The "Ahza" model synthetic golem is modeled after young adult female, purposefully ambiguous in precise age to facilitate better receptance by the organic conscious mind. The outer aesthetic layer is a synthetic dermal skin, light in tone and fair in complexion. The facial dermal area contains a slight grouping of freckles, notably on the cheeks and forehead. This iteration of Ahza favors a punk hairstyle: a long, sweeping faux-hawk with the right side of her head shaved and bangs that curtain the edges of her face. She also primarily favors a casual punk-rock look.
Her figure is the data-driven median between human females of an average or toned build. The model structure appears lightly toned, slender and lithe, with trimmed curves and moderate visual proportions in the hips and bust. Beneath the outer layer is the shell: a framework of layered alloy resembling human musculature. The shell layer is dark gunmetal in color, with sleek blue-silver accents. Beneath that is the underlayer: resembling a skin-tight nano-suit, the underlayer is deep black in color and safely contained within are the various structural components, hardware, and synthetic organs.
Ahza has no memory of life before her adoptive Khondlathu mother, Razdiyahkrah Ahn'Myazkihkarr, better known as Razdiyah, placed her consciousness inside a highly advanced, highly experimental golem. Ahza is not even the first version of herself. For the past six decades Razdiyah has been perfecting a highly advanced, highly experimental synthetic golem for Ahza - one that could fuse cybernetics and bio-organic matter and, somehow, house an organic consciousness. Experimentation often results in failure and those failures meant wiping Ahza's personality matrix from the golem. The failures have been frustratingly numerous.
The project, a colloquial misnomer dubbed "Project Aiza" by the scientific community, was thought to be all but impossible. There were simply too many factors that had to be accounted for, chief among them was that the technology just simply wasn't there. For the first few years, the project caused a fervor within related fields of the scientific community, especially among divisions operating beneath the Black City Conglomerate, who held zealous interest in the project. A Khondlathu scientist, of all races, taking on an impossible project to save the the life of her daughter, and making progressive breakthroughs in her research. Unfathomable, and yet the story circulated and it captured the attention of sentimental romantics and intrepid explorers of science.
Razdiyah had become a forerunner of some renown in medicine, cybernetics, and neurology. She is the progenitor of synthetic organs, a variation on vat-grown organs with broader tolerances and less stringent cellular demands. Her synthetic golem had become a popular template among bi-pedal humanoid species, especially as a template model for service-AI. The technology required for Project Aiza didn't exist, which mean Razdiyah had to create it, and every creation, every major breakthrough or scientific stride she made, she outrageously gave away for free. She published her work online, not even charging so much as a subscription to her webpage. The grants and funding she received freely were immense, much more than she needed, even with outrageously high operating costs. She received thousands of offers to come work for various agencies, governments, and schools. For a time, she was a celebrity.
And then one day she disappeared. No farewell message, no signs of a tragic accident or foul play, she was just simply gone. Now, decades later, she is nothing more than the memory of a legend. Most think she is either dead, some think she simply got tired of the publicity, others contemplate burnout and early retirement. The more radical idealists think she finally accomplished her goal and transcended into... something else. The exact nature of her research has fallen into obscurity, catalogued in the annuals of years past, her breakthroughs all but forgotten in the face of advancement that never ceases. Razdiyah, the mother of machines, was no more.
The reality is that Razdiyah went into hiding. Moments before a swarm of Carnazir forces descended on her facility an unmarked para-military group extracted Razdiyah, Ahza, and the greater majority of her experimental work. They took her to a secure facility where she met The Benefactor, a man of much mystery and significant political importance. Razdiyah was wary, but she knew she had little choice other than to accept The Benefactor's offer of protection and funding. All they wanted in return was the minor inconvenience of full operational control of her research and directional oversight. In short, The Benefactor wanted to explore the practical applications of Razdiyah's work, especially in regards to potential military application. In exchange for his discretion and support, Razdiyah agreed to sign away her current and future work. It was then that she realized who had saved her and then subsequently imprisoned her. Now, she worked exclusively for the Intranszjednota and Ahza was now a classified military asset.
Ahza is spunky, fiery, and strong-willed. She's fiercely loyal and protective of those she cares about and has a bold sense about justice. She hates needless suffering and will fight for anyone too weak or helpless to fight for themselves. She's not afraid to stand up for what she believes in, even if that means going against authority or taking risks. However, Ahza's impulsive nature gets her into trouble. She's prone to acting first and thinking later, which can lead to reckless behavior and unintended consequences. Her stubbornness can also make it difficult for her to accept help or advice from others, as she prefers to rely on her own instincts and judgments.
Ahza is also highly independent and values her freedom above all else. She's thoughtful, philosophic, and unabashedly curious about life. She loves experiencing new things. She may resist authority and rules that she feels limit her ability to make her own choices and pursue her own interests. This can make her difficult to work with at times, but it also means that she is not easily swayed by outside influences or pressure.
Overall, Ahza's personality is a mix of strengths and weaknesses, with her strong will and passion driving her to pursue her goals and defend her beliefs, while her impulsiveness and stubbornness can sometimes lead her astray.
One of the many difficulties of Ahza's creation lies in her powerful psionic connection to the Abyssic Plane. She can draw upon the abyssic energies with ease, but struggles to control the power. The energy rages within her, slick and difficult to hold like a twisting, writhing beast. It is like a massive tidal wave of power, fetid and rotten, which she must hold back and funnel through a straw, or else she will lose control and likely lose herself. Otherwise, she is quite a powerful sorceress and a living calamity to on any battlefield.
Ahza's etheric abilities specialize in biomass. She can generate a malodorous flesh, pallid and sickly white, with a viscous, slimy texture like an open wound. The biomass can be used in various ways: primarily, she can use it to enhance herself, turning herself into a genetic nightmare of flesh and metal and teeth. She can manifest and spread a reeking, oozing mire and grow constructs of flesh. The biomass is incredibly dense and resilient, able to withstand a punishing amount of firepower, and is highly resistant to etheric abilities. She can also use the biomass to create malefic, twisted mimicries of nature: spore pods, grasping tendrils, etc.
Ahza qillatu by-product is absorbed by the biomass, solidifying its presence in the mortal plane and strengthen its link to the abyss. The more qillatu the biomass absorbs, the more organic matter and etheric energy it consumes, the stronger it gets. The stronger the biomass gets, the more difficult it is for Ahza to exert her will over it. She struggles even to control herself when allowing it to possess her and turn her into a bloodthirsty monster. It ties to erode away her personality, hungers to consume her mind. It is a dangerous power and Ahza hesitates to use it, relying on her cybernetic capabilities whenever she can.
• Mnemonic Bio-Shell [x] — Ahza's outer shell is a flexible, living armor designed to withstand significant amounts of punishment and extreme elements. The armor is comprised of a hyperdense tungsten-carbyne superalloy, with added aluminum bonds for flexibility, and a similarly dense chromium-silica-nickel superalloy. These two alloys are fused together, creating an ultra-dense, highly flexible superalloy dubbed "Titan Superalloy". Then, the titan superalloy is bonded with a metal-based organism created from gene-splicing Unztadtlige and Khondlathu genetics. The superalloy-organism uses extreme heat induction to induce cell division, reproducing through replication and providing a controllable form of regeneration. The armor gets its name from the organism's ability to remember its registered molecular placement, thus being able to preserve its shape when regrowing.
• Reactive Titan Weave [x] — Ahza's underlayer is a viscoelastic, non-Newtonian armor. The armor is made from layers of ultra-high molecular weight titan superalloy fibers. Within the fibers are micro-channels of a non-Newtonian fluid made from the molecular suspension of molten ultra high density polycarbonate and powdered titan superalloy. The threads disperse thermal and kinetic energy, while the polycarbonate-superalloy solution returns equal kinetic force. When kinetic force is applied the polycarbonate solution displaces, allowing the powdered superalloy to entangle and harden, effectively negating kinetic shock until the tensile threshold is broken.
• Thermo-Fusion Core — The thermal fusion core creates heat and energy by smashing atomic nuclei together. The resulting nuclei has less mass than the two is it comprised of, releasing its extra mass as energy. The by-product produces extremely fast neutrons, which generate heat, and helium. This reaction produces the massive amounts of heat and energy Ahza requires to operate. The core provides good operational uptime but still requires "charging" with hydrogen atoms. Ahza can enter into a low-power mode to harvest these atoms when available, such as from an atmosphere, or by electrolysis - using electric currents to split water into hydrogen and oxygen.
• Thermic Plasma Booster — Ahza can extend two angled ventilation ports near the upper-center of her back. She can increase the power generation of her core and ventilate the excess heat from these ventilation ports to create thrust. She is capable of reaching peak speeds of 1,500 mph (Mach 2).
Here's our locale (I'll add in stuff as we need or think of it):
(If your character is living in, or is going to live in, Refuge feel free to claim a house/workshop/or-whatever-else-you-require. Just open it in paint, hit your spot with a red circle, and I'll label it.)
Lol
If It's too small (guild resizes) right click and open in a new tab.
It's coming. I'm in work mode. Making the map now, I've picked a location. Afterwards, I just need to tune up my character and then we'll be set for the OOC. Should only take a few more hours.
Nah, I just like to have tea with him. In hell. As we laugh about the character's we've killed and the horrible things we've done to them.
Also, as far as the ghouls go, here's what you'll be dealing with (to start). On a side note, after I open the OOC, I'll start making up some creepy crawlies and listing them. You are also welcome to create, and I will document those too as I catch them.
*Aeon readies his Poke'balls*
•Overview•
Increasingly referred to simply as "Ghouls", the "undead" that plague us are not actually dead, nor are they technically alive. It's something in between, as far as I've observed. It appears that, as we call it, the Blackwater virus is able to read, store, and replicate genetic information. This particular strain of the virus self-replicates, and bonds with itself to reanimate the body. This stand alone reproductive ability is what keeps the cadaver from deteriorating or requiring sustenance. Since the body does not eat, I am unsure as to why these ghouls are predatory at all. Ghouls will hunt any living creature, I suspect they are able to detect fresh blood within their prey, but this theory requires further testing and subjects are.. hard to come by. However, ghouls do not just hunt us. They will attack other creatures as well, at night.
During the day, ghouls flee indoors. Another conundrum as exposure to sunlight doesn't actually seem to be particularly harmful. Ghouls display pack-like behavior, in which they will have an area marked as their "den", and will group there. There is no feud between packs, that I have observed, as members interchange frequently, but still seem to find acceptance in their new den. When a group becomes too large for their den, members will break off and form another pack, and find another den. At night, they also roam as a pack and utilize the other variants to fill special roles. More on that below.
Ghouls do not feel pain and they do not tire. They have good hearing, and seem to have decent sight capabilities in the night. They are able to traverse obstacles, but are unable to perform simple tasks; such as turning a doorknob. Unfortunately, ghouls are rather strong and will throw themselves headfirst against their obstacles, only the toughest of which can hold them off. Most ghouls can jump and climb as well. If their target is lost for a few minutes, they will lose interest and regroup. A warning for you Reader, ghouls will sprint to their fullest capabilities to catch you. They are also attracted to lights and will stay around them (during the night) for as long as they are on. It is unknown why they do this, but it seems this tactic could serve as a potential way to control their movements at night and document their positions.
•Known Variations•
• Ghoul
Your average reanimated cadaver with moderately good hearing and sight. They exhibit the full capabilities of the average human body in regards to their strength, speed, and endurance. Ghouls be killed by sustaining enough damage or by interrupting the connection to the brain; either by destroying the cranium or severing it off at the neck.
The standard ghoul is pretty much used in a deadly wall of flesh and claw.
• Runner
Much faster than your average ghoul, Runners are comparable to well trained athletes. They can easily outrun your average survivor, however, they are much weaker than the standard ghoul. This variant is observed to be thinner and lankier.
Runners are used to chase down prey while the rest of the herd catches up. They are also the only ghoul that will, simply put, use "Parkour" to catch a target.
• Berserker
The exact opposite of a runner, Bersekers are the stronger, slower variant. They are also observed to typically be taller and stand a foot taller than the standard ghoul, at minimum. There have been reports of berserkers standing around nine feet in height. Berserkers can withstand a lot of punishment, and can smash through fortifications given enough time.
Berserkers are used as the siege weapon to assault fortifications and take down armored targets. However, they are not opposed to crushing smaller targets.
• Stalker
A quadrupedal ghoul that crawls on all four limbs, the stalker is something straight out a children's nightmare. Stalkers aren't very fast, nor are they very strong, but they can climb any surface with methodical precision. However, you are unlikely to see a stalker before you hear it. Stalkers live up to their name by quite literally stalking their prey. They emit an audible "clicking" noise when stalking, which serves two purposes; The first is as a fear tactic to panic their target; The second is to alert the other ghouls to their position.
Stalkers are an infiltration based ghoul, used to get inside and either kill their prey, or incite panic as the rest of their pack catches up.
@Rawk ZeroCureo is correct, about three months since the last date on the timeline.
As for character archetypes, anything goes. Arguably, the laborers in Refuge are the most important members of the community. Without them, it would all fall apart, there would be nothing to protect, no home, no life, only endless wandering until you inevitably die.
And believe me, I will attempt to George R.R. Martin everything, so be on your toes. Only you can prevent Aeon from destroying everything.
Nearly there. I've got about two things left that I want to do before I feel that I can open up the OOC (I'll continue to add world lore and flavor information): I'm going to rewrite the entry about ghouls and their variations, and draw up my character. Then it will be go time. I hope to be done by tonight, tomorrow at the latest.