Military Creation Guidelines:
Depending on your faction and nation build-up, your tactics and doctrines will differ. The Rebel Alliance for instance has to rely on a strong, experienced core of veterans employing hit-and-run tactics trying to strike as hard as they can, as fast as they can. Any loss of men, equipment or ships shall be keenly felt. In terms of numbers, the Alliance is woefully outmatched by the Imperial Army, but is nevertheless a strong adversary. Unlike the Empire, they need not patrol and police millions of systems, forcing them to spread out their forces. They were organised into cells, and thus up until recently did not control entire planets. At the start of the RP, the Alliance is only just forming into something that can be called a governed state.
Eventually, I suppose, this will come down to numbers. Some looking around on the web got me these totals as a basis to work from. I admit my research might not be bulletproof or drawn from only canon-sources, but it will serve well enough for what we want to do here. The most important thing to take from the following sources, is that there are 7 ships available per planet; a plausible and manageable number. These ships can range from corvettes to battlecruisers.
Imperial Order of Battle, good for basing your trooper and equipment/apparel total on.
Assemble your Fleet
As said, we will generally be going with 7 ships available per planet. Seeing as size and power differs greatly, let us translate those 7 ships into 7 points. It makes sense after all that different types have different costs.
Corvette – 0.5
Frigate – 2
Cruiser – 3
Heavy Cruiser – 4
Carrier – 5
Star Destroyer – 5
Battlecruiser – 20
Starship Types:
Starships are spacecraft able to traverse star systems using thrusters and drives. While they are capable of reaching individual destinations independently, hyperdrives are the common manner of travel between star systems. Not all ships are outfitted with their own hyperdrives.
Small military vessels exist in a plethora of shapes and sizes, carrying out a variety of duties in any navy. Largely their types can be broken up into five roles, and are considered as combat support craft. These are:
Military vessels are generally divided into two groups: small and large ships, each with its own sub-division. Be advised that names can be misleading concerning ship classes. For example, the Carrack-class ‘light cruiser’ is designated as a frigate. Another example would be the lengthy Vigil-class which is actually a corvette in spite of meeting the length requirements to be classified as a frigate. Victory-class Star Destroyers are, in spite of their call-name, too small to be classified as true star destroyers. Ship-types can be moved up and down the ladder according to armament, role and size. There is a particular overlap with the corvette, frigate and cruiser size brackets. Depending on its equipment, ships like the Acclamator-class assault ship can be considered a (heavy) cruiser, troop-transport or carrier.
We shall try to follow the Anaxes War College System that classifies according to ship length. When checking this list, be wary of the year of introduction of the ships (the RP kicks-off at the end of 4ABY).
Military setting resources
(not exhaustive)