Name: Carolyn Richter
Appearance: Though neither tall nor physically imposing, Carolyn maintains her physical fitness as a mech pilot needs both intellect and athletic capability. She can generally be found in the a pair of fatigues. She also keeps a needler pistol on her at most times.
Age: 42
Race: Human
Gender: Female
Origin: Battletech
Objectives: Given that escape seems off the table with the jumpship in need of repairs. Carolyn and the Rangers have decided that the best use of their time would be to sell their services to those who are willing to pay in one form or another. The ultimate goal of this is to be the biggest and most sought after mercenary unit on the array.
Temperament: Carolyn does her best to be deferential toward employers or potential employers and is normally warm to those who don't give her reason to be otherwise.
Affiliation: N/A
Alignment: Lawful Neutral
Background: Ever since she was little Carolyn wanted to be a mechwarrior. Once she was old enough she enlisted in the FedCom military, however the time for training was cut short due to the invasion of the Clans from the periphery. Despite a lack of training, she was survived the initial conflicts with the clans, mostly on luck. While she loved her time in the cockpit, aside from near death experiences to the clan warriors, Carolyn quickly learned that she was not fond of the Hauptmann. He had risen to the rank on the laurels of the name Steiner, and was clearly ill-suited to the job. This, combined with the losses and wear of fighting the clans, led her to serve out her term, and after the clans had been stopped by comstar, start her own unit.
As this new unit took jobs and grew, the roster of pilots expanded, and so did Carolyn's horizon in the mercnet. However, with the clanners gone, another conflict was bound to boil over eventually. Once the FedCom Civil War began business was booming with contracts from both sides, as well as their Draconis and Capellan neighbors on the table. Given that she was born in the commonwealth and so were most of her unit, they didn't choose sides, but that didn't stop them from expanding during the conflict and by the time it was over the unit had reached a size where it was no longer just mechs and techs.
Just prior to the end of the war, Richter's Rangers were drawn to the array. As the unit's contracted jump ship prepared to take them to their next contract destination, the ship's systems began to behave strangely and instead of jumping to the nadir point of their target system, the Rangers found themselves looking at the array. The ship itself was immobile, it might never jump again, but that was irrelevant to the things they saw following that. Great warships and armies doing battle over the relay. Seeing that they were entirely outnumbered and outgunned, the Rangers made it a point to find a safe spot to land and attempt to avoid the fighting, which was mostly successful. Short a few groundpounders and mechs, Carolyn Richter and her rangers are now doing what mercs do best, look for a contract.
Skills:
-Mech Piloting
-Marksmanship(Rifle and Pistol): While a mechwarrior might normally only pilot their mech, there are times when they will leave the cockpit either by choice or force, these are the times when mechwarriors are expected to show at the very least a mild proficiency with firearms outside a mech.
-Capable Leader and Tactician
-Mech Maintenance: While technicians are the mech experts, Carolyn has ensured she has an idea of the inner workings of her mech and can do simple repairs. She also likes to offer a hand in the repair bays, as she feels her mech is as much her responsibility as the technicians'
Equipment: N/A
Protagonist Points: The capability to do the impossible, put simply. All low threat characters will start with at least one point. The uses of these points will be in the character guide, but the primary intent is to make unwinnable fights winnable when your opponent is a Threat Rating 3(God Class) character. If you get PP, I'll tell you when I assign your Threat Rating.
Threat Rating: A measurement of a characters threat level. To be set by co-gms only. Do not set it yourself, or I will be greatly displeased. Threat level is more or less about the gap between our characters power and helps the GMs manage that gap. Threat level is separated into three distinct categories. Beyond reference though you won't need to worry about this section until I assign you your threat rating. More information can be found in the character guide.