Al pulled out a rolled up piece of paper from his pocket. He put it on the table, pushing the chocolate pizza close to Jack out of the way. It was a map.
"You see Jack, Egypt is short on resources. Namely, charcoal. This is rare problem for many nations. However, they realize how desperately we need it, so acquiring it is usually extraordinarily expensive. But, we signed a contract with a particular nation," Al pointed at one of the islands on the map, "that needs something that we have. Salt. Also a rare problem. So we made a compromise. Our salt became cheap for them. Their charcoal became cheap for us."
Jack saw that the island he was pointing to was right where Ireland would be. But it was smaller. According to the map, the name of the island was "Wonderland."
"But the Queen has run into a bit of a problem. Some of the other less nobility have risen up against her. Usually, this isn't a problem. All of the nobles are equally desperate for power, they simply want to seize it themselves, not overthrow the Queen of Hearts," explained Johnny. "But this time, one of the lesser nobles has support. A young woman named Alice got two nobles to work together," continues Johnny, as Lucky reaches into an envelope tucked in his pocket and puts a picture of a blonde haired girl on the table. There was a bit of information about her on a sticky note taped at the corner of the photo.
"She gets a group of supporters to start boycotting. They stop buying our salt, claiming the taxes are too high. They take all of the Queen's money. A big mess," says Bugsy. "Now she won't send charcoal. She can't- the ports are blocked off by rebels. That's where you come in."
"Get rid of Alice. By any means necessary. The fate of Egypt depends on it. We'll give you any equipment you need," says Al. "We've got private jet waiting for you already. Just show them this," Al grabs a napkin and writes his signature on it. It reads, in scrawly letters, "Al Capone, President of Egypt."
Are your tired of normal fantasy RPs? Well have I got the RP for you! No Dwarves! No Gnomes! No Elves! No Hobbits! Brand new races and concepts like you've never seen before! The planet of Crawtorio
Once upon a time, there was a planet inhabited by dwarves named "Krippwes." It was flat and boring, sporting only some mountains and rivers. Unfortunately, the dwarves of Krippwes meant an untimely end when a great meteor struck the planet, ending their existence. But with life comes death. The crater created by the meteor became a large option that takes up one fifth of the planet. It is still known as the Krippwes Ocean. Soon after, new species started cropping up to take their place. Elves, gnomes, goblins, orcs, ogres, and even humans. But many of these were either wiped out completely, or their numbers dwindled incredibly low. The gnomes all died of a plague. The elves and orcs were all killed in a great war between the ogres and the elves. The ogres barely survived the conflict- there are only five that still live. A great human magician was soon born in the planet. He is known as The Wolf. The Wolf experimented on goblins and humans alike, taking many of them captive. Many of his experiments with goblins went horribly. The few hundred goblins that remain living usually suffer from severe mental problems. However, using humans, The Wolf was able to create a multitude of new species. And from these species he created more and more. But that was long ago. Soon, The Wolf was forced into a dormant volcano known as The Lung of the Land.
Magic Honestly, I couldn't avoid it. It doesn't how different this RP is going to be from other fantasy RPs, it's gotta have magic. Magic is split into six different "flaps". Each of those flaps is set up into three "subflaps."
-Demons SF (High Risk, High reward. Demons are stronger than Undead created from Necromancy or anything made from conjuration, but very disobedient, and will do their best to turn on you. If a demon is holding a weapon or using armor, they will be stone, gold, or demonforged) -Raw Energy SF (Easiest to learn and most commonly used) -Necromancy SF (Less risky than Demons, More risky than Conjuration. There is a risk of undead turning on you, if you underestimate your ability to control them)
-Conjuration SF (Things that are created through conjuration are loyal, but they die fairly quickly. A strong Necromancer's minions will stick around longer than a conjurers. Armies are difficult to "conjure" because they disappear fairly quickly. Also can create tools/ weapons. Limited by imagination) -Hypnosis SF -Empowerment SF (Heal and/or buff your friends and weapons)
-Ice SF -Blood SF (Why fight them when we can just get their heart to stop beating?) -Hydro SF (Just add water. LOTS of water)
-Nature SF -Quake SF (Sound/ Noise) -Rock SF
-Lava SF -Flame SF (Just add fire. Nope, that doesn't quite work...) -Ash SF (Can be used with
-Breath SF (Give something that is dead or inanimate life. Create golems, flying pianos, etc.) -Wind SF -Storm SF
A magician's aura determines how powerful he/she is. The more pure the aura, the more potential the magician has. An aura that is 100% red is stronger than an aura 87% red and 13% white. Although the auras can be different colors, the color of the aura has nothing to do with the skill of the magician.
[hider=Casting Spells] Materials There are a few different materials in this magical world of Crawtorio. In addition, certain materials that wouldn't make sense to use in weapons/ armor (e.g. Silver, gold, wood) actually have some viable uses.
Magical resistance not only means that your armor protects you more from magic, but your damage to someone casting a spell or to something created from the spell.
-Iron -Wood: Fairly strong against most magic (With the exception of the fire field), however, it is shattered by most other materials, making it subpar in a fight against other swordsman -Leather: Easiest material to Empower, but other than that, weaker than Iron. Armor only -Coppertin: Also an easy material to empower, but not as easy as Leather. Quite weak, but was used as a sign of nobility by the elves. Now the stuff is basically useless, and armor would fall apart if you fell down the stairs. In addition, it was very heavy. Some throwing knives are made partially out of coppertin because it is unusually heavy. Nobles still sometimes wear crowns made of coppertin. It is also said to resist the Water Flap -Mystic Metal: Any tool, weapon, or piece of armor created via conjuration is made of what is called "mystic metal." Slightly weaker than iron, but this is made up for with its slight increase in magical resistance. It looks blue and, if you squint, you can actually see through mystic metal. -Stone: Less sturdy than iron, but the cheapest out of all of the materials. Weapons only -Steel: Strictly better than iron, but more expensive -Gold: Weaker than iron, but the magical resistance is MUCH higher than that of iron. -Silver: Strength of iron, but stronger against Chaos Flap -Demonforged: MUCH stronger than iron, extra strong against Control Flap -Dwarven Fruitcake: The most powerful of all metals, dwarven fruitcake is not actually fruitcake, but the most sturdy of all metals. The downside is that it rusts incredibly fast if not contained properly. Usually, fruitcake this is not preserved lasts about two weeks before it begins to rust. It is also incredibly expensive -Kalla-Da: Kalla-Da is light and actually gives the user of any material a speed boost. It is light, sturdy, and resists the Earth Flap -Diamond: Very strong, but lack of mobility. Resists the Air Flap -Scale Armor: Slightly stronger than steel and resists the Fire Flap
Al smiled at Jack's joke. "No, no, we're not having burgers and fries, in fact, we were going to have pizza." As he said this, a few people entered into the room holding plates covered in pizza. There were a multitude of different types to choose from. Veggie Pizza, Sausage Pizza, Meat Lover Pizza. But soon, Jack saw some unfamiliar pizzas. Guacamole Pizza, Ice Cream Pizza, Bread Pizza, Sauerkraut Pizza, even Lemon Pizza. They were towered onto the table with little squares of metal in between each pie. "Gotta love Domino's, am I right?" said Al, as he grabbed a slice from a pie labeled "Ostrich Egg Pizza".
Suddenly, Bugsy spoke up. "So Capone. This character, he's the one who saved you're life?" Al nodded. "Doesn't look like much," said Arnold, "bet he can't hold a mule, forget wearing iron." Al and a couple of the other pizza eaters chuckled. "He's fast, tackled the guy before I knew what was going on. Didn't need a pea shooter."
The conversation soon switched back to discussing the quality of the pizza until Johnny said something. "So, we all know why we're down here Al. Business. Do you think this crumb can help us out?"
Al nodded. "Depends. You see... Jack, as I'm sure you know, I am the president. And it would be an honor if you could service your country. Hell, I don't know if you're a citizen or not. You have citizenship now. Anyways, what do you say? Wanna help?"
Naw, I like the feedback! Yeah, I was thinking it could be really tedious and I've been trying, but it's not really going that fast. So do you think we should still limit it to 4 special moves that require a "cool down", even if that cool down is only a post? Just to have players think about the way they use them? Or ditch the idea, and let them have 4 moves to begin with that have no restrictions other than what the GM puts on them? That way players can be creative with what they write, and still have some structure?
Also, gaining ability slots or upgrades could coincide with X number of boss kills? Make it so the veterans are actually, yknow, veterans, while newer people have something to work towards?
I like the limit of four special abilities with cool downs, but perhaps not have cool downs as the only drawbacks.
Here's an example of what I think the abilities would look like:
Joe the All Seeing King of Doom or Something Move #1 Flaming Knife Throw: Joe lights his knife on fire, and then throws it at his enemies. (Name of spec ability followed by desc.) Damage type: Piercing/ Fire (Or something, whatever we decide to put here) Cool Down: None, however, Joe only has one knife, so he must retrieve it before he can use the attack again.
Move #2 Raining Fireballs: Giant fireballs fall from the sky in a designated area Damage type: Cool Down: 5 turns
As for veterans getting an advantage, here was what I was thinking of for a "Leveling Up" system of sorts:
-Your character starts at level 0 -They start with 0/10 XP -They get one XP for participating in a boss fight and losing -They get two XP for winning, but not surviving until the end -They get three XP for killing the boss and surviving the fight -At every odd level, they gain a skill or better tools. For example, Joe's stone dagger may become iron or another more suitable material. Joe may have had a lot of run ins with zombies that increase his speed, etc. -At every even level, they would gain a new special ability slot and a special ability. Perhaps the GM would give three abilities for the character to choose from. For example: "OK Joe, you've reached level 14. Would you rather shoot acid from your armpits, spit lava, or be able to summon a magical pterodactyl?"
I feel like creating a list of powers to choose from might be too tedious and perhaps a bit restrictive (no offense). Do you think it might be better to let players make their own as they create their character, and if it is too overpowered (e.g. "MegaSuperBossSlash12-Insta-kill a boss) then the GM can always veto it.
I really hate to do this, but I have to drop out of this RP. It's honestly just too much to handle. It really is an excellent RP, and I don't want to leave, I simply don't have enough time. I didn't realize that it would take so much time. In addition, I'm going camping for a week pretty soon and I'm sure I'll miss a lot of posts.
Keep up the good work guys, this RP really has been fun and well done! I'm sorry I couldn't stay.
Alice looked confused. "Queens? No, never of it. Although I do love punk rock!" she replied, "So? Are you playing the croquet game with us?"
Carnegie seemed equally confused, "How did the Tempire end up in... never mind. Holy cow... I'm not where I think I am... or am I?" he said, more to himself then to CC
(Side note: yeah, sorry, this is the other blonde hair girl that CC met earlier. Alice is not BB. BB is not Alice. Oops. Also, sorry about the late response. I'll try to remain as active as I can until I have to go on the 12th.)