Darya has always desired to see change in the world. Even when she was a teenager trying to survive among the gangs of the boneyard, she always wanted to help. To make things better. That's just who she is. That's how she's always been. As a doctor, she always strives to be reassuring with a sharp mind and a warm heart. She thinks of her patients almost as her children and will defend them to the death if necessary. Darya shows the same fierce loyalty to her friends.
A follower at heart, Darya will always use violence as a final resort and will often go out of her to make sure no one gets hurt. However, if there is work to be done, one would be wise not to find themselves in her scope.
Backstory:
Darya Sadeghi was born the youngest of two in The Boneyard, New California Republic on February 15, 2231. Her parents were gangsters, running with a gang called the Bloody 13s. The Boneyard of Darya's childhood was a warzone, subjected to constant gang violence. Drugs, prostitution, slavery. There were few safe ports in this storm of a city. One of those ports was the Followers of the Apocalypse. Despite the inherent violence of the boneyard, Darya always saw their members braving the danger to deliver food and medicine to everyone that would accept it. No matter what gang they were in and no matter what they looked like. This compassion in a city where virtually none existed intrigued young Darya.
She began to follow members of the followers around whenever she saw them. Being a curious and sociable child, most of their members welcomed her company and even gave her small tasks to help out. While virtually everyone in the boneyard respected the followers, Darya's mother feared their influence would turn her daughter soft. She began to keep a closer eye on Darya with the help of Darya's older brother, Samson. Samson was born for the gang life it seemed and thrived in the brutality, even as a teenager. He also felt that Darya might be weakened by the follower's influence. And in the life of boneyard gangsters, being weak was what got you killed.
So the young girl felt herself pulled between two worlds. Her duty to her family and her gang and her heart's desire to learn from the followers. As she got older, the 13s trained her in the ways of killing. Whether she liked it or not. She became adept with pistols and SMGs by the time she was 14. She also showed a natural knack for rifle marksmanship and was often tasked as a lookout for more valuable 13s operations. Darya killed for the first time on her 15th birthday.
Despite her gang gradually turning her into a respectable member of the 13s, she still found time to sneak away and work with the followers. That's about as rebellious as a gangster can get. Now that she was older, they taught her first aid and about agriculture and history. She soaked it all up. Darya knew in her heart she belonged with these people. Her life would take a dramatic turn when she was 17. The bloody 13s entered a gang war with a rival called the Neon Rippers. And in the first week of fighting, both her parents were gunned down in an ambush. Their deaths rocked Darya to her core. She and her parents hadn't always been the closest. Her mother was a tough and sometimes mean woman, one of the the 13s top lieutenants. Her father was a strict disciplinarian who commanded respect, in the gang and at home. She always had difficulty getting along with them. Despite that, they always did what was best for her and she knew that.
For the first time in her life, Darya understood the rage of battle. She and Samson led the counterattacks against the neon rippers, gunning down dozens of them in the next months. But the 13s were losing the war and Darya's mentors with the followers saw it. The Bloody 13s would be wiped out if they didn't concede and no Bloody 13 had ever surrendered in the gang's history. After weeks of pleading, the followers convinced Darya to leave the gang behind. And in turn, Darya convinced Samson. They took refuge with the followers. A month later, the Bloody 13s had all but been wiped out.
Now without a gang and the grief of her parents loss still fresh, Darya threw herself into working for the followers. She learned all she could and helped out wherever she was needed. Samson had a harder time adjusting but soon found a role as a guard in their facilities. Darya started to attend Angel's Boneyard Medical University when she just 19. They were desperate for good doctors and Darya was eager to learn all she could. She and Samson remained in the boneyard for another six years while she earned her doctorate, doing what they could to make the boneyard a better place. Samson became a seeker, a follower who braves danger in search of knowledge. When Darya finally earned her doctorate, they put in for a transfer east. It was time they left the boneyard.
The siblings traveled all across the NCR, gaining experience and helping those who needed it. Eventually, Darya joined Samson as a seeker, specializing in medical equipment. They traveled everywhere from the coast to Utah to the edge of legion territory and back. They faced danger in many of the places they visited and honed their skills. Samson became an expert in mechanics as the years went on and every week Darya learned something new about medicine. Then one day their wandering ended very abruptly.
The year was 2270. The pair had been with the followers for over twenty years now and neither of them were getting any younger. They had entered an abandoned hospital that was rumored to be filled with raiders. There was also rumors of almost perfectly intact medical machinery that would be vital to certain follower outposts. They entered the facility and began clearing it. Despite getting up in the years, these raiders were nowhere near as proficient as the siblings. But they just a bit more smart than expected. Samson opened a door a little too quickly, not noticing the series of explosives attached to a trip wire...
The grenades went off and killed Samson almost instantly. His body took the brunt of the force but what remained ripped Darya's left arm off and cut the left side of her face up. She was thrown from the building and fell two stories into a pile of rubble below. Through sheer luck and grit, she managed to crawl her way to safety and encountered a caravan passing by. They took her back to the outpost where she was able to avoid dying from blood loss. That was her last day as a seeker.
Darya hired a small group of mercenaries to clear out the rest of the raiders and retrieve her brothers body. He had outlived their parents. But 42 was still too young to die. Darya buried her brother and moved on, back west towards the heartlands of the NCR. Following her brother's death, she worked solely as a physician. She still traveled, but gone were the days of delving into ruins for lost technology. She just didn't have the heart. Eventually, Darya was able to obtain a robotic prosthetic through some friends and a significant amount of caps. It was bulky and a little unsightly, but it was nice to have two hands again.
For years she moved from post to post, treating those she could. Then one day, she heard stories of a woman in oregon who could walk through a lake of liquid radiation and come out the otherside unharmed. Initially she dismissed these absurd claims, as any logical person would. Then a seeker came with a strand of her hair. The follower scientists tested it and showed it to her. Immunity. True immunity, no mutation, no sickness. If they could find this woman, the amount of good they could do.
That's when Darya started to put a team together.
Flaws:
Old Joints: Darya can't move like she used to. Decades of hard living plus an explosion or two will do that to ya.
Fragile: Darya was never the strongest of women, even less so now. If anyone gets in her face, it won't take much to lay her out.
Relationships and Reputation:
Darya's Father [Deceased]: A strict and hard man, but Darya loved him.
Darya's Mother [Deceased]: Meaner and even tougher than her father, Darya greatly respected her mother and knew she only wanted what was best for her.
Samson [Deceased]: Perhaps Darya's best friend. A part of her died when he did.
The Followers of the Apocalypse: Darya has dedicated her life to the followers and would do most anything to keep their creed alive.
Opinions on Team: (To be filled out whenever you feel like your character has enough information on fellow player characters.)
Skills and Equipment
Skills:
- Experienced Doctor - Skilled Sharpshooter - Well versed in medical technology - Widely traveled, expert navigator
Weapons:
- Primary: Custom .308 Scoped Hunting Rifle, "Euthanasia" is finely carved into it's stock. - Secondary: A worn 10mm SMG. - Melee: A simple combat knife.
Armor/Clothes: - Modified wasteland doctor fatigues (A leather pauldron on the right shoulder along with some bracers and other odd pieces of leather armor.)
- Stormchaser Hat
- A simple brown pack, laden with medical supplies as well as the Follower of the Apocalypse logo.
Personal belongings:
- A family picture
- Engraved Harmonica
Misc: Darya's arm is silver in coloration and sheen. She makes it a point to keep it well oiled and clean.
The year is 2284. The New California Republic enjoys peace in the wastes. Well, relatively speaking anyway. There is always someone's blood being spilled in the wasteland. In the east, Caesar's Legion struggles to stay together without their merciless leader, who was gunned down in his own camp by a mysterious figure known as The Courier. Since then they have been pushed out of the Mojave completely, an alliance having been made between New Vegas and the NCR. The republic sometimes engages with them in skirmishes to the far south, but nothing that constitutes as total war.
Regardless, this doesn't matter to you. You have been contracted by the wasteland's humanitarians, the Followers of the Apocalypse, in northern California. Under the leadership of one Doctor Darya Sadeghi, you are to venture into the dangerous and untamed lands of northern Oregon to locate a mysterious woman. This woman is said to be immune to radiation without any of signs of mutation or necrosis. A normal human woman that is able to walk through a marked radiation zone and appear on the other side unharmed. And all you have is a name. Lilith.
Your team has to track her through miles of inhospitable wasteland and bring her back to civilization, where follower scientists can hopefully use her DNA to make the wasteland safer for everyone. But you've lived in this world long enough to know that the path to Lilith will be fraught with danger and bloodshed. For violence is inherent in a land forged by war. And war...war never changes.
***
Lilith is an RP that follows the journey of a group of freelancers on their quest to find a mysterious woman with an immunity to radiation. Each character will be in a specialized role within the team, so make sure to take a look at the role list below to get an idea of what kind of character you want!
1. You may have one primary weapon, up to two sidearms, and a melee weapon. If you are playing a melee focused character, you may have a primary weapon and a small number of throwing weapons.
2. While you may play any type of character (Ghoul, Mutant, Etc.) you will have to convincingly explain their circumstances in the backstory. If I feel something is lacking, I will ask you to revise it.
3. You character must have some skills that overlap in one of the existing roles.
4. Finally, no anime pictures for your portrait.
1. No power gaming other players. If you want to add in a goon to kill, that's fine, but if you want to have an interaction with another player that turns into a fight, discuss it with them first.
2. No metagaming. Just because you read another player's backstory, doesn't mean your character knows it.
3. Any concerns with other players, bring them up with me.
Medic
Engineer/Mechanic
Demolitions Expert
Infiltrator
Scientist
Weapons Expert
Use these as a guideline to making the type of character you want. If you want your character to fill a role not listed, PM me. Odds are, I'll approve it.
First 'Nickname' Last
Portrait Here [Desired Role Here]
Personal Stats
Age and Date of Birth:
Gender:
Species: (Human, Ghoul, Mutant, Etc.)
Profession: (When they're not chasing down mystery women that is.)
Psychological History
Motivations and Outlook (Personality):
Backstory:
Flaws: (At least one.)
Relationships and Reputation: (Your character's relationships with groups as well as people.)
Opinions on Team: (To be filled out whenever you feel like your character has enough information on fellow player characters.)
Skills and Equipment
Skills: (What is your character trained and practiced in?)
Weapons:
- Primary: (Rifles, shotguns, swords, etc.) - Secondary: (Up to two sidearms or throwing weapons.) - Melee: (For firearm characters, has to be something that can be carried easily on the hip or in a pack. Knives, machetes, etc.)
Armor/Clothes:
Personal belongings:
Misc: (Anything you want to add that's not covered in the CS)
***
DISCLAIMER: This is an update on factions and the state of the wasteland after the Second Battle of Hoover Damn. None of this is actually canon but feel free to use it in your backstory or RP.
The NCR maintains a tense but friendly relationship with the Independent State of New Vegas, working with the Followers of the Apocalypse to develop sustainable agriculture with tech from Vault 22. As a sign of good faith, New Vegas has given the NCR control of the southern Mojave desert, though Mr. Six refuses to hand to the dam over to the NCR.
After the victory over the legion, the NCR has been concentrating on creating a buffer zone between the legion front and NCR territory. Though the legion is stubborn, slow progress is being made at pushing them back east. In the homeland, it is election year for the presidency and a daunting one for Kimball. Having successfully thwarted the legion but failing to secure New Vegas for the NCR has put him in a perilous position. Mr. Six had adamantly refused to join the NCR as a state and though the NCR could take Vegas by force, rumor is that Kimball is too scared to try.
The legion has had a rough few years. With the deaths of Caesar and Lanius as well as the defeat at Hoover Dam, Legion leadership has had to scramble to keep control of things. They've been pushed out of the Mojave completely, Mr. Six working with NCR forces to eliminate any legion presence with extreme prejudice. The war continues to the far south, on the border of California and Arizona and even down into what used to be Mexico.
Only through the rage of Caesar's loss had the legion been able to hold together. They are now governed by a council of warriors who are but shadows of the single man who used to command the legion's armies. Only time will tell if they can keep the Legion strong or if it will fall apart.
March 5th, 2283
"Hey, its Mr. New Vegas, coming at ya with a bit of news. Mr. Six, owner of the strip and head of the newly formed Independent State of New Vegas, has announced an alliance with the Mojave chapter of the techno-paramilitary group...the brotherhood of steel. NCR officials have expressed displeasure at this decision and Ambassador Crocker called it, quote, 'A misguided decision in the name of peace', end quote."
Under the burning gaze of the NCR, both california and mojave chapters of the brotherhood have been forced to go about their business covertly. Though Mojave knights and paladins can walk freely in New Vegas when authorized. Not much else is known about the state of affairs for either chapter, though many wonder how Mr. Six managed to convince the Mojave brotherhood to agree to an alliance when his private army is made solely of deadly pre-war robots.
The Followers have enjoyed a boost in recruitment numbers due to their recent cooperation with the NCR's OSI and their work in the Mojave in particular. Many believe that New Vegas will become ground zero for an agricultural boom that could change the face of the west coast wasteland. Though in California they have seen higher recruitment numbers, in New Vegas they receive ample funding and supplies, courtesy of Mr. Six.
February 16th, 2282
"Hello again you lovely people, this is Mr. New Vegas and I bring some breaking news. Mr. Six, personal courier to Mr. House, has confirmed House's death. According to Mr. Six, there was an unfortunate malfunction in Mr. House's life preserving systems. As such, Mr. Six has inherited the Strip and New Vegas from House. In a statement earlier today, all three of the families have voiced their support and even The King of Freeside gave his approval. Mr. House was 261 years old when he passed. Talk about golden years, huh?"
In 2282, the courier who killed Caesar in his own camp, slew Lanius, and forced both the legion and NCR out at the second battle of hoover damn, took control of New Vegas and named it an independent state. He took the name Mr. Six and got to work writing treaties, approving funding, and commissioning projects. Under him, Freeside has slowly been morphing into a place that families might want to live. The Followers of the old mormon fort received personnel, caps, and equipment to better do their job as well as a work contract with the OSI to research agricultural properties.
Vegas and the NCR have enjoyed a friendly alliance, Mr. Six offering the southern half of the Mojave to them. Yet his decisions without concern for their approval, such as an alliance with the brotherhood, and his stalwart stubbornness against Vegas becoming a NCR state, irks them. Though loved by the people of the Mojave and regarded as something of a legend throughout the NCR, sinister rumors swirl around Mr. Six. Some even think that he killed Mr. House just to sit on his throne of casino chips and securitrons...