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Home is the shadow of a rooster.

Of course, it's not really a rooster. That's how it's translated but not what it means. What it means is a bird made of fire, feathered like sunlight flowing in a waterfall of gold broken by a prism of rainbow, the mere sight of which promises good fortune and harmony for all the kingdom. This is not a comical farm animal as it is seen in Grand Jelt, it is the peer of dragons and a pillar of the world.

And 'neath the sheltering wings of the rooster all of life can be found. The feel of fabric filled with metal, letting it shift and roll and trying to guess how much it weighs. Soup so heavy with spice and oil it's as good as boiled, for no evil could survive within it. Riddle-lanterns that flow overhead, teaching the wind how to be lucky. All of these deep, ancient memories wrap themselves up and cast themselves towards her in the form of a bracelet of shaped like a snake - that being the protection a rooster will carry with them as a ward against dogs.

She touches her rooster bracelet - a ward against the same. And some part of her finally draws a mental association between this subterranean event and the celebrations of her memory.

<Let me get that for you,> she said, offering her hand with a politeness that never occurred to her before, in the same way that hitting the brute with her wicked magic didn't occur to her now. <Are you all right? Are you here with anyone?> What was that strange note to her voice there?
It seemed like a small concession in that moment - she had won the brawl against Sandsfern, won the argument against Tristan - but it felt agonizing nonetheless. Robena slumped into a chair and grasped a tankard so tight that her armoured fingers left dents in the metal handle. She had been an avalanche of willpower and intent, all driving relentlessly towards a single objective. And now she had to stop. And wait. And consider. Rather than crashing stone she was the poor devil holding the sheer weight of it back and drowning under thoughts like can I, should I, what if I.

No! The one thing that she cannot do is nothing! And yet that is where she is trapped.

"You," she said to Sandsfern - another thing that should have been buried under the avalanche. "look... well."

Bloodless Xristos, was she really going to have to deal with this impossibility now?
Chen!

"Awesome!" said Cyanis. "You won't regret this! But that said all deals are final and magically enforced."

She tries to snap her fingers, though it sounds a bit off (close analysis would reveal she's just making the gesture and clicking her tongue because she never could figure out how it worked). What she does not do is magically transform your clothes into maid dresses - instead, she creates from air a big, beautiful flowing maid dress made entirely out of frills and ruffles - and cutting short just above the knee - hanging from a mannequin standing above you. Then she loosens your ropes and continues to stare with the utterly innocent smile of someone to whom things like 'looking away to give privacy while changing outfits' simply does not occur.

Rose!

"Do you know where wild growth gets you, Rose?" said Princess Yin. "It gets you forests of groaning, ancient trees filled with wolves who menace the innocent. There is no virtue in growth."

You have driven her back, back, back. To the edge of exhaustion and the edge of tears. There seems so much vulnerability in her then - such gentle weakness, unprepared for a conflict like this. It seems unfair how you fight her, a demon against a girl.

Ah, Rose. You face Princess Yin during the day - the little dot of black amidst the radiant white. You do not see her true hand in this because in your past life you were that hand. Now she has others.

You hear the thunder of hooves.

Knights slam their dog-catcher lances into place around your neck and around your arms. The loops pull tight and muscle and armour strain together to drag you down to the ground like an animal. It is love that fuels that strength and you know how fierce it is for you used to wield it yourself.

Princess Yin stands over you. "Mastery is not creating more diseased forests, Rose," she said. "Mastery is creating a bonsai that will grow more beautiful and perfect with every year. All that is necessary for love to triumph is to fit you for the cords."

[Marking Hopeless, both summoning allies and creating an opportunity for them to bring you low]

Yue!

The ghostly dress holds its blade under Yue's chin, shining in the woodland sunshine. Then it steps into the final step of this dance. It lowers itself on one knee, bending to the point where a pair of lips might touch Yue's forehead. For a moment the feeling touches there, dry and just a little bit warm but leaving a tingling happiness far deeper than the touch itself should allow.

Then, with a twist of light and rustle of fabric, the armour of the Demon Swordswoman embraces Yue. Fabric with the soft flow of cotton cooled by mountain snow and steel with the warmth of the ocean in summer slide into place. Straps and bonds wrap and bind, the tug and pull and restriction of each leather cord promising that it will keep you safe. It takes but a moment and then you are armoured for a wonderful kind of war.

The remnant of the ghost does not try to control you any longer but you can feel it latent alongside you. It no longer will force its lessons upon you but the feeling of them will always be there against your skin. In future days and future duels it will not force you to do it right, but it will help you recognize what 'right' is. It provides its advice softly, like a teacher, or a map.

And as you rest in a temple of water, the thought finally occurs: You have succeeded at your quest and helped a Fox. You... could go up there and ask Cyanis to make everyone forget about you. You could decide that this, right now, this magical day was enough. You could go back to your home and have memories for a lifetime. If you wanted, this could be the end of the adventure.

Is it?

[Mark XP]
Chen!

"She's adorable!" Cyanis declared, yanking Chen's scarf up and pulling the ends tight so that it gagged her. "I love her! Almost enough to overlook the fact that she comes packaged with some sort of ancient world monster hot on the chase. W-O-W guys, you were just gonna dump that live grenade on me and split town?" Her eyes widened and her lip trembled. "Betrayed, on my very first Princess purchase? You were just gonna take advantage of my seiso heart and throw me to the robot wolves where I'd be captured and bound and made the plaything of the entire pack?"

"Woah, no, Cyanis we were totally going to tell you -" said Elkibrant, but was immediately cut off because Cyanis wasn't even close to done yet.

"And then, after months and months of the cruelest torture, and no less than five failed escape attempts, each of which is punished more severely and extensively than the last, pushed to my absolute physical and mental limits and in the end when I'm of no more use, you'd see me dumped shivering and gasping on the edge of the woods with nothing but my tails!?"

Only the faint thump of fluff hitting metal indicated that her tails were wagging. Her face maintained its betrayed and distraught look.

"So, uh..." said Elkibrant. "I swear, I wasn't going to - I mean, I had a technomancer distract her -"

"Two months good fortune," said Cyanis. "Final offer."

"Two months!? This is one of the most valuable Princesses in the world!"

"Oh, I'd be delighted to stay and haggle," said Cyanis, thump-thumping on the roof picking up tempo. "You know. If you don't think that big ol' monster you've just set on me isn't the kind of problem you need a head start getting away from."

"This is daylight robbery!"

"Chen, snookums, didn't you say there were other Princesses in the area too? Mumble once for yes."

With much ferocious grumbling, the fox contract is signed and you, Princess Chen, are dumped out onto the soft grass in front of Cyanis' crumbling temple, left in the spreading dust of the departing car.

"So anyway," said Cyanis happily, putting her feet up on top of you. "I hear that you're the kind of Princess who enjoys being captured, dressed as a maid, and being ordered around. What's all that about? Hard work is miserable! Anyway, I'll help you with your wish, you just need to promise to help clean out an itty-bitty amount of dirt from inside my awesome new temple. Sound fair?"

Rose!

"And this is what we are to each other now, then, Rose?" said Yin, as much to herself as to you. "Princess and monk. Condemned by fate. Severed so utterly that we might only know each other with harsh words and with battle."

She draws her sword with the determination of an executioner - or the condemned.

"Well, then, Rose," she said with weary voice and steely eyes. No bright magic or wicked wolves or choir of horrors plays court to her this time, she faces you as powerless as any other maiden. "Step from my path or force me from it. You have held my life in your hands too many times for me to fear you - and you know too much of my capabilities for you not to fear me. Do you think you could hold to your ideals were you my prisoner? Of course not. You fled the Radiant Lands because it was only a matter of time before you realized that love matters more than freedom. If you do not flee again now I will see to it that your heart catches up to you at last."

Yue!

Water is rot. Water is ruin. Water is pollution. Water is danger. These are the lessons children are taught, and taught for good reason, but they lay the blame at the wrong feet.

Water is purification. Water is rebirth. Water is motion.

It is because of water's purity that it accepted every evil cast into it. It is because of water's selflessness it flowed uncomplaining as it became choked with polymers and tin and glass. Water bore all the weight of the world's evils uncomplaining until it was so full of choking toxins it clung to itself and forgot how to move. Forgot that it was water at all. Forgot that it was beautiful. Forgot that it was loved.

But, like a princess, all it ever needed was a reminder.

When water remembers how to move, oh how does it move. It shifts slowly and then gains speed, faster and faster, roaring and racing and once again carrying the thick of evil away to the deep places below the earth from whence it came. And, like a princess, it offers no extended warranty plan for this service and instead just shines as a light to guide weary hearts.

Throughout the tombs the waterfalls erupt. Steady drips become rushing flows. Fetid pools become gleaming lakes. Ugly muck-creatures in the depths are washed away to become glittering carp, goggling in fishy amazement at each other's forest-fire colours so long concealed.

And in a single beam of sunlight stands one more similarly purified creature. One shouldering colours of the sea in a world that has forgotten that the sea could have such colours.

Scales drip in blue silver and sea gold, so smooth and sleek and cutting, set with faint lines of coral-gems - deep magenta, glacier blue, squid black. The armour trails down in elegant and asymmetric angles, rising bands of metal wrapping around the right shoulder in bands of woven adamant. It is unbalanced in the most graceful way, the precisely placed protection of a swordswoman who knows exactly where a blade might fall and eschewed protection on places where it might not. It is armour that does not make sense until one is in a duelling pose - and there it seems unbreakable. At its base, empty guards on the shin and knee taper away to shoes of living, shifting sand - at times becoming as hard and clear and brilliant as slippers as glass, at others as flowing and mobile and comfortable to walk upon as the loose-packed sand upon a beach.

Above the armour, wrapped comfortably around its shoulders, is a kimono of sunset daisy yellow contrasted against patterns of twining black branches heavy with blossoms. In stillness it is subtle, gentle, as serene as a flower in the garden - but when it moves the edges flash with orange and magenta and it seems as though the sun dances back and forth upon the horizon, colours that would be chaos if not set against the eternal branches of that blossoming tree.

The armour-dress has no wearer - the princess who wore this died happily and departed oh so long ago. What animates it now is not evil or wickedness or corruption or craving. It's joy - memories of joy worn so deep into steel and fabric, memories of love found while dancing and dueling, passion that burned so bright for so long how could it do anything other than leap to life with drawn sword upon the arrival of a maiden of pure heart? It raises its sword in ready salute - a gesture performed so often it's as much a part of the dress as the shoes or gems - and offers its blade and hand for one more dance.

Please take what I have to give for this joy is too much for me alone.
Redana!

Cynicism is not a vice for the islands. One does not treat the words of elders with distrust, for their words speak truths about tide and wind and sail. One does not treat the words of the foreigner with distrust, for they come under the aegis of Zeus Cloudgatherer who favours travelers so that they might share their stories in distant lands. And besides, for a girl raised on stories, what easier thing to believe than the idea that she is in one?

And so the Alced girl nods seriously, with the thoughtful dignity of someone who has spent many summer afternoons planning what to do upon meeting an alien princess. "Very well then, hatchling of Ne'ro," she said. "I am Lacedo of First Fleet, sheltered by the Essex. I will bring you to the Captain."

While the two of you had been talking, the Coherent patrol had moved on. They were creatures of motion, after all, and if they could dump their cargo on a Magos who seemed to know what he was doing then that was sufficient for their purposes. Their clanking walker was visible miles away down the beach, the warriors but distant specks against the headland. Ahead of you looms the rainforest.

Tell us, Redana, of what it is to move through untamed life? What it is to move through branches and roots and snakes and tree sharks? How does a daughter of Tellus come to grips with this wild place?

Vasilia!

Perhaps it is surprising to hear just how frustrated the Magi of the Order of Hermes are with the demands of academia. And yet, so it is - the vast majority of those present, even amongst the Coherent, are priests and they are scholars and every one of them has a story to tell of bureaucracy, grant funding, and intransigent colleagues. These are scholars who desperately seek truth, wisdom and meaning and by and large they are fundamentally dissatisfied with the games they must play to accomplish that aim. To a soul they only seek individual power because that is the route within the order to greater knowledge.

They are, however, familiar with that route. They tolerate their dissatisfaction because they believe it is still the most effective route to accomplishing at least some of their goals. They believe the scraps that fall from Birmingham's plate are still more valuable than they would accomplish alone, and trust none of their colleagues to be more generous with data and resources than he is. But if that calculation ever changes - if they think they will learn more by the Magos' overthrow than by his reign - he will be gone in moments. And likewise, if someone gifts them a true secret of great importance, they will honour that person forever.

Alexa!

Even a social gathering is a thing of military force. The movements of the Coherent define importance; their presence expresses power. A figure may robe themselves but to cloak one's power is often to lose one's power. And everything about this event is an expression of power - so where is the one wielding it?

It takes a while to come to the realization that Birmingham is not a person - and perhaps not even a one.

The Coherent aren't guarding an individual here. They are defending infrastructure nodes. Glittering sensestone geodes, elaborate transmission apexes, even a column of heavy machinery swathed in robes you initially took for a Hermetic. Birmingham is a shipmind - a mechanical savant, a clattering machine intelligence the size of a building with the wisdom and knowledge of a mighty sage. Dozens of magi walk amongst his exposed brain, correcting broken thoughts and patching his agenda, and he emerges from the interplay of contradictory and ancient and morphing codes. Notably though, to the Hermetics this renders him no more or less than any of their colleagues.

Isolating him is, accordingly, impossible. He runs through different systems of the ship and can maintain half a dozen conversations at once. There will however be a vault where the majority of his intelligence is kept, and the doors to that vault will be no secret - simply walk in a circle around the central Coherent barracks and you will find it soon enough.

Bella!

A great rustle greets you as a hundred more Hermeticians fall to the floor in bows as you enter. The only souls who don't stand out to you immediately - Vasilia, Dolce, Epistia, Alexa - but of Redana there is no sign. There is a moment of silence as you are taken to a dias before a glittering array of wires, bulbs, and resonance tubes. Your Auspex identifies it as like the questing tentacle of an octopus - intelligent and undoubtedly part of the whole creature, but also extended from a central intelligence.

"Praetor," the voice has a deep, slow rhythm - the kind used by a creature born to a more musical language who must slow their speech down to speak to yours. "I am Magos Birmingham, Shipmind of the Yakanov. We long for compliance with the Imperium."
"Ah, so this is why I return to find England in such a state," said Robena. "This is why I return to find castles burned and filled with bones left to rot 'neath the falling rain. This is why I return to find cursed knights who fight to kill, heedless of safety or sanity, beneath a tournament flag. This is why I return to see the shadow of fear in the eyes of the common folk, why laughter halts and joyful girls have grown to be haunted women. Because, it seems, that even though chivalry is dead, courtesy," she almost spits the word, "is enough to keep the blades of the people's defenders sheathed. Of course you have no quarrel with Pellinore. She treated you kindly, and what is mere England in comparison?"

Her hand tightened around the haft of her axe.

"And now I am asked by a coward knight to explain to other coward knights what chivalry means? You would have me debate them to the side of righteousness as the Greeks do? How about this? If they are such cowards as you make of them, and they love you as much as you say, then you convince them to throw down their swords and stand aside before they face the ruin of my axe."
Chen!

"I'm new!" said Cyanis. She's already bounded onto the top of the car after it stopped and her head is upside-down in the window. She extends a hand awkwardly in through the window to shake one of your tied hands. "Cyanis! Two-tails! Just getting started!"

"Well, feel like getting started with an actual for-real Princess?" said Elkibrant, spinning the roller so he could look out the window at her. "This here's Chen. Absolute softie. I reckon you could have her wrapped around your tails in a matter of hours."

"Oh! Wow!" Cyanis said, half-clambering in through the window to get a better look at Chen. "An actual - already? A real - was this because of my fliers?" she looks at Elkibrant with amazement. "Those were my idea, by the way! J'el said that advertising was undignified and burrowery but I thought that maybe if I let people know I was going to grant wishes then I might get more business! And I was right!!" she somehow props herself up on her elbows on the base of the window while her legs and tails were still firmly settled on the roof of the car. She looks genuinely shocked and amazed that her idea had worked.

"Yeah - well word certainly got around," said Elkibrant. "You've got the monks hot on our heels behind this, so you want to do this deal quickly?"

Cyanis didn't seem to hear him, focusing in on Chen, and letting her hand trail down to toy with her scarf. "Are you really Princess Chen?" she said. "Aren't you the unstoppable mega-Princess who is going to save the world from Princess Qiu? How did these guys catch you?"

Rose!

In the darkness of night, Princess Yin is a radiant star brighter than any other. In the brightness of day she seems an exhausted echo. She runs her Shard harder than any other Princess for her needs are greater than any other Princess, and so too does she demand a level of perfection from herself that never was sustainable. When she comes walking the forest path, dress torn and scorched from clashing blades with a devil, she is not that goddess of that darkens the world to properly contrast her brilliance. Instead she is drab and downcast and burned-out, eyes bloodshot from staring too long at her own light.

Her woven-antlered stag too follows at the most gradual pace, head nodding and crystals chiming as it borders on exhaustion. Travel, too, has its prices and even a mythical beast like hers may tire. The main thing keeping the two of them awake is the music playing from Princess Yin's phone - one headphone in her own ear, one headphone in the ear of the stag. The surprisingly low-quality cabled things bleed music into the surrounding softness of the forest, at this distance no more than a tinny echo of some goth-rock opera.

As they near where you have hidden yourself, Princess Yin pauses to yawn, stretch and sniff the air. Even odds to if she winds up noticing you or not, but for now you have the drop on her.

Yue!

This ghost is not an echo of words, it's an echo of sensation. Some monks say that there are two souls; the higher, that dwells in the crown and deals with thought open to the sky, and the lower, which dwells in the stomach and deals with senses deep like the base of the mountain. It does not tell you a story, because stories are things of words and thought. It shares with you a memory, real and visceral and drawn from every nerve and sensation.

You feel the shift coming when you say you are pretty. A deep sense of uncertainty wells up within you; an eruption of butterflies and doubt and defense and denial. Hot blood flushes the cheeks like rain after a drought, the throat swallows air and imagines it to be a frog, the heart remembers to tell you how hard it is beating. The sunlight is bright and the view is familiar and yet not - the enormous steps of the Terraced Lake before the Red Dam had broken. Instead of the blue cascading water and constant waterfalls that seemed an eternal part of your home you see oceans of green and brown criss-crossed with lines. Rice-paddy fields fill the entire three-tiered crater, roads winding between them like serpents. You can hear, too, the flapping of the tall war-banners - ten thousand of them and all of them black and red, the colours of the Warlord. They rise above the valley and in their shadows stand figures of hard edges and long swords. An army to watch a people enslaved in the shadow of a puzzle-box fairy-tale castle, alight with plum blossoms whose purple flowers blow though the valley and into your hair.

You were young. You were unsure of everything but the blade at your side. This was a time when the lower soul ruled you and all that you thought of was trading for the rice that would fill your belly. But then she said that you were pretty. And then the wind picked up and the sun shined brightly and for a moment you felt yourself recognized for something other than the blade that made others call you the Demon Swordswoman. In this moment on this hilltop in the shadow of war you received a smile from someone who did not want or need you to draw your blade.

The sword still came to your hand in the end. You couldn't keep it away, it was as much a part of you as your fingernails and even if you cut it short it would grow back. But a fingernail did not need to be a weapon - a thing of tearing and clawing. It could be painted. It could be coloured. It could be brilliant. It could be sexual. Could not that apply to this sword that you had sculpted your hands to carry? If you had the skill to kill any opponent could you not instead use your blade to write a story? Could you not use it to express a heart that could never find its way through uncertain words?

Could you not teach others to do the same?

Could you not mAke A sUccessfUl bUsIness OUt Of It reAsOnAble rAtes ApplY $39.99 fOr the fIrst twO lessOns BARGAIN BARGAIN BARGAIN BARGAIN

The memory falls apart and the offensive redoubles. The dress comes at you harder, faster, fiercer - still not looking to hurt but determined to make you feel like you're getting your money's worth. Toxic hijacked messages blare at you from all directions, from the walls, from hidden speakers. LOOK at how out of shape you are YOU NEED THIS. LOOK at how pretty you can be - green shards of broken glassy crystal light up in the muck clinging to the dress giving it an eerie air - YOU WANT THIS. LOOK at how DANGEROUS the world can be DONT LET IT PUNCH YOU WHEN YOU CAN STAB IT FIRST. LEARN TO BEAT ANYONE WITH THIS WEIRD TRICK - SAMURAI HATE IT!
Redana!

The Alced girl glares at you for a moment. She opens and closes her mouth as though about to speak but each time stumbles over the words. Finally, in an act of seeming frustration, she plucks three feathers from her right wrist. This seems to be a painful act from her, and the scar tissue underneath seems to indicate that these particular feathers have been pulled many times before.

She sets all three into the sand like nails, calamuses still wet with faint drops of blood. Then she clicks her talons - a scraping metallic click that sends a shower of green-yellow sparks. By the third click her talons seem to have actually ignited and she touches the ends of her burning talons to the end of the vane. Each feather flickers and starts to burn like a candle and the Alced girl shakes the fire off, fusing a few patches of sand into molten glass.

"Once, Admiral K'ten left on her canoe to pay tribute to the universal emperor," she said, though by the fifth word it was hardly speaking. Her voice was rapidly gaining strength and timbre, falling into a rhythmic chant. "And of K'ten's daughters she left behind Mas'ri, O'wouh, Ari'la, Captain Pth'na, Jadelis, French, and Admiral Katin. K'ten's daughters knew the currents and the tribes and they could sail for years without feeling the call of land in their bellies, and their flag was the sun drowning 'midst the waves. Their reign was great, and grew all the greater when Ari'la married Dandari from Second Fleet, and the two tribes celebrated their alliance with raids that shamed all the Fleets of Ridenki."

Boom, boom. She's sweeping her right arm over and over, the feathers clapping a burst of air each time they come down to the sand. Boom, boom. As she keeps the rhythm it echoes. It seems as though behind her stands a mighty heifer and its hooves stomp upon the ground in time to the wingbeat.

"Those days were the last, for deep beneath the earth the wolf Mengekalisk had woken from ten thousand years of slumber. At first when he was but stirring and lashing the sky with tongues of flame and soot the Fleets were confident, and they lanced him and struck him and sealed the volcanoes from whence he rose and all were merry. They thought they had his measure and thought that in time his wroth would pass and he would sleep once more.

"But Mengelisk's fury ran deeper than they knew, for he coveted Ari'la and resented her marriage to Dandari. He envied their love, he envied their canoes, he envied the might of the united First and Second Fleet, but even he could not break their power. And so the Mengelisk in fury sliced open his own belly and from it tumbled an egg, and from that egg hatched a golden rooster and named it Ne'ro - named it hunger.

"The golden rooster emerged from beneath the earth and his beak rose and fell with fierce accuracy. It splintered the ships Adelaide, Vladivostok, Remangrad, Saltzberg. With the hurricane of its beating wings it capsized the Brisbane, the Northampton, the Orleans, the Bristol. And as the Fleets fell back and reeled Mengelisk erupted forth from the world and with his burning jaws he devoured the Naples, the Seattle, the Roristok, the Zanzibad, the Modolusku, the Giza, the Logos. None could sate their hunger and the rooster and the wolf ate the islands bare and drank the oceans dry. In the end, though, it was the rooster Ne'ro who swallowed Ari'la and Dandari. Of course Mengelisk could not abide this, but the rooster clawed his face and chased him howling from the eaten world. Then, finally, content in his victory, the rooster laid four eggs in the sky and took flight."

There is more music now than just the heifer's stamping. Peacocks with beads woven into their glittering tails shake out a rattling beat, and a hundred horses march and snort along the beachside. The thunder of the waves rises and crests as the oars of canoes cut through it - one, ten, ten million, and all the horizons are darkened with the sound of breaking waves.

"At last, Admiral K'ten returned from the palace of the universal emperor, and oh did she weep to see her world broken so. In her grief she raised her spear and struck one of the rooster's great eggs. It shattered and spilled, and from it flooded all of the waters and scattered all of the islands and all of the fleets that had gone into it. And K'ten then packed her canoe with food and left once more, and once she was away from Ridenki she lit a vast cooking-fire," and here the girl pointed at a particularly bright star just becoming visible against the growing twilight, "to draw the rooster away." And here she gestures at a cockrel-shaped constellation on its way towards that starlit gemstone.

The feathers burned low. The beat of oars and hooves and beads fades and slows and drifts away. The Alced girl takes a long and deep breath, not noticing as Hera briefly touches her cheek in parting. Then her eyes snap open and she jabs her finger directly into Redana's chest.

"And you are granddaughters of the rooster who have returned to consume our world again!" she said. "See there!?" she points up at the Yakanov in the distant skies. "One of the great eggs has hatched and returned and it's as hungry as its father! Its servants eat everything, gnawing bark and swallowing stone and drinking oceans! You take Alced and you fill them with hunger and teach them to eat too! You tempt them with our own canoes, dragging them from the sea-floor and repairing them and offering them to the lords of the Fleets! You buy their silence and their slavery with our own birthright! The stars are ours, those ships are ours, and you say we can only have them if we fill ourselves with the same hunger as you!"

Vasilia!

"You're confusing cause and effects. Games are a response to conditions. As the Azura grew complacent success they diverted their passions into games of chance and strategy. Opponents became enemies - and their traditional enemies faded into shadow and memory. When the war returned their enemies struck the Azura like a cat leaping onto the game board."

The Pilate folded his hands. "As the board shrinks so do the minds of the players. By the end, the leadership of the Azura had shrunken minds indeed - barely able to see beyond the ambitions of their own pawns. I think things are very different since the Empress Nero humbled them at the beginning of her reign."

There's a moment of silence, and then a chime like crystal-laid dreamcatchers runs through the ship. Many ignore it, but some Hermetics change direction. Pilate Borin stands.

"Come. We have a party to attend."

Alexa!

If there's one thing every Empire you've encountered has been incomparably bad at it's parties. You were wondering if Dionysus was simply a fairy tale before Baradissar. Well, this Hermetic 'party' is no more likely to attract the Laughing God's attention than any other stale function. It feels more like an academic conference - a room dizzyingly full of bright yellow robes and hushed voices whispering to each other in a mechanical susurrus. Notes are shared and exchanged and adepts are constantly coming and going with papers - but there is still enough drinking going on to raise the odd voice in uncharacteristically normal laughter. The centre point seems to be a massive exposed window showing the planet below.

The Magos Birmingham is here somewhere but who could pick him out of this crowd? Though perhaps you had best get your bearing quickly, for you can see Lady Artemis mingling amidst the guests and her presence rarely omens a pleasant and quiet evening.

Bella!

You've never seen more abject terror and total obedience amongst the Hermetics - who are ordinarily a fairly servile religion already - than when you namedrop the Ikarani. The name runs through them like lightning and before you need to say another word every Hermetic is on their face in kowtow and humming a kind of whimpering buzzing hymn that expresses total surrender. Some Coherent runners leave the hall, and soon after Magi following Magi start coming before you to throw themselves on their faces and join the begging hymn.

Finally, a Coherent comes back. She's a different type from the ones you've seen so far - leaner, sleeker, with eyes like black gemstones flecked with brilliant orange. You don't smell any fear from her and you know instinctively you've reached the limits of where threats will get you - the red streaks on the collar, the veil of diamonds and pearls, the scent of power and command all say that now you're dealing with an actual decision making entity. This is someone who can make the decision to blow up this entire sector of the station if she must.

"I am Khitava," said the Coherent general, dipping into a kowtow - though the speed and power she puts into it makes it seem almost like a pushup, and one that she could lunge out of if she had to. "Prime Reductor of this fleet. Magos Birmingham begs you to visit him in person, Praetor."
Not every game can be rigged, can it?

She failed at the hammer game. Fine - perhaps she could stand to do some more push ups. Redemption was sought in the air rifle booths. This was a matter of precision and control and she should be ideal at this - and she was! Every bullet hit a target! Unfortunately none of them were her target and for some reason that meant it didn't count. Speed, then! See her hands blur as she misses mole after mole! That was fine, that was just another stupid hammer game - let's find a trial of intelligence! A nice, traditional game of Go would be enough to demonstrate her devastating intellectual superiority. And yet she finds herself staring at a board run through with lines of black and her clown-painted opponent gives her a pitying shrug.

What... was this? She was the most competent person she knew. She was brilliant. She'd blitzed through university, intuiting arcane secrets that eluded the most senior researchers. She'd learned every practical art needed, from first aid to dungeoneering. She'd worked night and day to learn the true nature of reality and the mechanisms by which it might be altered and nothing had stood in her way. She'd solved Parvit's Theorem while her classmates were still getting the names of colours down. These - these games should surely be lesser problems? By any objective measure she should be the most functional person in this den of wash-outs, runaways and literal circus clowns. Even if the games were rigged she should be able to figure out how and solve for that!

Ailee stepped off the ride, took two steps, and fell over. She couldn't even handle a little dizziness. Everyone else was barely unsteady. What the hell was this? What was she missing??

It does not immediately occur to Ailee Sundish that she has never even attempted fun in her life before.
Chen!

"That wasn't us," said Vogodoris the falling god. "We would not bring sheep into our crimes. There are limits."

"We were on the lookout for an opportunity like this, though," said Elkibrant. "Never negotiate with a fox without a maiden's heart, after all! Your own or a sufficiently gagged proxy."

"Such picky creatures," said Vogodoris, shaking his head.

"As to ol' stoneface here - where else do you meet a god? The Buddha cemetery! You should see it - this huge beach on the shores of Green Coral Bay where all the Buddhas of the world wash up. Plastic and stone and sodden papercraft, books and bronze and chocolate. Millions of them, laughing and calm, serene and warlike, rich and starving. Buddha statues the size of mountains and Buddha statues sealed within marbles. Temple playsets and motorcycle maintenance Buddhas and hitchhiker Buddhas. Enough Buddhas to enlighten the world, if that was how it worked.

"I grew up near there. Every winter when the tides are calm and the coral is hibernating we'd go down there with trash bags and grabby sticks and plenty of monks. We'd pick through the Buddhas looking for our yearly Buddha. Everyone gets to pick one of the ten million Buddhas to be their Buddha for the year. It's like a new years resolution, you know? The Buddha you're going to care for says a little about how your year's going to go. If you're tired and need a rest then you take a little Buddha and have a little year, but if you're bright and full of energy you pick a huge Buddha that comes with huge problems! Every year some dumb kid picks one of the mountains statue Buddhas and has to spend all year climbing it to clean the bird shit, hauling incense out to the beach by the barrel, and undergoing a crash course in stonemasonry in addition to all their schoolwork.

"Gods, of course, live in Buddha statues too - Buddha's kind so he lets them stay. Sometimes you get a wicked one, just like some years you get a wicked year. Sometimes you get a really good one and your life is blessed. But sometimes... sometimes you get a god who's going through some shit, just like you. A god who's on the brink of some kind of transformation and needs as much from you as you need from him. You get a god like that, well, maybe it's time to leave the Buddha behind and hit the road. See if the two of you can find where you're looking for on your own, together. Some days respecting the Buddha just isn't enough - you've got to try to be the Buddha too."

Rose!

"A sale!" squeaked Will0 in shock and delight. She bounced happily on her heels and fist-pumped, childishly delighted - and snatched the two coins without hesitation. "Oh! A sale! I got a sale!"

Immediately ten thousand other geists are present. They're swarming over your senses, piling into this dataspace like seagulls to the scent of chips. For a moment it's a total sensory overload of blaring data confusion before things start abruptly cutting off. Will0 is returning your senses to you piecemeal, and you perceive her walking back and forth with a large mop, alternately cleaning away the advertisements plastering your senses and beating other geists with it. Finally the crowd backs off a little and the world is yours again, none witness to your bargaining than the sheep.

"Sorry!" said Will0. "I wasn't thinking - wow, they're really bored, huh? Well, I better stick with you! I've gotta keep my end of the bargain!"

This is a demon and her own creature, but she is also a fragment of the Scales of Meaning in the same way the Scales is a fragment of the Pyre of Knowledge. Like a thought can change a person, her perspective can change the Scales and the Scales' perspective can change the Pyre. And right now she is beaming at you with such happiness and delight that at least some of that must be running up the chain.

"Come on! Let's go meet a fox!"

Yue!

good

These aren't thoughts that are haunting you. No evil will is this, no higher purpose, no agenda or unfinished business. This is instinct. This is all physicality, its lessons speaking themselves in bone and nerve and muscle. Clack clack clack! This time when the machines go down they land in twisted and ruined heaps, too damaged for even the golden light to illuminate. They struggle, and then the light moves on.

duels aren't about control. not about controlling yourself. not about controlling your opponent. not about surrendering yourself. not about making your opponent surrender.

The light flowed through ancient channels and ran into a wall covered in muck and filth. Bubbles ran out in lines - the force of ancient pressure seals breaking, releasing air held still for centuries. Through the filth emerged a structure of filth. A gown of muck, a feminine form with no head, dressed in sticky black tar which glows red-orange from the golden light trapped inside. It raises its sword in salute - the faintest fleck of metal visible through the decay. Then it steps, steps, twists its legs, raises its blade, all present and ready energy and oh so beautiful and oh so dangerous despite the sludge.

It pauses in that motion, then stands straight and repeats the steps. As it goes through them your legs are dragged into the same places, the same angles, repeating its stance so the two of you are mirrors of each other.

duels are about the duel.

You step into the same step, you strike the same strike, slime-covered steel clashes with polished wood. Again and again - one! Two! Three! Faster and faster! So fast you're afraid of it, the speed, the whirling clash! It's striking a mirror - no, it's being the reflection. You're being made to imitate everything this spirit does and it turns out that you can. You can do it. You can move this way. There's nothing physically stopping you other than that you don't know how. You're leaning into it rather than fighting it and it's like learning the difference between falling and flight.

the duel has its own logic. its own steps. it is something that we create together, greater than the sum of our hearts.

Amidst the whirl of being a reflection lines of tar are leaving your opponent. With flicks and flourishes drips are leaving the hem of that animated gown and revealing gold and violet and orange, like a sunset emerging from beneath the sea floor.

The mirror shifts.

Now when she goes high you duck low, reflecting her in the inverse. You're still being guided but with each exchange the control loosens a little. Here is how you do this. And this. And finishing with that. Good. Again. Again! Again! One more time! One more again! And again! You're in spectacular beautiful motion, in sync with the duel - but every time it seems like it might conclude, that formless fabric recovers, withdraws, falls back into its stance and calls into your bones - again!

one more time, just one more - please. i'm not done yet.

It feels like this might go forever. And while you're keeping up you can't forever. This, after all, is a hungry ghost - the base craving instincts of the body, abandoned by the thoughts and compassion and soul that have gone on to the next life. It is simply craving, craving for the joy that it remembers in life. Craving the clash of blades, the whirl of steps, the beat of hearts. Just one more time. That is all it needs.

(But what is the filth of this place but the craving of the ancient world? What would blind a ghost so if not for endless exposure to the advertising geists and toxic excess? Perhaps one more duel truly would satisfy it were it not soaked in the corruption of ancient days).
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