Fallout: Vault Dwellers
Here's a simple premise:
We're all inhabitants of Vault 72 (non-canon), just going about our daily routines as we always do; just like our parents before us, and their parents before them, and their parents' parents before that and so on.
The Vault was assigned no experiment, and its full control has always been in the hands of the Overseers. There's nothing sinister going on, no one is dying, nothing is breaking, no one is trying to massacre everyone.
It's just a Vault, and we're the inhabitants. Going about our daily routines as we always do.
Until one of the players gets bored of course, and sets things in motion.
Vault 72
Welcome to Vault 72, where the water tastes like a surgeon's scalpel, and where the air is always steadfastly purified. Allow me to take you for a walk around our facilities.
Important Fluff
- The year is 2277.
- Only the Overseer knows where the Vault is actually located.
- There are no problems currently affecting the Vault.
- No one really has a current interest in going anywhere, any time soon.
- There are plenty of NPCs around, making up the rest of Vault 72's inhabitants. Use and abuse at will.
Rules!
- All players have equal control over the plot's direction; let the battle, or non-battle as the case may be, BEGIN!
- No arguments, unless they're about how awesome I am.
- Write as much and as little as you want.
- Post whenever you want, but DO NOT let any players you may have interacted with, get stuck on waiting for your reply.
Character Sheet
Name:
Age:
Gender:
Appearance:
Occupation: Only one Overseer, but he/she is playable. Otherwise, pick anything. Security Officer, Technician, Vermin Control, Cook etc etc
Brief Bio: Your life has been confined to the Vault, I doubt you've got that much to say.
Personality: Brave? Adventurous? Smart? Dumb? Romantic? Cold? All that stuff.
Skills: Guns? Power tools? Computer science? Medicine? ORTHOPAEDICS?