Avatar of Stekkmen
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 977 (0.25 / day)
  • VMs: 1
  • Username history
    1. Stekkmen 11 yrs ago

Status

Recent Statuses

5 yrs ago
Current Taking a pretty permanent hiatus. Thanks for all the stories!
1 like
5 yrs ago
Feelin' pretty fine, feelin' pretty sharp.
5 yrs ago
Blizzard Entertainment supports the tyrannical government of China. Blizzard Entertainment ends the careers of those who dare dissent against their chinese overlords. And they're not the only ones...
8 likes
5 yrs ago
Got to get back into the swing of the things
1 like
5 yrs ago
In other news, Republicans in Oregon have laid siege to the state capital, shutting down the democratic process. They have the support of right-wing militia groups who have shot at police before.
1 like

Bio



I've been on and off this website for six years now. Right now I've only barely got time for one RP, and even then I mess that up. Trying to be more consistent and online more often, because I really do enjoy online roleplaying. Hopefully, one day I'll be able to write as much as I used too. Until then, I shall brood gloomily in the shadows.

Life goes on! Hobbies change and so do schedules. I hate ghosts, so I'm trying to put myself to rest as best I can with a status and bio officially marking my departure. If I'm going to do any writing, it's going to be working on that book I always wanted to finish.

Most Recent Posts

Those who enter the underworld not only forfeit their lives, but bring oblivion to all mankind.


The Republic is at war.

For reasons upon reasons no common person can seem to understand, the Western Kingdoms have united to invade despite so many years of peace. The troops have been rallied and almost all men of fighting age have been levied into the war, leaving behind the women, the children, the elderly, and the bare minimum amount of Proctors. The Proctors are stretched thin- they can only watch over so much with so many of their number fighting to the West- so the criminals and bandits who have previously been suppressed and forced into hiding in the forests have reemerged. While the cities remain safe behind their walls the common towns are more dangerous than ever. Many a house have been burgled, farms burned down, innocents killed for their possessions. The citizens of many villages have taken defence into their own hands, angry mothers, eldest children and the occasional veteran with a limb or two missing have built walls and organized militias. But there is only so much to be done. Indeed, though no one knows it, the Republic is almost fighting a war on two fronts. And yet, something sinister is brewing. Far from the front lines, one of the safer trade routes has had a few mysterious disappearances. Another common tragedy- perhaps they could be saved when the Proctors managed to clear out the forests. The family would weep, but would be forced to move on. But these disappearances are for a far more insidious purpose.

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Thanks for considering joining EX ANIMA. IF you're interested in the concept, I recommend checking out the game this roleplay is based on, Exanima.
@Infamous Empath

Would you? I find it usually just slows things down. A player would do something pretty creative, but by the enemy's standards I didn't tell them it really wouldn't work. I don't really want to just be like "Sorry he stabs you, you died.", do I? It creates a pretty big condundrum and slows down my response time.

And in RP's in the past I and other players have been pretty confounded by the GM's decisions, and I'm sure that I have confounded some of my players in the past before as well. This collaboration is a new thing I'm trying to see if I can avoid these issues. Because you'll still get surprised. I'm not going to tell you everything, but when it does show up my plan is tell you what you can do to get out scot-free, and you can decide what your character would do. (which is probably not get away with no issue.)
@Estella Well, you'd be controlling the situation. This isn't a mechanics based roleplay, it's a story one. I'm going to tell you what the right courses of actions are OOC, you have to decide if IC your character would think to do it.
In a realistic low fantasy world, travellers and people from various backgrounds have been kidnapped and gone missing. They are thrown into a dungeon, sprawling corridors with hints of a civilization long past, filled with mysterious and dangerous inhabitants, magic long forgotten, ect, ect, very mysterious, will you survive, ect.

Most players would be random merchants, villagers, mercenaries who have been kidnapped by strange forces and literally thrown down a hole into a dungeon, ending up in different locations (or maybe not, if you want to collab). I, the Dungeon Master (hahaha) will control the world down there. All NPC's, hostile and not. The most common threat you'll meet are these weird zombie people who are sentient but not quite. Later on there are more dangerous inhabitants.

IMO, PC deaths make things a lot more interesting. If you're interested in dying for dramatic effect instead of just living forever, it'd be great if you spoke up. You could always make a new character.

This is based off of an indie game called Exanima, check it out.

Anyone interested? You'll have to scavenge materials to survive.

Late joiners/new characters can be Proctors (local law enforcement) who stumble upon the dungeon, or people who have been in the dungeon for a long time.

EDIT: I want to collab with everyone in live updating posting platforms. everyone is going to be informed about what's happening, the mysteries will be mostly for the player character. I don't want to spring anything on you without knowing about it. You will know everything you need to know about an enemy if they approach you. we can collab about it in google docs or something about how the fight would go. Group fights will be awesome.
I'd join this.

especially if there are some vaguely mysterious elements. i love that shit
@SgtEasy@Remipa Awesome

should we get working on our next post?



@Remipa Awesome

*drums fingers*

@DungeonMaster

Yeah, she'll keep it a secret. She doesn't want to kill anybody, most of her killings did happen on botched jobs. good to know the mentors aren't partial to never-caughts, as well.

she was probably expecting no one would notice her tattoo, not even the mentors because she doesn't know how big the Thieves Guild is. (used to be?)
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