Avatar of Thecrash20
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    1. Thecrash20 8 yrs ago

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I'm just waiting to y'all make planet fall. But I'm still here!
I'm interested in a commander Rp. More of a team effort using team work and tactics then individual efforts.
Sorry, I have to drop out this one. I hope all of you have fun!



@pkken Just gonna put this out here again...


@Feyblue

I don't want to add on to the other 8 compliments, but... that sheet is impressive. Like something you would see in a Game's website describing a Character. Though I did not read it all, but A+ for presentation at least.
@Thecrash20I was thinking more OPM's Genos, FMA's Ed, or DC's Cyborg than I was Pain for the weaponized arms. But like I said I think instead of doing that I'm going to go for just the arms themselves; MHA's superpowers have that uniquely Japanese concept of "learn one thing to do ten thousand" as opposed to the usual Western system of "just keep giving him more stuff." For instance, Superman's got separate powers of strength AND super-breath. All Might only has strength, but can use it to create shockwaves/gale force winds--without losing the nuance that it is CAUSED by his strength, and thus has to be done a little differently than someone who has aerokinesis.

Thus the Quirk "create mechanical arms" should probably be just that--They might be big arms, long arms, multiple arms, arms with an extra joint, but they won't be something that ISN'T an arm like cannons, blades, etc.

As for our ideas being so similar, if you're super set on your idea I can do something else.


I understand what you mean, but no there is no need to change your idea. My original plan was just going to be using the natural two arms as weapon platforms. Although I actually made a char in another rp that had the Asura gimmick but with each arm controlling a different element, so I thought I'd carry that ability but with the weapons instead. We could compromise if you'd like, making our chars have a connection, but if you rather not that's all your and I'll just stick to my two arms weapon platform.
@pkkenStats are honestly kind of pointless if there's not an RNG/dice/etc system in place to make use of them. If they're meant to be general comparisons of which characters are stronger, faster, etc that can be done just as well--if not better--through the writing and the nature of the characters.

If stats are meant to show progression, you could do that through hard limits that get lifted over time, or power aspects that get added over time. For example, if someone has the power to shoot lasers out of their eyes, maybe at the start they can only do it 3 times a day before their eyes get super sensitive like after an eye doctor's visit, and as they develop they add more uses. Or, maybe at first all they can do is shoot lasers in short bursts, and then after a training arc or a plot progression they're allowed to add the ability to charge up super-shots or maintain a long-distance beam.


My thoughts exactly.

@pkkenI'm not sure what category the Quirk I'm thinking of would fall into, but here's the gist:

The character is born with no arms, but has a metallic "base" where his shoulders should be--think something like the part of Edward Elric's automail that covers part of his chest--on both sides. When he reaches the age where Quirks start to manifest, he begins to create mechanical arms that attach to those bases. By developing his skill and control over the power, he'd be able to alter the arms. They would always be mechanical in nature, but the other qualities he could give them would depend on how far-reaching, powerful, etc the Quirk could be without getting too overpowered.

When I originally thought of this, it was more of a "mechanical" power than a "creation" one, and thus the alterations to the arms consisted of adding things like blades, weapons, grappling hooks, and so forth. But I don't think I'll end up going with that unless some of these other suggestions get denied, because as time went on he'd either have an answer for every situation like Batman's utility belt, or else his abilities would focus on pure firepower. Heroes in MHA tend to avoid lethal force and collateral damage whenever possible, so a hero bristling with guns and swords might not work.

In lieu of making it a more "creation" based power, I came up with the idea that he simply alters the number of arms and their structural properties: Four arms instead of two, arms that are much longer for reach, arms that are big enough to serve as shields or bulky enough to give more strength. But I haven't quite figured out the specifics of this "creation," (the only other Quirk that seems to come close is Momo Yaoyorozu's) and thus don't have a good idea of what its upper limits and weaknesses would have to be yet.

If you've ever heard of the game Asura's Wrath, this character would essentially be an MHA-level version of that game's main character--sprouting cyborg arms, punching stuff a lot, and so forth.

If you have any issues with this, please let me know. I'm also very open to suggestions for how to improve the idea.


Also I had a extremely similar idea where his powers would make his arms release the magical equivalence to weapons, very similar to naruto.wikia.com/wiki/Asura_Path

Are you me?
@Thecrash20

<Snipped quote by Savo>

I hate being the bearer of bad news, but the RP is currently full at the moment, for those who expressed interest in the Int. Check. We'll keep you on a list in case we need someone else for the RP, but at the moment we're full and can't accept the character.

Everyone else: I'm working on reviewing CS's. Boy, we got a lot in a short amount of time. I'll try to have my thoughts and stuff up soon, promise!~


Oh I was aware, but thank you! I keep seeing RPs start with 8, drops to 4 in a week, and dies with 2 in a month, so I just threw my char in here just in case need new chars quick.
<Snipped quote by Thecrash20>

Im not sure what you mean.


My char is a native of the first planet. Soooo he technically shouldn't start off on one of the teams.
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