ℂardinal ℝift
Name: Elise Dalris
House: Dalris (Heir)
Age: 22
Race: Human (Mageborn)
Gender: Female
Appearance: Tall and elegant, Elise tends to tower over most other women at 5'11 (180cm). Her most notable feature is her dark hair, which is dangerously close to floor-length. As an heir of House Dalris, it's rare that she has free time, but when she does go out, she puts a real effort into her appearance. Always dressed to the nines with more things that sparkle than the night sky.
Reputation: Despite the domain of her house being information, she doesn't come off as the most intelligent person. Totally airheaded and with little to no social awareness. Still, a daughter of the information house is one to be wary of. Let anything slip around her and it'll probably end up deep in the archives of House Dalris. It really does seem like everything she does revolves around her house.
Alignment: Money. Elise acts only within the interests of her house. They have no substantial losses or gains from choosing either side. If they had to pick, they would most likely remain faithful to the South. If the North were to pitch a good enough deal, however...
Skills: - Experienced in diplomacy.
- Has an excellent memory - but she mainly uses it to remember gossip and incriminating information. It's an enjoyable pastime in House Dalris.
- Knows all fourteen ways to politely hold a teacup.
Backstory: The only heir of House Dalris, growing up with parents that always had their hands full. She was mainly educated and brought up by various servants that worked on her estate. Once she was deemed mature enough, they threw her into work as well. The constant flow of collecting information, retrieving it, and when there was nothing else to do, reorganising to make it more efficient. It never stopped.
Yet again, Elise is being sent to a diplomatic event in the place of Lord Dalris. Not an uncommon occurrence for her. These ones may just turn out to be a little more important to the others. Nothing matters in the end. As long as House Dalris remains powerful, wealthy and stable, nothing else matters.
Miscellaneous:
*if your character does not have magic, please leave this blank or remove this section
Gate: Light - but not the same as the initial gate. Instead of creating light, Elise's gate allows her to 'manipulate' light by using her magic to reflect, recolour, brighten or dim the light.
Flow: Average
Favour: High
Field: Around 20m.