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Recent Statuses

1 mo ago
Current i hear dies irae bells ringing in my ossicles every time i claw from the dirt and peer wistfully through the rpg tomb doors thinking, "one last job..." another bony finger of the monkey's paw curls up
3 yrs ago
i can't believe it's already christmas today
2 likes
4 yrs ago
*skeletal hand emerges from an unmarked grave* the drive thru forgot my side order
2 likes
4 yrs ago
Imagine having an opinion on rpg dot com
4 yrs ago
Let’s play a game where you try to sext me and I call the police
1 like

Bio

Maybe the real plot was the friends we made along the way. [Last Updated: April 3, 2022]


I'm 26 years old and I have learned not to share too much of my personal life on the internet. I work as an English and writing tutor at a local college.

I love literature and poetry, and I also enjoy writing, and I like to think I'm not half bad at it. I first started writing as a hobby with online roleplay at the start of 2010, and I've slowly drifted away from it in recent years. I enjoy most genres, but if I had to pick a couple of favorites, they would be sci-fi and high fantasy—heavy emphasis on the high fantasy. Some of my favorite characters have come from Elder Scrolls roleplays, since it appeals to the D&D nerd in me.

I have a tendency to get carried away with making my character sheets. I like telling their stories in the sheet sometimes even more than the roleplay itself, which depends on the roleplay itself of course. I want my readers to know how their background influences them as a person, how their personality bleeds into their appearance, and I love watching characters overcome their personal tragedies and finding their true selves as their identities shatter and reform like kintsugi. I've always been a fan of characters overcoming their weaknesses and obstacles and I try to make that show in many of my characters. Therefore, many of the narratives I explore come from a place of vulnerability, but I try to balance the heavy themes with light whimsy.

I also try to research whatever it is I'm writing about so that I'm not just spitting into the wind - unless that's what my character is doing, in which case I try to make sure that's made clear in my writing. It’s kind of hard to define my style, as I’m influenced by all sorts of literary movements and schools of criticism; dark romanticism, modernism, post-modernism, Marxism, feminism, post-structuralism—I have a lot of isms in my pocket. Nathaniel Hawthorne is one of my favorite dark romantic authors, Dickinson is one of my favorite naturalist poets, Judith Ortiz Cofer, Langston Hughes, and Robert Frost—they’ve all in some ways informed my writing, as well as many others. I even tend to look to some of my fellow guild mates for inspiration or analyze what I like about their writing and see what I can do to improve my own through their example.




Prime Rib Boneheads
@Dragonbud
@Luminous Beings
@Maxx
@Shin Ghost Note
@JunkMail
Calcium Supplements
@megatrash
@ML
Rest in peace, @Polymorpheus
@SepticGentleman
@Byrd Man
@Skai
@Heat
@Chuuya
@Enarr
@Tiger


These Tickle My Funny Bone
You can find me in:

Currently in no roleplays.

Most Recent Posts

You're also not supposed to let the whole internet know my name. 😜
Sorry everyone for my inactivity, work has been murder lately. I'll try to get
us going soon, just be mindful that I have also booked a flight to Florida on Saturday to visit my brother, so it'll still be slow going. Thank you for your patience.
Speaking of - for those who don't know, Hoofburd is going to hold off on posting with his character until we come to a place where can properly introduce him.

He gets to watch the rest of us have fun. xoxo
Also I just got around to looking at all the stuff about the ship on the header post and wookieepedia. Wow that is one shitty ship.

Now why did you have to go and do that? Now I might have to make the ship spring a leak above your bunk. 😘

<ALL OF YOU>



"Are you all grown up yet, Zekha?" The captain chided. "Everyone can cook and clean up after themselves. If you can't cook, you can make an arrangement with another crew member who does or you can deal with nutripaste, which is in the ship's larders. There's enough of that garbage to last for months. Emergencies... just look at this way: the less you help, the more likely all of us are going to die in the middle of outer space."

The captain looked back and forth between the crew, his expression matter-of-factly, with his arms stretched out in a sort of fashion as if he were asking everyone, "well, what did you expect?" With the rest of the crew silent, and <ZEKHA's> questions answered, he turned back around and led everyone up the staircase to the upper level of the ship, where they finally set foot on the bridge. The bridge itself, like the rest of the ship, has probably seen better days but looked better maintained than the cargo hold was. It was almost as though this part of the ship was not apart of the original blueprints, if judging by appearance alone. The fore side of the bridge had two seats up front which were unmistakably the piloting controls. They two were identical, so it did not matter much where the pilot chose to sit unless one side happened to be locked out. There were two other seats on the bridge, one port and one starboard. The port side seemed to be a communications panel and galaxy map, and the starboard side was linked to the ship's weapons system. The latter was rather simplistic and unimpressive - after all, the ship only had one medium laser cannon.

<BAARSUTH>, The cockpit didn't seem like anything that was necessarily fancy, but the aesthetic wasn't the tell-tale sign of a good ship. Whatever you might think about the rest of the ship, you could tell at a glance that the controls were fine-tuned and optimized. Nothing was missing, no lights were flickering, bent or rusted levers, no weird sounds of humming - while somewhat worn, they were still polished and didn't look like they were falling apart.

<ZEKHA>, No need to fear. The windows were already replaced. No suffocating deep in the black for you, no sir. Not yet, anyway.


"Here is your bridge." Varen said. "These two seats up front are for the pilot and co-pilot - it doesn't matter which. Port side, you have your communications, galaxy map, life support controls - so on and so forth - for the ship. Starboard side, the controls and targeting system for the medium laser cannon. It sometimes works. Just hope we won't need it."


<BAARSUTH> and <SHAI RIVELLIA>, you two managed to see through the captain's bluff. It was probably the first sign of a sense of humor anyone has seen since all of you boarded the ship. The rest of you however? Evidently not quite as quick to pick up on the joke, but who can blame you? The captain has been all business since you met him! Perhaps there was a sudden wave of dread washing over you or maybe you just weren't that impressed with the awful condition the ship was in and how your own means of defense was inoperable half the time. Even more troubling, the implication of the even requiring a cannon on this job was haunting in its own right. <LIAK'YKAM>, ordinarily, I might say the wookie is flipping out right about now, but you're also zen like all the freaking time. Then there's the catch where you're not even experienced with interstellar travel or ship cannons anyway. You're more likely to wonder why we even need a cannon. Regardless of what you think about ships and guns, you've taken Varen's word entirely to heart. He's been straightforward, serious, and honest so far, why has that got to change now?

The captain moved on from the bridge after giving the crew a moment to take in the information and look around the cockpits. There was another flight of stairs going up on the starboard side of the ship heading towards the aft end of the Phoenix. Climbing those, the crew then found themselves in the crew lounge. There wasn't much, and it was only just spacious enough to fit everybody. Still, most of the food supplies were here, there was a refresher, and a round table with a long booth circling around it pushed against the portside wall.

"If you're hungry, you get food here. The refresher works fine." Varen explained. He turned to face the aft side of the ship, where there were three entryways. "Left side is cabin one, there are two bunks. In the middle, here, is an air lock with a dorsal hatch that brings you outside to the top of the ship. Right side, cabin number two. Two bunks, and there's another door in that cabin that brings you to the engine room."

He pressed a button at the side of cabin two's door and it smoothly rolled open on generously oiled tracks, exposing the inside of the cabin. Two bunks, and indeed, a another door on the other side of the cabin by the foot of the bed. Varen marched through the cabin and opened the next door, inviting the hum of the engine and the hyperdrive. Naturally, this would be a lot louder once in flight and zipping through space. There was a panel with an array of control on the wall opposite of the engine. A slew of numbers, from the dew point to the kW to mW measurements, temperatures, fuel, revolutions per second, and so on.

"The engine is a little old, but she runs fine. The hyperdrive purrs like a kitten. Try to get your numbers on rounds every twelve hours or so, make three copies to give to the pilot and myself, and one to keep."

<ZEKHA>, purring like a kitten indeed. The hum of the hyperdrive had barely the faintest palpitations, with highs and lows in the tone like sounds of tenor followed by sounds of alto in a repeating pattern. There wasn't any real risk or danger to it, but it could affect fuel and energy efficiency - you just had to investigate what the problem was. It was faint, but as someone who worked on engines and drives for many years, you could pick it out pretty quickly. The engines themselves were an old model and outdated by even some of the cheaper parts on the market. The panel on the walls seemed straightforward enough, but some of the kWs had some outliers. Where most hovered just above the 500 mark while the ship was powered, but was just at rest, the kW reading for artificial gravity generator was as high as 800. That could mean that the corresponding part isn't getting enough power or that the reading was off and had to be calibrated or the part replaced. Granted, some outputs were probably different because different parts required different input. Still, it was reading the block cooling output for the generator and might be worth investigating. If the reading wasn't lying, that meant that generator was getting too hot and the cooling system was working extra hard to maintain its target temperature. It looks like you'll have just enough work to keep you busy.

"So that's the ship. If there are any questions, save them for later. Man your stations, everyone! I want this ship off the ground in ten minutes. Liak'ykam, Shai, help Zekha with whatever he needs until we break atmosphere. Wear ear plugs if you can. Baarsuth, Bo, I'll be on the bridge with you to make sure there aren't any problems."

With that, the party dispersed. <BAARSUTH> and <B-0> leave the engine room with Varen Kray and <SHAI RIVELLIA> and <LIAK'YKAM> stay with <ZEKHA>, who will be lending the engineer a helping hand with some of the take-off procedures that the pilots don't have much control over or if something goes wrong. Anyways, it's quite clear that Varen is on a schedule and was eager to get off of Alderaan. Perhaps that was something you could relate to, eh <B-0>? Speaking of whom, it was after a few minutes did the pilots get accustomed with the controls. <B-0> had taken to it almost intuitively, and it was thanks to some of your guidance that <BAARSUTH> got used to the cockpit as quickly as he did. Varen manned the control panel and monitored the ship's systems. The ship lifted into the air slowly, but before long, the Phoenix was soaring through the air and aimed towards the horizon. The engine room, though purring before, was now a loud and almost-deafening roar as the ship picked up more and more speed. The ship itself was holding together even through the turbulence of entering the atmosphere, and eventually, into space.
Sorry everyone for the delay, I've been working. I'll see if I can't get a post in tonight or tomorrow!
So the purpose of private messaging your sheet to the GMs was to allow us to fully assess your character in a way that is constructive and thorough, and so the OOC doesn't become congested and so that the backstory of everyone's character remains a mystery to each other, allows us to talk about the problems in an applicant's sheet without embarrassment, and gives us a reason to actually explore and become invested in the characters as you guys learn more about them.

That being said, could you do us a favor and create a PM conversation for yourself, Walks, and I so we can go over your sheet? Hopefully not too many of the other players have already read the sheet and put you at a disadvantage.
In Star Wars, they're just called music players. There's not much else on personal audio players in the lore as far as I can find. You can just make up brand names for all I care, lol.

Also, I added to the codex in the 0th post. You can find a section covering the ship there, including a map.
Sorry for the late post, y'all. But we're back in the game now, so post at your leisure.
This is my GM voice. If you see me writing with [code] tags, that means I am speaking to you - the player - as the GM. Like in many tabletops, the GM will describe your environment with a rich narrative voice, but when it comes time for the GM to talk to the players and answering their questions, the roleplaying is momentarily suspended so that the information can be concisely conveyed (such as whether you fail rolls or not, or what you can or cannot see).

When it's time for dice to be rolled, all of the numbers will be in a titled hider within the post. The outcome will be described in the post, so you have the option of skipping that entirely if the numbers do not interest you.


also, we totally change the numbers based on the RP'ers we like more.

God damn it, Walks.
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