Avatar of Tarquin
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    1. Tarquin 11 yrs ago

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I don't think you would have to worry about getting in at all, but if you only want to play a Captain then yeah there's only so many. But if you just want a role, there's no way they'll fill all the potential character slots (Captains, Lieutenants and countless seated officers).
I'm sure that kind of thing is possible, but you wouldn't describe said person as "friendly, bubbly, kind and caring", right? The character I'm describing is not one with deep seated psychological issues, its an apparently "normal" or "nice" person that turns into a LETHAL KILLING MACHINE™ when they enter combat, and they don't pay much attention to the act of killing when they have to do it. I mean, sure, maybe someone would hide their true nature by pretending to be everyone's best friend, but the characters I'm describing are portrayed as perfectly normal yet capable of killing without batting an eye.
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In addition to playing into the spirit of the genre I would say that we also have to account that these kids know they will be killing people and to a point are before they make genin are taught not only the basic to the setting’s abilities but also the knowledge of the history of their village— they know. Though maybe that’s just me reading into it.


I really don't see how knowing what they're getting into will make it all the more easier. They're still killing real people. Real soldiers don't go into war calm in the knowledge they "know" they'll have to kill someone.

And again, this isn't where they reluctantly acknowledge the reality of the situation, it's where they go in, kill someone, and don't even think about it at all. Like, you kill a person for the first time ever, and its just a tiny part of your first wacky mission.
<Snipped quote by Tarquin>

I frequently see the "Character has [Personality trait X] but also is [Diametrically-Opposed Personality Trait Y] in some circumstances". I don't think it's meant to be a carte blanche but an attempt to balance the character and give them some dynamics - although, as you say, it does basically load that character with caprice in the very section that's supposed to make your character comprehensible and reasonably predictable for the GM (and usually other players') benefit.


It's less about having an opposing trait and more that the trait seems to be there specifically so they can dismiss the realities of certain situations. For instance, I'm used to this kind of personality cropping up in Naruto RPs. Naruto RPs usually involve 13-15 year old kiddies that are just getting involved in military work, which often involves killing real people. Now, surely you would agree that even fresh soldiers, especially if they happen to be kids, are not often completely detached from the process of killing people? And yet so many of these kiddies happen to be completely fine with filling people with sharp objects and burning them to death. Not even so much as a slither of apprehension in most cases. And then they go right back to being kind and full of empathy in spite of having recently turned a man into a blood fountain.

Maybe they're just playing into the spirit of anime a bit, but it really irks me how characters can be "READY TO DO WHAT THEY MUST" with little to explain how or why they became so coldly detached from killing people.
Little history lesson, bear with me;

There was once a man called Thomas Wentworth who was a member of parliament in England. He supported "The Petition of Right", a bill that was intended to restrain the power of the king, which was Charles I at the time. He was later offered a position on the King's privy council and became deputy of Ireland. He then began supporting moves by Charles and his supporters to gain more power for the crown.

See, when you're in a position that has certain inherent interests, you often end up supporting said interests. If you end up in a different position, sometimes your interests will change. As a player you want to accomplish things with your own character, but as a GM you want the entire RP to succeed. Just like Wentworth, changing roles can often mean you end up supporting a different set of values than you previously did.

And I don't mean to accuse anyone of being selfish, no; its just a matter of fact that certain roles come with certain implied interests. They don't even have to be purely selfish interests; maybe the GM wants to treat everyone fairly, while the player thinks if they get things their way the RP will be better for it. The only thing is they can disagree on what should be done due to being in different positions, and when those positions change their interests can change too.

Just my two cents. Tl;dr there's a GM you and a player you because the two roles come with different interests.
Still here.
Side Note: A little irk of mine at the moment are character personalities that are 'friendly, easy going and want to get along with everyone'.


Even better when they have a little extra bit about becoming a super cold badass when they have to be, giving them carte blanche to act as they see fit when they want to stop being friendly.

EVEN BETTER when the same people talk about wanting more conflict while their characters are busily getting along with everyone else.
Following this. Good to see a Bleach RP with a more focused structure.
Oh look, they've invaded the news section.
Seems like we should have taken warning at the Ides of April. I seriously who the fuck thought advertising on an RPing forum would be a prime medium for Korean gambling and British sinks


There's a reason we call them bots; they're not sentient.

I was once on a really small site (less then ten people small) that was repeatedly visited by some bots trying to hawk some random piece of software. They were a tad more articulate than the ones here, but they kept coming to our pissant little site. I'm convinced they're programmed to seek out random sites and target them en masse.
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