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Foundation X, the Merchants of Death, have set their sights on something within Tokyo. A group of the Foundation's operatives have set themselves up somewhere in the city, in search of a hidden entrance to the headquarters of a group allegedly based in the area codenamed "Organisation Y". The Foundation has taken a strong interest in this organisation's work, believing that the technology being created there could greatly assist with their goals. However, while finding an entrance and infiltrating "Organisation Y"'s headquarters is their final goal, there is something else the Foundation's operatives are to do...

Wreak havoc in the name of SCIENCE! Equipped with assorted powers and gear the Foundation has acquired through their studies into Core Medals, Cosmic Energy, Gaia Memories and who knows what else, they are causing chaos and destruction throughout the area. This is in part to try to coax out a reaction from their target, but also to field test improvements made to some old acquisitions. Of course, this is something the leader of this expedition has charged them with, rather than an order from the Foundation itself.

While Tokyo is not without its own Riders, the Foundation expedition seems to have little respect for the way most villains do battle. Routinely sending out multiple monsters to multiple locations. As a result, the city's defenders have found themselves stretched to breaking point and the city is suffering heavily from it.


Throughout Japan, Kamen Riders have received letters requesting their assistance in dealing with these attacks. The messages have no details about who the sender is, simply requesting the Riders' presence in Tokyo, accompanied by photographs of monsters that specific Rider had defeated, once again alive and well in Tokyo.

While some declined the invitation for a number of different reasons, others headed to Tokyo, ready to do battle with the Foundation operatives. Some of the Riders answering the call to arms are happy to simply protect the citizens, defeat the villains and return to their homes, others intend on tracking down the mysterious source of the letters or at the very least, learning why these monsters were back and what exactly they were after in Tokyo.
So, long story short, monsters are wrecking Tokyo, Riders are called in to help, awesomeness, hilarity and/or cheesiness ensues. Interest check/signup thread's here.
Accepted Characters:
Reiko Ogawa
Manami Mikado
Tachibana Snow
Luke "Crash"
Tsubasa Takanashi
Nadeshiko Misaki
Rei Kariya
@TheBeggar: Sorry, but the more I think about it, the more I think that character's abilities just don't fit with the setting. There's some interesting concepts there (the roulette kind of reminds me of an awesome character from Hunter x Hunter) but it just doesn't feel like it works. Sorry.

@Bainshie: Sorry to say, but the backstory and personality feel too dark for the tone I imagined for this RP.

@Paradox_Lord & Insomnia: Might need a bit more time to think about these.
Accepted, accepted aaaaand accepted.
@Rin: Accepted.

Name: Manami Mikado
Age: 18
Appearance: Here.
Abilities: Nothing too impressive. She's capable of passing classes with decent grades despite not studying at all, but other than that...she's fairly normal.
Rider Powers: Manami has an experimental Lost Driver and several Gaia Memories, allowing her to transform into Kamen Rider Wild. Due to her Driver and Memories' nature, each of Manami's Rider forms share an appearance with Kamen Rider Cyclone, though their colour schemes differ.
  • Shrimp: A red form with blue lines, Shrimp form has average speed, fragile defences (though still tougher than a normal human) and not much in the way of physical strength. However, in this form, Manami wields the Shrimpistol, a gun which looks similar to Kamen Rider Skull's Skull Magnum, although predominately blue instead of black, which fires powerful blasts of energy which she claims are hotter than the sun. Of course, these claims are somewhat exaggerated...for her normal shots at least. This form's Maximum Drive (which she has yet to name) is activated by inserting the Shrimp Memory into the Shrimpistol, after this, it charges energy for a few seconds before unleashing a larger than normal shot which can reach temperatures approaching those of the Sun's surface.
  • Bear: A white and brown form with below average agility, but impressive strength and defensive capabilities. In this form, Manami fights unarmed, instead relying on her bare hands. This form's Maximum Drive, Grizzly End, has Manami slash at her enemy twice with her hands, leaving a trail of energy that resembles claw marks where her fingertips passed, which is followed up with a punch strong enough to send most enemies flying.
  • Bee: A yellow and black form that emphasises speed over strength or defence. In this form, she wields a sword called the Stinger. This form's Maximum Drive is activated by placing the Bee Memory into a slot in the base of the Stinger's hilt. After a brief charging period, Manami puts on a sudden burst of speed, delivering a large number of slashes and thrusts to her opponent in a short period of time.
  • Zoo: A living Memory that resembles a wolf. It appears when Manami is in danger and contains power greater than any of her other forms. Wild's Zoo form bears a resemblance to Double's Fang half, with some parts of her armour becoming more jagged, unlike Fang, it is predominately dark grey. While using this form, she is reduced to an animalistic mindset and has trouble differentiating between friends and foes, as such she refuses to use it unless absolutely necessary. Due to Zoo's power being a combination of animals, she is able to summon the Shrimpistol or Stinger by pressing down on the Memory's tail. She believes there may be more weapons available through this method, but is never in a good position to test this out. The Zoo Memory's Maximum Drive, Final Stampede, conjures energy projections of an assortment of animals (the exact make up of the group seems to change each time) which rush the opponent, once the stampede is finished, Manami delivers a flying kick, generally causing the target to explode.
Rider Machine: None.
Personality: Manami is something of a Rider fangirl, due mostly to an event in her childhood where she found herself in a group of people at risk of being sacrificed to a monster, only to be rescued by a strange creature calling himself Hibiki. She doesn't take her role as a Rider very seriously, often cracking jokes in the middle of fights or gushing over awesome moves her allies may pull off. When it comes to school or work, she tends to be rather lazy, using any excuse to procrastinate on study or finding a job. She has a tendency to make bad puns, seemingly getting the same amount of enjoyment whether people laugh or groan at the attempts at humour. Her favourite food is Pocky, and she has on at least one occasion forgone having proper food for dinner in favour of a box of the chocolate-coated biscuit sticks.
Backstory: Manami's life has been mostly uneventful, with two main exceptions. The first being the previously mentioned situation with Hibiki when she was nine years old and the second being a rather odd encounter several years ago. On her way home from school, Manami found a strange device lying on the ground, accompanied by several USB drives. Unknown to her, the device was a Lost Driver, created and left there by Foundation X as part of an experiment to determine why exactly the hypothetically superior monsters they had invested time and money into kept losing to Riders. Shortly after, she began to come under attack from an assortment of monsters; Dopants, Yummies, Zodiarts and even the odd Phantom. After a while, she became suspicious of this and, following some investigation and a bit of tinkering from an engineering student she was friends with, a chip that had been transmitting data about her fights back to the Foundation was removed from the Driver. Shortly after, the attacks stopped...leaving her free to go to Tokyo when an odd letter arrived for her.
Foundation X, the Merchants of Death, have set their sights on something within Tokyo. A group of the Foundation's operatives have set themselves up somewhere in the city, in search of a hidden entrance to the headquarters of a group allegedly based in the area codenamed "Organisation Y". The Foundation has taken a strong interest in this organisation's work, believing that the technology being created there could greatly assist with their goals. However, while finding an entrance and infiltrating "Organisation Y"'s headquarters is their final goal, there is something else the Foundation's operatives are to do...

Wreak havoc in the name of SCIENCE! Equipped with assorted powers and gear the Foundation has acquired through their studies into Core Medals, Cosmic Energy, Gaia Memories and who knows what else, they are causing chaos and destruction throughout the area. This is in part to try to coax out a reaction from their target, but also to field test improvements made to some old acquisitions. Of course, this is something the leader of this expedition has charged them with, rather than an order from the Foundation itself.

While Tokyo is not without its own Riders, the Foundation expedition seems to have little respect for the way most villains do battle. Routinely sending out multiple monsters to multiple locations. As a result, the city's defenders have found themselves stretched to breaking point and the city is suffering heavily from it.


Throughout Japan, Kamen Riders have received letters requesting their assistance in dealing with these attacks. The messages have no details about who the sender is, simply requesting the Riders' presence in Tokyo, accompanied by photographs of monsters that specific Rider had defeated, once again alive and well in Tokyo.

While some declined the invitation for a number of different reasons, others headed to Tokyo, ready to do battle with the Foundation operatives. Some of the Riders answering the call to arms are happy to simply protect the citizens, defeat the villains and return to their homes, others intend on tracking down the mysterious source of the letters or at the very least, learning why these monsters were back and what exactly they were after in Tokyo.

So, long story short, monsters are wrecking Tokyo, Riders (both experienced and rookies) are called in to help, awesomeness, hilarity and/or cheesiness ensues. Anyone interested?

As far as character creation goes, canon characters and original characters (with either canon or original power sets) are allowed. However, for the sake of balance, Kabuto Riders won't be able to use Clock Up and canon Riders won't have access to their super modes from the start.

Villain characters are allowed and in fact, encouraged, just try to keep the power levels reasonable for what they are. Also, while I'm fine with evil Rider characters, they should not make up the majority of the villainous forces.


Character Sheets:

Riders:

Name:
Age:
Appearance: Pictures or written descriptions are both fine.
Abilities: Abilities related to the character, rather than their Rider gear. Generally mundane things, although some (Nadeshiko and Philip for example) may have more unusual abilities.
Rider Powers: This covers different forms your character might have, as well as things like Core Medals, Astroswitches and Wizard Rings.
Rider Machine: The obligatory motorbike...assuming they have one.
Personality: This should be at least a couple of sentences long.
Backstory: I'm not expecting an essay or anything, but at least a few lines would be nice.

Monster:

Name:
Age:
Appearance:
Abilities:
Combat Forms:
Personality:
Backstory:
PM it to me, please.
@TheBeggar: I think you might need to edit some stuff in your profile then, since it seems to contradict you on whether or not he actively avoids people and if he's willing to go on missions with others. As for the abilities, I'm going to need more information about the sword before I can say anything about whether or not it's okay. Both in terms of what it actually is and what its abilities actually are, since, while I missed it reading through the first time, I don't really feel comfortable letting in an ability with basically no description of what it is/does.

As for the roulette...I'm not sure if this was intentional or not, but half of the abilities for it seem to be "make sight useless", which...wouldn't be TOO bad if it weren't for his ability to shut down all of a target's senses except sight. I don't really like the idea of him being able to manipulate nature on a level beyond what he should be capable of, even if it's not under his control after a certain point. Also, gods don't actually exist in the setting (religion does, but...not gods, or if they do exist, they don't really interact with the world) so the staff might need some changes in terms of that. Also, honestly, I don't really like the "99% of its power is sealed" bit.

@Arek: The first thing I've got to ask about is your character's name. Um, is he meant to be a foreigner? Just wondering since the backstory doesn't really seem to suggest that, but I could be mistaken. It's just that the country this is set in is basically Japan. Also, while it's possible to create a familiar, it would be more complex than just "make thing and infuse with crystal". I guess the description in the OP didn't really say much beyond "dolls" but there's magic involved in creating them as well. As far as the wrench goes...I'm not sure how I feel about it growing to the size of an elephant, that just seems a bit too much to be honest.

And as far as magical technology goes...I haven't fully fleshed out how integrated the two are, but for the most part, unless there's a reason for something to have magic involved in its construction, they're seperate. And it really depends, some things would just have magic involved in the construction, some would require infusions and others would be a mix of the two.
Sure.
@Parteebear: Accepted.

@Dblade: Accepted.

@TheBeggar: Honestly, interesting as it is, I don't see that summoning ability working in this setting. In addition, I'm not sure I like the idea of a character who, if I'm reading this correctly, won't interact with others, either through conversation or sharing missions with them. As he is, I can't accept this character. Sorry.

@Barloth: The replacement eye doesn't really work as a familiar. Sorry.
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