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@edboy: Alright, I'll need a bit of time to look through it.

@Kael: Honestly, those two powers are still a bit worrying. Would making the teleportation take time, but perhaps allowing him to teleport anywhere he's been in the past 24 hours as well as anywhere he can see be acceptable? This way, it can still be used to follow someone, but doesn't render him basically untouchable in a fight. As for the other power, would knowing the location of a person they consider to have done wrong and having a general idea of their surroundings be acceptable?

Yes, that's what nerfed means. More often than not, battles in these kinds of settings seem to come down to 1 on 1 duels, so that's not likely to be an issue. As for making eye contact, it's been a while since I did any martial arts training, but I remember being told to try to maintain eye contact with an opponent, in part to know where they're likely to attack and in part so they don't know where you're going to attack. Frankly, I'm not sure that power could be balanced, given the setting.

As far as the sleep stuff goes, making it take time would be a good start, but...I'd also recommend making the area of effect for the larger much smaller, since without even talking in terms of how powerful knocking out the entire city is, or how awkward it would be to RP, there are a lot of unpleasant implications (Driving? Taking a bath? There's a good chance you won't wake up). I'd say...basically, make it she can put one person to sleep for sure or she can do an area of effect version, maybe limited to the immediate area she's in, which could put normal people to sleep with no problem, but which contractors would have a chance of resisting.

@ruronihs: Looks good to me. Accepted.

@Psyga: Well, for now at least, there's no real limit aside from what people feel comfortable playing...so long as we don't end up with a player just RPing with themself the whole time.
Your contract is rejected. Saying your character ignores basic rules of the setting won't help change that.
Thanks. With that fixed, Yuudai's accepted.
1: You should consider the fact that basically the entire cast so far are highschool girls. On top of that, as the OP says, there's already probably some degree of power boost that comes just from a contract. On top of that, your character gets more powerful in the event that she's not going to win. On top of that, she gets permanent power boosts any time she wins anything.
2: If her club's built around assorted competitions, which she will win, because she always wins, then those miniscule boosts will stack up over time.
3: So, basically, that entire power does absolutely nothing and won't be there? Good to hear.
The character starts off with the power of "if it looks like I'm not going to win, I get a power boost to make sure I win"...which they exploit by trying to make things seem more challenging, she gets a permanent power boost whenever she wins at anything...which naturally, is a huge part of the character's personality, on top of this, she has apparently NEVER lost at anything, meaning she's presumably starting off ridiculously powerful...and will just keep getting stronger, she's on her way to becoming a demigod, which...no. And the summon...Why the hell would I let something with the power to just declare "I win" in? If I'm banning powers for being too much of an instant win, it should go without saying that I'm not going to let the power to instantly win in.

@Psyga: Accepted.
@Masaki Haruna: I'm sorry to say I can't accept this. My main problems are that Kyouka's personality seems to be all over the place and...frankly, the contract feels more like a kitsune than Inari. Also, the fused form being naked seems...kind of random and awkward, if I'm being honest.

@Taro: My only real objection here is that Raijin is a god. There's no real issue with making contracts with gods, just that, unless I've missed something in the things I've read, Raijin's not a species of beings.

@Tatsua: To be honest, the only thing about that contract that's acceptable is the personality.

@Roxas & Spoo: Looking good so far.

@Kael: Both the teleportation and omniscience + amazing reflexes/speed seem to read like they could be used to no sell basically anything thrown at Xander. In addition, I'm not exactly sure what the normal/fused powers have to do with Nemesis.

As for Maya...I'm not sure about the blinding stuff, but I'd be willing to see how that plays out in the RP and ask for it to be nerfed if necessary. However, if I'm reading it correctly, that paralysing ability is basically an instant win, since...there's not really much the opponent can do to break eye contact if they're paralysed. And...well, the summon is...I get that it makes sense for Nyx, but again, "everyone else is now asleep" is basically an instant win and "one person is now asleep forever and can't be woken up by anything" is basically the same as an instant kill.
All of them are accepted.

Also, characters I'll be using:

Name: Momoko Sato
Age: 17
Appearance: "H-huh, high schoolers don't have to wear a uniform?" ...She still does though.
Personality: Momoko is somewhat shy around people she doesn't know. However once she feels comfortable around someone or it becomes clear that they share interests, she becomes more cheerful and friendly. She is a fan of an assortment of manga and anime, though mostly slice of life or magical girl series, as well as tokusatsu series of varying ages, regardless of how cheesy they may be. She is also an avid gamer, frequently staying up until well after midnight and prioritising games over homework. Despite this, she manages to get surprisingly good grades due to her ability to pull all-nighters to study or complete assignments.

She has a part time job at a small cafe, which she uses, along with an allowance from her parents, to pay for food, rent on a small apartment and more importantly, assorted DVDs, games and manga volumes.
Clubs: Anime and video game appreciation societies.
Brief Backstory: Maybe later.
Contract(s): A Koropokkuru named Hotene

Contracted Beings:
Name: Hotene
Type: Koropokkuru
Personality: As with most of her kind, Hotene is extremely shy and feels uncomfortable being seen by most humans, without even getting into conversation. As such, she tends to spend her time in the other world unless summoned for a specific purpose. As most of her experience with the human world is from time spent in Momoko's apartment, she has very little to go on for what it's like aside from the assorted media her contractor watches, leading to her expecting it to be overrun with giant robots, evil clowns and all manner of other things. This does...very little to make her want to spend more time in the human world.
Powers: Without fusing, Momoko's contract grants her enhanced speed, as well as lesser boosts to her endurance and strength.
Fusion: When Momoko fuses with Hotene, her height and clothing change to those of the koropokkuru. In this form, she has further enhanced speed and strength, enough to beat a normal adult in a fight despite her size. In addition, the combination of speed and size makes this form good for stealth and evading attacks. However, more often than not, it's simply used to save money on food.
Summon: Hotene takes the form of a teenage girl carrying a large leaf…Well, large compared to her, as she's only 6 inches tall. Hotene's physical abilities are similar to those of her and Momoko's fused form, but greater. In addition, given her people's history as hunters, Hotene knows how to camouflage/hide herself well, rather than relying on size and speed for stealth. She is skilled at tracking targets and setting traps.
Name: Alex Quilldrake
Age: 17
Appearance: Here.
Personality: Alex is generally a nice, easygoing boy. He has always been fascinated with stories of heroes, whether they're in comics, anime, tokusatsu or ancient legends. He has a strong sense of justice and, when the situation calls for it, can be rather hammy. He believes there is good in everyone and that those who do evil are just weak-minded enough to fall prey to their desires. In line with the way many of the heroes he looks up to handle such problems, he believes that the best way to handle these situations is to disable the offender through (ideally non-lethal) combat before taking them in for detention.
Clubs: Security team.
Brief Backstory: Maybe later.
Contract(s): Nimue, The Lady of the Lake

Contracted Beings:
Name: Nimue
Type: Fae/Lady of the Lake
Personality: Nimue is...somewhat of a troll. While this normally takes the form of fairly subtle teasing with an overall amicable personality, if she finds someone's reactions amusing, it generally gets worse.
Powers: Alex has the ability to summon and wield the legendary sword Excalibur. While wielding it, his strength and reaction times are increased and his already impressive swordsmanship skills are improved. By raising the sword above his head and invoking its name, he can cause the blade to release a blinding flash of light.
Fusion: When Alex fuses with Nimue, he transforms into a girl. Something he really wasn't expecting when he made the contract, after all, not many stories about King Arthur feature him spontaneously turning into a girl. He tries to avoid using it when possible and, when forced to, makes sure to get out of public view first. Of course, most people can still easily tell that it's him...the fact that the girl's hair and eye colours are the same as his and she wields the same legendary sword are kind of big hints. In this form, Alex's speed is enhanced. While it doesn't cover his entire body, Alex's armour is capable of taking hits from most mundane weaponry and some weaker contractors' attacks without any damage. In addition, due to having Excalibur's scabbard as well as the sword itself, wounds Alex receives will not bleed in this form (although they will when he returns to normal). Finally, he is able to tap into Nimue's magical power to enhance Excalibur's special ability, turning it from a blinding flash to a focused destructive beam.
Summon: Just pretend that Excalibur is the same one as the one in the fused image, ehe...Nimue is a powerful sorceress, having learned from Merlin himself. Many of her spells are based around water or light. The former allows her to heal other people by infusing water with her mana and pouring it into their mouths and create walls of water which, thanks to being infused with magic from a powerful spellcaster, are surprisingly good at stopping attacks. The latter allows her to create illusions by bending light, as well as being able to produce the blinding light and beams Alex channels through Excalibur on her own.

In case anyone's wondering, I'm going with one of the versions of the story of King Arthur where there's more than one Lady of the Lake (ie. the one that shoved Merlin in a cave/rock/tree/whatever is a separate character to this one).
Covenant Academy, situated on a small island off the coast of Japan, is unique in that its students are all Contractors, people who have made pacts with beings from another world. The academy has facilities to teach students from elementary school through to university and takes applicants from all corners of the world. Thanks to one of the staff's contract abilities, all students are able to communicate clearly with one another regardless of whether they know each other's languages.

The academy is more like a city than a normal school. It features a large shopping district, restaurants, cinemas and almost anything else the students are likely to want or need. Most of the people working in these establishments are current or former students of the academy. While the architecture tends to be fairly standard for a modern city, there are two major exceptions. The structures that make up the university seem almost...futuristic, while the academy's largest library seems to be a very well maintained ancient Greek building.

As with most Japanese schools, Covenant Academy has a large number of clubs, ranging from normal things like sporting teams and anime appreciation societies to clubs that couldn't possibly work in more normal schools. Among the academy's many clubs and associations is the Covenant Academy Security Team. The Security Team is made up of students of all ages who use their abilities to enforce the school's rules, effectively functioning as the island's police force.

Members of the security team or academy staff can authorise "duels" between students, either as training or to help settle arguments. The system was established to help with the inevitable fights that would break out in the school. Given that many of the students had dangerous powers, a system where these fights could be carried out with supervision that ensured proper medical care when needed and gave incentive to avoid potentially lethal attacks seemed like a good idea. Combined with the rumours about the severity of the punishments for unauthorised powered fights, the system has been mostly successful.
A few points about how magic works in the setting:
  • People have no special powers of their own, but can gain them by forming contracts with magical beings. These contracts are formed through a ritual involving a magic circle and an incantation to focus ambient magical energy, though whatever the ritual calls isn't necessarily required to agree to a contract. In addition, many people use focuses for the ritual to narrow down what's called. While a focus-less ritual might end up calling out to all manner of creatures, by placing an item related (either symbolically, like a bird's feather to call a phoenix, or more literally, like a stone from a God's temple) to what they're hoping to contract with in the circle, the call is sent out to a narrower group of beings.
  • Magical beings live in a world separate to the human world; however, they can be summoned to the human world by a contractor. In the past, there were other ways for them to travel between worlds, but these are no longer usable.
  • A contracted being's powers are generally stronger in person than when being used by their contractor, however they are also fairly draining. So while most beings are able to stay summoned into the human world almost permanently, many can only take part in combat for a short amount of time before needing to return to the other world. However, they can temporarily combine with their contractor, granting a power boost and sometimes, entirely new abilities. This is stronger than the contractor on their own and less draining than the contract fighting in person.
  • When combined, the contractor's appearance generally changes somewhat. This can be something as simple as a coloured aura or an outfit/suit of armour that bears some resemblance to the contracted being or can involve temporarily gaining traits of the being (cat ears and a tail from a contract with a bakeneko, wings from a contract with a phoenix, etc). In some cases, the contracted being's personality can take over in this state.
  • Magical beings range from simple monsters from folklore/myth up to gods/titans. All non-creation myths are more or less true. Folklore and myth, as they're being used in this RP do not refer to things like Area 51, Slenderman, the Illuminati or invisible/teleporting battleships. Think more along the lines of things like gods, frost giants, faeries and dragons.
  • All contractors are tougher/stronger than normal humans, some more than others due to the nature of their contracted beings. All but the weakest contractors can more or less shrug off small arms fire.
  • Try to keep your characters' abilities fairly close to what the contracted beings are capable of in their real world myths/stories. Feel free to nerf/buff them as necessary, maybe take some minor liberties here and there, but don't just come up with entirely new abilities. For example, getting the power to set your fists on fire from a nekomata, dragon or other fire-breathing monster is fine, getting eye lasers from a contract with Poseidon...not so much. Similarly, try to keep the appearance somewhat similar, if you're contracting with something that's traditionally humanoid, don't make the contract a giant dragon.
  • Undead creatures (ghosts, banshees, vampires, mummies, etc) exist and you can make contracts with them, however, if it's something you can contract with; it's not something that was once a normal human.
  • While summoned beings can be damaged, "killing" them simply forces them to return to the other world for a while, during which they can't be summoned or used for fusion.

Rules:
  • No godmodding, ghosting, autohitting, metagaming, etc.
  • If you're going to drop out/have to leave for an extended period, please say something in the OOC.
  • The tone of the RP is light-hearted, though serious scenes are fine. Try to keep this in mind when writing your characters' backstories.
  • Player created plots are encouraged. Ideally, there will be a balance between slice of life and action elements, with players being able to avoid the latter if they want to.

OOC here.
Banned Powers:
I apologise if this causes problems with anyone's ideas, but I don't feel comfortable allowing any of the following powers into this RP:
  • One hit kills, for the obvious reason of removing the threat of any combat encounter for the character. This refers to things like a contract with the Fates or the Grim Reaper, not something as simple as having a weapon.
  • By the same token, freezing, petrifying or otherwise turning people into inanimate objects, while not strictly a one hit kill have the same general impact on combat.
  • Mind control or possessing other people's characters, in part due to basically being another one-hit win ability and in part because it can get in the way of the affected player's enjoyment.
  • Depowering other characters, in the form of anti-magic abilities or some way of breaking people's contracts (or anything else I haven't thought of) is unacceptable due to the importance of those abilities in any combat that may occur.
  • Reality warping, due to the fact that it kind of ruins any dramatic impact of any plotline people might try if someone can simply wave their hand and fix everything.
  • Powers used to no sell attacks; this doesn't mean that you can't have a character with enhanced toughness, the power to go incorporeal, regenerate injuries or even resurrect themselves if they die, however they should not be completely untouchable and regeneration or resurrection will be expected to take time and/or have some other drawback.

And finally, the character skeletons:

Humans:
Name: Self-explanatory.
Age: Self-explanatory. While teachers are acceptable, I'd prefer if most of the characters were students.
Appearance: Pictures and written descriptions are both acceptable.
Personality: How does your character act? I don't expect a full essay, but at least a couple of sentences would be appreciated.
Clubs: What clubs (if any) is the character a member of?
Brief Backstory: Optional. You can elaborate on your character's past in the thread if necessary. Don't take this as permission to leave the field blank and introduce a grimdark past in the RP itself though.
Contract(s): What being(s) does your character have contracts with?

Contracted Beings:
Name: Optional, as some beings aren't likely to have names and others may be hesitant to give them out.
Type: What is the contracted being? A god? Yuki-onna? Demon?
Personality: Self-explanatory. Optional in the event of something that's effectively an animal.
Powers: What abilities do they grant the contractor without combining/being summoned?
Fusion: How do they look when they've combined with the contractor? What powers do they have in this state?
Summon: How do they look when they've been summoned in the flesh/whatever they're made of? What powers do they have in this state?
Accepted Characters:
VitaVitaAR: Kasuga Mira and Lily. Tomoe Sakura and Artemis. "The Vampire".
Tachi: Momoko Sato and Hotene. Alex Quilldrake and Nimue.
I'm still here. Just...having trouble actually putting my next post into words.
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