Good to see the interest so far!
Depends on how people want to handle it. I'd be open to incorporating dice mechanics if that was a popular idea, to put a bit more oomph in the combat portions - otherwise, it could be handled by text just fine. Either way, I wouldn't want this game to be quite as lethal as Darkest Dungeon, since the focus is on that juicy juicy character development.
Interested.
The thing I remember most about Darkest Dungeon is how tense the combat is. It's a game where a few bad rolls can spell the end of a party no matter how careful the player. But this is in Casual rather than Dice. How are you planning to deal with the combat?
Depends on how people want to handle it. I'd be open to incorporating dice mechanics if that was a popular idea, to put a bit more oomph in the combat portions - otherwise, it could be handled by text just fine. Either way, I wouldn't want this game to be quite as lethal as Darkest Dungeon, since the focus is on that juicy juicy character development.