Carroman is about 5’8” in height and 70 kilograms in weight.
Name: Carroman Fisch Montenegro
Age: 37
Nationality: Filipino-American (dual)
Noble Arm Name & Appearance:
Noble Arm Rank:
Power: B Speed: D-F (S) Range: C-B Persistence: C Precision: B Potential: D
Noble Arm Type, Element, and Range: Ranged/Support; Healing Light/Smiting Light; Short-Mid-Long Range
Noble Arm Abilities: Blessing of the Holy Light: After 5 seconds of charging, a beam of golden light emanates from the Dragon Staff up to ten feet away, healing whatever injuries it is shone upon. The light can quickly mend small bruises and cuts; open wounds can easily take from a few minutes to an hour depending on severity. It cannot restore missing limbs.
Divine Shield: After a charge time of 5 seconds, Carroman can create a magical shield about as wide and tall as a sedan, which is capable of tanking a single anti-tank projectile. It lasts about 15 seconds before dissipating by itself.
Light's Judgment: After gathering energy for about 3 seconds, the Dragon Staff fires a focused beam of searing golden and orange heat that easily melts through concrete, steel, and organic material. It is long ranged, precise, and can be reflected by mirrors, allowing it to bounce and strike unsuspecting targets behind cover. In C rank ranges, its power is sufficient to penetrate tank armor without any issue. Its range can be extended, but its offensive power quickly dwindles the farther it is drawn out; at B rank range, it can no longer penetrate solid objects, instead scalding them upon impact.
Verdict of Heaven: For five seconds, Carroman channels energy in the Dragon Staff. He is then able to summon a beam of holy light from the sky to burn targets on the ground within 100 meters and is in line of sight. It has far less raw power and precision, but has a wide area of effect of around ten feet, setting combustible materials alight.
Kneel Before The Light!: Considered to be a last ditch ability, Carroman has demonstrated the capability of sending down a powerful conflagration of divine light from above, shielding all allies and immolating everything else within a 750 meter radius around himself. It drains so much energy that he becomes powerless for a while. Requires a channel time of 20 seconds and must be defended from enemy attack.
Misc Abilities:
Marksman: Being from the military, Carroman is a bit of a good shot, though he doesn't really like using it.
Fluency: He knows English and Tagalog in equal terms.
Personality: Carroman may initially come off as someone with a no nonsense attitude, perhaps because he carries this serious, implacable expression most of the time in camp. However, those who are at least acquainted with him know that while he may be a little grumpy during serious situations, especially to the younger folk, he is driven by a desire to see all of them live through the war. He is rather protective, and could be driven to a vengeful streak should he witness his allies being brutalized.
As for most things, though, Carroman takes them in stride. When in a relaxed situation, he doesn't seem to take anything too seriously; jokes and pranks may become a common occurrence.
His opinions on the Big Three are, unsurprisingly, often in the negative. Gunnar despises the Downward Spiral because of their chaotic nature; they are a great threat to the concept of order itself. The Paragons he sees as somewhat unrestrained and in need of regulation. The Virtues, in turn, are viewed by him with some skepticism, though they are potentially going to be the ones that lead humanity to greatness. *Likes: Cats, pizza, dad jokes, convoluted schemes, showing the enemy how wrong they are, and donating to charity.
*Dislikes: Overly spicy food, things going not as planned, dark places, and heights.
Fears: Failing his allies, somehow.
Bio: Carroman Montenegro, named after the combination of the names of his father and grandfather, was born in the city of Manila, to an American mother and Filipino father. His was a rather unnotable, if not well off life, as his family constantly flew to and fro the two countries. That is, until he manifested his Noble Arm after he suffered a car accident during university. There, drawing both on his now less than stellar mobility and his fascination with the tunnel of light that he saw when he was knocked out, he manifested a cane that granted what looked like to be holy energies for his use. That, and he liked dragons since he was a wee lad, so it had a dragonhead. Bizarrely enough, the healing powers he had gained couldn’t heal his leg, so he walks with a limp to this day.
Ever the creative one, he named his Noble Arm the Dragon Staff, though he currently maintains that he is open to new options.
Either way, he would be in the United States Army as a chaplain after that, going on two tours in the Middle East. It isn’t clear what he saw or did there other than the fact that he ministered to the spiritual needs of the soldiers that he was assigned to. The notable incident, however, was when he fought an extremist Noble Arms user, taking them down with a powerful conflagration of explosive light. There, he wielded his last and greatest spell, and went to bedrest for two days straight after that.
Now, he has come to the Philippines, the land of his father, to aid in the conflict against China. He was told that the Noble Arms division sorely lacked chaplains, and so he joined. He didn’t care that they were concerned about his… movement speed, saying that he was very much capable of taking care of himself.
*Current Goal: See China defeated, return to a peaceful existence, and maybe finally get a wife
Take note that we'll be playing as higher ranking members of the expedition, as in the ones that will regularly come to/be regularly contacted by the bridge. Being a menial in the bowels of the ship wouldn't have too many opportunities for interactions with others.
You may have noticed that I didn't add a personality section. That's because I prefer that to be developed naturally in the IC over time.
[h2][b][u]Application Form[/u][/b][/h2] [b]Name:[/b] [b]Species:[/b] Human? Super-human? Abhuman? Kyn? (xenos can join sometime in the middle of the expedition) [b]Appearance:[/b] Image, along with height in feet and inches. [b]Role in the ship:[/b] Basically what you do as part of the expedition. Are you in charge of maintaining the engines, leading boarding actions, or what? [b]Notable Equipment and Augmentations:[/b] No need for a detailed list for literally everything. Just need what weapons, armor, and cybernetic enhancement your character has, if any. Make sure to describe their capabilities. [b]Skills:[/b] What are you good at? Are you a good shot? Great at stabbing heretics? If you're a psyker, add what psychic disciplines you specialize in. [b]Biography:[/b] Basically your life story. Two paragraphs minumum. It is essential that you add how they got to be part of the Rogue Trader expedition to begin with. [b]Additional Notes:[/b] Trivia, theme, or whatever else that isn't covered yet.
Actually really curious about that too. To my knowledge, current meta in 40k is classic "shit broke, everything is magic at this point." but with a large infusion of new tech courtesy of the Primaris releases. I would imagine that things probably haven't changed too much with tiny nuggets of higher end tech / archeotech sprinkled in that our suicidal Rogue Trader won't have access to. I can't imagine one of the primarch's being chill with sending rare gear on a suicide run.
We'd have somewhat improved weapons and armour overall. Trade with the Leagues of Votann, Cawl now basically being Fabricator General (and thus free to tinker with whatever he likes), and Vulkan's return would raise our tech level somewhat.
And yes, the Primarchs aren't lending us the really good stuff, but what we have is going to be slightly better than what's in 40k. Our marine may have a bit better power armor, the lasguns that the crew have would be at the level of hellguns/hotshots, and the ship may be armed with derivates of space dwarf weapons.
Following, I'm not sure if I want to grind into 40k lore to kick off the rust but this is a very unique concept, and I'm quite curious how the rogue trader will travel without the light of the Astronomicon to guide them.
People can use short ranged warp jumps, similarly to how the Tau are able to travel in the current setting.
Yes, this sounds like a good dose of originality.
I would actually very much like to play an Astartese this time around...
Rogue traders do occasionally have space marines onboard, so yes. That works too. Though only one or two people could app as one, as it's supposedly very rare for rogue traders to have even one in their ship.
Isaak groaned as the lithe robot chimed in, reminding him to get up. How long has it been, anyway? He couldn’t quite remember; the memory erasure that the Instit… insut… ah, what was it? Instituto? Institute? Whatever it is, anyway. They removed the memories of how he and the other mutants got here to begin with, all in the name of safety. That was reasonable, he supposed, as he painfully got off from the bed and began fixing the ravaged sheets.
“Ay, Alexa,” he called out the floating spherical machine, which reminded him of those drones that Stark Industries liked to use, “Can you play, ah, the Lord of the Rings soundtrack. Yes, yes, the 3 hour version. Just keep it on while I prepare for the classes eh?”
The robot nodded with its deceptively adorable big eyes… or photoreceptors? It almost looked like a pug that had sought the purity of cold steel and became one with the machine gods. Well, he had a pug once, too, but he was given away to some French person.
And so he began his morning rites.
All of that preparation took about 45 minutes. Isaak took his sweet time taking his breakfast, which was composed of some pasta and some french toast. He contemplated while he showered, though he wasn’t sure what he was pondering about to begin with. Or if he was actually thinking about something during those moments. It was most likely that he stared at the wall for no particular reason at all.
When he was more or less done, Isaak finally took a moment to comb his hair. He had grown it out somewhat, but it sometimes just obstructed his eyes when he hadn’t fixed it specifically. Sighing at himself in the mirror, Isaak combed the hair into a sideways swipe. He didn’t apply anything other than that.
Finally, Isaak donned his white hoodie. He looked more or less just an ordinary guy for his age, with the jeans and glasses… though he had boots, as if he was expecting it to rain. That, and he was holding a dragon headed cane, which he used to safely channel his mutant power.
After a few more moments, he finally strode out of the room. Sure enough, someone else was already in the hallway. A girl… what was her name again? Oh, right, Carrie?
“Good morning,” Isaak greeted, walking towards her while gesturing along the length of the hallway. “I trust we are going the right way to the classes?”
In the grim darkness of the 51st Millennium, the endless war continues.
There was no great conflagration or calamitous final battle.
Across the vastness of the galaxy, the Imperium died-- not with a bang, but a whimper. The galactic empire of humanity crumbled, its enemies too many, too great and too terrible to imagine. The great conflict of Octarius had no victory, a war without end. In the fiery chasm of strife, the locust and the green holocaust fused, as beast looked upon barbarian and both saw the other as kin. The new entity spread with a speed undreamt of by Ork or Tyranid. War and hunger melded into a singular desire to ravage and remake all in the image of the New Devourer. Seeing the greatest fight since the War in Heaven, Ghazghul Mag Uruk Thraka led a billion trillion Orks against the New Devourer. The gleeful Orks fought and died until none were seemingly left, and for a season, the galaxy thought the orks extinct. Alas, their hopes would be quickly dashed by this new horror.
The Devourer's hybrid nightmares were regenerative and spore-born, combining into a grand horror which murdered the galaxy, leaving naught but fragments as it left. Metallic sentinels of unflinching dread rose up on some worlds, leaving them safe from the New Devourer Waaagh, but instead made them slaves to the silver sentinels, and fodder for their glowing metal gods.
As if things could not go worse, the Emperor perished. It is said by some that he could no longer bear the torment of sitting upon the Golden Throne; others believe that an assassin somehow slew him once and for all. Whatever the case, Terra collapsed into a second Eye of Terror, and every soul in the Solar System dead. Only Titan remained as a sphere of defiance, where the Custodes and Grey Knights still fight against hordes of demons every single day.
With the death of the God Emperor, the Imperium shattered like glass. Echoing the fate of the old Greater Human Federation during the final days of the Dark Age of Technology, its sectors were isolated from each other. Unfortunate worlds were set upon the devious legions of Chaos, hungering xenos, or simply fell to the internal strife inherent to humanity. Many planets, reliant on shipments from agri-worlds, simply starved to death. Mad preachers roared a new rhetoric; the Emperor had punished humanity for its sin, and that they rightfully deserved their fate. Clusters of planets that were within short range warp from each other consolidated; some waited in vain for the greater Imperium to relieve them, while others rightfully concluded that the Imperium was gone, and they were on their own. So were the Petty Imperiums born as shards of mankind's empire.
Surging from the Eye of Terror, Abaddon the Despoiler’s 19th Black Crusade swept across the west, and conquered thousands of planets. In a galaxy bereft of the Emperor’s light, there could be no coordinated response, no crusade to be launched. Abaddon forged his own Chaos Imperium, and none could stop him. In the Maelstrom, Huron Blackheart did the same, with his Red Corsairs and hordes of Chaos cultists seizing control of hundreds of systems.
However, there are some worlds that refuse to succumb to despair and madness. The greatest of these patches of sanity left are the Three Thousand Worlds of Ultramar, which successfully held back the New Devourer and Necrons alike. From here, the returned Primarchs, Roboute Guilliman, Vulkan, and the Lion plan the grand reclamation of their Father’s dream. How could they accomplish this, however, when His light can no longer be seen in the Warp? Even with their allies (though 'allies' may be a strong word to describe them; some are utterly self serving, but useful regardless), such as Belisarius Cawl and his string of four score Forge Worlds, the highly advanced Farsight Enclaves, the mysterious Realm of Fathers, and at times, the Craftworld Eldar, whose diplomatic missives are led by the ancient Wraithseer and arch-manipulator Eldrad Ulthran, what they have before them is a seemingly impossible task.
However, from a planet in the Eastern Fringes, a Mechanicus Explorator vessel had returned, reporting of an artifact of great power. The techpriests were unable to extract and analyse it as they were attacked by mysterious foes. With no resources to be spared from keeping Ultramar protected from outside forces, several rogue traders had been commissioned by the Primarchs to seek out this artifact, and return it to Ultramar. Only time can tell if they are successful.
The Eldar, who had clung to life for so long, began to wink out one by one. Many of the great Craftworlds were destroyed, the New Devourer consuming their people with nothing but the wraithbone skeletons of the continent sized vessels left behind. That, and the innumerable soul gems that lay glowing with countless murdered Eldar souls. Many Exodite worlds were also preyed upon by Chaos, other xenos, and Petty Imperiums. However, many of the more clever Exodites instead moved to conceal their presence, infiltrating high positions amongst the humans that colonized their planets. Some of the Petty Imperiums would thus be led in secret by Exodite Eldar, who had so cleverly disguised themselves as the mon’keigh. Their need for survival had outweighed their pride. In the meantime, the Phoenix Lords kept on fighting the enemies of the Eldar, their power swelling from the hundreds of thousands of Exarchs that had donned their armor by this time.
Nevertheless, the Craftworld Eldar refused to bow to fate. The Ynnari, led by Yvraine, the prophet of Ynnead and supported by Craftworlds Iyanden, Ulthwe, and Altansar, have repeatedly invaded Slaanesh’s palace. Each attempt so far has failed, but they are getting closer and closer to their goal of taking the final Cronesword from beneath the perverse Prince of Pleasure’s throne of excess.
Meanwhile, the remnants of Biel-Tan, allying with Lugganath, Yme-Loc, Alaitoc, and Saim-Hann, have sought to free Isha from the Realm of Nurgle. To the surprise of the galaxy, they have succeeded with the aid of a silver knight, a shadow raven, and a great gray wolf. It is said that the Wolf had asked for one strand of Isha’s hair, and was granted three. The knight, the raven, and the wolf soon disappeared, leaving the Eldar with their goddess of life, who immediately joined Cegorach in the Webway. Isha offered another path to her children: one of life. Her followers would be known as the Ishari, and would be at odds with the Ynnari.
While the Second Age of Strife may seem to be a Golden Age for the Dark Kin, Commorragh has changed much. Many of the Dark Eldar, fearful of losing their souls, had instead laid their allegiance to the Ynnari or the Ishari rather than their capricious Archons and the Supreme Overlord, forsaking their cruel ways in order to be assured a place in the Infinity Circuit. The Ynnari and the Dark Eldar would fight many battles in the Webway and realspace in these times.
In the galactic core, the Kin of Leagues of Votann find that almost all of their ancient supercogitators, the Votann, had finally failed. Though some of the Fanes had ascended into Votann, these were few in number, and nowhere as great as those original relics from the Dark Age of Technology. Furthermore, the New Devourer consumed many of the Leagues, with their Votanns going mad as they sought to deny the New Devourer the biomass of the Kin by feeding on their corpses first. It is said that only the Greater Thurian League, Kronus Hegemony, and Ymyr Conglomerate remained as the powerful Leagues of the Core, though they had expanded many times their original size as thousands of orphaned Kindreds flocked to their banners. Nevertheless, the Leagues continued to trade with whoever they can reasonably charge prices from, be it human, Eldar, Tau, or any of the numerous xenos empires that arose from the broken shards of the Imperator's broken dream.
The Tau, naive in their hope of unity, expanded into a realm of corpses and ash. Every world they came across was dead, life annihilated by the New Devourer. The hard and unpleasant task of terraforming each world turned the Tau into bitter, self-righteous beings. They were disgusted at the actions of their predecessors and vowed to not understand their fellow races, but to control them. Only the Tau could be trusted with worlds. And so, the Tau Empire grew into a powerful technological juggernaut of ten thousand planets and a hundred species, jaded as they witnessed the full horror of this galaxy.
Across the galaxy, the Necrons have yet to awaken in full, though they have become a powerful force that all other races know and fear. Imotekh the Stormlord and his Sautekh forces continually battle the vast Tau Empire in the east; the Silent King has continued to seek out ways to return his people to the flesh in the wake of the New Devourer. The Empire of the Severed continues to grow as a malignant tumor, robbing Necrons of what little spark of a soul they have left. And in other places of the galaxy, it is said that the Infinite and the Divine have continued their feud over the millennia, with entire planets destroyed in the wake of their petty rivalry.
In the turbulent energies of the Warp, the Chaos Gods also suffered, for with the end of the Emperor, something else was stirred. Birthed upon the death of the Carrion Lord on Terra, the Starchild suckled upon the rage and religious lunacy of the dying Imperium, consuming every soul remaining upon Terra in its birth pangs. This is what killed the Astronomicon. Ophelia became a focus for this dark zeal. At the dawn of the 50th millennium, the Starchild became the Star Father, and the Warp became a battleground. For a brief instance (or perhaps an eternity-- in the warp, none can tell for sure) the Star Father became dominant over the Chaos foes. Then, with the sickening inevitability of the great game of Chaos, the Star Father became one amongst the five, a god of order amongst gods of chaos.
It is the 51st millennium, and this a Second Age of Strife. And conflict shall never end…
Hello, everyone! Long story short, this will be set in a hypothetical Warhammer timeline, where the Emperor suddenly died and the Imperium shatters with Him. Players will be playing as members of a rogue trader crew sanctioned by the three Primarchs of Ultramar in a mission to recover an artifact of some kind. If you fail and die, well, nothing of value has been lost. If you succeed, however, you will be elevated as heroes, and be exalted by the Primarchs themselves. What is there for you to lose, anyway?
Players can initially apply as humans, Kin/Squats from the Leagues of Votann, or any of the other accepted abhumans, such as Ratlings and Ogryns. The RP will be open for as long as it runs; this gives the opportunity for people to app as other races such as Tau or Eldar, who we may pick up in the middle of our mission as our desperate situation demands.
As for knowledge of the Warhammer universe, you just need to know the gist of it. Any questions on the lore could simply be answered, probably in discord if this does get off the ground to warrant me making one.
Character Sheet
Take note that we'll be playing as higher ranking members of the expedition, as in the ones that will regularly come to/be regularly contacted by the bridge. Being a menial in the bowels of the ship wouldn't have too many opportunities for interactions with others.
You may have noticed that I didn't add a personality section. That's because I prefer that to be developed naturally in the IC over time.
[h3][b][u]CS[/u][/b][/h3] [b]Name:[/b] [b]Age:[/b] [b]Species:[/b] Human? Super-human? Abhuman? Kyn? (xenos can join sometime in the middle of the expedition) [b]Appearance:[/b] Image, along with height in feet and inches. [b]Role in the ship:[/b] Basically what you do as part of the expedition. Are you in charge of maintaining the engines, leading boarding actions, or what? [b]Notable Equipment and Augmentations:[/b] No need for a detailed list for literally everything. Just need what weapons, armor, and cybernetic enhancement your character has, if any. Make sure to describe their capabilities. [b]Skills:[/b] What are you good at? Are you a good shot? Great at stabbing heretics? If you're a psyker, add what psychic disciplines you specialize in. [b]Biography:[/b] Basically your life story. Two paragraphs minumum. It is essential that you add how they got to be part of the Rogue Trader expedition to begin with. [b]Additional Notes:[/b] Trivia, theme, or whatever else that isn't covered yet.
"There is peace and serenity in the light… Just kidding, this is going to hurt."
Daybringer
| N A M E: |
Isaak Alegre aka Daybringer
| A L I G N M E N T: |
Lawful Good
| A G E: |
21
| G E N D E R: |
Man
| S E X U A L I T Y: |
Technically straight, but doesn't care for romance.
| H I S T O R Y: |
■ 2001-2009 | Adoption
For 10 years, Mr. and Mrs. Alegre had been trying to bring forth a child to the world with no success. It had been their dream, to rear up a new life. This is supposedly to be the fruit of their labors; countless efforts spent in making their finances secure, all in the name of ensuring that their children and their children will have a comfortable life. Alas, it seemed that it was not to be. They could not have their own offspring. They'll have to adopt.
So, they looked into adoption agencies and other similar institutions, looking for an infant that they might bring up. What they were immediately given was this baby that was found abandoned on a convent's doorstep. The nuns had been caring for him during the last 3 months, and sought for a childless couple to take him in. The Alegres were happy with this, and after a somewhat lengthy bureaucratic process, they adopted him. They named him Isaak, for the nun that found him was said to have laughed.
At first, Isaak seemed to be an ordinary kid. He was a toddler that did toddler things. He was quite a nightmare for the parents to keep an eye on, but overall there wasn't anything out of the ordinary. This sense of normalcy was not to last, however…
■ 2010 - 2018 | Awakening
As a boy, Isaak would prove to be a somewhat capable student, usually middling in most things, but never the best. Despite what might looked like to be a decent station for him, he developed a deep inferiority complex that comes with never getting to the top. Insecure and suspicious, it didn't help one bit when some of the other kids thought it would be a fun idea to bully him for the laughs. This treatment caused him to be vindictive, bearing grudges out of spite. Authority figures in the school seemed to be useless in that regard too; despite multiple complaints and reports, they didn't do anything due to outside manipulation. Words couldn't describe his relief when his family, well off as they were, decided to leave for the United Kingdom, settling alongside some of their other relatives in London. Thankfully they were good English speakers…
It was around 2016 that the first aspects of Isaak's mutant power began to manifest. While cutting up a bunch of vegetables, Isaak accidentally cut his finger, letting out blood that shimmered with an iridescent yellow. He realized then and there that he was a mutant, one of those humans gifted; or perhaps cursed, with otherworldly power. He thought, though, that he could hide it somehow; that the powers he had gained were of the quiet kind, and wouldn't be known to anyone in first glance.
It manifested further, when had been walking home from school when he spotted a cat limping on the park. It had been crippled by abuse, causing it great pain. There, at that moment, Isaak felt an outpouring of mercy, a sensation of charitable duty. He lay his hands on the pained animal, wondering what he could do.
Right then and there, his hands were enveloped with golden fire, closing up the cat's wounds. Within a minute, it was able to walk properly again, though it ran away as soon as it realized that its motor functions had completely returned.
When Isaak came home, his mother, who was staying there for her remote job, saw that he had slightly changed by the gradual awakening of his abilities, somewhat. He didn't know it, but his irises had turned a quiet, glimmering gold. His mother didn't think much of it, however; she simply suggested that he use contact lenses to hide the most visible aspect of his mutation to other people, as they might not be as accepting as his parents and uncles and aunts and cousins would be. His father would learn of it later that day, as well as his other close relatives. They did not tell the other, more distant members of their family, however; they were notorious gossips.
He kept on practicing by himself, though. Cockroaches he hated, and he found that they were burnt to a crisp when he cast his fire upon them. After a week or so, he concluded that his mutant powers worked based on what he thought of the targets; mercy begets healing, hatred brought forth cleansing destruction. He'd use this in helping his uncle, who was an exterminator, in purging hordes of roaches and other pests. In return for this aid, he received a hefty allowance. This helped him somewhat in his high school years.
■ 2019-2022 | Revelation
Now a young adult in university, Isaak would find the first opportunity to use his powers in places other than pest control. During his fourth year, a rogue mage battled the Masters of the Mystic Arts based in the London Sanctum. In the middle of the fight, the rogue mage released a flight of demons that quickly grew out of control, necessitating the intervention of the likes of Black Knight and Captain Britain.
Elsewhere, the biting, scratching, and screeching creatures would be in part cleansed by Isaak, who was assaulted by a flock of them while he was passing close by. The curious pyromancy that did no harm to the environment caught the attention of some of the Sorcerers, as well as that of Captain Britain, who recalled no one of note that could do the same feats.
After the demons were banished by the efforts of the Sorcerers, Isaak would find himself face to face with the Captain, who asked him… a few things. That interaction would mark the turning point, as Isaak began to wonder if he could this mutant abilities for the greater good.
It would be shortly after graduation from his when he received an invitation to the Istituto Nova per Giovani Eccezionali. Seeing that it was an opportunity for him, he decided that studying in a mysterious Italian academy isn't too bad.
| S U P E R P O W E R S: |
■ Holy Flame:
At first glance, it might seem that Isaak is merely another pyromancer, like a certain member of the Brotherhood. However, Isaak's fire affects only living targets depending on how he views them; feelings of camaraderie, duty, or affection will cause this flame to heal minor to intermediate injuries, though it is still quite painful. Its power nullifies all but the most powerful of anaesthesia, making it a grim prospect to be healed in the long term with Holy Flame.
Holy Flame quickly heals small cuts and bruises; major wounds, such as stabs, third degree burns, and gunshots, can take up to a few minutes to hours to completely repair depending on severity. It cannot restore missing limbs.
Curiously enough, Holy Flame manifests as golden in color. It can be channeled through a held object, such as a staff or stick, for increased accuracy.
■ Smiting Flame:
On the other hand, an entity that Isaak despises will be smited upon contact with his fire. In maximum output, this is powerful enough to melt steel, though this will quickly tire out Isaak. Instead, he prefers to use a lower setting of fire, which causes third degree burns in a few seconds.
In contrast to its benevolent counterpart, Smiting Flame manifests as orange in color. It can also be channeled through a held object.
| H A B I L I T I E S: |
■ Musician:
Thanks in no small part to parental pressure during his childhood and teenage years, Isaak is pretty skilled in the piano. They still call him everyday to practice.
■ Cook:
In a Filipino household, it is a requirement for the eldest to know how to cook. As such, from early on, he knows quite a few culinary secrets.
| M I S C. N O T E S: |
■ Isaak has a cane with a golden dragon head. He uses it to accurately channel his mutant powers at a safe distance.
"There is peace and serenity in the light… Just kidding, this is going to hurt."
Daybringer
| N A M E: |
Isaak Alegre aka Daybringer
| A L I G N M E N T: |
Lawful Good
| A G E: |
21
| G E N D E R: |
Man
| S E X U A L I T Y: |
Technically straight, but doesn't care for romance.
| H I S T O R Y: |
■ 2001-2009 | Adoption
For 10 years, Mr. and Mrs. Alegre had been trying to bring forth a child to the world with no success. It had been their dream, to rear up a new life. This is supposedly to be the fruit of their labors; countless efforts spent in making their finances secure, all in the name of ensuring that their children and their children will have a comfortable life. Alas, it seemed that it was not to be. They could not have their own offspring. They'll have to adopt.
So, they looked into adoption agencies and other similar institutions, looking for an infant that they might bring up. What they were immediately given was this baby that was found abandoned on a convent's doorstep. The nuns had been caring for him during the last 3 months, and sought for a childless couple to take him in. The Alegres were happy with this, and after a somewhat lengthy bureaucratic process, they adopted him. They named him Isaak, for the nun that found him was said to have laughed.
At first, Isaak seemed to be an ordinary kid. He was a toddler that did toddler things. He was quite a nightmare for the parents to keep an eye on, but overall there wasn't anything out of the ordinary. This sense of normalcy was not to last, however…
■ 2010 - 2018 | Awakening
As a boy, Isaak would prove to be a somewhat capable student, usually middling in most things, but never the best. Despite what might looked like to be a decent station for him, he developed a deep inferiority complex that comes with never getting to the top. Insecure and suspicious, it didn't help one bit when some of the other kids thought it would be a fun idea to bully him for the laughs. This treatment caused him to be vindictive, bearing grudges out of spite. Authority figures in the school seemed to be useless in that regard too; despite multiple complaints and reports, they didn't do anything due to outside manipulation. Words couldn't describe his relief when his family, well off as they were, decided to leave for the United Kingdom, settling alongside some of their other relatives in London. Thankfully they were good English speakers…
It was around 2016 that the first aspects of Isaak's mutant power began to manifest. While cutting up a bunch of vegetables, Isaak accidentally cut his finger, letting out blood that shimmered with an iridescent yellow. He realized then and there that he was a mutant, one of those humans gifted; or perhaps cursed, with otherworldly power. He thought, though, that he could hide it somehow; that the powers he had gained were of the quiet kind, and wouldn't be known to anyone in first glance.
It manifested further, when had been walking home from school when he spotted a cat limping on the park. It had been crippled by abuse, causing it great pain. There, at that moment, Isaak felt an outpouring of mercy, a sensation of charitable duty. He lay his hands on the pained animal, wondering what he could do.
Right then and there, his hands were enveloped with golden fire, closing up the cat's wounds. Within a minute, it was able to walk properly again, though it ran away as soon as it realized that its motor functions had completely returned.
When Isaak came home, his mother, who was staying there for her remote job, saw that he had slightly changed by the gradual awakening of his abilities, somewhat. He didn't know it, but his irises had turned a quiet, glimmering gold. His mother didn't think much of it, however; she simply suggested that he use contact lenses to hide the most visible aspect of his mutation to other people, as they might not be as accepting as his parents and uncles and aunts and cousins would be. His father would learn of it later that day, as well as his other close relatives. They did not tell the other, more distant members of their family, however; they were notorious gossips.
He kept on practicing by himself, though. Cockroaches he hated, and he found that they were burnt to a crisp when he cast his fire upon them. After a week or so, he concluded that his mutant powers worked based on what he thought of the targets; mercy begets healing, hatred brought forth cleansing destruction. He'd use this in helping his uncle, who was an exterminator, in purging hordes of roaches and other pests. In return for this aid, he received a hefty allowance. This helped him somewhat in his high school years.
■ 2019-2022 | Revelation
Now a young adult in university, Isaak would find the first opportunity to use his powers in places other than pest control. During his fourth year, a rogue mage battled the Masters of the Mystic Arts based in the London Sanctum. In the middle of the fight, the rogue mage released a flight of demons that quickly grew out of control, necessitating the intervention of the likes of Black Knight and Captain Britain.
Elsewhere, the biting, scratching, and screeching creatures would be in part cleansed by Isaak, who was assaulted by a flock of them while he was passing close by. The curious pyromancy that did no harm to the environment caught the attention of some of the Sorcerers, as well as that of Captain Britain, who recalled no one of note that could do the same feats.
After the demons were banished by the efforts of the Sorcerers, Isaak would find himself face to face with the Captain, who asked him… a few things. That interaction would mark the turning point, as Isaak began to wonder if he could this mutant abilities for the greater good.
It would be shortly after graduation from his when he received an invitation to the Istituto Nova per Giovani Eccezionali. Seeing that it was an opportunity for him, he decided that studying in a mysterious Italian academy isn't too bad.
| S U P E R P O W E R S: |
■ Holy Flame:
At first glance, it might seem that Isaak is merely another pyromancer, like a certain member of the Brotherhood. However, Isaak's fire affects only living targets depending on how he views them; feelings of camaraderie, duty, or affection will cause this flame to heal minor to intermediate injuries, though it is still quite painful. Its power nullifies all but the most powerful of anaesthesia, making it a grim prospect to be healed in the long term with Holy Flame.
Holy Flame quickly heals small cuts and bruises; major wounds, such as stabs, third degree burns, and gunshots, can take up to a few minutes to hours to completely repair depending on severity. It cannot restore missing limbs.
Curiously enough, Holy Flame manifests as golden in color. It can be channeled through a held object, such as a staff or stick, for increased accuracy.
■ Smiting Flame:
On the other hand, an entity that Isaak despises will be smited upon contact with his fire. In maximum output, this is powerful enough to melt steel, though this will quickly tire out Isaak. Instead, he prefers to use a lower setting of fire, which causes third degree burns in a few seconds.
In contrast to its benevolent counterpart, Smiting Flame manifests as orange in color. It can also be channeled through a held object.
| H A B I L I T I E S: |
■ Musician:
Thanks in no small part to parental pressure during his childhood and teenage years, Isaak is pretty skilled in the piano. They still call him everyday to practice.
■ Cook:
In a Filipino household, it is a requirement for the eldest to know how to cook. As such, from early on, he knows quite a few culinary secrets.
| M I S C. N O T E S: |
■ Isaak has a cane with a golden dragon head. He uses it to accurately channel his mutant powers at a safe distance.