do. Gives you a new perspective sometimes. Researcher - “That’s surprisingly… human… of you.” #64 - “Interesting choice of words.” Researcher - “#16.” #64 - “She’s… cool? Slightly terrifying, and I don’t exactly have the chance to talk to her often, but I don’t dislike her.” Researcher - “#17.” #64 - “Arrogant, cocky showoff.” Researcher - “Pot calling the kettle black?” #64 - “If you don’t wanna be here, feel free to leave.” Researcher - “#18.” (The subject chuckles.) #64 - “Oh, Gladys. She’s simply divine, isn’t she? Of course, don’t tell her I said that. One of us will kill you.” Researcher - “Was that a threat, #64?” #64 - “If that helps you sleep at night. I don’t waste oxygen on threats, though. Fair warning.” Researcher - “#20.” #64 - “He’s interesting, I’ll give him that. He’s enough like me to get along with.” Researcher - “Alright. Subject #21.” #64 - “Ever so slightly disconcerting to talk to. It’s like speaking with a toaster. Just feels wrong, you know?” Researcher - “No.” #64 - “Your loss.” Researcher - “#22.” #64 - “My kinda guy. The best training partner you are likely to find in this shithole. Gives you honesty, no matter how brutal.” Researcher - “#32, now.” #64 - “I hesitate to call her harmless - because she is damn crafty - but she’s kinda harmless. She’s nice enough.” Researcher - “How about #62?” #64 - “Painful to be around, sometimes, but one of the few people around here who actually have a clue.” Researcher - “#66.” #64 - “She’s… weird. I don’t like her. Next.” Researcher - “#72.” #64 - “Well, since i’ve never met anyone else who can play draughts while in their cell, I’ll try to keep in her good books.” Researcher - “#114, next.” #64 - “She’s got better accuracy than me. I’m hoping she might teach me how to shoot.” Researcher - “What about #120?” #64 - “I’m owe him my life, i think. Probably several times over. Probably several hundred by the time this is over.” Researcher - “Overuse of your powers? #64 - “Among other things.” Researcher - “#124.” #64 - “She’s talented when it comes to art. I’ve seen some of her stuff. I probably shouldn’t have, but hey. Actually, these are confidential, right?” Researcher - “They won’t be shared with other Children, if that is what you mean.” (The subject looked visibly relieved.) Researcher - “Can we move on, now?” #64 - “Go ahead.” Researcher - “Last but not least, #128.” #64 - “A pain in the arse. My paintings keep dripping off the walls every time he’s around.” Researcher - “Serves you right.” #64 - “Says the monkey keeping us locked up here. We done now?” Researcher - “We are.” #64 - “Then get out. And remember, the lady with the wooden draughts board.” Interview terminated. Researcher - “Son of a bitch.” (The subject yelled after the interviewer.) #64 - “You’d know better than me!”
Out most of today. Will be back tonight, and that is the earliest I can make changes ^.^
I would definitely like to put forward my interest for this. Had writer's block lately, but it has finally shifted, and I'm looking forward to getting back into this.
What better way than joining a superpower RP?
I don't care about number, so i'll submit a character later today/tomorrow at the latest, if that's alright ^.^
Apologies for the delay. Will be getting my piece on the collab between Leos, Kov and myself back on track over the weekend and probably involving Palkia too ^.^
Leos is rolling the collab along again on our end, so we'll hold off posting atm for now. Unless the antics down below are seriously strong enough to rumble the entire city structures - which they might well be - we won't have any way of knowing what is going on anyway. We'll probably include a phonecall with Palkia soon to tie us all back in, once my business with Giratina is concluded.
@ZanavyNot a problem. I'm finally out the other side of my exams, so i'll be back in action in about a few days as well, once I short out the xmas shopping I have been sorely neglecting...
Well, where to begin?
I found my love of roleplays through a brief block of sessions of D&D when I screwed up enough and brought an class from an entirely different plane to join the main party. After following the plot to the end - which involved our dwarven pilot flying a gunship while simultaneously controlling 4 cannons by tying string around them - we ended up crashing through a portal onto a different plane. When attempting to formulate a plan, one of the PCs delivered a line that has stayed with me ever since.
"Ask the artificer, he's already done it once."
Since then, I've done a 3+ year RP between two players - using the FATE system - in which we created an entire city through creating mentally unstable characters and callus cold-blooded killers. One particularly nasty NPC came about by a sheer accident, when the melee-build character out-snarked the diplomat. Which was much more fun than it sounds. Had a bad experience with this site before, in which the GM didn't plan far enough ahead to include any NPCs whatsoever, and the other characters had no interest in Player-to-Player interactions outside of their own 2-man group. Needless to say, it died with incredible speed, which was a shame.
But I was tempted back by a friend to play a Pokemon RP despite having no knowledge whatsoever of the topic outside of Gen 1 stuff, and even that was years ago. Despite everything, I've not only been holding my own, but coming up with a completely separate sub-plot from the main plot, and making the GM's life a misery. (Sorry Zan!)
My writing style draws heavily from the likes of Worm and The Dresden Files, which means I can do a great deal of two things. Snark and Escalation. Outside of that, I like to think i'm a dynamic roleplayer, but I prefer sticking to High Fantasy sort of settings. Anything Slice of Life-y doesn't do it for me. Unless i'm slinging magic, psuedo-magic or demons (while snarking at whoever is unlucky enough to warrant it) I feel as though I could be doing something more entertaining with my time. When it comes to RP systems, I enjoy FATE or narrative based things.
My first RP which I am GMing on this site is themed around Dragon Age as carried on from the far superior (in my humble opinion) plot of the first game.
That's pretty much all there is to know about me that people would actually care about. I'll update it as I do with important changes or epic moments. Until then, feel free to PM me if you have questions or invites to stuff, and i'll respond as soon as I can. ^.^
<div style="white-space:pre-wrap;">Well, where to begin?<br><br>I found my love of roleplays through a brief block of sessions of D&D when I screwed up enough and brought an class from an entirely different plane to join the main party. After following the plot to the end - which involved our dwarven pilot flying a gunship while simultaneously controlling 4 cannons by tying string around them - we ended up crashing through a portal onto a different plane. When attempting to formulate a plan, one of the PCs delivered a line that has stayed with me ever since.<br><br>"Ask the artificer, he's already done it once." <br><br>Since then, I've done a 3+ year RP between two players - using the FATE system - in which we created an entire city through creating mentally unstable characters and callus cold-blooded killers. One particularly nasty NPC came about by a sheer accident, when the melee-build character out-snarked the diplomat. Which was much more fun than it sounds. Had a bad experience with this site before, in which the GM didn't plan far enough ahead to include any NPCs whatsoever, and the other characters had no interest in Player-to-Player interactions outside of their own 2-man group. Needless to say, it died with incredible speed, which was a shame. <br><br>But I was tempted back by a friend to play a Pokemon RP despite having no knowledge whatsoever of the topic outside of Gen 1 stuff, and even that was years ago. Despite everything, I've not only been holding my own, but coming up with a completely separate sub-plot from the main plot, and making the GM's life a misery. (Sorry Zan!)<br><br>My writing style draws heavily from the likes of Worm and The Dresden Files, which means I can do a great deal of two things. Snark and Escalation. Outside of that, I like to think i'm a dynamic roleplayer, but I prefer sticking to High Fantasy sort of settings. Anything Slice of Life-y doesn't do it for me. Unless i'm slinging magic, psuedo-magic or demons (while snarking at whoever is unlucky enough to warrant it) I feel as though I could be doing something more entertaining with my time. When it comes to RP systems, I enjoy FATE or narrative based things.<br><br>My first RP which I am GMing on this site is themed around Dragon Age as carried on from the far superior (in my humble opinion) plot of the first game. <br><br>That's pretty much all there is to know about me that people would actually care about. I'll update it as I do with important changes or epic moments. Until then, feel free to PM me if you have questions or invites to stuff, and i'll respond as soon as I can. ^.^</div>