I decided to add some details to the Lost Lands. Hopefully I'd be allowed to add this to the CS?
Looking forward to this, btw.
Looking forward to this, btw.
The Lost Lands
Entrance:
The Lost Lands don't have a single entrance. Rather you can enter them from any place dark, spooky or strange. People who are lost in the woods have a tendency to find themselves in the Lost Lands. Wanderers, explorers and those who have lost their way are all drawn here, stepping around a corner to find themselves in a place not unlike Earth. A divine being can of course find their way out no problem, but to mortals it can be a serious threat. It's difficult for divine entities to purposefully enter the Lost Lands. One of the best ways to do so is to follow a mortal 'guide', who must lose their way in a mysterious part of the world. The mortal will inevitably find a secret entrance, and thereby allow the god through. Somler himself is always instinctively aware of all of the shifting entrances to the Lost Lands.
Very rarely, it is possible for an entrance to appear in the domain of another god. For this to happen it has to be a place even the god does not fully understand. Hence it is quite rare.
Description:
Trees dozens of meters in length reach up to an orange-blue sky of shimmering light. Shimmering twilight filters through their leaves, their roots are covered in heavy mist. One cannot see in any direction for more than a half-dozen meters. The forest seems to have no end, and it is exceedingly easy to get lost within these mists. The forest contains lakes, mountains and even abandoned houses. Sometimes the sound of animals or voices can be heard, but none are ever encountered.
Mechanics:
All lost things are drawn to the Lost Lands. On their journey a mortal might find lost riches buried among the roots. Lost children hung from the branches. Lost possessions strewn about in lost homes. The larger mankind becomes the more they will lose, and the more polluted this place will become. Even the lost things of divine entities can sometimes find their way into this place. The sounds that can be heard in this place are actually simply sounds that were never heard, seeking an audience. Those who travel this place may, on occasion, be reunited with the things they have lost.
Within this place, space and time are twisted. One may wander for years, and yet re-emerge mere hours after they left. Note that this simply affects the rate at which time flows. It is not possible to time travel. Similarly space shifts unpredictably here. A quick walk could take one halfway across the world. Hence one may escape the Lost Lands only to find themselves in a foreign land.
Travel through the Lost Lands usually relies more on symbolism and ideas than actual travel. One might only escape after making peace with their fears, or be inevitably led towards the object of their desire. One might be completely unable to leave a particular clearing, but move on with ease once discovered by another. The effects of this are far lesser on the divine, who are less bothered by irregularities in the laws of physics.
Entrance:
The Lost Lands don't have a single entrance. Rather you can enter them from any place dark, spooky or strange. People who are lost in the woods have a tendency to find themselves in the Lost Lands. Wanderers, explorers and those who have lost their way are all drawn here, stepping around a corner to find themselves in a place not unlike Earth. A divine being can of course find their way out no problem, but to mortals it can be a serious threat. It's difficult for divine entities to purposefully enter the Lost Lands. One of the best ways to do so is to follow a mortal 'guide', who must lose their way in a mysterious part of the world. The mortal will inevitably find a secret entrance, and thereby allow the god through. Somler himself is always instinctively aware of all of the shifting entrances to the Lost Lands.
Very rarely, it is possible for an entrance to appear in the domain of another god. For this to happen it has to be a place even the god does not fully understand. Hence it is quite rare.
Description:
Trees dozens of meters in length reach up to an orange-blue sky of shimmering light. Shimmering twilight filters through their leaves, their roots are covered in heavy mist. One cannot see in any direction for more than a half-dozen meters. The forest seems to have no end, and it is exceedingly easy to get lost within these mists. The forest contains lakes, mountains and even abandoned houses. Sometimes the sound of animals or voices can be heard, but none are ever encountered.
Mechanics:
All lost things are drawn to the Lost Lands. On their journey a mortal might find lost riches buried among the roots. Lost children hung from the branches. Lost possessions strewn about in lost homes. The larger mankind becomes the more they will lose, and the more polluted this place will become. Even the lost things of divine entities can sometimes find their way into this place. The sounds that can be heard in this place are actually simply sounds that were never heard, seeking an audience. Those who travel this place may, on occasion, be reunited with the things they have lost.
Within this place, space and time are twisted. One may wander for years, and yet re-emerge mere hours after they left. Note that this simply affects the rate at which time flows. It is not possible to time travel. Similarly space shifts unpredictably here. A quick walk could take one halfway across the world. Hence one may escape the Lost Lands only to find themselves in a foreign land.
Travel through the Lost Lands usually relies more on symbolism and ideas than actual travel. One might only escape after making peace with their fears, or be inevitably led towards the object of their desire. One might be completely unable to leave a particular clearing, but move on with ease once discovered by another. The effects of this are far lesser on the divine, who are less bothered by irregularities in the laws of physics.