Avatar of TheHangedMan

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4 yrs ago
Current I WANT TO PLAY SHIN SAKURA TAISEN
5 yrs ago
Today's the first time in a long time that I've felt empty. Not even sad or tired, just empty. This quarantine is getting to me more than I thought.
4 likes
5 yrs ago
@Jessica Bunny: You live in America! College is optional (and expensive) and around you is opportunity. I believe you can make it!
5 likes
5 yrs ago
Magical Girl RP, Original World: roleplayerguild.com/topics/…
5 yrs ago
Oh shit, I've been surrounded! The room is ripe with the scent of bitches!
2 likes

Bio

User has no bio, yet

Most Recent Posts

A bit late, but hopefully acceptable.

Name:
Bree Freedom

Age:
18

[I'll draw a pic later]


Physical Description:
Diminutive, but not short, Bree looks like a hamster. Short, fluffy brown hair and beady black eyes on a heart shaped face. She stands at exactly 5'4 and weighs just over 45 kilograms.

Important items:
Remembrance belt - It's a tad morbid, however she has a belt made up of dog tags - all soldiers she was unable to save over the course of the war. It's her remembrance of them and the tragedies that occurred.

Collapsible tool kit - containing various tools required to perform an emergency operation.

Miniature laboratory kit - a small lab the size of bag where Bree can synthesize medicines or drugs, given that she has the proper ingredients.

Short Bio:
There are many things that could be said about Bree's history - tragic, in it's infancy, etc., - but the fact of the matter is, that Bree can't find herself to agree with much of those statements, for the simple fact that she cannot remember anything about her life before the war.

Bree, before she became Bree, was a nameless, homeless girl, begging on the streets for scraps. Among the myriad of other destitute children, however, she distinguished herself. Unlike the others, despite her lack of formal education, she processed and understood things at a far faster rate than even the most gifted scientists. Her lack of any actual academics prevented her from being taught things most students would know, but the need for survival propagated other, useful talents.

Sickness and disease were a prominent problem among the homeless, and when survival came into question and medicine was what was needed, it was Bree they turned to.

She first learned her trade from medicinal pirates - dropouts from medical school or gangsters who were taught the ropes - because of the pressing need to simply have something to eat. With each session working with them, however, Bree's skills eventually eclipsed that of her tutors, and her creations surpassed the effectiveness of what was essentially bootleg medicine - eventually, she had learned how to create, true, actual medicine, ableit different from perscribed formulas from conventional (not to mention legal) pharmaceutical business. Nevertheless, their effectiveness was proven.

One night, she contracted a disease - ironic for a girl that frequently treated them - and found that she didn't even have the strength to cure herself. Racked with coughs and a raging fever, the girl that would become Bree was practically delirious by time she was found by Ascendant agents, who were looking for additional specimens

Then the experiments began. Whatever they did erased all memory of her previous life. She was given the designation BR-33, and she was designed to be the perfect battlefield medic. Unlike previous batches that came before, Bree was the culmination of all experimental efforts and every trial and error data was used in order to completely and utterly create a medic that could turn the tides of war single-handedly.

Equipped with a neural function that allowed her to stay calm at all times, as well as the ability to comfort the dying in their final moments, BR-33 was further armed with medical knowledge and magic far surpassing her former self.

Her talents on the field were put to good use - mission after mission, she revived soldier after soldier, allowing them to fight despite having been wounded fatally just moments before, sometimes twice in the same day. The amount of lives she'd saved are in the tens of thousands, and entire battles were turned around through her continuous efforts alone, by simple virtue of reinforcing numbers that by all rights should have been whittled down already.

But of course, the Aliens caught on. Faced with her overwhelming healing abilities, of course they could not let her go unchecked, and an entire battle was set up with the sole objective of capturing and securing her - a fact that the Ascendant armies were not aware of, consequently leading to her detainment.

The war finished with her in incarceration. When freedom was offered, she declined, though her reasons were somewhat different from her peers. She did not need closure, nor did she care for revenge - the fact of the matter is she did not care about what was done to her. But what she did care about were the others like her, who insisted on continuing the war, but simply on a smaller scale.

And as a medic, it was her duty to make sure that the war was won with as few casualties as possible.

Spell List:
Healing field - A high magic type that creates a starting from herself and spreading in a radius of 10 meters. The field uses residual mana in the air to accelerate healing, at the cost of the one being healed's energy reserves. Best used during times of rest to heal injuries in the least life threating and traumatic manner.

Comforting Embrace - a mind magic, that, asides her own, carefully programmed demeanor, Bree can use mind magic to calm or comfort others through skin contact.

Operational Freeze - through the use of quantum mechanics, Bree can effectively stop time in an area of 12 inches for a period of 10 minutes.

Tactical Barrier - A high magic type spell, her Nemesis Weapon asides, Bree can create a barrier around her in a radius of 10. It has enough power to withstand most laser volleys and at its highest output, even stop a railgun discharge. The barrier moves with as she moves, meaning it's portable.

Injected Enforced Regeneration - an emergency procedure where Bree forcibly restarts the body's growing process and then rapidly accelerates it into it's prime condition. A high-powered spell from the change branch of magic that can revive a person from practically death - so long as they have no been dead for more than three hours, and their head is intact.

Exceptional Skill List:
Exceptional Medicine x1
@Ebil Bunny It's in the pamphlet, if he bothered to read it (but seriously though, how many people actually read the pamphlets of the schools they go to?)
@PastelWriter I ain't the GM, but you may want to read the rules again, and un-underline your CS?
Give me a bit and I'll have a CS up. Been a bit busy lately.



@Kaesus


@Ebil Bunny


@Natsu @Migyudon



A few students crowded around a cork-board, one that often contained announcements of important events and their dates - in this case, the announcement of field trip locations and schedules. It was rare that an announcement came as early as it did now, yet here it was.

Available Field Trips:

Fae Lands (Tir na Nog) - availed for Novices and above, minimum party size of three, no professor needed

Ruined Magic Lands (London, near the Dunwhich area) - availed for Journeymen and above ONLY, minimum party size of five, at least two combat oriented mages, one mind mage, must be accompanied by a professor
@Diexsmiling Plenty of room, thanks for asking!
@Natsu give me some credit. A meet and greet like that is 'hell'? Nah, there's still a lot more to come, though of course Hilda'll prbably get the worst of it.
@NameUserOf Plenty room here.
@Migyudon Good to hear. So long as you can post it within the next two days, I've got no problems. In the meantime, I'll start working on my next post to move things along.
Sign me up, if you still have openings.
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