I hope this isn't too late because I forgot to say it, but we'll be timeskipping for the first time pretty early in. I'd more or less like everyone to get at least one establishment post in, then do a short time skip. Do note that this RP starts one month in so that's when your post should be.
The RP starts around one month after jump. No need to post about your arrival, unless you're discussing it or having horrible PTSD flashbacks like Ilias.
What kind of timeskip are we looking at? Like, I know the first OOC post mentions the first month, but the first week keeps being brought up. So are we looking three weeks, or something more major?
The RP starts around one month after jump. No need to post about your arrival, unless you're discussing it or having horrible PTSD flashbacks like Ilias.
Appearance: Though neither tall nor physically imposing, Carolyn maintains her physical fitness as a mech pilot needs both intellect and athletic capability. She can generally be found in the a pair of fatigues. She also keeps a needler pistol on her at most times.
Age: 42
Race: Human
Gender: Female
Origin: Battletech
Objectives: Given that escape seems off the table with the jumpship in need of repairs. Carolyn and the Rangers have decided that the best use of their time would be to sell their services to those who are willing to pay in one form or another. The ultimate goal of this is to be the biggest and most sought after mercenary unit on the array.
Temperament: Carolyn does her best to be deferential toward employers or potential employers and is normally warm to those who don't give her reason to be otherwise.
Affiliation: N/A
Alignment: Lawful Neutral
Background: Ever since she was little Carolyn wanted to be a mechwarrior. Once she was old enough she enlisted in the FedCom military, however the time for training was cut short due to the invasion of the Clans from the periphery. Despite a lack of training, she was survived the initial conflicts with the clans, mostly on luck. While she loved her time in the cockpit, aside from near death experiences to the clan warriors, Carolyn quickly learned that she was not fond of the Hauptmann. He had risen to the rank on the laurels of the name Steiner, and was clearly ill-suited to the job. This, combined with the losses and wear of fighting the clans, led her to serve out her term, and after the clans had been stopped by comstar, start her own unit.
As this new unit took jobs and grew, the roster of pilots expanded, and so did Carolyn's horizon in the mercnet. However, with the clanners gone, another conflict was bound to boil over eventually. Once the FedCom Civil War began business was booming with contracts from both sides, as well as their Draconis and Capellan neighbors on the table. Given that she was born in the commonwealth and so were most of her unit, they didn't choose sides, but that didn't stop them from expanding during the conflict and by the time it was over the unit had reached a size where it was no longer just mechs and techs.
Just prior to the end of the war, Richter's Rangers were drawn to the array. As the unit's contracted jump ship prepared to take them to their next contract destination, the ship's systems began to behave strangely and instead of jumping to the nadir point of their target system, the Rangers found themselves looking at the array. The ship itself was immobile, it might never jump again, but that was irrelevant to the things they saw following that. Great warships and armies doing battle over the relay. Seeing that they were entirely outnumbered and outgunned, the Rangers made it a point to find a safe spot to land and attempt to avoid the fighting, which was mostly successful. Short a few groundpounders and mechs, Carolyn Richter and her rangers are now doing what mercs do best, look for a contract.
Skills: -Mech Piloting -Marksmanship(Rifle and Pistol): While a mechwarrior might normally only pilot their mech, there are times when they will leave the cockpit either by choice or force, these are the times when mechwarriors are expected to show at the very least a mild proficiency with firearms outside a mech. -Capable Leader and Tactician -Mech Maintenance: While technicians are the mech experts, Carolyn has ensured she has an idea of the inner workings of her mech and can do simple repairs. She also likes to offer a hand in the repair bays, as she feels her mech is as much her responsibility as the technicians'
Equipment: N/A
Protagonist Points: The capability to do the impossible, put simply. All low threat characters will start with at least one point. The uses of these points will be in the character guide, but the primary intent is to make unwinnable fights winnable when your opponent is a Threat Rating 3(God Class) character. If you get PP, I'll tell you when I assign your Threat Rating.
Threat Rating: A measurement of a characters threat level. To be set by co-gms only. Do not set it yourself, or I will be greatly displeased. Threat level is more or less about the gap between our characters power and helps the GMs manage that gap. Threat level is separated into three distinct categories. Beyond reference though you won't need to worry about this section until I assign you your threat rating. More information can be found in the character guide.
Faction Name: Richter's Rangers
Leader: Carolyn Richter
Alignment: Lawful Neutral
Universe of Origin: Battletech
Starting Situation: Nomadic
Background: In the time before they were transported to the array, the Rangers were active throughout the inner sphere during the time of the FedCom Civil War. They took contracts from ranging from facility defense to hunting clanners to smash and grab operations. They tried to avoid choosing sides, but a majority decided to support the Davion loyalists. During this time they grew rapidly with contracts from the war.
Before the war reached its conclusion the rangers were taken to the array by a jumpship gone awry and left without a way home. The rangers avoided combat as best they could during the closing brawl, helped by the mobility afforded by the overlord dropships they had jumped with. They didn't claim any land but this kept fighting to a minimum losing only a handful of mechs and infantry in small skirmishes.
Officers: Named and important characters within the faction. This can range from NPCs to other Players characters if they join you. If they're NPCs you should at minimum give a sentence or so for descriptions. If its a player character other than your own, put a link in their name to their sheet. -Kurt Schmitt: Regimental XO, Kurt is known to dislike things her perceives as nonsense. Prior to joining the rangers, Kurt was a member of the FedCom military as well. He was one of Carolyn's original lancemates and has since assumed command of the first company. -Leonard Schwartz: An infantry man all around, built for battle armor, Leonard is often dismissive of the importance of mechs but still holds respect for Kurt as a commander. -Pauline McBride: Is an ace aerospace pilot and head of the aerospace forces under Carolyn's command. She is more free-spirited and laid back than her fellow officers. -Daniel Pearson: The man in charge of ground vehicles. He has a drinking problem but has yet to do anything to get him removed from his position. Otherwise he is a good officer.
Victory Conditions:
Special Resources: N/A
Order of Battle: Skirmish-Mechanized Infantry(Rifles and SRMs), Badger APC, Striker Support Tank, Light Hovercraft, Galleon Light Tank, 1 light mech lance(variable comp), CAS wing, and light ranged support mech Battle-1 medium mech lance(variable comp)/w fire support mech, Medium weight tanks, ranged support vehicles, SRM carrier,VTOL aerospace fighters, ranged artillery and AA gun vehicles, Mechanized Laser and Machine Gun infantry Climax-Command Lance, Assault Lance(mix of assault and heavy mechs), Fire support (mechs and heavy vehicles), Heavy and Super Heavy tanks, Aerospace Fighters, Dropships, Mechanized Heavy Infantry, and Battle Armor
People may notice that my IC post has been edited. At risk of protesting too much, I'd like to say that nothing I've changed actually changed things. I keep finding grammatical errors, bad spelling, or just awkward or ugly phrases, and the grammar nazi in me can't stomach them.
The thought occurred that people might see the "Edited" line and think I'm retroactively altering events, not that there's really anything to alter yet. It may just be me being paranoid, but leaving this little note puts my mind at ease. So, sorry if I'm rambling pointlessly, or, worse, have put that exact idea in your heads.
You are superior in only one respect. You are better at dying!
(Daleks don't use symbols, so I'm just gonna use this picture here)
Faction Name:
Dalek Empire
Leader:
Dalek Sec
Alignment:
Lawful Evil
Universe of Origin:
Doctor Who, Canon
Starting Situation:
Stealth
Background:
The Daleks have been fighting a war against the Gallifreyans, a race of humanoid beings whose culture revolves around time and space. Their war was aptly named, The Time War, a war so large and devastating, and with Time Travel being used so rampantly by both sides to reverse the outcomes of battles, the war was eventually Time Locked. This meant that whatever action that either side decides to take, they would face its consequences fully, as there was no going back.
The Daleks – though crude in appearance – were matching the Timelords blow-for-blow. The Timelords were capable of reality bombs, blackhole generation, planet crackers, and Time travel. The war was so widespread that much of the war was fought in higher dimensions and realities.
When the War became Time Locked, the Daleks decided to attack the home world of the Gallifreyans, they’d brought ten million ships with them and immediately sent troops to invade cities and began orbital bombardment. Arcadia was captured quickly, afterwards the Daleks laid siege to the capital of Gallifrey.
Then it happened, when the war was at its most intense, Gallifrey vanished. The already embattled Dalek fleets fired upon each other, destroying countless Daleks, but not all. To the Universe the Daleks killed each other, but there were the few who escaped the chaos.
The Time Lords made one mistake, imprisoning millions of Daleks in the Genesis Ark. Dalek Sec, Dalek Caan, Dalek Jast, and Dalek Thay captured the Genesis Ark before the end of the Time War. They slipped in between time and space, reality itself, to escape the end, to hopefully rebuild the Dalek Empire.
In lieu of the deceased Emperor, Dalek Sec took up the mantel to restore the Daleks to their original seat of power. When they reappeared, they ended up on Ragnarok Array with their Void ship, and the Genesis Ark. The genesis ark could only be opened by touch, touch from a Time Traveler, however, touch from a person who’s from a different universe and timeline would have the same effect.
Dalek Sec ordered a scan of Ragnarok Array, the Cult of Skaro found that there were different biological readings and concentrations all over. Some biological signatures match that of Human, other biological signatures were revealed to be undiscovered, but to a Dalek it mattered not, they were all to be exterminated or enslaved; the rest of the scan found that there were also cybernetic constructs on the Array. The Scan did not reveal any of their defensive and offensive capabilities. Dalek Sec calculated their chance of success, four against possibly thousands, maybe even millions. The Cult was careful, they were calculating, they would not risk the end of their Race through conflict, not yet.
They scanned deeper, revealing different locations that were particularly interesting. The signatures showed a spike in energy, the Daleks could rebuild their Empire on one of these locations. Dalek Sec calculated that if one Dalek were to submit themselves to the Energy of the Array, and touched the Genesis Ark with their casing, it would open the Genesis Ark, but the effects of which are unknown. Dalek Sec would not lose another Dalek, he needed the numbers, the statistics, the calculations, the Daleks would be weaker if even one more succumbed to death. So they landed on one of these nodes and started examining, extrapolating the energy, building their technology in secret, they would open the Genesis Ark, one way or another.
|+| For more in universe feats |+|
(Basically things I couldn’t mention because of length and techno-babble)
Thay was the least reserved of the Cult and would often voice his opinion to his leader. He would often taunt his opponents with Dalek ideals and always seemed to want the Dalek race to be "pure".
Dalek Jast
Jast is highly reserved, only speaking when addressed or when he believed it to be vital to the matter at hand. He is the most faithful servant to Dalek Sec and often stayed at his side.
Dalek Caan
Dalek Caan has a mind of his own and thinks for himself. That was part of the Cult of Skaro mandate: to imagine and think as their enemies thought. Unlike most Daleks, who always obeyed their superiors, Caan was independent and made his own decisions and disobeyed higher-ranking Daleks. However, Caan still believed in the notion of Dalek purity and supremacy, perhaps more than the other members of the Cult of Skaro.
Victory Conditions:
Special Resources:
Dalekanium, Radioactive material for fuel and energy, and the Arkellis flower.
Order of Battle:
Skirmish: Dalek Drones all of which are capable of flight, however there is one variant called an Assault Dalek, equipped with laser-cutting arms and blowtorch to replace their plunger manipulator arms. They had a claw and blowtorch combination. These were used for cutting through strong materials and for picking up objects normal Daleks couldn't.
Battle: Special Weapons Daleks carry a heavier weapon than the regular drone and have somewhat reduced interactive capacities but increased firepower. Metalert Daleks, these are reinforced Daleks, few in number, Dalekanium conversion into Metalert is an extensive process, not necessary unless the main force is overwhelmed.
Climax: Orbital Bombardment and Dalek super weapons (If any are available), Dalek Saucers and command ships are capable of launching these munitions.
I added Arkellis flower for Metalert making, and Metalert infused Daleks.