Appearance/Image:
Name: Tsukiya Himekaidou
Age: 18
Gender: female
Height/Weight: 156 cm 46 kg
Personality: Tsukiya is unrelenting when it comes down to her news stories willing to go to great lengths for them. Though as a journalist her policy is to only report the truth. Though there have been times where she purposely told one-sided stories to make them more exciting. Not above causing mischief and chaos to use to her advantage. She often runs and hides when the situation comes to violence but one thing that she can say with pride is that she has never told an actual lie sure she may only give parts of the truth but never has she outright lied to someone. She can come across as really polite when asking for interviews from people and the like. Though she is also someone who would sabotage someone when it came down to anyone trying to interfere with her articles. She has a serious side as well and can be thoughtful when it comes down to how her stories can affect those around her and or those who read them.
Character Alignment: Chaotic Neutral
Class Affinity: Lancer
Background: Growing up Tsukiya had nothing really to her name her family always praising her older brother and sister and all they did. While she had nothing no outstanding deeds or talents that was praiseworthy. As she grew older she tried her best doing what she could for even a glimmer of recognition from her family something that showed they were proud of her. Sure she looked after, cared for and the like but beyond that, she was ignored. No matter what she did made her stand out compared to her siblings and it frustrated her greatly. That was when she found her first camera an old battered camera that was just lying forgotten next to the trash. Grabbing it she swore she felt something that wasn’t there before. To her, it was a sign something that told her this was what she was meant to do. From her first picture, she knew she had to capture stories with it. There were countless stories out there waiting to be told each person living their own.
Time passed and her name was becoming a common name in the journalism circles as a freelance reporter she was able to be fly about from place to place gathering news and posting in her blog or even her newspaper she started. Though that's when she noticed strange events occurring blizzards in the north of the city to high wind and heat heaves in the east. It was like nature itself was in chaos and though no one remembered it, in the end, she knew something was wrong. Thus she set out for what would become her greatest story ever. Times was changing that was certain as a week when this chaos started a card blew into her hands a brown tarot-like card that showing a spearman like a figure with Lancer exclaimed where the arcana normal was. Below that was a single name Astolfo little did she know that her story was going to become a lot more chaotic even if she didn’t want it to.
Occupation: Freelance journalist
Known Magic (If Any):
Special Talents/Hobbies: journalism, track, photography
Ambition: Become the best journalist in the world
Other:
Carries an old camera with her everywhere along with a small notepad and pen.
Name: Tsukiya Himekaidou
Age: 18
Gender: female
Height/Weight: 156 cm 46 kg
Personality: Tsukiya is unrelenting when it comes down to her news stories willing to go to great lengths for them. Though as a journalist her policy is to only report the truth. Though there have been times where she purposely told one-sided stories to make them more exciting. Not above causing mischief and chaos to use to her advantage. She often runs and hides when the situation comes to violence but one thing that she can say with pride is that she has never told an actual lie sure she may only give parts of the truth but never has she outright lied to someone. She can come across as really polite when asking for interviews from people and the like. Though she is also someone who would sabotage someone when it came down to anyone trying to interfere with her articles. She has a serious side as well and can be thoughtful when it comes down to how her stories can affect those around her and or those who read them.
Character Alignment: Chaotic Neutral
Class Affinity: Lancer
Background: Growing up Tsukiya had nothing really to her name her family always praising her older brother and sister and all they did. While she had nothing no outstanding deeds or talents that was praiseworthy. As she grew older she tried her best doing what she could for even a glimmer of recognition from her family something that showed they were proud of her. Sure she looked after, cared for and the like but beyond that, she was ignored. No matter what she did made her stand out compared to her siblings and it frustrated her greatly. That was when she found her first camera an old battered camera that was just lying forgotten next to the trash. Grabbing it she swore she felt something that wasn’t there before. To her, it was a sign something that told her this was what she was meant to do. From her first picture, she knew she had to capture stories with it. There were countless stories out there waiting to be told each person living their own.
Time passed and her name was becoming a common name in the journalism circles as a freelance reporter she was able to be fly about from place to place gathering news and posting in her blog or even her newspaper she started. Though that's when she noticed strange events occurring blizzards in the north of the city to high wind and heat heaves in the east. It was like nature itself was in chaos and though no one remembered it, in the end, she knew something was wrong. Thus she set out for what would become her greatest story ever. Times was changing that was certain as a week when this chaos started a card blew into her hands a brown tarot-like card that showing a spearman like a figure with Lancer exclaimed where the arcana normal was. Below that was a single name Astolfo little did she know that her story was going to become a lot more chaotic even if she didn’t want it to.
Occupation: Freelance journalist
Known Magic (If Any):
Special Talents/Hobbies: journalism, track, photography
Ambition: Become the best journalist in the world
Name: Brynhildr(SEALED TEMPOARY)
Class: Lancer
Character Alignment: Neutral Good
STR: C(B+) AGI: B(A)
END: C(A) MAN: D(C)
LUK: E(E) NP: C(A)
Noble Phantasms:
Brynhildr Romantia: Until Death Divide the two apart
Anti-Unit, C(B+): is the "spear of love and hate" of Brynhildr. Rather than being a true spear, it is a manifestation of her deep affection and hatred towards Sigurd having morphed with the mythril spear she used in life. Due to the betrayal of Sigurd and the subsequent damage to her honor and reputation, it was used out of revenge against him. The spear grows heavier and larger the more she loves, capable of weighing more than 5000 kilograms near maximum love, and is even able to kill the goddess Hel if fully grown. While its effective targets seem limited, Brynhildr holds some love towards every hero due to her being a former Valkyrie.
Brynhildr Komédia: A Trip to Hel Just For Me
Anti-Army, A(A+)Sealed
is a powerful Noble Phantasm possessed by Brynhildr, carried out with a strike of her lance. It is capable of wide-scale destruction, a blow from a curse that was the Authority of the ancient gods, but she cannot utilize it under that capacity if she were to use it instead to increase the power of her Primordial Runes.
Include: Gains access to the lance
Install: Gains access to all the noble phantasms, skills and the armor of brynhildr
Install Skills:
Mana Burst (Flames) C(B): is a version of Mana Burst that infuses weapons with Magical Energy that imparts a flame effect. A Skill that came from the anecdote where she fell asleep, surrounded by a ring of flames in a fire-packed pavilion. As her passion gets deeper, the flame becomes stronger, burning on the basis of her magical energy
Primordial Rune B(A): is the possession of and knowledge about Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic. Brynhildr has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. It is said that she, a first-rate magus, has taught Rune Magic to her beloved Sigurd. Originally, it was a Skill that shows the power of the 'Primal Runes' granted to her by her father Odin, but her power is being suppressed. If she demonstrates the true power of this Skill without possessing a Divinity Rank of A or higher, in addition to receiving restrictions on the use of her Noble Phantasm, severe damage enters her spiritual core and Brynhildr will soon disappear
Riding B(A): is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. Though being summoned as a Lancer class and is as such unable to summon the signature mount Brynhildr remains a valkyrie beings known for their horsemanship.
Servant Biography:
Brynhildr was a goddess of war, a daughter of Odin and Jörð, a shieldmaiden and a Valkyrie as well. The Valkyries were Odin's automata, automatic beings who continued to conduct themselves according to the Great God's inclinations. Brynhildr was tasked to provide the many souls for Ragnarök while carrying them into the noble hall, bestowing victory on them occassionally, whilst continuing to guide the souls of heroes as one of the Lord's Valkyries since ancient times. One time however, she changed. She supported the young warrior Agnar in the country of the Goths by having him defeat the old Hjalmgunnar who should’ve been promised victory due to being blessed by the god Odin. Her father God dealt with this betrayal by taking away much of her Divinity from her, and bestowing on her the Pale Rune of Punishment that placed her into a suspended state which resembled death in a circle of flames situated on the summit of Mt. Hindarfjall, an inhuman devil cave, she was enclosed in a “hall of flames” that brought flames that reached the heavens. The apparent death effect brought by the pale punishing, thorn rune was absolute. She sleeps in the eternal, unvanquished flames, waiting for the destined hero that would awaken her from her sleep and tell her of his love.
A hero coming to awaken her was but a mere possibility predicted by Odin, and Brynhildr resolved herself that such things would never come to her; that in the flames where no one is allowed to enter, she realized that she had no choice but to continue to lie down like a corpse until the time when the world would be ended by Fenrir's and Surtr's fury.
But that destined person came, a fearless hero bravely riding through the flames with his steed Grani to reach her. Sigurd. He came to the "hall of flames" despite knowing all about the prophecy he heard from King Gripir. He skillfully cuts through the shackles that bounded her body and the mythril armor that had absorbed the thorn rune as it changed into Odin's last curse. And just after that, Brynhildr awakens. She was not a Valkyrie anymore, but she had completely changed into a mortal human that possessed a perfect body. She questions why Sigurd is doing this, and the hero replies that despite knowing all of it, he is doing this act because he is carrying out what he must do as love is unnecessary and feelings are useless on the path he walks. This was the hero's way of opposing the prophecy; save her, but not love her. Unfortunately, both of them realized that they had fallen in love the moment they first laid sight on each other. They knew that their love had started here. Sigurd proposed to her to be his wife.
During the time they had spend together on their honeymoon, Brynhildr bestowed onto Sigurd much knowledge, including the original runes she had learnt from her father Odin, and as time went by, Sigurd left her and descended the mountain to continue his hero's journey for more glory and fortune until his return. However, Sigurd would later completely lose his memories, including those involving Brynhildr, and he would be wedded to another woman. That woman would use her schemes to have Brynhildr marry another man, Gunnar, Sigurd's brother-in-law. Sigurd would return to Brynhildr under the guise of Gunnar due to the power of the runes that Brynhildr told him about and proposed to her in marriage as Gunnar. Brynhildr knew it was Sigurd, but agreed anyways, although only if she lost in a fight with their swords. However, that was said to be sophistry as she had no reason whatsoever to win and Sigurd was by then more stronger than her. She was defeated by him, who persisted in dressing up as Gunnar, and it progressed to the conduction of her marriage ceremony to the real, cowardly Gunnar.
At first, Brynhildr believed that this was due to Sigurd drinking a fearsome alcoholic and magical drug which caused him to lose his memories, and accepted these events as her immutable fate. However, she came to know that, in reality, Sigurd had already regained his memories by the time of coming back to the mountain under the guise of Gunnar. Brynhildr would fall into a godly insanity that resulted from an explosion of her severe emotions regarding all the tragic events that happened, including her love that she had lost towards Sigurd, that woman who devoted all her love to Sigurd, and Gunnar's love to Brynhildr. At the beginning of her madness, she had killed Sigurd by slicing him right in half, and wiped out all of his wife's family and followers. Although she strived to kill only warriors as much as possible, she might've laid her hands on women and children by some chance in her madness. She made the "hall of flames" again with the fiery mana overflowing from right inside of her body, and thrusted her blade into her very being in an act of suicide. As red tears flowed down, Brynhildr's life that started in flames, ended in flames. In the end, Brynhildr killed the man she loved the most in the entire world via a conspiracy and then freely took her own life in order to follow after him to the afterlife.
Even now (in her present condition as a Heroic Spirit) where she had killed him, Brynhildr still loves Sigurd. She loves him very much. After her suicide, her love is to the extent that she would challenge the female giant of the Underworld in order to take back Sigurd. If one tears off all of her husks, like the paths she had crossed, her sadness, her resentments, and her betrayed sentiments, what remains is nothing but her pure love towards Sigurd. Her true feelings understands how Sigurd himself loves her, of how he was strict on himself more than anyone else, and how he even resolved to reciprocate to her with nothing but his love. However, even so, having felt the moment of "being betrayed", she moved all of her being automatically. For this reason, she moves automatically, even now.
Servant Personality:
Calm and devoted. There is some loneliness mixed in the gentle smile of this unfortunate shieldmaiden. Despite behaving like a "doll" with a weak sense of self back when she was a Divine Spirit as the eldest of the Valkyries, after falling on earth upon incurring the wrath of her fatherly Great God, Brynhildr became endowed with human nature and personality due to the incidental meeting with Sigurd. Compassionate and full of affection, she thoroughly devotes herself to the person she came to love. A woman who was supposed to spend her lifetime as a good wife if it wasn't for that tragedy. Although she never stopped loving Sigurd more than anyone else, she came to embrace the flames of killing intent at the end of a cursed tragic fate, eventually ending up killing him and also burning herself to ashes. Brynhildr speaks very politely and fights with respect. She does not appear to be the kind of person who would fight with dishonor, and she demonstrates sincerity, recognizing the qualities of her opponents.
Class: Lancer
Character Alignment: Neutral Good
STR: C(B+) AGI: B(A)
END: C(A) MAN: D(C)
LUK: E(E) NP: C(A)
Noble Phantasms:
Brynhildr Romantia: Until Death Divide the two apart
Anti-Unit, C(B+): is the "spear of love and hate" of Brynhildr. Rather than being a true spear, it is a manifestation of her deep affection and hatred towards Sigurd having morphed with the mythril spear she used in life. Due to the betrayal of Sigurd and the subsequent damage to her honor and reputation, it was used out of revenge against him. The spear grows heavier and larger the more she loves, capable of weighing more than 5000 kilograms near maximum love, and is even able to kill the goddess Hel if fully grown. While its effective targets seem limited, Brynhildr holds some love towards every hero due to her being a former Valkyrie.
Brynhildr Komédia: A Trip to Hel Just For Me
Anti-Army, A(A+)Sealed
is a powerful Noble Phantasm possessed by Brynhildr, carried out with a strike of her lance. It is capable of wide-scale destruction, a blow from a curse that was the Authority of the ancient gods, but she cannot utilize it under that capacity if she were to use it instead to increase the power of her Primordial Runes.
Include: Gains access to the lance
Install: Gains access to all the noble phantasms, skills and the armor of brynhildr
Install Skills:
Mana Burst (Flames) C(B): is a version of Mana Burst that infuses weapons with Magical Energy that imparts a flame effect. A Skill that came from the anecdote where she fell asleep, surrounded by a ring of flames in a fire-packed pavilion. As her passion gets deeper, the flame becomes stronger, burning on the basis of her magical energy
Primordial Rune B(A): is the possession of and knowledge about Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic. Brynhildr has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. It is said that she, a first-rate magus, has taught Rune Magic to her beloved Sigurd. Originally, it was a Skill that shows the power of the 'Primal Runes' granted to her by her father Odin, but her power is being suppressed. If she demonstrates the true power of this Skill without possessing a Divinity Rank of A or higher, in addition to receiving restrictions on the use of her Noble Phantasm, severe damage enters her spiritual core and Brynhildr will soon disappear
Riding B(A): is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. Though being summoned as a Lancer class and is as such unable to summon the signature mount Brynhildr remains a valkyrie beings known for their horsemanship.
Servant Biography:
Brynhildr was a goddess of war, a daughter of Odin and Jörð, a shieldmaiden and a Valkyrie as well. The Valkyries were Odin's automata, automatic beings who continued to conduct themselves according to the Great God's inclinations. Brynhildr was tasked to provide the many souls for Ragnarök while carrying them into the noble hall, bestowing victory on them occassionally, whilst continuing to guide the souls of heroes as one of the Lord's Valkyries since ancient times. One time however, she changed. She supported the young warrior Agnar in the country of the Goths by having him defeat the old Hjalmgunnar who should’ve been promised victory due to being blessed by the god Odin. Her father God dealt with this betrayal by taking away much of her Divinity from her, and bestowing on her the Pale Rune of Punishment that placed her into a suspended state which resembled death in a circle of flames situated on the summit of Mt. Hindarfjall, an inhuman devil cave, she was enclosed in a “hall of flames” that brought flames that reached the heavens. The apparent death effect brought by the pale punishing, thorn rune was absolute. She sleeps in the eternal, unvanquished flames, waiting for the destined hero that would awaken her from her sleep and tell her of his love.
A hero coming to awaken her was but a mere possibility predicted by Odin, and Brynhildr resolved herself that such things would never come to her; that in the flames where no one is allowed to enter, she realized that she had no choice but to continue to lie down like a corpse until the time when the world would be ended by Fenrir's and Surtr's fury.
But that destined person came, a fearless hero bravely riding through the flames with his steed Grani to reach her. Sigurd. He came to the "hall of flames" despite knowing all about the prophecy he heard from King Gripir. He skillfully cuts through the shackles that bounded her body and the mythril armor that had absorbed the thorn rune as it changed into Odin's last curse. And just after that, Brynhildr awakens. She was not a Valkyrie anymore, but she had completely changed into a mortal human that possessed a perfect body. She questions why Sigurd is doing this, and the hero replies that despite knowing all of it, he is doing this act because he is carrying out what he must do as love is unnecessary and feelings are useless on the path he walks. This was the hero's way of opposing the prophecy; save her, but not love her. Unfortunately, both of them realized that they had fallen in love the moment they first laid sight on each other. They knew that their love had started here. Sigurd proposed to her to be his wife.
During the time they had spend together on their honeymoon, Brynhildr bestowed onto Sigurd much knowledge, including the original runes she had learnt from her father Odin, and as time went by, Sigurd left her and descended the mountain to continue his hero's journey for more glory and fortune until his return. However, Sigurd would later completely lose his memories, including those involving Brynhildr, and he would be wedded to another woman. That woman would use her schemes to have Brynhildr marry another man, Gunnar, Sigurd's brother-in-law. Sigurd would return to Brynhildr under the guise of Gunnar due to the power of the runes that Brynhildr told him about and proposed to her in marriage as Gunnar. Brynhildr knew it was Sigurd, but agreed anyways, although only if she lost in a fight with their swords. However, that was said to be sophistry as she had no reason whatsoever to win and Sigurd was by then more stronger than her. She was defeated by him, who persisted in dressing up as Gunnar, and it progressed to the conduction of her marriage ceremony to the real, cowardly Gunnar.
At first, Brynhildr believed that this was due to Sigurd drinking a fearsome alcoholic and magical drug which caused him to lose his memories, and accepted these events as her immutable fate. However, she came to know that, in reality, Sigurd had already regained his memories by the time of coming back to the mountain under the guise of Gunnar. Brynhildr would fall into a godly insanity that resulted from an explosion of her severe emotions regarding all the tragic events that happened, including her love that she had lost towards Sigurd, that woman who devoted all her love to Sigurd, and Gunnar's love to Brynhildr. At the beginning of her madness, she had killed Sigurd by slicing him right in half, and wiped out all of his wife's family and followers. Although she strived to kill only warriors as much as possible, she might've laid her hands on women and children by some chance in her madness. She made the "hall of flames" again with the fiery mana overflowing from right inside of her body, and thrusted her blade into her very being in an act of suicide. As red tears flowed down, Brynhildr's life that started in flames, ended in flames. In the end, Brynhildr killed the man she loved the most in the entire world via a conspiracy and then freely took her own life in order to follow after him to the afterlife.
Even now (in her present condition as a Heroic Spirit) where she had killed him, Brynhildr still loves Sigurd. She loves him very much. After her suicide, her love is to the extent that she would challenge the female giant of the Underworld in order to take back Sigurd. If one tears off all of her husks, like the paths she had crossed, her sadness, her resentments, and her betrayed sentiments, what remains is nothing but her pure love towards Sigurd. Her true feelings understands how Sigurd himself loves her, of how he was strict on himself more than anyone else, and how he even resolved to reciprocate to her with nothing but his love. However, even so, having felt the moment of "being betrayed", she moved all of her being automatically. For this reason, she moves automatically, even now.
Servant Personality:
Calm and devoted. There is some loneliness mixed in the gentle smile of this unfortunate shieldmaiden. Despite behaving like a "doll" with a weak sense of self back when she was a Divine Spirit as the eldest of the Valkyries, after falling on earth upon incurring the wrath of her fatherly Great God, Brynhildr became endowed with human nature and personality due to the incidental meeting with Sigurd. Compassionate and full of affection, she thoroughly devotes herself to the person she came to love. A woman who was supposed to spend her lifetime as a good wife if it wasn't for that tragedy. Although she never stopped loving Sigurd more than anyone else, she came to embrace the flames of killing intent at the end of a cursed tragic fate, eventually ending up killing him and also burning herself to ashes. Brynhildr speaks very politely and fights with respect. She does not appear to be the kind of person who would fight with dishonor, and she demonstrates sincerity, recognizing the qualities of her opponents.
Name: Astolfo
Character Alignment: Chaotic Good
STR: D(C) AGI: B(A)
END: D(C+) MAN: D(C)
LUK: B(A+) NP: C(C+)
Noble Phantasms:
Trap of Argalia: Down with a touch!
Anti-Unit, D: is a shining, ornate golden lance that belonged to Argalia, a knight and prince of Cathay, that was later taken by Astolfo as one of the many treasures obtained through his escapades. "Carelessly named" and nicknamed just "Argalia", it is a spear with a low killing-ability that acts only as a cavalry lance unstrengthened by magecraft, unable to pierce through all defenses, and lacking any special killing blows like always piercing the heart. Although it will still cause the enemy to bleed and kill them should it penetrate their heart, killing is not its primary intent, but it does prove deadly in battle. The spear's only function is to realize its legend by returning its target to Spiritual Form below the knee when the target is a Servant. It is able to hit anywhere on the target's body, even armor woven from magical energy, and physically cut the supply to the affected part of the body. With a "wound" attached to the legs of the spiritual body, it is temporarily rendered as impossible to take form as flesh and blood. However upon manifesting as lancer another skill was added upon the lance being the lance that won Astolfo several victories in battles it has been granted a skill that can garuntee a hit on the persons body should a duel between two people take place.
La Black Luna: Magic Flute that calls panic
Anti-Army, C: is a hunting horn granted to Astolfo by the good witch Logistilla of Avalon to drive away a large flock of Harpies. Considered the most extreme of his Noble Phantasms, it emits a magical sound similar in nature to the roar of a dragon, the cry of a giant bird, and the neighing of a divine horse, slamming targets within range with the force of an explosion of sound. Rather than emulating "The harpies that ran away in fear after hearing that sound" as told in the legend, it is a weapon of wide-scale destruction. It is kept in a small size that can be hung from the belt on his hip, but increases in size to encircle his entire body when activate
Luna Break Manual: All-purpose Tome of Tactics
Anti-Unit(self), D: The sealed form of Casseur de Logistille: Destruction Declaration. Due to not knowing its true name the book remains sealed while providing great protection against magic that is its only ability. When called upon Tsukiya is able to put forth a shield that can protect other allies but at the cost of her own protection.
Casseur de Logistille: Destruction Declaration(Unavaliable)
Anti-Unit(self), B: is a thick magic-binding leather book specially given by and inherited from a witch, Logistilla, to Astolfo, after the former was charmed by the latter. It contains records of the means to shatter any magecraft, granting its owner the passive ability to deal with magecraft of A Rank and below. Though his Magic Resistance is normally D Rank, it is greatly elevated to A Rank, effectively making him immune to all modern magecraft. When its True Name is released and the book is read, it becomes possible to break all magecraft close to High-Thaumaturgy excluding Reality Marbles. It could perhaps be called a form of "Eye of the Mind" limited to magecraft. Due to " " Not knowing its true name as it has yet to be revealed to her its true purpose remains out of her reach and remains unactive till she is able to learn its true name.
Include:
Install:
Install Skills:
Evaporation of Sanity D(D+): is a Skill that denotes that one's reasoning is disappearing, making it impossible to keep any secrets. Carelessly chatters about own team's weaknesses and True Names, is forgetful of important things, etc. A kind of extreme curse. This Skill also serves as 'Instinct'. During battle, one is able to, to some extent, feel the optimal course.
Monstrous Strength D(C-): is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. However, in the situation it is more of a supplemental boost in which was given due to being known for his "idiotically high hysterical strength."
Riding C(B):is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. Though being summoned as a Lancer class and is as such unable to summon the signature mount the skill remains the same as a integral part of Astolfo’s legend.
Servant Biography:
Astolfo one of the Twelve Paladins of Charlemagne. In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. Among the Twelve Paladins of Charlemagne, Astolfo is said to be the most handsome, eternally optimistic, and completely lacking in sense. As the legends go, Astolfo was quite the ladies' man. As a cousin of Roland, Astolfo is included among those twelve-- that being said, Astolfo was famed as the weakest among the twelve paladins. Astolfo has created many legends as he was an adventurer who flew to all over the world and even reached the Moon in the end. Through his journeys, he had won numerous Mystic Codes such as his flute, his grimoire, and his shining golden lance. Although many are the glorious tales of Astolfo, it is said that he has made just as many mistakes. He was continually defeated in riding tournaments, fell victim to many thaumaturgical traps and even lost—in a matter of hours—the reason that he had picked up at the moon. However, Astolfo never faltered; he did not seem to consider failure or defeat as blunders in the first place.
Servant Personality:
Astolfo is known in his legend for being eternally optimistic and completely lacking in sense, and he can be called "curiosity in human form." As a Servant more concerned with the current prospect of a second life over all else, he is one who will, with or without permission from his Master, instantly leave when not in conflict to indulge in the pleasures of the world. He is a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. Since he has no wish in special to entrust the Holy Grail, this Servant's motivation greatly fluctuates depending on whether or not he likes his Master. The type who is frankly straight with the person he came to like, regardless of the said person being of the opposite or the same sex. Astolfo leaves all hard decisions as a matter for his heart to decide on the spot, following the course he deems most fit. He does as he pleases without regret, and such obviousness of course would be hard to fathom from anyone other than him.
Character Alignment: Chaotic Good
STR: D(C) AGI: B(A)
END: D(C+) MAN: D(C)
LUK: B(A+) NP: C(C+)
Noble Phantasms:
Trap of Argalia: Down with a touch!
Anti-Unit, D: is a shining, ornate golden lance that belonged to Argalia, a knight and prince of Cathay, that was later taken by Astolfo as one of the many treasures obtained through his escapades. "Carelessly named" and nicknamed just "Argalia", it is a spear with a low killing-ability that acts only as a cavalry lance unstrengthened by magecraft, unable to pierce through all defenses, and lacking any special killing blows like always piercing the heart. Although it will still cause the enemy to bleed and kill them should it penetrate their heart, killing is not its primary intent, but it does prove deadly in battle. The spear's only function is to realize its legend by returning its target to Spiritual Form below the knee when the target is a Servant. It is able to hit anywhere on the target's body, even armor woven from magical energy, and physically cut the supply to the affected part of the body. With a "wound" attached to the legs of the spiritual body, it is temporarily rendered as impossible to take form as flesh and blood. However upon manifesting as lancer another skill was added upon the lance being the lance that won Astolfo several victories in battles it has been granted a skill that can garuntee a hit on the persons body should a duel between two people take place.
La Black Luna: Magic Flute that calls panic
Anti-Army, C: is a hunting horn granted to Astolfo by the good witch Logistilla of Avalon to drive away a large flock of Harpies. Considered the most extreme of his Noble Phantasms, it emits a magical sound similar in nature to the roar of a dragon, the cry of a giant bird, and the neighing of a divine horse, slamming targets within range with the force of an explosion of sound. Rather than emulating "The harpies that ran away in fear after hearing that sound" as told in the legend, it is a weapon of wide-scale destruction. It is kept in a small size that can be hung from the belt on his hip, but increases in size to encircle his entire body when activate
Luna Break Manual: All-purpose Tome of Tactics
Anti-Unit(self), D: The sealed form of Casseur de Logistille: Destruction Declaration. Due to not knowing its true name the book remains sealed while providing great protection against magic that is its only ability. When called upon Tsukiya is able to put forth a shield that can protect other allies but at the cost of her own protection.
Casseur de Logistille: Destruction Declaration(Unavaliable)
Anti-Unit(self), B: is a thick magic-binding leather book specially given by and inherited from a witch, Logistilla, to Astolfo, after the former was charmed by the latter. It contains records of the means to shatter any magecraft, granting its owner the passive ability to deal with magecraft of A Rank and below. Though his Magic Resistance is normally D Rank, it is greatly elevated to A Rank, effectively making him immune to all modern magecraft. When its True Name is released and the book is read, it becomes possible to break all magecraft close to High-Thaumaturgy excluding Reality Marbles. It could perhaps be called a form of "Eye of the Mind" limited to magecraft. Due to " " Not knowing its true name as it has yet to be revealed to her its true purpose remains out of her reach and remains unactive till she is able to learn its true name.
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Install Skills:
Evaporation of Sanity D(D+): is a Skill that denotes that one's reasoning is disappearing, making it impossible to keep any secrets. Carelessly chatters about own team's weaknesses and True Names, is forgetful of important things, etc. A kind of extreme curse. This Skill also serves as 'Instinct'. During battle, one is able to, to some extent, feel the optimal course.
Monstrous Strength D(C-): is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. However, in the situation it is more of a supplemental boost in which was given due to being known for his "idiotically high hysterical strength."
Riding C(B):is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. Though being summoned as a Lancer class and is as such unable to summon the signature mount the skill remains the same as a integral part of Astolfo’s legend.
Servant Biography:
Astolfo one of the Twelve Paladins of Charlemagne. In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. Among the Twelve Paladins of Charlemagne, Astolfo is said to be the most handsome, eternally optimistic, and completely lacking in sense. As the legends go, Astolfo was quite the ladies' man. As a cousin of Roland, Astolfo is included among those twelve-- that being said, Astolfo was famed as the weakest among the twelve paladins. Astolfo has created many legends as he was an adventurer who flew to all over the world and even reached the Moon in the end. Through his journeys, he had won numerous Mystic Codes such as his flute, his grimoire, and his shining golden lance. Although many are the glorious tales of Astolfo, it is said that he has made just as many mistakes. He was continually defeated in riding tournaments, fell victim to many thaumaturgical traps and even lost—in a matter of hours—the reason that he had picked up at the moon. However, Astolfo never faltered; he did not seem to consider failure or defeat as blunders in the first place.
Servant Personality:
Astolfo is known in his legend for being eternally optimistic and completely lacking in sense, and he can be called "curiosity in human form." As a Servant more concerned with the current prospect of a second life over all else, he is one who will, with or without permission from his Master, instantly leave when not in conflict to indulge in the pleasures of the world. He is a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. Since he has no wish in special to entrust the Holy Grail, this Servant's motivation greatly fluctuates depending on whether or not he likes his Master. The type who is frankly straight with the person he came to like, regardless of the said person being of the opposite or the same sex. Astolfo leaves all hard decisions as a matter for his heart to decide on the spot, following the course he deems most fit. He does as he pleases without regret, and such obviousness of course would be hard to fathom from anyone other than him.
Other:
Carries an old camera with her everywhere along with a small notepad and pen.