Name: Haruto “Harry” John Murray Alias: Nickel Harry Faction: Gunners 606 Gender: Male Age: 33 Appearance:
Standing at 5’6”, roughly average height, Harry’s build can be generally considered stout, well-built more so than the average Okinawan. His black hair is kept short and neat in a side part, and he is exceptionally average in having absolutely no facial hair. A number of smaller scars can be seen about the man’s arms, generally puncture wounds and cuts from a number of events in the Middle East.
Personality:
Confident, competent, and seeing jobs as challenges rather than simple assignments to be completed, Harry is a naturally gregarious guy. He finds jokes in things that aren’t funny, optimism when things look dark, and opportunity for a job well done when things are going completely and utterly sideways. His times on the job, however, have given the man few opportunities to express this as he rarely has anyone with which to share such jokes with. Harry is also somewhat superstitious; there’s never a time when he doesn’t have a nickel in at least one pocket, and to not have a nickel is to invite fate against you.
Backstory:
Born in Okinawa, Japan to an American sailor and an Okinawan Bento driver, Harry’s early life had a few moves involved. Mom and he moved about wherever he’d get stationed, shift from one place to another, and by the time Harry had gotten to age twelve he’d been in Japan, Kuwait, Spain, and even a short time in Cuba. He learned how to make friends quickly as a kid, experienced a surprisingly little amount of hate from other military brats, and generally had a good childhood. He grew up wanting to do the same, though, wanting to go out and see the world, to do things. At age seventeen, he started looking through the different branches, where he might fit in, where he might see that world. His dad wanted him to go Navy - after all, to him it was one of the safest options, though of course he refused to entertain the thought of something like the Air Force for even more safety. That little rift grew to become something of a killer, and Haruto became slowly convinced that he wanted to take his life in his own hands. After scoring exceptionally well on the tests, as well as having a good background with public school grades, he went off to join the Marines as an 0311, infantryman.
His time through Paris Island was hard enough, and he gained that nickname of Harry which seemed to stick long, long after, but to him it seemed fun, almost. He loved the challenges, the energy of it all, the brothers you made, memories of a good time. Over the course of twelve years with the Marine Corps, the man deployed throughout the Middle East and Far East, as well as attended the USMC’s scout sniper school. His skills with the languages, which really came about as a byproduct of having time to kill, as well as his marksmanship would earn the attention of several members in Gunners 606 also serving in the area at the time. Fourth deployment would be when Harry was finally approached by one, and the offer they made intrigued him in many ways.
After his discharge, Harry spent a year still in the Middle East as an interpreter and bodyguard for several arms deals in the region. His operations with the organization following this would largely be as a cleaner, when Gunners 606 was forced to exit a portion of the Syrian market due to instability in the region threatening other more profitable deals. As a result, Harry liquidated a total of twenty-five individuals in the region, from leaders to suppliers, primarily using a network of informants to feed information to Syrian Army officials, directing strikes wherever needed whether that was the target itself or a different safehouse to force his quarry into the open. Since then, he has performed a number of services to the organization.
COMBAT STYLE
Overview:
A simple style makes for the most robust style, in Harry’s eyes; Go Quiet, if it goes bad, Go Loud. The game requires one dead man, more often than not, and how he dies comes with a variety of possibilities. Flushing out that target is often the first step, one he takes with a variety of methods from fire alarms to phone calls into sight of a window to cutting elevator cables when the man finally leaves for lunch, these are all methods Harry tends to utilize in bringing the target out into frame. From there, a silenced .22 and the target tends to die.
Skills:
His time in the USMC, from the fundamentals of scout sniper school to the practical experience in the Middle East, has for Harry developed a strong degree of marksmanship. The longest range is better, but never a guarantee; as such, he is quite competent at both long and close ranges. Silenced rifles are that first line, often sourced specifically for the job and conditions expected from lighter, silenced subsonic weapons for cities to the M95 for long, open spaces where wind and distance makes the lighter ammunition ineffective. At most other ranges, should the job remain quiet, Harry tends to prefer silenced, subsonic pistols; what the enemy doesn’t know about they can’t react to.
Harry is also a MCMAP practitioner, which encompasses a wide variety of techniques and methods for ensuring compliance in a subject. More often than not, he tends to shift to the swiftest, most incapacitating methods, chokes and holds. Knife techniques are also strongly preferred. To him, combat should always be armed such that it will end as quickly as possible.
As a believer in the “What works, works” school of thought, he is also quite experienced at explosives, both as far as the building of such and the actual use of it. Shaped charges are a favorite, should one ever feel the need to kill a man through an armored door or roof, and every lock has a thermite key if you’re really in a rush to open it. Making such a device into a less-than-obvious package, though, is the real trick, one which Harry is eager to show whenever the opportunity presents itself.
Special Trait: Improvisation
Every job has a number of correct ways to complete it and, to Harry, there’s nothing quite like performing the job with the least amount of collateral. After all, only one person really needs to die and how they die just needs to be verifiable. Quiet with a single silenced shot, loud with an explosive, and somewhere in between with a falling elevator, they all have their place within the toolkit and Harry isn’t one to throw away tools. Thinking on your feet is, to him, simply a way of life.
COMBAT SLOTS
Preferred Equipment:
For weaponry, Harry always carries to a job his Ruger MK II, suppressed, in a shoulder holster as well as a KS-23M for whenever things go poorly. Both of these weapons have been well maintained, with some custom-made parts to ensure the best reliability and the least amount of glint. For when he needs, a knife of one variant or another is often somewhere on his person.
The man always wears a bulletproof suit with many of the same innovations as those seen in the years before, from the silicon carbide discs to ceramics, as well as a rather heavy woolen coat with similar modifications for his own protection. The coat also has a number of interior pockets for ammunition, grenades, and other interesting presents.
Special Slot: N/A
MISC
Theme Song:Four Tops - Reach Out I'll Be There Likes: Black Coffee, Gyoza, Bowling, Sudoku Dislikes: Energy Drinks, Meatloaf, Golf, Loud chewers Other Information:
Harry is fluent in English, Japanese, Arabic, and Kurdish, as well as passable in Syriac and Farsi. He does speak all of the above, with the exception of his Japanese, with a mild accent though is fairly intelligible.
Name: Haruto “Harry” John Murray Alias: Nickel Harry Faction: Gunners 606 Gender: Male Age: 33 Appearance:
Standing at 5’6”, roughly average height, Harry’s build can be generally considered stout, well-built more so than the average Okinawan. His black hair is kept short and neat in a side part, and he is exceptionally average in having absolutely no facial hair. A number of smaller scars can be seen about the man’s arms, generally puncture wounds and cuts from a number of events in the Middle East.
Personality:
Confident, competent, and seeing jobs as challenges rather than simple assignments to be completed, Harry is a naturally gregarious guy. He finds jokes in things that aren’t funny, optimism when things look dark, and opportunity for a job well done when things are going completely and utterly sideways. His times on the job, however, have given the man few opportunities to express this as he rarely has anyone with which to share such jokes with. Harry is also somewhat superstitious; there’s never a time when he doesn’t have a nickel in at least one pocket, and to not have a nickel is to invite fate against you.
Backstory:
Born in Okinawa, Japan to an American sailor and an Okinawan Bento driver, Harry’s early life had a few moves involved. Mom and he moved about wherever he’d get stationed, shift from one place to another, and by the time Harry had gotten to age twelve he’d been in Japan, Kuwait, Spain, and even a short time in Cuba. He learned how to make friends quickly as a kid, experienced a surprisingly little amount of hate from other military brats, and generally had a good childhood. He grew up wanting to do the same, though, wanting to go out and see the world, to do things. At age seventeen, he started looking through the different branches, where he might fit in, where he might see that world. His dad wanted him to go Navy - after all, to him it was one of the safest options, though of course he refused to entertain the thought of something like the Air Force for even more safety. That little rift grew to become something of a killer, and Haruto became slowly convinced that he wanted to take his life in his own hands. After scoring exceptionally well on the tests, as well as having a good background with public school grades, he went off to join the Marines as an 0311, infantryman.
His time through Paris Island was hard enough, and he gained that nickname of Harry which seemed to stick long, long after, but to him it seemed fun, almost. He loved the challenges, the energy of it all, the brothers you made, memories of a good time. Over the course of twelve years with the Marine Corps, the man deployed throughout the Middle East and Far East, as well as attended the USMC’s scout sniper school. His skills with the languages, which really came about as a byproduct of having time to kill, as well as his marksmanship would earn the attention of several members in Gunners 606 also serving in the area at the time. Fourth deployment would be when Harry was finally approached by one, and the offer they made intrigued him in many ways.
After his discharge, Harry spent a year still in the Middle East as an interpreter and bodyguard for several arms deals in the region. His operations with the organization following this would largely be as a cleaner, when Gunners 606 was forced to exit a portion of the Syrian market due to instability in the region threatening other more profitable deals. As a result, Harry liquidated a total of twenty-five individuals in the region, from leaders to suppliers, primarily using a network of informants to feed information to Syrian Army officials, directing strikes wherever needed whether that was the target itself or a different safehouse to force his quarry into the open. Since then, he has performed a number of services to the organization.
COMBAT STYLE
Overview:
A simple style makes for the most robust style, in Harry’s eyes; Go Quiet, if it goes bad, Go Loud. The game requires one dead man, more often than not, and how he dies comes with a variety of possibilities. Flushing out that target is often the first step, one he takes with a variety of methods from fire alarms to phone calls into sight of a window to cutting elevator cables when the man finally leaves for lunch, these are all methods Harry tends to utilize in bringing the target out into frame. From there, a silenced .22 and the target tends to die.
Skills:
His time in the USMC, from the fundamentals of scout sniper school to the practical experience in the Middle East, has for Harry developed a strong degree of marksmanship. The longest range is better, but never a guarantee; as such, he is quite competent at both long and close ranges. Silenced rifles are that first line, often sourced specifically for the job and conditions expected from lighter, silenced subsonic weapons for cities to the M95 for long, open spaces where wind and distance makes the lighter ammunition ineffective. At most other ranges, should the job remain quiet, Harry tends to prefer silenced, subsonic pistols; what the enemy doesn’t know about they can’t react to.
Harry is also a MCMAP practitioner, which encompasses a wide variety of techniques and methods for ensuring compliance in a subject. More often than not, he tends to shift to the swiftest, most incapacitating methods, chokes and holds. Knife techniques are also strongly preferred. To him, combat should always be armed such that it will end as quickly as possible.
As a believer in the “What works, works” school of thought, he is also quite experienced at explosives, both as far as the building of such and the actual use of it. Shaped charges are a favorite, should one ever feel the need to kill a man through an armored door or roof, and every lock has a thermite key if you’re really in a rush to open it. Making such a device into a less-than-obvious package, though, is the real trick, one which Harry is eager to show whenever the opportunity presents itself.
Special Trait: Improvisation
Every job has a number of correct ways to complete it and, to Harry, there’s nothing quite like performing the job with the least amount of collateral. After all, only one person really needs to die and how they die just needs to be verifiable. Quiet with a single silenced shot, loud with an explosive, and somewhere in between with a falling elevator, they all have their place within the toolkit and Harry isn’t one to throw away tools. Thinking on your feet is, to him, simply a way of life.
COMBAT SLOTS
Preferred Equipment:
For weaponry, Harry always carries to a job his Ruger MK II, suppressed, in a shoulder holster as well as a KS-23M for whenever things go poorly. Both of these weapons have been well maintained, with some custom-made parts to ensure the best reliability and the least amount of glint. For when he needs, a knife of one variant or another is often somewhere on his person.
The man always wears a bulletproof suit with many of the same innovations as those seen in the years before, from the silicon carbide discs to ceramics, as well as a rather heavy woolen coat with similar modifications for his own protection. The coat also has a number of interior pockets for ammunition, grenades, and other interesting presents.
Special Slot: N/A
MISC
Theme Song:Four Tops - Reach Out I'll Be There Likes: Black Coffee, Gyoza, Bowling, Sudoku Dislikes: Energy Drinks, Meatloaf, Golf, Loud chewers Other Information:
Harry is fluent in English, Japanese, Arabic, and Kurdish, as well as passable in Syriac and Farsi. He does speak all of the above, with the exception of his Japanese, with a mild accent though is fairly intelligible.
Isla watched as the Nickit struggled with the thick material, chewing away and adjusting its angle before the first joined-in with Dancing in growling away in annoyance at the unwelcome one. The second soon set off and away, the first yawning as it pawed away at her leg. Well, that was quite unexpected…it was soon enough becoming rather comfortable, comfortable enough that it was wanting something or another more. She giggled at the motion, one hand reaching out to tentatively scratch behind the fox's ears.
The question, she supposed, was whether or not he was…would trust really apply to a Pokémon? Probably. Isla trusted Dancing and he, she guessed, trusted her. The little guy hadn't warned her of the second, sneaking up behind, and even probably helped him out in one way or another. But he had growled away, and he had drove off the second…it was entirely possible that such had been out of self interest, true, but surely he'd be more needy about begging for food. It was all hypothetical, anyways, all suspicion. She supposed trust had to be met with trust. After all…what Pokémon ran while being pet?
Her free hand reached into one of the cargo pockets, withdrawing a little bar - the ship restaurant had said it was part snack, part candy, and entirely loved by the little friends as well as by people. Opening the wrapper with one hand was by no means an easy feat until her hand found the little plastic tab. A flick and she felt the wrapper deflate a little in her hand, the pressure seal broken. Pinching it with thumb and forefinger, while also adjusting it against one leg, slowly the snack was revealed - bright blue, smelling vaguely of berries and probably half a dozen other things beyond Isla's senses.
Dancing had been careful to watch the second Nickit run off, stare off into the forest to make sure more didn't sneak up, yet the smell of food and the attention to another had certainly driven him back to the most important matters. A paw on the top of Isla's head was his way to get attention, a stare at the bright bar his way to communicate exactly what he wanted. Isla started slightly at the unexpected touch, head moving just a tad to see what he was looking at. Another fit of giggles at the strange circumstance. It was all patently absurd.
"You're all just needy, needy, needy," she half-heartedly exclaimed in a soft tone, prodding fun at both of them. Holding the bar low to the Nickit, with her thumb as a fork she pinched off a block perhaps two inches long in front of the fox before shifting out more by pushing the wrapper against her leg. The same was given to Dancing, though he caught the piece in his mouth as it fell off. Gnawing away at the treat was surprisingly easy, almost like taffy.
Smiling while slowly, almost, shaking her head Isla looked down at the Nickit. She'd been petting at it the whole time, becoming bolder as the moments slipped by. Almost unthinkingly, she began talking with the Pokémon, her voice probably better used for the smallest of children in its positivity and bubbliness. "Aren't you just a happy little guy, huh? A hungry little guy? The other guy was a grump, but you aren't. You're just a lil guy with a big floofing tail." Pausing, she added, "You don't seem so scared. Do you maybe want to see more? Go out a bit?"
As far as modular upgrades go, she's going to be baseline for a while before she attempts acquiring one of the specialized packages- that will most likely be the 'Reinforced Tendons' modification to the limbs, which would function like a pneumatic piston inside the base of her heel that propels her up in the air by shooting into the ground. Given Zetatech seems to have only one HQ office in Night City's Berkley Avenue (being where Vik works if I'm not mistaken from what we see) it'll be that.
She'll be flying in at the first post, checking in at the hotel in Corpo Plaza. Cover would be indeed difficult to achieve and maintain, especially with such an enigmatic entity as NightCorp. To be truthful, I have not exactly figured out a way to achieve said cover. If anything, it'll be first getting acquainted with the terrain and lay of the land with Night City. if this poses a conflict with her implementation into the setting, I can more than make needed adjustments.
The relationships tab was, funnily enough, pasted over from another format. These relationships are individually-specific and (later) faction-specific. When Jennifer interacts with someone in-game, or hears about news/directly has information, it's merely a dynamic way to add more flavor to her inner thoughts regarding what happens to her character development.
I see. Not entirely certain why FIA would send such an agent in, although it is entirely possible that they are banking on Night Corp hitting Jennifer, revealing their assets for more obscure FIA agents, while hoping Jennifer's skills would keep her alive. As such, I imagine she would lose connection to her FIA handler rather early-on as to isolate any potential losses.
Would this be acceptable as a why for having such an overt agent go against such a covert agency?
Sweet fuck it's a FIA operative. That's not what I expected. Questions I have from reading over the application... - What modular upgrades do her Zetatech 'Gen VI' Cyberlegs/Cyberarms have at the start of the game? Bearing in mind that getting them altered will be relatively difficult in Night City - Such access for tech would need to fit with her cover, after all. - How has she avoided detected by Night Corp, seeing as she is very conspicuous physically speaking. What cover does she have? Or will she be entering Night City at first post for you to figure out then-on? - What sort of relationships do you have in-mind? Not really something I expected considering it's not in the actual application format.
Most definitely are still accepted. Game has only just started with the IC and because I am a fool, I started it in the holiday period so really don't expect things to rocket off.
Intending for this to have very open playing field, so yeah by all means draw up the app and if able, jump in the Discord (honestly one of the reasons why this OOC is dead, whoops)