"Tricking you? Me? I wouldn't dare."
"Seriously? You're keeping me locked now? Some people just don't know how to appreciate a good joke"
Basic Info
Name::
Seto Nakahara
Nickname/Alias::
Mad Hatter (Alias)
Gender::
Male
Age and date of birth::
22 - June 12
Guild::
Golem's Hand - Right Hand
Rank::
A
Personal Information
Personality::
At first glance, Seto appears to be an extremely carefree individual, being well-known by his inherent disposition towards lazing around and mischievous behaviour, often ignoring his duties and obligations in favour of simply napping around or wasting his time with similarly pointless - and sometimes dangerous - activities, from seemingly harmless ones such as cloud gazing to completely irresponsible - and fairly dangerous - acts such as messing around and drinking with strangers while undercover in a foreign country, completely ignoring the fact that he lacks any permission to be there, or even directly messing with members of rival guilds to pass time, Seto ultimately seems to be motivated by nothing other than his own love for freedom, endless mischievousness, ridiculously strong wanderlust and the amazing ability of attracting trouble to himself in the most unique ways.
That being said, Seto isn't really an unpleasant individual or anything of the genre under normal situations - though he does have quite the talent when it comes to annoying others eith his petty jokes and pranks - he actually has quite the sociable and outgoing side that is specially apparent when he's seem resting in the guild, being friendly to the point of being previously regarded as a flirt by some of his companions - assumption that was quickly countered by how he seems to be easily made flustered by bold women - and seems to easily get along with people, often finding himself happily joking and messing around with a group of strangers that he never talked with before. He is also considerably loyal not only to his guild but specially to those who he truly befriended, going as far as directly defying orders to protect those he considers as precious friends and often being excessively protective when it comes to them, to the point of directly demonstrating aggressive tendencies towards anyone who mistreats his loved ones - quite the scary sight for those accostumied with his normally fun loving persona, as the enraged Seto makes the reason behind the guild having nominated him a S rank canditate pretty clear: Even if he may look fairly harmless, he is still a magic user standing at the very top of the A ranked mages as well as a former dark mage who wouldn't even hesitate before directly getting rid of those who dare to hurt his newfound family if not by his unwillingness to disrespect his father's last wish.
History::
Born not only as the grandson of the head of a dark guild known for their advanced use of poison magic but also as the only one of his direct descendants compatible with the darkness magic his grandfather took pride on, Seto was - from the very start - destined to be a monster. Be it starting his training on magjc as soon as he completed 7 years, being trained into the ways of fighting as soon as he started to walk or studying to learn the knowledge over multiple kinds of deathly skills maatered by his family since as soon as he managed to learn how to read, everything from the very moment he was born directed him towards the sole goal of being the next - and possibly the strongest - head of the guuld: A child raised for the sole purpose of bringing his family back to the annals of history as one of the strongest dark guilds in the whole earthland, thoroughly trampling all the distractions and obstacles in his way to the peak - even if the obstacles in his way were his friends or even other members of the guild who failed to meet the degree of strength that was expected of them. No need to say that being raised in such a ruthless way, Seto quickly became the individual that his grandfather wanted him to be: A being with no sense of empathy or emotions, caring for nothing and no one, a masterfully crafted doll, incorruptible and prepared to do anything that is needed to realize the head's wish.
It wasn't until his fifteenth birthday - the last birthday before he came of age - that Seto truly became human. In the specific occasion, a large celebration was organized by the family head to commemorate his son reaching adulthood as well as an opportunity of letting Seto familiarize himself with the members of guild he'd have to subdue under his command. Unfortunately for the boy's grandfather, this attempt of making him more familiar to his opponents ended up in disaster: Seto's uncle used the opportunity of reuniting branch members provided by the celebration to organize and execute a coup, killing his own father and taking the position of head of the guild for himself - quite the normal occasion for a dark guild as well as the main reason for Seto's downdall, after all his uncle couldn't possibly leave his "beloved nephew" alone, after all he was away too talented to be left alone, specially due to being the executed head's direct disciple, having more than enough potential to usurp the usurper as long as he had the time to get stronger.
Thus the hunt for the young man began, with multiple members of the guild being tasked with his tracking - since he managed to sneak away with the help of his father, who was, from the very start against letting such a young child become a monster like his own father and siblings, merely lacking the power to run away with him until then - and execution. For 2 whole years the duo managed to escape successfully, going all the way to the distant kingdom of Fiore before their assailants managed to catch up with them, forcing Seto's father to desperately fight against the whole group - what he somehow managed to accomplish, killing all of those who reached them at the cost of receiving fatal wounds - and ultimately deciding to send him away, quickly instructing the boy - considerably changes since his time in the dark guild on how to act and ultimatelly using the spatial magic he took pride in as well as all of the magic power that he still had to send the boy to a distant place where he could start a new life: the city of Luna Crescente, paradoxal to the track he originally decided to take and thus far from the eyes of the trackers who followed them until now.
As of now, it has been five years since the blood covered and exhausted Seto fainted in front of the city's entrance and was rescued by a group of Golem's Hand mages that took him in for inquiry - something that he managed to handle by affirming to have lost his memories and joining the guild not only to stay under their watch until he proved his innocence but also to give the first step towards respecting his father's last wish: For him to find a place where he could live a peaceful life full of happiness, far away from the darkness of earthland's underworld - and, for the first time in his life, Seto finally seens to not only have found a place where he can live a carefree life, without having to worry about conspiracies and violent guild conflicts, but also managed to form some bonds within the city, fully achieving his goal of starring a new life as a light mage.
Magic
Illusion Magic
Description
As of now, Seto mainly uses Illusion Magic when in missions and similar occasions, treating it as his main magic - mostly due to how using Darkness Magic causes some fairly preocupating adverse effects, with his mentality going back to the one he had on his days as a Dark Mage.
Seto mainly uses Illusion Magic in conjunction with his own skills as a close combat fighter, using his illusions as means of deceiving his opponents and diverging their attention from him, creating all the openings he needs to deliever a true attack. With that being said, if pushed far enough Seto can still use his illusions to cause actual damage - or at least making his targets believe that he is causing true damage - being quite the capable mage even without using his "true" magic.
Through the Looking Glass:
A basic visual illusion that creates multiple clones of Seto all around the area, each mirroring his movements to confuse the target. This illusion in specific is fairly simplistic in nature, being easily countered by making use of your other senses to detect the original - as the illusions not only lack a smell but also don't produce any sound when moving.
Vorpal Blade:
One of Seto's well known spells, this application of Illusion Magic is based around creating a "real" illusion, an illusory construct so perfect that it deceives the enemy's brain into believing that it is real and thus capable of dealing damage. Seto's most well known application of this spell involves creating an ilusory knife equal in appearance to his own knife.
The main shortcoming of this technique is, of course, the target's awareness: it can't cause any damage to a target as long as they don't recognize their existence, being virtually useless unless you convince your enemy that it is real.
Chesire's Reality:
In a sense the opposite of the Vorpal Blade spell, this technique is based around making an existent thing completely vanish from existence, making the enemy believe that it isn't there. Fundamentally, it has basically the same function as Stealth - though considerably lesser, as it lacks the ability to completely hide the presence of the user, since it can't cover the sound of steps or breathing - though that shortcoming in particular is easily avoided by Seto due to his previous training as an assassin - as well as the smell of the user, that can still be detected by those with enhanced senses. As a secondary weakness, while this spell is overall flawless when it comes to hiding things from enemy view, it still may be seem from the corner of one's eyes and/or through reflective surfaces since it isn't a truly distorting light to hide the object but rather influencing the enemy into believing that it isn't there.
Jabberwocky:
One of the simplest yet more effective spells in Seto's arsenal, this technique makes use of touch to trigger a continuous illusion that makes the opponent believe that everyone they see is their most hated enemy - a fairly basic technique that works marvelously when used against teams, since while it isn't that long-standing, being dispelled two minutes after the initial cast unless manually mantained by the user, it is more than enough to wreck havoc in the enemy's formations. As an aditional weakness, besides requiring touch to start this technique will only work while the user is at most 50 meters away from the current target, loosing effect as soon as he leaves this range.
Wonderland:
Seto's favorite spell, Wonderland is an advanced application of illusion magic that completely changes the environment around Seto, completely erasing the presence of some objects and adding different furniture, items and even living beings to the remodelated area. On the opposite of Seto's basic illusions, this technique actually seems to make the opponent's mind believe in the different environment, not only preventing it from noticing objects that don't exist in the illusion - even if the target directly touches the target or is damaged by it and slowly bleeding to death. They may still see those from the corner of the view or mirrored surfaces though, since this technique follows the same rules as Chesire's Reality - but actually forbidding the target from disrespecting the boundaries set by the wonderland, making them unable to - as an example - directly pass through a wall created by the illusion, even if they supposedly know that it is illusory. Additionally, wonderland seems to base itd working around the targets belief to alter the characteristics of its constructs, making it so as long aa they believe they can do something they'll be able to do so (e.g. as long as you can break a wall normally, you'll probably be able to break a tables in wonderland since you're certain that you're capable of breaking tables), completely distorting their perception of reality in the process, since Seto can pretty much suggest different seemingly absurd facts about certain constructs and make their mind unconciously believe that it is true - something that, while fairly overpowered in practice, also works as the main weakness of this spell, since it may as well make an overconfident target instantly become invicinble inside the illusion - after all, if they believe they can do something, they will naturally be able to do it - and has little to no effect in highly skeptical targets. Additionally, every rule set by Seto also affects himself - since the user himself isn't excluded from this specific spell - and thus may be used against him before he gets the change to alter it.
As a secondary weakness of this spell, the target is only bound to the illusion after they noticed it, and as such isn't forced to obey the layout of the world if they aren't aware about it (as an example, while you wouldn't be able to pass through an illusory wall after noticing its presence, you'd naturally pass through it if you failed to register its existence or unconsciously retreated towards it), making simple measures such as closing your eyes right as soon as he starts to conjure the technique and maintaining them closed for the rest of the fight a valid measure - though that may be quite the shortcoming on itself, since the ability to fight without relying on view isn't really that common.
A basic visual illusion that creates multiple clones of Seto all around the area, each mirroring his movements to confuse the target. This illusion in specific is fairly simplistic in nature, being easily countered by making use of your other senses to detect the original - as the illusions not only lack a smell but also don't produce any sound when moving.
Vorpal Blade:
One of Seto's well known spells, this application of Illusion Magic is based around creating a "real" illusion, an illusory construct so perfect that it deceives the enemy's brain into believing that it is real and thus capable of dealing damage. Seto's most well known application of this spell involves creating an ilusory knife equal in appearance to his own knife.
The main shortcoming of this technique is, of course, the target's awareness: it can't cause any damage to a target as long as they don't recognize their existence, being virtually useless unless you convince your enemy that it is real.
Chesire's Reality:
In a sense the opposite of the Vorpal Blade spell, this technique is based around making an existent thing completely vanish from existence, making the enemy believe that it isn't there. Fundamentally, it has basically the same function as Stealth - though considerably lesser, as it lacks the ability to completely hide the presence of the user, since it can't cover the sound of steps or breathing - though that shortcoming in particular is easily avoided by Seto due to his previous training as an assassin - as well as the smell of the user, that can still be detected by those with enhanced senses. As a secondary weakness, while this spell is overall flawless when it comes to hiding things from enemy view, it still may be seem from the corner of one's eyes and/or through reflective surfaces since it isn't a truly distorting light to hide the object but rather influencing the enemy into believing that it isn't there.
Jabberwocky:
One of the simplest yet more effective spells in Seto's arsenal, this technique makes use of touch to trigger a continuous illusion that makes the opponent believe that everyone they see is their most hated enemy - a fairly basic technique that works marvelously when used against teams, since while it isn't that long-standing, being dispelled two minutes after the initial cast unless manually mantained by the user, it is more than enough to wreck havoc in the enemy's formations. As an aditional weakness, besides requiring touch to start this technique will only work while the user is at most 50 meters away from the current target, loosing effect as soon as he leaves this range.
Wonderland:
Seto's favorite spell, Wonderland is an advanced application of illusion magic that completely changes the environment around Seto, completely erasing the presence of some objects and adding different furniture, items and even living beings to the remodelated area. On the opposite of Seto's basic illusions, this technique actually seems to make the opponent's mind believe in the different environment, not only preventing it from noticing objects that don't exist in the illusion - even if the target directly touches the target or is damaged by it and slowly bleeding to death. They may still see those from the corner of the view or mirrored surfaces though, since this technique follows the same rules as Chesire's Reality - but actually forbidding the target from disrespecting the boundaries set by the wonderland, making them unable to - as an example - directly pass through a wall created by the illusion, even if they supposedly know that it is illusory. Additionally, wonderland seems to base itd working around the targets belief to alter the characteristics of its constructs, making it so as long aa they believe they can do something they'll be able to do so (e.g. as long as you can break a wall normally, you'll probably be able to break a tables in wonderland since you're certain that you're capable of breaking tables), completely distorting their perception of reality in the process, since Seto can pretty much suggest different seemingly absurd facts about certain constructs and make their mind unconciously believe that it is true - something that, while fairly overpowered in practice, also works as the main weakness of this spell, since it may as well make an overconfident target instantly become invicinble inside the illusion - after all, if they believe they can do something, they will naturally be able to do it - and has little to no effect in highly skeptical targets. Additionally, every rule set by Seto also affects himself - since the user himself isn't excluded from this specific spell - and thus may be used against him before he gets the change to alter it.
As a secondary weakness of this spell, the target is only bound to the illusion after they noticed it, and as such isn't forced to obey the layout of the world if they aren't aware about it (as an example, while you wouldn't be able to pass through an illusory wall after noticing its presence, you'd naturally pass through it if you failed to register its existence or unconsciously retreated towards it), making simple measures such as closing your eyes right as soon as he starts to conjure the technique and maintaining them closed for the rest of the fight a valid measure - though that may be quite the shortcoming on itself, since the ability to fight without relying on view isn't really that common.
Darkness Magic
Description
Seto's "true" magic, that he has been trained in from as soon as he first managed to use magic to a few years ago. Seto is not only inhumanly skilled in this highly volatile and supposedly inherently evil form of magic - being deemed as strong enough to actually pose a threat to the hierarchy of the dark guild he was born in as a whole due to his sheer talent - but also extremelt unwilling to make use of it due to the corruptive nature of this form of magic, that, according to Seto, clouds his judgement and makes him incapable of restraining the murderous instincts ingrained into his body by years under the tutelage of a remarkably cruel dark mage. When used by Seto, this magic assumes a crimson, blood-like coloration.
- Dark Deflect can only affect pure magic spells, not things with physical components
- Dark Enveloping Claw can either be cast as a Trap (as I'll explain later to everyone) or as a two-post spell, giving the receiving party time to react to it being cast
- Dark Grab has the same secondary requirement, in that it allows the target to react to being attacked and potentially dodge or whatever. Same with Darkness Breath
- Dark Enveloping Claw can either be cast as a Trap (as I'll explain later to everyone) or as a two-post spell, giving the receiving party time to react to it being cast
- Dark Grab has the same secondary requirement, in that it allows the target to react to being attacked and potentially dodge or whatever. Same with Darkness Breath
Other
Fighting Skills::
Seto seems to be quite the capable fighter even without using magic, being previously trained on hand-to-hand combat during his stay under the tutelage of his grandfather. Unfortunately for him, though, he doesn't seem to be remarkable at this field when he doesn't intend to kill his opponent, as he has to manually restrain himself to avoid dealing fatal damage when making use of the fighting style he has previously learned - that is remarkably focused on dealing fatal damage, as expected from something used by a dark guild. Naturally, he was also trained to act as an assassin, having quite the ability when it comes to hiding his presence.
Weapons::
Stun Knife - Seto's signature weapon is a long knife with a lightning lacrima inserted on its blade that, when activated, emitts a strong discharge capable of easily making a big target faint - giving Seto a non-lethal method of putting his enemies down.
Throwing Daggers - Seto is known to have at least 20 throwing daggers hidden all over his clothes, ranging from true throwing knifes with deadly sharp edges to blunt knifes reserved to non-lethal subjugations.
Miscellaneous Facts:
- He's extremely weak against children, to the point where he can't even fight as long as the opponent is or looks like a kid. According to himself, this is mostly due to the fact that he never had the opportunity to be around other children during his childhood and thus doesn't know how to handle them safely.
- While he's quite fond of drinking, Seto seems to be quote the lightweight, easily getting drunk after having a couple of drinks.
- He seems to be pretty fond of the hat he normally wears, treating it as an important memento. Additionally, It's noticeable that he has the habit of fixing its position in his head whenever he is trully angry but can't openly demonstrate that.
Arianna Carolina -
Illedrith Adrasia -
Ceri -
Kyuuten Rallis -
Cyril Parjure -
Saeko -
Dreadlin Nauss -
Pan -
Alexandria Galtemalos -
Delsin Bastille - "Delsin? He's a total killjoy, always serious and continuously complaining about me fooling around. He clearly needs to learn a bit about having fun..." For a second, a dangerous gleam is visible in Seto's eyes. "Maybe I should help him with that."
Vega Ashworth - "Vega is sadistic, arrogant, 100% self-centered and, putting it plainly, a complete asshole. Guy loves messing around with others yet instantly flips his switch as soon as someone does the same with him..." Seto pauses for a second, seemingly thinking about what he should say next. "He has the strength to back up his attitude though. I give him that."
Jack - "Guy is a total musclehead, the only person I know who could possibly think that "punching them until they're gone" is a valid method of countering illusions." Seto chuckles happily after the last affirmation, seemingly remembering something. "I can't deny that his simple mindset is refreshing though. The way he always falls for even basic trics and always gets pissed after noticing that it was just me messing around brightens my day."
Kazue Hattori - "Ninja Girl? She's..." Seto suddenly stops, his pensive expression letting clear that he is trying to find the right words to describe his guildmate."...Fine, I guess? To be honest, It's kinda hard to get a solid impression of her when she's always so centered in her own goals. I can't even make her pissed with my best pranks, how could I possibly have a glimpse of her true character?"
Damian Ivorn - "Much lazy, very sleepy. Pretty much the only person in the guild who takes things less seriously than me, and I'm not sure if that's a good thing."
Magus Lilith Astra - "At first glance she's pretty mysterious, almost as much of an enigma as myself, but it isn't that hard to realize that she's just a nice girl with some really weird habits after you get to know her. She is a bit too observative sometimes though..." Seto's eyes turn sharp for as he nears the end of his speech, showing a dangerous light for a moment before returning the the usual playful look. "Well, I still like her anyway. She's one of the few members of the guild that actually likes my pranks after all."