@Lugia Will do. Character's done, so feel free to look at it whenever! When will my character be inserted into the story IC? Also I made this character on the assumption I'm starting at level 1, but do I start higher?
Name: Rudavegas "Rudy" Vegatini
Gender: Male
Species: Goblin
Class: Apprentice
Starting Stats:
Strength - 5 [(2)2+1]
Endurance - 5 [(4)1+0]
Stamina - 6 [(3)3+0]
Agility - 3 [(1)4-1]
Dexterity - 10 [(5)5+0]
Magic - 12 [(6)3+3]
Wisdom - 11 [(6)3+2]
Spirit - 10 [(5)3+2]
Intelligence - 11 [(6)3+2]
Luck - 8 [(4)3+1]
Bio:
Abilities:
Skill: Beginner's luck. Increase the chance of getting a crit with a spell by 2 points.
Ability: Magic - has a random array of magical spells that they can use... spells may be of either the black or white magic type.
Ability 2: Rest: Can restore anywhere from 25% to 50% of max MP, but uses a turn.
Wields: Wands, Staves, Daggers.
Fire: A basic fire spell that starts a fire underneath your opponent's feet, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level: 1/1. Damage: 1d6 + (stat modifiers)
Cure: A basic healing spell that will cause the body to regenerate a little bit. It won't heal injuries, but it will being back HP. It can be cast up to 20 feet away, and requires you to see who or what you're healing. Cost: 2MP. level 1/1. Healing: 1d6 + (stat modifiers)
Name: Rudavegas "Rudy" Vegatini
Gender: Male
Species: Goblin
Class: Apprentice
Starting Stats:
Strength - 5 [(2)2+1]
Endurance - 5 [(4)1+0]
Stamina - 6 [(3)3+0]
Agility - 3 [(1)4-1]
Dexterity - 10 [(5)5+0]
Magic - 12 [(6)3+3]
Wisdom - 11 [(6)3+2]
Spirit - 10 [(5)3+2]
Intelligence - 11 [(6)3+2]
Luck - 8 [(4)3+1]
Bio:
Abilities:
Skill: Beginner's luck. Increase the chance of getting a crit with a spell by 2 points.
Ability: Magic - has a random array of magical spells that they can use... spells may be of either the black or white magic type.
Ability 2: Rest: Can restore anywhere from 25% to 50% of max MP, but uses a turn.
Wields: Wands, Staves, Daggers.
Fire: A basic fire spell that starts a fire underneath your opponent's feet, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level: 1/1. Damage: 1d6 + (stat modifiers)
Cure: A basic healing spell that will cause the body to regenerate a little bit. It won't heal injuries, but it will being back HP. It can be cast up to 20 feet away, and requires you to see who or what you're healing. Cost: 2MP. level 1/1. Healing: 1d6 + (stat modifiers)