Why does saying "I love you" have to have so many romantic connotations? There are so many people I love in a way seperate from anything romantic. <3
3
likes
5 yrs ago
I'm fucking back with a fucking vengeance, I just wish I had some wine
4
likes
6 yrs ago
Bourbon and tea is a good idea
6 yrs ago
He's made of bones, he's made of blood, he's made of flesh, he's made of love. He's made of you, he's made of me. UNITY!
Bio
A thing that will die after eating rat poison
But really, a guy that likes to RP. Not too keen on sharing personal info in my bio, but after I get to know you, I may open up a bit more in regards to certain things.
I have been roleplaying for most of my life, but forum RP is newer to me than tabletop. I wanted something to do to kill time without putting wayyyy too many hours into Dark Souls 3.
I love music, historical fencing and re enactment, making shit, and just being cool with people. Talk any of these things with me, and you'll be cool with me. I have very strong thoughts on sandwiches. Ask if you dare.
Here's a list of cool people from this site that are just cool people that I enjoy talking with, and a quote from each of them. In no particular order, here they are:
"I am searching for the bones of your father but cannot distinguish them from those of a slave." - Diogenes to Alexandar. Genius, that is.
Name: Most just call him Augie or Don Gender: Male Age: 22 Alignment: The Guild Rank Within Organisation: Recruit
Birthmark Shape
Location of Birthmark Left deltoid Magical Abilities Control over metal. It adheres pretty well to the label. Currently he can move and shape any kind of metal. Obviously this is done with his mind. Anyone can move or shape metal with their hands :P Place of Birth: Dublin Currently Residing: New York
Personality: Simply put, Augie is a Punk. Not one of those punks who are overly aggressive and try to exclude everything from the subculture. He's much more inclusively inclined, and believes that aggressiveness is either a great divider, or a great equaliser depending on how it's used. That being said, he's extremely assertive when he's passionate about something, just not always violently.
He feels that it's very important to keep an eye out for new ideas and perspectives. It keeps his world feeling alive and fresh. He is surely a man of ideas... maybe not so much putting those ideas into effect. He's generally passionate towards the start of something, and neglects it later on. He likes to drift between ideas rather than fully see one through. He's the guy who has an idea, then gets somebody else to do it.
He doesn't really stand out as either social or antisocial. He can shift rather rapidly, and it depends pretty well on his mood. He's always happy to have a conversation, even with people he disagrees with on a fundamental level.
History/Bio: Augie's always been a bit of a punk. His parents used to play in a punk band together, before Augie came along. His mum was the drummer, and his dad was the bassist/vocalist. They loved the culture surrounding it, and it's only fitting that Augie likes it in turn. He has played the electric and double bass for most of his life, and one of his favourite passtimes has always been to experiment with them.
His life properly kicked off when he realised that it was pretty cool to have a tattoo before all his mates. He began going to local shows on his own and getting much more involved in the scene. Doing this, he saw how exclusive some of the people going to these events were, and just how adaptable others were being. It didn't take him long to start leading by example, and helping keep the scene alive by being a nice chap. This was his first foray into his current political ideals, and where most of them stem from.
His first encounter with his power was when he was sixteen. He had a wonderful idea for a bass riff. He heard it very vividly, almost as if... his bass was playing itself. Fretting, plucking, and muting. The whole gamut. His reaction was confused, to say the least. Terrified is probably closer to the mark. Being the curious lad he is, he did explore this a few weeks later, after he had figured out what the fuck was going on. He never used it while actually playing, but it was very helpful when he was trying to learn songs by ear. He decided to keep it hidden from all but his band's new rhythm guitarist, Mal, who he got along with pretty well.
After fiddling with his newfound powers for a while, he was approached by a member of the Dark Shadow. He had just been to the music shop with Mal. He'd bought a new flanger pedal that he wanted to fuck around with. The agent told him that there were more like him, and they were looking for recruits. His interest died when the agent said that it set him above others, and that he deserves to be able to hold it over the weaker species. He broke that guy's nose then and there. Plus, he didn't have time for edgy teenagers with superpowers. His band were starting to get gigs rolling in, and things were looking up for music. Naturally, he wanted to focus on this.
This stopped when Mal died. He was killed in a drink driving accident after a gig that Augie hadn't been able to go to because of coursework. They tried to fill the hole, but Augie was very hostile to anyone that tried to step in, to the point where some people wouldn't even get past the auditions without getting tired of him. One of his bandmates put a stop to this by giving him a wake up call. Literally a wake up call. Augie was late for a rehersal because he slept in. They ended up having a serious chat, and Augie decided he'd move to New York in an attempt to pull himself together.
He had his own apartment, and was freelancing as a bassist for any band that wanted one. Playing five nights a week sometimes. He had a day job doing deliveries for a popular pizza restaurant, too. Pretty soon after moving to NY he was approached by a guildmember, who explained their side of magic. He agreed with this much more, and here we find him. Working one job he loves, one he dislikes, and part of an orginisation that had been around longer than anything Augie cared to think about.
Relationships Name: Aloysius Relationship: Hates Characters opinion of them: From what I've heard, this is the cunt that thinks he's better than everyone else. Who the fuck does he is? No doubt he'd fuck me up in a fight, but I don't really give a shit about that. His quality in a fight does not even remotely govern his quality as a person, and if he thinks it does then he's even more of a fuckwit than I thought.
Name: Aliira Relationship Acquaintances Characters opinion of them: Pshhh... she's fucking hilarious. Naivety really does make me laugh. I really can't believe someone has got to twenty seven without accepting that there's any evil in the world. When she falls she'll fall hard.
Name: Salem Relationship (Bold as needed): Acquaintances Characters opinion of them: Don't really know much about her, but she seems like she's got her head on straight for leading. I'd hate to be in her position, though. Running something like this would take up so much time.
Name: Zeke Relationship: Friends Characters opinion of them: Zeke is cool. The real Zeke, not his other personality. Seems like a good old mate. Probably one of two people who I genuinely like here.
Name: Elizabeth Relationship: Friends Characters opinion of them: Lizzie's the other person who I think I can get along with. She's a lot of fun to be around, and I do like how she doesn't really care about a lot of shit. Kinda wish I'd loosen up and do that sometime, too.
The wind whistled past them, sounding like a lone man's whimper. Maybe it was a lone man's whimper? The air conditioning unit that Simon was sitting on hummed as it directed some of the sorrowful air into the building they were on.
No distant sirens sounded, and all seemed well.
Simon Corkill
Simon slinks off the air con unit, and ehters the small circle the group has made. Each person had already proven one thing about them, and he intended on letting them know.
"Felix, you can keep that gun. For the love of god though, don't shoot anyone here. We're all here as allies, and a bad hair day is not an excuse to go shooting her.", he sniffled and wiped his nose before continuing. The cold air was getting to him now the adrenaline had worn off. "That aside, you've each shown something to me that could prove valuable already. It's looking positive for you. Sandra, Nice work scaling the building. Shows you can do the exact thing we need a runner to do. Felix, good logic behind using the stairs. You can do problem solving, congratulations. And Tavish, you seem to recognise both of these people. On top of that, you seemed to shut Felix up. So good job on that", he smiled as he said those last words, showing he was only half joking.
Three gave a dismayed to Eleven. No fun with this one, it seemed. He'd expected this to be way more difficult, and didn't actually have another question ready. Instead, he just paced in a circle for a little while. He looked the soldier up and down a couple of times.
"Hm. That was easier than I'd hoped. Okay, so I presume you were sent here to kill us because we were the experiments of the Dark Anarchy. How about these questions: Why do the experiments have to be killed? Will we be able to return our memories? And What exactly are our powers?", he said. He made sure some of his eagerness spilled into his voice, just to make sure the man kept talking.
While he waited for an answer he turned to Eleven. "You got any questions you wanna ask?"
Name: Colin Kitshin Age: 55 Sex: Take a wild guess Appearance: Body wise, he's quite well muscled due to constant working. He's almost always covered in soot, steel shavings, grease, cuts, burns, and sweat. Unless he wants to make an effort, of course. His clothes are never polyester, because they'd melt and get ruined if they were. They're also almost never clean.
He has short brown hair that's beginning to go grey, a gruff beard, and sunken cheeks. His eyes are blue, but people have a hard time noticing that, because they're too busy noticing the soot all over his face.
Personal Info
Profession: Mechanic/Engineer. He worked on a few early mech models, and as such has a very thorough understanding on how they work, and how they can be modified. Personality: Colin is a bit of a loner, but only because machines take up the majority of his life. He tends to be rather carefree, until one of his machines are involved. He gets so overprotective of his machines that if you damage one, you can expect to pay for the damages in more than just money. He's calm, but not exactly collected. His mind is constantly wandering between ideas, unless he's actually making one. He attributes his mechanical skill to his overactive imagination, and can calculate the exact way to install most modifications in his head, without the help of blueprints. He will always use a blueprint though. Just in case. History: He was born to a middle class family which has a long history of engineering through his mother's side. He likes to think that his mother was the one who brought him up to love steel and grease. In his teenage years he was building small robots for "Robot street fighting", and winning regularly. He dabbled in speedbuilding there, too. As he approached his 20s he started to take mechanics more seriously, and started working for the family mechanics business when he wasn't doing study for his engineering degree.
Later in life he was hired to work on mechs, which he continues to do to this day. He works on other things, but mechs are a very good source of income. Services, modifications, and repairs rake in the majority of his income. And while he doesn't like to see a mech trashed, he loves to work, and he loves a pile of scrap steel.
Resources
Equipment: Most of his equipment is top of the line powertools that he carts around in his ship. He believes in hand made quality, and currently owns a propane forge, a drill press, a linisher, a bench grinder, several welders (MIG, SMAW, and TIG) a drop saw, a steel roller, several handheld power tools (like angle grinders), and a 150 year old german style anvil which is still very solid and usable.
Other than his extensive range of tools, he also possesses his customised Bluecaster Cargo Jet, which is a one man cargo ship. It's fitted with a cargo hold, a bunk, a cockpit, and a leisure room. Its size allows it to get to smaller areas without an issue while carrying all the gear he needs to fix shit. As for weapons, it boasts a pair of custom artillery cannons that utilise automated tracking technology, and oddly large breech magazines. He also owns (and regularly plays) a sitar. He isn't Indian, but he enjoys playing this instrument.
On his person he rarely carries more than a water bottle, his info tablet thing, and his wallet. There just isn't any need for it. Skills:
Engineering, manufacturing, and mechanics are his main skills. He's worked as an engineer all his life, and even helped to finalise some of the mech models currently used today. He's really quite good at it, and does contract work to the highest bidder. He isn't famous as such, but is highly regarded within the engineering community. He has a slight focus on the practical side, but recognises that theory and planning are both incredibly important.
Business and Finance: He's run his own business for 30+ years. He knows how this works to a passable extent.
Piloting: By no stretch of the imagination is he a virtuoso at this. He can do it, though. Not particularly well, but not disgustingly badly either.
Household upkeep: He figured that if he had to run his own life, he'd better do it well. He's an alright cook, rather tidy, and is sure to have a spare mattress around.
Sitar: This West Asian instrument was very interesting to Colin. He liked it for how different it was, and its timbre. He plays it for about an hour a day if he can, and is rather good at it. He has a basic understanding of the music theory behind it, too.
In-Mech Repair: He has his own small mech, which he has removed all weapons from in favour of tools. He has outfitted it with multiple custom tools for repairing other mechs, and in a way could be considered a mech medic.
Weaknesses:
Lack of combat experience: He's had experience in repairing during combat, but hardly ever fights.
Whimsical: He gets lost in ideas a bit too often. He zones out in non-stressful situations, which can cause some conversations to turn awkward.
Unrefined: While the machines he makes are ornate, beautiful, and functional, he is very rough around the edges. He has no sense for manners, and can inadvertently put people off because of that.
Recluse: He tends to hide from the outside world in his workshop, where he controls everything. He isn't totally oblivious, but frequently misses out on the small details.
Base Model: A custom mech built by Colin himself. He considers it his magnum opus. It boasts a dual reactor, an elegant cooling system that was modeled off our very own ability to sweat, hand forged armour plates, twelve storage compartments, extra long leg pistons to allow for height gain, a set of overdriven leg pistons that allow for faster running, and no weaponry at all.
The Dual Reactor is to compensate for the overdriven legs. The cooling system uses thermometers and tubing to pump coolant to sections of the mech that rise above 30C. In the storage compartments he houses myriad grades of steel in different stock specifications. Lots of sheet stock to patch up armour breaches. He features an extra four pistons wherever he needs any pistons at all in the legs of the MedMech. These extras are powered by his spare reactor, unless he has only one reactor avaliable. If this should be the case, they are not powered and the spare reactor will route power to the main pistons instead. Because this mech is very short, it can gain extra height through its leg pistons. It can add 8 meters to its height with this method.
Within the cockpit, the pilot has access to a button and lever interface, with the more common controls in the center and the less common towards the side. Armaments: None. He has fitted the mech with tools instead, to allow him to repair other mechs. The way they are mounted allow for three tools per arm, and these tools can be changed in the hangar. Usually he will go with a grabber on each arm, a welder, a belt sander, a grinder, and a cutter.
It does possess thick armour around the more vital regions, though. This was a deliberate choice from Colin to reduce damage, due to the fact that he can't shoot back. He has implemented a feature where he may close some of the armour plates together and render the mech partially invulnerable, with an extreme sacrifice to maneuverability. It also tends to use much more coolant in this mode due to the lack of 'vents' between the armour plates. Weaknesses: The obvious one is the lack of fighting capability. The other big weakness is a small size and large mass, due to the spare steel he carries and his thicc armour. This causes it to eat slightly more power when it's moving, so it can drag that extra mass around. (it's worth noting that it's still lighter than a regular mech, but heavy for its size.)
Designation: He has fondly named it MedMech, and refers to it as Mac for no reason in particular. Appearance: The MedMech is usually the shortest mech around, standing at a tiny 10m tall. It hasn't been painted, but Colin keeps it well poished, and it can look quite pretty and shiny in the sun. Pilot: Colin Kitshin
Titles: Some call him "The Wandering Pyromancer", though this isn't formal. Age: He stopped counting at 28, as he had better things to do. He looks mid to late forties. Species: Human Equipment:
A book which details the life of a legendary pyromancer named Ishamel. Through study and understanding, one may distill spells from its pages. The longer the passage, the more powerful the spell.
It is bound in fairly plain looking leather, with vellum pages. It's not written in one singular hand, or using one pen. Rather, it's many different styles, languages, inks, and content. The only similarity they bear is how poetic they are. Even the non-poem writings possess a certain unmistakable fluency and descriptiveness.
Some passages relate to Ishamel's relationship with the deep, however. Nar has developed some theories around this. He's named it "Low Fire", and he thinks it will burn far below 0C, and it will come from despair. The first is obvious, but generally pyromancy feeds off the stronger emotions like anger or love. Despair is strong, but in all the wrong ways, and could potentially fuel a freezing flame from deep within one's soul.
Wandering Kit A backpack full of things Nar could use on a long trek. It's a rather extensive list, due to just how long he's spent developing it. Quarterstaff A cheap, durable, and deadly weapon for when pyromancy is impractical. It's ~9' long, 1" wide, and 1 1/2" thick piece of oak. He has been trained in it by peasants in exchange for money while he traveled, and is quite handy with it. Of course, he will prefer to use pyromancy where possible. The weapon itself is easily capable of shattering bones, so long as there isn't steel in the way. Because of this, he uses it mainly in defense from wild animals. Robes These robes are more of an amalgamation of different fashions from around the world than one particular piece of clothing. They're relatively short, only going to knee height. Of course, he has some very sturdy boots and pants under it. It's mostly optimised for practicality. Spell skills:
Pyromancy: This shouldn't come as a surprise. While his life has been a cluster of different events, pyromancy has been the singular constant. After his duel with the knight, there has never been a moment in his life where pyromancy hasn't been there for him. Strangely, he hasn't become consumed by the power it offers, as so many are.
His pyromancy comes in two main varieties, which he has named Ishamel and Nar. Very creative. Ishamel tends to be very focused and efficient. At times it almost feels like it's holding back. The fire burns intensely hot, and is conjured by speaking words from the Book of Ishamel while contemplating your understanding of them. On the other hand, Nar tends to be much more wild, but still far more focused than most pyromancy. It always feels like it's being held back, and can easily be identified and separated from most pyromancy. It tends to blow things up a bit. Other skills: Study: If there was something he would put his skill at pyromancy down to, it would be this. He has become very skilled at finding the right information for the job at hand, whether this be in a library, book, situation, or person. Traveling: One might not consider this a skill. Nar would beg to differ. If one can travel as much as he has within the time he has, it definitely is a skill. He is accustomed to using a map and compass, packing light, walking (so much walking), sailing, and learning local languages and dialects to a level that allows survival. Even finding forest food when none other is available. Communication: He is very used to communicating his ideas to others and understanding what others are trying to say. He has Taught many people and been taught by many people, and that is the root of this skill. He learns and teaches quickly as a result of this. Training: Nar has been trained by uncountable tutors in the art of pyromancy to such a degree that those who are beholding it are spellbound (not by rule, for obvious reasons). Chief among those tutors are the Old Man and the Book of Ishamel. He can weave firestorms the size of warships, or place a singular point of super hot fire exactly where it needs to be. Affiliation: He isn't affiliated with any order, religion, or country in particular. Although, he has a notable distaste for the inelegance of the Order of Fire. He is of the belief that they don't know how to properly control themselves. He agrees with some of their ideology, but not their practice. Personality: Nar has a personality that is brimming with a youthful curiosity, though it has been tempered by age. To elaborate, he will pursue anything and everything that interests him with an utmost dedication, but use the wisdom he's gathered over the years to guide himself.
He tends to find himself lost in contemplation of fire when he has a spare moment, especially when there is fire present. Campfires aren't for sharing stories, singing, or cooking. They're for discovering anything at all about the nature of fire. Because of this he has a very deep understanding of his art, and how it affects other objects. He also tends to let of a contemplative air, which most people find quite contrary to his standing as a maestro pyromancer. He also performs startlingly well under pressure, only losing a little bit of control. On the flip side, this 'zoning out' can cause him to miss some important things. While he will generally pick up on loud noises or large movements, he may miss smaller details. This isn't helped by his age, either.
He loves a good jest, and will often give cryptic answers to questions for shits and gigs. Even if they could be answered in a few concise sentences. He's also able to find the funny viewpoint on a given situation in a slightly absurdist manner. This has led to some people feeling alienated by him laughing at their suffering, but he's not really of a mind to care about that.
He views mistakes as learning opportunities, although some of the mistakes he's made have really ruined some people's lives, and he struggles to move past that. He will actively try to reduce collateral as thoroughly as he possibly can. Although, if he is unable to do this he suffers a guilty streak, causing him to run from the problem. He knows he shouldn't run from it, but this only serves to cause more guilt. History He usually starts his story with the day his gift unveiled itself, so I'll do that. He was the eldest sibling in an upper class merchant family, and he had mistakenly offended a Knight. He must've been having a bad day, because he challenged Nar to a duel. The knight was wearing plate mail, and Nar was wearing no armour. The knight had a sword, and Nar was lucky to have a stick. Nar wouldn't take this without a fight, however. Within seconds he was bested, and as naturally as breathing, his rage rose out of his fist, and became fire. By the end of the fight, the knight had a cheek melted off, and Nar had some nasty cuts.
The surge of power interested Nar. He'd never experienced anything quite like this. He spent the next five years studying everything on pyromancy he could get his hands on. When he ran out of reading material, he watched fires and studied the emotions it brought. Every pyromancer that came through Kron Nesis was hired to tutor Nar, and by nineteen he had made a small name for himself as a young scholar of his art.
All too soon, he had exhausted his resources on pyromancy. The teachers had no more time, the books only said so much, and his hearth fire was evoking the same emotions over and over and over. He figured the best way forward was to travel the world, and collect some piece of knowledge from each area. And so he set off with a sum of money, some clothes, and some food. He headed north out of Tarantis, towards Vesh. Unfortunately, he was never much of a spendthrift and had spent most of his money by the time he reached Vesh. He decided he'd work in the farmhouses along the way for food and board.
In one farm, he met an elderly couple and their thirteen children. The youngest was called Fiona, and was the same age as Nar. She cared for her parents while all the other siblings worked in the fields, kitchens, or forests. Nar decided to stay longer here, as he had nowhere better to be. On top of that, he was interested in Fiona. He hadn't been interested in something this way since he discovered pyromancy six years ago, and in the small amount of time in a day when they were both free, Nar and Fiona grew closer. It took longer than Nar would've liked, but they became lovers.
One night, when they were... doing their deed in the forest, Nar's pyromancy reared its ugly head. From his pores poured fire instead of sweat. He didn't feel the heat, and only noticed when Fiona began to scream in pain. She had blackened skin all over, and some of it was smoking. He carried her to her parents farm, put her on the doorstep, and ran. His guilt was stronger than his love in every way, and his will was stronger than his muscles. He kept running until he passed out.
He woke up in a wagon, covered in blankets, but shivering. He was deathly sick, and drifted in and out of consciousness all the way to Urland, where he soon found out he was to be sold off as a slave on the black market. It was his first major scale pyromancing, and it went wonderfully. He had managed to burn everybody around him to death within seconds. As an added bonus, he was able to mitigate property damage to some faint blackening. After about a month in Urland, he met an Ithell Scholar who specialised in the study of the stars. This scholar was carrying a certain book that Nar had assumed nonexistent until now. The Book of Ishamel. After a few days of hopeless pestering, Nar managed to get him drunk enough to wager it against the entire Zalaam family fortune in a game of dice. Fortunately, lady luck was smiling on him that day, and he won by a narrow 12 points. He was finally in possession of the most rare book on pyromancy in history. He spends the next few years holed up in Urland, doing nothing but studying The Book of Ishamel. The insights he gains are impressive, and he makes a significant name for himself. People had begun to actively seek him out as a tutor. This proved useful to him, because he was able to legally earn money through pyromancy.
The student that impressed him most was a young human named Tetheras Pessoa. He had something that Nar could only describe as a gift. Teth had a huge amount of raw power he could tap in to, but not too much control. They spent a few months in Urland before shipping out to Ithell at the behest of the mages guild. During these months, and on the way there, Teth developed his grasp on pyromancy so quickly that Nar was almost ready to name him an equal. They had daily sparring sessions aboard the ship, and while Nar still managed to win most of them, Teth would consistently slip through Nars defenses. The sparring made the captain nervous, but they were both confident enough to quell flames before they did any significant damage to anything.
Nar noticed that over time, Teth would grow more reckless. He was growing more aggressive as time wore on, but Nar thought nothing of it. In hindsight, this was a very bad idea. As it turned out, there is an affliction that plagues skilled, yet uneducated pyromancers: Fire fever. It causes the afflicted to become increasingly more power hungry. It drives them to burn everything around them, just to watch the beauteous flames. Nar had never faced it before, so he didn't know to look out for it.
After four months in Ithell, they had both learned much. Nar had refined his pyromancy to heights he hadn't dreamed of, and Teth had never been far behind him. One day, not entirely out of the blue, Teth was found burning a supply ship from Urland. As Teth's mentor, Nar was asked to deal with the situation. So Nar went down to the docks. He forced the fire Teth had started to die down, to which Teth responded with more fire. Naturally, this led to a fight. Teth had totally forsaken his defense, though. This made it incredibly easy for Nar. With one hand he warded the flames from the dock, and with the other he fired off a beam of intensely hot fire. He meant only to his Teth's arm, but alas, Teth was moving too much and took it straight into the gut.
He wasn't happy with himself, naturally. If he caught this earlier on, he could've saved Teth. Instead, Teth was dead by his hand. As he is accustomed to doing, he ran from his problems. He made a brief announcement of his departure before stealing a rowboat and heading north. And so the next leg in his journey saw him hopelessly lost at sea. This was a period of massive growth for his mind (which he credits in part to sunstroke). He had several revelations while lying in a tiny rowboat, clutching the Book of Ishamel. The most profound being Low Fire. He hypothesised on the existence of a third flame type based on Ishamel's relationship with the night. When he had nothing better to do he would sit and think on despair, and how it would power a flame. The days saw nothing but him, the Book, and the sun. The nights saw something quite different, though. The stars were eyes to see his elaborate displays of exquisite firecraft. Bolts of flame licked wavering strokes around the boat, boiling any water that happened to come into contact with it. Perhaps most strangely, words rang through the air.
This is how he was seen by a small fishing town who lived on a coast in the north. They sent a longboat to pick him up, and he was taken in. They nurtured him back to health out of the kindness of their hearts (to this day, Nar has not forgotten their kindness. He means to pay them back in full next time he finds himself even remotely close to the north). When he had returned to health, an old man who wore a blindfold and a raven feather cloak showed up in the village. Nobody knew who he was, but he was asking for Nar.
The old man turned out to be an old fire wizard from the far north. He allegedly had family ties to Ishamel, and felt the Book's presence. He brought Nar to his homestead, and taught him the north's take on pyromancy. They spent every spare hour studying the Book: at first as teacher and student, and after time as equals. Nar has no idea how long he spent there, but it was long enough. On the last day Nar was there, the Old Man removed his blindfold to reveal a completely melted face and scalp. He told Nar to be careful with fire, and make sure it doesn't consume him as it does so many others. (I can't do justice to how profound this was to Nar. He had never seen under the blindfold before, and it had just seemed to go unnoticed after a certain point.).
The Old Man, after revealing his face and warning Nar of the internal danger of fire, requested that he deliver a package to Curael Endir, in Illvandrin. The journey there was cold, long, and somewhat boring, so I'll skip over it. When he arrived at the forest entrance he got chills. He'd heard of how the forest will attack those who enter if they mean harm, and he was entirely unsure about how it'd react to his pyromancy. Much to his relief, it held no objections. He'd never seen such a magnificent forest, and spent the first few days getting lost in its beauty, before stumbling across a scorched area. It was here he realised that while fire can be destructive, it is also a natural force. It's only a problem because humans make it one.
In Curael Endir he was treated as an outsider, which he wasn't used to. Finding the person he had to deliver the package to took weeks of constant detective work, but when he found him it turned out to be another student of the Old Man. The package was just a few rocks, but the other student knew what was really going on. Nar had been sent as eyes for the Old Man, so he might check up on his student (It was only now that Nar knew the Old Man could see through others' eyes. Perhaps he was more than a pyromancer?). Nar spent as little time here as he could get away with. There was something that kept him on edge.
Next, his travels brought him westward. He planned on going through the archclericy, and through Eamonvale. His goal was to get to the Darkeene Protectorate. Of course, something surpassing odd happened on the way. Due to a battle he'd heard of, he gave the Fool's Pass a wide berth. This turned out to be much more wise than he could've anticipated. As he looked upon it all he could see were magical storms, melting the souls out of those who were caught in it. Even at this distance, Nar felt a slight pressure from it. He had no doubt he could protect himself from it for a few minutes, but there was no way he would last longer than that. The sheer power on display made him realise just how close he had come to death. The amount of wasted magic did bother him, though. Whoever created that storm was taking out the army, sure, but he was doing it in a way that would wipe out thousands of civilians. He felt hollow as he wondered if Fiona died from this, or from Nar's burns. The image of the storm haunts him to this day. He wonders if that type of magic could offer some insights on Low Fire, based on the utter despair he could feel within the storm, much like how you feel the charged air in a thunderstorm.
With a newfound lust for Low Fire, he traveled south to the Darkeene Protectorate. He was fully aware that they had very few mages there, but he wanted the opinion of a scientist. He figured that finding out the physical requirements would help immensely. Unfortunately, the scientists had nothing groundbreaking to say. Doubtless they helped, just not as much as Nar had hoped. Slightly disappointed, he made his way back east through the war torn mountains. He didn't have much to fear from soldiers. Humans burn.
And now we catch up with the present, where he has made his way back to Kron-Nesis. Further still, into Tarantis. The first thing he sees is two knights duking it out in what Nar assumes to be an honour duel.
So this is my draft (and possibly final) sheet. I've taken a custom mech, so hopefully I've filled out that section to the GMs satisfaction.
If there's anything that's unclear, don't hesitate to let me know (really). I wrote the majority of this at about 3:00 am, and finished it at 1:40 am the next day, so it's absolutely going to have some things wrong.
Yeah, I know the RP official thread isn't up, but I just wanted to put this to the community as well
Basic Info
Name: Colin Kitshin Age: 55 Sex: Take a wild guess Appearance: Body wise, he's quite well muscled due to constant working. He's almost always covered in soot, steel shavings, grease, cuts, burns, and sweat. Unless he wants to make an effort, of course. His clothes are never polyester, because they'd melt and get ruined if they were. They're also almost never clean.
He has short brown hair that's beginning to go grey, a gruff beard, and sunken cheeks. His eyes are blue, but people have a hard time noticing that, because they're too busy noticing the soot all over his face.
Personal Info
Profession: Mechanic/Engineer. He worked on a few early mech models, and as such has a very thorough understanding on how they work, and how they can be modified. Personality: Colin is a bit of a loner, but only because machines take up the majority of his life. He tends to be rather carefree, until one of his machines are involved. He gets so overprotective of his machines that if you damage one, you can expect to pay for the damages in more than just money. He's calm, but not exactly collected. His mind is constantly wandering between ideas, unless he's actually making one. He attributes his mechanical skill to his overactive imagination, and can calculate the exact way to install most modifications in his head, without the help of blueprints. He will always use a blueprint though. Just in case. History: He was born to a middle class family which has a long history of engineering through his mother's side. He likes to think that his mother was the one who brought him up to love steel and grease. In his teenage years he was building small robots for "Robot street fighting", and winning regularly. He dabbled in speedbuilding there, too. As he approached his 20s he started to take mechanics more seriously, and started working for the family mechanics business when he wasn't doing study for his engineering degree.
Later in life he was hired to work on mechs, which he continues to do to this day. He works on other things, but mechs are a very good source of income. Services, modifications, and repairs rake in the majority of his income. And while he doesn't like to see a mech trashed, he loves to work, and he loves a pile of scrap steel.
Resources
Equipment: Most of his equipment is top of the line powertools that he carts around in his ship. He believes in hand made quality, and currently owns a propane forge, a drill press, a linisher, a bench grinder, several welders (MIG, SMAW, and TIG) a drop saw, a steel roller, several handheld power tools (like angle grinders), and a 150 year old german style anvil which is still very solid and usable.
Other than his extensive range of tools, he also possesses his customised Bluecaster Cargo Jet, which is a one man cargo ship. It's fitted with a cargo hold, a bunk, a cockpit, and a leisure room. Its size allows it to get to smaller areas without an issue while carrying all the gear he needs to fix shit. As for weapons, it boasts a pair of custom artillery cannons that utilise automated tracking technology, and oddly large breech magazines. He also owns (and regularly plays) a sitar. He isn't Indian, but he enjoys playing this instrument.
On his person he rarely carries more than a water bottle, his info tablet thing, and his wallet. There just isn't any need for it. Skills:
Engineering, manufacturing, and mechanics are his main skills. He's worked as an engineer all his life, and even helped to finalise some of the mech models currently used today. He's really quite good at it, and does contract work to the highest bidder. He isn't famous as such, but is highly regarded within the engineering community. He has a slight focus on the practical side, but recognises that theory and planning are both incredibly important.
Business and Finance: He's run his own business for 30+ years. He knows how this works to a passable extent.
Piloting: By no stretch of the imagination is he a virtuoso at this. He can do it, though. Not particularly well, but not disgustingly badly either.
Household upkeep: He figured that if he had to run his own life, he'd better do it well. He's an alright cook, rather tidy, and is sure to have a spare mattress around.
Sitar: This West Asian instrument was very interesting to Colin. He liked it for how different it was, and its timbre. He plays it for about an hour a day if he can, and is rather good at it. He has a basic understanding of the music theory behind it, too.
In-Mech Repair: He has his own small mech, which he has removed all weapons from in favour of tools. He has outfitted it with multiple custom tools for repairing other mechs, and in a way could be considered a mech medic.
Weaknesses:
Lack of combat experience: He's had experience in repairing during combat, but hardly ever fights.
Whimsical: He gets lost in ideas a bit too often. He zones out in non-stressful situations, which can cause some conversations to turn awkward.
Unrefined: While the machines he makes are ornate, beautiful, and functional, he is very rough around the edges. He has no sense for manners, and can inadvertently put people off because of that.
Recluse: He tends to hide from the outside world in his workshop, where he controls everything. He isn't totally oblivious, but frequently misses out on the small details.
Base Model: A custom mech built by Colin himself. He considers it his magnum opus. It boasts a dual reactor, an elegant cooling system that was modeled off our very own ability to sweat, hand forged armour plates, twelve storage compartments, extra long leg pistons to allow for height gain, a set of overdriven leg pistons that allow for faster running, and no weaponry at all.
The Dual Reactor is to compensate for the overdriven legs. The cooling system uses thermometers and tubing to pump coolant to sections of the mech that rise above 30C. In the storage compartments he houses myriad grades of steel in different stock specifications. Lots of sheet stock to patch up armour breaches. He features an extra four pistons wherever he needs any pistons at all in the legs of the MedMech. These extras are powered by his spare reactor, unless he has only one reactor avaliable. If this should be the case, they are not powered and the spare reactor will route power to the main pistons instead. Because this mech is very short, it can gain extra height through its leg pistons. It can add 8 meters to its height with this method.
Within the cockpit, the pilot has access to a button and lever interface, with the more common controls in the center and the less common towards the side. Armaments: None. He has fitted the mech with tools instead, to allow him to repair other mechs. The way they are mounted allow for three tools per arm, and these tools can be changed in the hangar. Usually he will go with a grabber on each arm, a welder, a belt sander, a grinder, and a cutter.
It does possess thick armour around the more vital regions, though. This was a deliberate choice from Colin to reduce damage, due to the fact that he can't shoot back. He has implemented a feature where he may close some of the armour plates together and render the mech partially invulnerable, with an extreme sacrifice to maneuverability. It also tends to use much more coolant in this mode due to the lack of 'vents' between the armour plates. Weaknesses: The obvious one is the lack of fighting capability. The other big weakness is a small size and large mass, due to the spare steel he carries and his thicc armour. This causes it to eat slightly more power when it's moving, so it can drag that extra mass around. (it's worth noting that it's still lighter than a regular mech, but heavy for its size.)
Designation: He has fondly named it MedMech, and refers to it as Mac for no reason in particular. Appearance: The MedMech is usually the shortest mech around, standing at a tiny 10m tall. It hasn't been painted, but Colin keeps it well poished, and it can look quite pretty and shiny in the sun. Pilot: Colin Kitshin
[center]A thing that will die after eating rat poison
But really, a guy that likes to RP. Not too keen on sharing personal info in my bio, but after I get to know you, I may open up a bit more in regards to certain things.
I have been roleplaying for most of my life, but forum RP is newer to me than tabletop. I wanted something to do to kill time without putting wayyyy too many hours into Dark Souls 3.
I love music, historical fencing and re enactment, making shit, and just being cool with people. Talk any of these things with me, and you'll be cool with me. I have very strong thoughts on sandwiches. Ask if you dare.
Here's a list of cool people from this site that are just cool people that I enjoy talking with, and a quote from each of them. In no particular order, here they are:
[@Goldeagle1221]
"What the shit?"
[@TheGrundlesnart]
"Don't quote me."
[@MissCapnCrunch]
"Rodent is a little shit, I want to beat him up but in the most loving way"
[@Rultaos]
"If you're feeling unimportant, always remember that every protagonist was an NPC before their most important story began"
[@iTem]
"haha yeah"
[@Sirkaithethird]
"I'm just running an aux through my amp, Playing Van Halen at 05:50"
And that's that. There's not much else I feel like saying. Here's a list of bands I like (to be made soon)
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center">A thing that will die after eating rat poison<br><br>But really, a guy that likes to RP. Not too keen on sharing personal info in my bio, but after I get to know you, I may open up a bit more in regards to certain things.<br><br>I have been roleplaying for most of my life, but forum RP is newer to me than tabletop. I wanted something to do to kill time without putting wayyyy too many hours into Dark Souls 3.<br><br>I love music, historical fencing and re enactment, making shit, and just being cool with people. Talk any of these things with me, and you'll be cool with me. I have very strong thoughts on sandwiches. Ask if you dare. <br><br>Here's a list of cool people from this site that are just cool people that I enjoy talking with, and a quote from each of them. In no particular order, here they are:<br><br><a class="bb-mention" href="/users/goldeagle1221">@Goldeagle1221</a><br>"What the shit?"<br><br><a class="bb-mention" href="/users/thegrundlesnart">@TheGrundlesnart</a><br>"Don't quote me."<br><br><a class="bb-mention" href="/users/misscapncrunch">@MissCapnCrunch</a><br>"Rodent is a little shit, I want to beat him up but in the most loving way"<br><br><a class="bb-mention" href="/users/rultaos">@Rultaos</a> <br>"If you're feeling unimportant, always remember that every protagonist was an NPC before their most important story began"<br><br><a class="bb-mention" href="/users/item">@iTem</a> <br>"haha yeah"<br><br><a class="bb-mention" href="/users/sirkaithethird">@Sirkaithethird</a><br>"I'm just running an aux through my amp, Playing Van Halen at 05:50"<br><br>And that's that. There's not much else I feel like saying. Here's a list of bands I like (to be made soon)</div></div>