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Location: The Alchemy Chamber

“So you say you are from Aurelia?”

“Yes.” Kira eyed Prince Flynn, sitting across from her on an expertly crafted wooden chair that resembled more of a throne. It's elegance contrasted sharply with the troubled times that the world faced and she found herself wondering why the prince would have such luxurious things made for him here. Were the Aurelian's truly so ignorant? It made her embarrassed to admit she had been born in Aurelia.

The Prince took a feathered ink pen into his hand and wrote down her answer, nodding his head in understanding as he pulled a candle light closer to his paper in order to see more clearly. “How long have you lived in Lunaris?”

Kira's glowing orange eyes narrowed in on him as she questioned why he was trying to pry into her past. What did this have to do with her blight-affected state? She had agreed to let him research the blight in exchange for sanctuary, but that didn't include a lesson on her own personal history before the blight. “Your Kingdom let me be taken from my home as a child and did nothing. Why does it matter?” She stared him down with fire in her eyes. “Now what else did you have to ask me about my affliction? Not my history.”

“I... am very sorry to hear that.” The prince frowned, meeting her eyes and holding her gaze for a few brief moments. Kira could hear his heart rate quicken, but he did not look away. When she saw the sympathy in his eyes, she pulled her eyes away and looked around the room filled wall to wall with books and scrolls. The Prince turned back to his paper and wrote something down before returning his attention to her, “When did you first notice you had been poisoned by the blight?”

“Pain.” She glanced down towards the ground, the images of her last few hours of human life dancing in her mind. “There was a lot of chest pain. I struggled to breathe.”

Flynn scribbled down what she said, a frown plastered onto his lips. “And how long did this last?”

“Two days... at most.” She returned her attention to what he was writing, spotting a note he had written in between his questions. "Subject is hostile towards personal questioning."

“And then?”

“I began to cough blood. I could no longer keep water or food down.” She closed her eyes as she remembered the fear she had felt during her last moments alive. Laying in her cabin in excruciating pain, blood dribbling down her lips and onto her clothing, cold and alone. “This lasted about another two days. Nearly everyone in the village had already been gone by the time it got to me.”

“And what of death? What do you recall from it, if anything?” Flynn's pained expression portrayed his inner struggle of repeatedly asking these questions to her, his discomfort evident as he diligently wrote down each word.

“Hmm...” Kira allowed a slight lift at the corners of her lips, a faint hint of a smile barely emerging. “It was... nice. I was numb. There wasn't any pain left. It felt like mercy and I was grateful.”

Flynn met her eyes for a moment, surprised by her answer. “What of your rebirth?”

“Confusion.” She recalled awakening in a pool of her own blood, the night's eerie silence broken only by the singing of crickets in the stillness of the village - now a cemetery. “I was also...” She hesitated, her gaze drifting towards his neck, where the pulsing of his jugular caught her attention. Very hungry.” She met his eyes again, the hint of a smirk forming on her lips. “And not for roasted venison, which I use to love.” She watched the Prince write everything down, his eyes glancing up at her with intrigue. “The village reeked of blood. It was the only thing I could focus on...”

Knock Knock Knock

"Sire? I have a message." A mans voice from the other side of the wooden door.

“Come in.” Flynn called back, placing his pen down. The guard, dressed in Aurelian green and gold colors, entered the room and gave Kira a once over before turning his attention to the Prince.

"A unit from Lunaris has arrived, by order of the King. They have pledged themselves to the Princess."

Kira noted a flash of annoyance pass through the emotions on Flynn's face, though he composed himself quickly. “Very well. You are dismissed.” The guard bowed to the Prince and left the room, once more leaving Kira and the Flynn alone. “I apologize for the interruption. We shall have to pick this up at another time.” Flynn stood and walked towards the door, gesturing for her to exit ahead of him.

Kira nodded and left the room at his request, trying her best to ignore the pulse at his neck. Recalling her past had made her hungrier than she preferred to let herself be around humans. “I must go find my wife, but I will meet with you again. I appreciate your time, miss Rykker.” The Prince locked the door behind him before turning back to Kira, bowing his head to her, and swiftly left the Alchemy Chambers.

Kira watched the Prince leave before turning her attention back to the Sage who had been examining her physical changes before Flynn had arrived. She glared at him as he read through some type of scroll. If she had less restraint she might've felt like having him for a snack tonight. Fortunately for him, Kira valued this refuge she was allowed to live in.

1st Day of Winter | 40° | Clear Skies


“My Dearest Son,

I hope this message finds you in good health, for my heart aches with worry and grows greater with each passing day that I do not hear from you. Your father and I pray each night for your safety, goddess willing. Your absent presence has left a void here in the kingdom, not gone unnoticed by your loving siblings. They struggle to fill the shoes you have left to fill, but they shall try evermore.

Tell me, son, how are things in Dawnhaven? How fares your new bride? Have the Goddesses blessed your union with the gift of a child yet? Is she treating you with the respect and devotion that befits a Queen? I have heard many tales of the savage ways of the Lunarian people, but I pray the bond between you two grows stronger with each day. May you both be united in love and purpose.

Remember that you are always in our thoughts and prayers, and that I await your response with great anticipation. Until then, be safe.

With all my love,

Viviana Astaros
Queen of Aurelia”


Flynn sighed as he ran his thumb over the emerald green wax seal that adorned the envelope, his mothers initials imprinted in brilliant gold lettering. With a shake of his head, he crumpled the letter in his fist and carelessly tossed it onto his desk. Flynn had been deliberately avoiding communication with his family for two months now, despite his mother’s efforts. The day he married the Princess of Lunaris, far from the kingdom he once called home, had been the last day he had spoken to his family. The next morning he and the Princess began their journey to the new settlement, Dawnhaven.

His thoughts drifted back to that fateful day, to the cold calculation in his family's eyes as they offered him up as a sacrificial pawn in their futile attempt to appease the church and find a “solution” to the blight that plagued their lands. The memory left a bitter taste in his mouth, a constant reminder of who his family truly was. Selfish cowards. Had they truly cared for him they would have never entertained such an idea. It was a betrayal, plain and simple.

Flynn knew, deep down, that his father never truly believed the prophecy spun by the church. Yet, despite his doubts, the King had offered up his first born son's life without a second thought. His mother, strongly devoted to the church, had been eager to lend her unwavering support to the high priestess, her faith in the prophecy unwavering. In her eyes, Flynn and his bride-to-be should have been thankful to serve such powerful roles and willingly sacrifice their life for the survival of humanity.

As he gazed upon the crumpled letter, Flynn couldn't help but feel a twinge of sadness mingled with resentment and anger. “With all my love…” He mocked in an exaggerated and annoying feminine tone, making a face and rolling his eyes.

Knock knock knock

Flynn cleared his throat as his eyes darted up to the closed door of his study. “Yes? You may come in.”

“Good Morning, your Majesty.” A blonde servant girl from Aurelia entered his study, bowing her head and curtseying. “The first test subject of the day has arrived. She awaits you in the Sage’s Alchemy Chambers.”

“Ah, of course. Thank you, Greta.” He smiled and stood from his desk, “I shall meet them at once.” The girl smiled, bowed again, and left to attend to her other daily tasks around the large cabin he had built for the Princess and himself.

Leaving his study, Flynn hesitated for a moment, his gaze lingering on the stairway that led up to his bedroom with the Princess. She had still been sleeping when he went to his study in the morning, and now, as he stood at the exit of their cabin, he pondered if he should let her know where he was going and…. give her a farewell kiss? The mere thought made him cringe. The Princess thus far had been ice cold to him, even more frigid than he imagined the people of Lunaris to be. He did not think she would appreciate his presence, much less care what he would be up to for the next few hours.

With a heavy sigh, Flynn tore his gaze from the staircase and left the cabin. Although it had been over six months without the sun, it still caught him off guard each “morning” when the sky overhead was dark and full of stars. Perpetual darkness had begun to wear on him, like many people, and he longed for the sun’s comforting warmth and golden rays against his skin. Yet, amidst the darkness, a glimmer of hope flickered within him. He clung to the belief that, somehow, without sacrificing his own life, he could restore the sun to its rightful place in the sky.

Just a short walk away was the Alchemy Chambers, a place that Flynn had built for all the sage’s that would join them on this journey. Here is where they would study the blight and it’s effects on the environment and people alike. Though their efforts had yet to yield any revolutionary breakthroughs, each day brought new revelations, each research subject a stepping stone towards understanding the blight.

The Prince’s decision to take in the blight-born had been highly controversial, but in two months it had already provided a plethora of new information about how the blight could warp and manipulate the very essence of one's being. If nothing else, it at least had shown people that some blight-born were not all monsters. Some could restrain themselves and be integrated into society once more.

As Flynn entered the Alchemy Chambers, a low guttural growl broke through his thoughts. In the center of the room, an old sage holding a pair of pliers stood before a red-headed woman with glowing eyes. The sage froze in fear, holding the pair of pliers up.

“You will not be putting those anywhere near my fangs.” She hissed, glaring daggers at the old man.

“Thormar,” The Prince smiled sheepishly as he approached the two, “That is quite enough for the day. We do not need to remove body parts.”

“Y-yes, sire! Of course.” The old man put the pliers down on a steel table, bowing to the Prince. The woman looked to the prince, eyes of fire still glaring.

“My apologies, Kira. Seems I came just in time.” He awkwardly laughed, trying to diffuse the situation. She did not return his laugh. “Erm… right… well, why don’t you follow me this way?” He gestured for her to follow him into another room where he intended to take notes about her condition and hear her story, just as he had for many other blight-born refugees in Dawnhaven. Begrudgingly, she followed.





The Aurelians








































Prince of Aurelia: Flynn Astaros Advisor to the Prince: Orion NightingaleLead Sage (Researcher): Eris HightowerAelios High Priestess: Tingara Tomae
Inn Keeper: Syraeia LeelaHerbalist: Kira RykkerMinstrel: Nyla ZafriaHealer: Aurora Halliwell
Doctor: Céline MoreauGardener: Gadez PaladiceMerchant: Ayel RaunefeldtAelios Priestess: Ranni Soleil
Champion of Aelios: Dyna SoleilSage: Nathaniel StormlightAlchemist: Anora RaunefeldtBard: Aldrick Corveaux
Livestock Farmer: Thalia Evercrest



The Lunarians








































Princess of Lunaris: Amaya SeluHandmaiden to the Princess: Elara MoonshadowRoyal Guard: Adonis CowainHunter: Ivor, The Wild
Scout: Willis PhilipsRoyal Guard: Persephone LaconiaSeluna High Priestess: Katherine SorrowindScout: Valthyr Naffron
Royal Guard: Daphne AthenusScout: Vellion HurstRoyal Guard: Aliseth KainSage-Aspirant: Nesna
Royal Guard: Zephyros HaleStableman: ValgoMerchant: Desmond WathenStonemason: Elio Azkona







Current Moon Phase: Full Moon | Current Weather: 35 Degrees, gentle snowfall, cloudy skies | Current Time: 12pm

• The sun has not risen for six months now and people live in eternal darkness.
• Dawnhaven has been established for two months but is still currently being built and expanded upon.
• The Prince and Princess have been married for two months and immediately began their journey to settle in Dawnhaven.
• The beginning of the story starts on the first day of Winter.
• Without the sun, the Aurelian's have very limited use of their magic. They can use it but it is greatly decreased in strength and will cause them to fatigue very quickly; only spells in short duration can be used without consequence.
• Blight-born can withstand the blight without complications and are much more resilient to the cold than humans are.
• The Queen of Lunaris has been pronounced dead. The King has taken a new wife, whom is already with child.
• Eris has made a discovery that Willis' blood reacts to light magic and becomes like a compass, always searching out blight.
• Vellion (a blight-born) attacked the Princess and killed a guard. He's gone missing, as has the Princess and Elara.









Click here to view interactive map

TBD - I'll be working on this and will let everyone know when I update :)



























Two rival kingdoms lay in ruin, their lands poisoned by blight and the sky plunged into eternal darkness. Out of desperation, an alliance is forged. An arranged marriage between the Prince of Aurelia, the Sun Kingdom, and Princess of Lunaris, the Moon Kingdom, is decreed, meant to unite the fractured lands against the encroaching darkness. The union of these two is prophesied to bring forth a child, the Eclipsian Guardian, destined to save the world from the blight that consumes it and return the sun to the sky. However, this marriage has also been ordered as an offering to the Goddesses of Sun and Moon; Aelios and Seluna. Should the Gods allow the Eclipsian Guardian to be born, the chosen ones would then sacrifice their lives.

In a desperate bid to appease the gods and keep his life, the Prince persuades his people to forgo their traditional sacrifices. Instead, he proposes the establishment of a new colony with his betrothed that would live at the blight's edge. This settlement aims to research and find a cure for the blight while he and the Princess forge a new future for the anticipated Eclipsian Guardian. This arrangement still sacrifices their lives and many others if they do not find a cure by the time the poison creeps in, but it does buy the Prince and Princess time. Both kingdoms endorsed this plea, granting permission for the royal couple to recruit individuals from each realm to aid in building the colony. Those summoned by the royal decree must depart their kingdoms' safety or face death.

The prince's actions have not only potentially condemned hundreds to the blight's grasp, but also endangered the very essence of their lineage. In settlements ravaged by the poison, most perish, yet a rare few endure, undergoing a metamorphosis. From this crucible arises a new humanoid, infused with vampire-like attributes that grant resilience against the blight's onslaught. Yet, this newfound resilience comes at a cost, as those residing within the blight's shadow are reviled as monstrous entities, cast out from society and hunted down for extermination.

Now, adventurers from all walks of life are drawn to the new settlement, their motivations varied but united by a common goal: to find a cure for the blight and restore daylight to the sky. Amidst the challenges of their quest, they must also grapple with the profound changes wrought by the blight, including the emergence of the new vampire humanoids. As the colony strives to embrace their new life and allies, they traverse treacherous landscapes and uncover the secrets of the blight, acutely aware that the fate of the world hangs in the balance.




For centuries, Aurelia has always been considered the dominant of the two kingdoms. Strategically positioned in the southern hemisphere of the continent, Aurelia enjoys a warmer climate and boasts a vast mountainous terrain that shields the valley in which it is located, rendering invasion highly challenging. Additionally, the fertile lands surrounding its capital further enhance its agricultural prosperity. Benefiting from ample resources, the Royal Family consistently aids their loyal subjects, earning widespread reverence among the majority of the populace.

As a result, those living in Aurelia's capital are well taken cafe of and highly educated. With basic needs readily fulfilled, Aurelians direct their attention to scholarly pursuits and mastering magic. Notably, Aurelia holds the largest and most proficient army among the two kingdoms, both in sheer numbers and magical prowess.

For as long as anyone can remember, Aurelia and Lunaris have fought wars over land and resources, but most times it has been Aurelia to come out on top. The last war was nearly 50 years ago and peace has been maintained, though relationships were still strained. When the sun no longer rose in the sky, Aurelia's magic abilities and their agriculture prowess declined greatly. After a few months of suffering, the King's hand was forced to reach out to their sworn enemy in hopes to find a solutions.

Religion: Aurelia worships the Goddess of the Sun, Aelios. She is twin to the Moon Goddess, Seluna. The stories say that the two have been at war with each other from the moment time began.

Magic: Those born in Aurelia have a natural affinity for the sun; their magic is powered directly through it's warmth. Without the sun their powers are greatly decreased, although still accessible. They specialize in fire, earth, light, and healing magic.

All people are born with an ability to harness magic, though some are better at it than others. Those who have higher status in society have more available resources to them to learn how to control and expand their magic abilities.

Secondary Magic that must be studied intensely and is extremely difficult to learn for either nation: Illusion, Enchantment, Blood Magic, & Necromancy. These magics are highly volatile and dangerous. Blood Magic & Necromancy specifically are both forbidden magics and highly looked down upon by both countries.

Climate: Typically warm, hovering around 60-80 degrees most days of the year. Their summers can be hot and reach 100-120 degrees during their warmest season. Their winter is more like fall and never gets below 50 degrees. In order for them to experience cold they would need to explore into the distant northern mountain terrain which is extremely dangerous and rare for anyone to do except for trained military scouts.






In contrast to their southern adversaries, Lunaris has not had such a prosperous history. Settled in the northern hemisphere, Lunaris occupies a high-altitude position amidst a rugged mountain range. While this setting presents many hardships, it also affords them unparalleled protection. The path to their capital is treacherous, claiming the lives of many who attempt it. Despite enduring numerous conflicts with Aurelia, Lunaris has successfully safeguarded its capital from Aurelian intrusion, owed largely to the formidable natural barriers of its mountainous terrain.

Despite their challenges, they are remarkably resilient. Due to their northern position, Lunaris endures six months of perpetual darkness. The cold temperatures render their land infertile, greatly impacting their ability to cultivate crops, which are further hindered by the absence of sunlight for half of the year. Consequently, the Lunarians have honed their skills as proficient hunters and are excellent navigators of the hazardous mountain terrain. In Lunaris, industriousness is a way of life; its inhabitants can not rely on the royal family to assist them like those in Aurelia. Survival hinges on self-sufficiency, demanding both prowess in combat and the ability to provide for oneself. While the Royal Family may not, and can not, offer the same level of support as their counterparts in Aurelia, they are fairly well-liked. Raised in a culture of self-reliance, the majority of Lunarians are accustomed to fending for themselves and do not anticipate receiving handouts. They take pride in their independence.

When the sun ceased to rise, Lunaris experienced minimal disruption in their daily lives. In fact, their magical abilities grew stronger with the moon overhead, as it does during their annual six-month period of darkness. When the King of Aurelia sought assistance, the King of Lunaris was initially inclined to refuse, harboring resentment for centuries of conflict and hardship. However, the encroaching blight posed a dire threat to the Lunaris capital and the kingdom at large. Reluctantly, swayed by his Queen's impassioned plea to see reason, the King of Lunaris begrudgingly agreed to entertain the treaty in pursuit of a solution to the looming crisis.

Religion: Lunaris worships the Goddess of the Moon, Seluna. She is twin to the Sun Goddess, Aelios. The stories say that the two have been at war with each other from the moment time began.

Magic: Those born in Lunaris have a natural affinity for the moon; their magic is enhanced at night and at full power during a full moon. Without the sun arising daily, their powers are greatly increased. They specialize in water, air, dark, and psychic magic.

All people are born with an ability to harness magic, though some are better at it than others. Those who have higher status in society have more available resources to them to learn how to control and expand their magic abilities.

Secondary Magic that must be studied intensely and is extremely difficult to learn for either nation: Illusion, Enchantment, Blood Magic, & Necromancy. These magics are highly volatile and dangerous. Blood Magic & Necromancy specifically are both forbidden magics and highly looked down upon by both countries.

Climate: During the first half of the year their temperatures can range from 40-60 degrees. During their annual six months of darkness the temperature can get down to -50 degrees. They do not experience a full range of seasons - the first half of the year is similar to spring and the rest of the year is a deep winter freeze. If they travel down the mountain range they can reach slightly warmer temperatures, but most do not try and make this dangerous journey unless absolutely necessary.






For eight years now, the kingdoms have been aware of the poison seeping from the depths of the earth, yet despite concerted efforts, neither have been able to find an antidote. It manifests initially by decimating the weakest plant life and contaminating crops grown in its tainted soil. Those who consume these poisoned crops suffer swift and severe food poisoning, sometimes with fatal consequences to children, the elderly, or the sick. Once the contamination is detected in crops, it inevitably infiltrates the water supply. As flora and fauna perish, a deep purple miasma emanates from the earth, poisoning the air and making it unbreathable for humans. Inhalation of the vapors is often fatal, triggering a gruesome process of self-consumption within the body.

Initially, the blight's progression wasn't alarming enough for either royal family to take significant action, but as it began ravaging large agricultural areas, the issue became paramount. However, the slow call to action may have been too late. The most learned sages in each kingdom were tasked with investigating the blight nearly 3 years ago, yet their efforts have yielded little of value thus far.

The blight spreads deeply into both realms, with Lunaris bearing the brunt of its advance. According to the sages' observations, the blight thrives in colder climates.




Blight-Born creatures, similar to the monsters called vampires from ancient tales, are shrouded in mystery. Their forms vary widely, as the blight seems mutate their original genetic makeup. Yet, they share one common trait: the ability to absorb power or energy, akin to vampires. As a new humanoid species, little is understood about them beyond the excruciating death and transformation experienced by humans exposed to blight vapors. Research into these creatures remains scarce, as both kingdoms' religions label them as abominations. Consequently, the royal families have launched military campaigns to hunt down and eradicate these creatures in the past.

Contrary to the actions of the other monarchs, the Prince of Aurelia has chosen to extend hospitality to these creatures in his new colony, provided they demonstrate no feral tendencies and are kept under vigilant surveillance. Granting them liberty within his settlement, the Prince attempts what neither of the kingdom's rulers has dared. Despite the inherent risks, he is determined to study and understand these beings, seeing an opportunity to advance the quest for a cure.

Transformation: This can vary from person to person, but the transformation is painful and gruesome each time. In order to survive the blight a person must first die. Within hours, sometimes days, the person arises again with a newly transformed body and unique abilities they did not previously possess.

Types: I will be very loose with the definition of "vampire" here. You may give your blight-born many different race characteristics. However, they all need to have one thing in common: they absorb or drain something in order to continue living. Blood, energy, magic, etc. I'll list a few options here, but feel free to be creative. Each of these can be fatal if not kept in check.

• Classical: Drains blood. Pretty self explanatory.
• Energy: Absorbs vitality, leaving a person weak and susceptible to illness or injury.
• Emotional: Feeds off high emotions of any kind, leaving victims exhausted and numb for some time afterwards.
• Sexual: Feeds off sexual interactions like a succubus/incubus, causing a person to hyper-fixated on wanting more against their better judgement and sacrificing their own needs.
• Psychic: Feeds off peoples dreams and thoughts, results in sleeplessness, confusion, and mental fatigue.
• Soul: Drains the soul of a person, leaving them spiritually broken and without a will to live.
• Magical: Drains another persons mana, weakening another persons magical ability greatly.

Weaknesses/Strengths: Blight-Born are known for their blinding speed and formidable strength, yet their unique abilities span a wide spectrum. Each Blight-Born appears to possess its own set of distinct attributes, making them highly diverse. Almost universally, these creatures are intolerant of sunlight, often able to endure its rays for only brief periods. However, without the sun, they can now roam free.

You may give your blight-born a few more specific strengths; try not to go overboard - I may ask you to remove some traits if I feel it is too overpowered. Please include at least one more unique weakness as well.






Dawnhaven, the newly founded settlement of the Prince and Princess, lies nestled in the southern reaches of Lunaris. Situated at the foothills of a mountain range and adjacent to a pristine freshwater lake, it enjoys milder temperatures compared to the chill of the Lunaris capital, though still far from the warmth of Aurelia. This strategic location was selected for its proximity to the blight, a mere ten miles north.

Just six months prior, the colony was established, with the Prince leading a host of settlers to aid in constructing their new abode alongside his betrothed. Following their wedding, two months ago, the Prince and Princess embarked on a journey to Dawnhaven accompanied by a small entourage of individuals summoned to join them in this endeavor.







• Please check out the first post in the character tab that holds more detailed world lore information!
• You're not required to join, but here's the Discord: Link
• No real pictures, please, only digital art. I can help you find a picture if you like!
• There are no other races here besides human and blight-born (vampires), please keep that in mind when filling out your character sheets. Humans may harness magic but they are otherwise the same race.
• PM character to @The Muse for approval before posting in the Character tab.
• Regular site rules: No Godmodding, No perfect characters, No cybering... etc, etc.
• I don't expect daily posts, but please try at least once a week.
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• Multiple characters are welcome as long as you can keep up with the posts!
• There is no set posting order, but please wait a post or two before posting again.
• Unsure about something? Go ahead and message @The Muse :)





Feel free to rearrange this information however you like, just make sure it's all there. When accepted, please put your C.S. in a hider.

I'll have the RP up tomorrow! Just making some finishing touches to it tonight :)
I'll have the RP up tomorrow! Just making some finishing touches to it tonight :)
So there will only be humans in order to hold up why pepple are so afraid of the new vampire-like creatures (they'll be dubbed "blight-born" in the RP).

But the humans will be able to use magic of various types and the higher status in society you are, the more resources there are available to study and learn how to control the magic.

Each kingdom will have specialties in certain types of magic as well.
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