To start, no darkness shaped by her has eyes. She simply sees through their essence.
Oao has many forms for she wears the darkness around her, shaping it as both an extension of her body and a cover to conceal herself within. Her most familiar shape of darkness is that of a tall willowy humanoid, lithe with a subtle feminine shape to it. It's arms are almost as long as it's body is and possesses a pair of exceedingly long yet thin hands. It's face is a completely featureless mask sitting underneath a mass of long wispy tendrils of darkness serving as what could be assumed to be hair. It's legs end in a single trunk that sprawls out at the ankle level with several dark roots that pull it forward as a means of locomotion.
Her true form is that of an emaciated genderless little humanoid, a rather pathetic creature. Her skin is whiter than snow and she's no larger than a human child though she may appear smaller as she tends to remain hunched forward. She has got bony arms with two twig-like fingers and an only slightly thicker thumb. Despite being thin little bones called fingers they are long enough to reach around the entirety of an adult human's head. Her feet are normal sized for a human child though they only possess two little claw-like toes.
Her face is gaunt and narrow with thin lips and a mouth full of needle fine teeth. Shorter sets of these teeth run all the way down into her throat, allowing her to chew what she swallows all the way down. She has got shallow cheeks with eyes twice the size of a human's. Completely filling her eyes is a deep darkness, an abyss so black staring deeply into them can leave one's grip on sanity loosened. As though swimming in the shores of the fathomless darkness which appear to stretch on for eternity are two vanishingly small points of white light. There is only one for each eye, two minuscule stars set to float atop an infinite void confined within the space of her rather large eyes. Oao has long straight silky jet black hair that appears very well groomed, something to be envied by many with long dark hair were they to discover she had it.
Her voice is a soft, light pitch like that of a wispy young girl. Whenever she speaks it's always with a tremble to her voice, becoming shakier the more afraid she is.
Realm: The Caverns of North Crown.
North Crown, the human name given to the mountain range that encircles the northern pole of the world like a massive crown. Deep throughout this range is a truly massive series of caverns which form a truly labyrinthine maze beneath the mountains that she calls home. She has no subjects nor really anything to call her own. The tunnels she has dug are bare and frigid due to their proximity to the frozen lands and seas that lay within the crown. She has driven away all fauna from her territory save the creatures naturally born without eyes. Hence, only worms and moles reside within the mountains though these beasts can sometimes grow to be fairly large when left unchecked. Rockborer worms in particular tend to range on the rather gigantic size of things, growing to about the same mass as whales and possessing massive hardened beaks designed to bore through solid rock, hence the name.
Much of these caverns have been plastered with congealed darkness that is imbued with the power to turn aside the gaze of all beings, even the gods. Not even magic can pierce the darkness she's painted her realm in, forming a great curtain over her home that she uses to hide herself in. Of course like all things created from darkness it is susceptible to light, the essence of illumination antithetical to that of darkness. Her darkness is strong however so woe be onto the unwary who traipse into her realm thinking a mere torch will thwart the likes of her darkness.
Biography:
Many are afraid of the dark. What most don't know is that the dark is more afraid of them.
From the day she was born alongside the many others who would be the first gods known to this realm she has always lived in fear of the light. The first time she had ever poked her head out the sun's rays burned her, causing her to recoil back into her caverns. At the time she could not fathom why this had happened.
Does the sun hate me? She wondered. The moment it saw me all it wanted to do was get rid of me. Perhaps this is the same of all creatures. Needless to say with these thoughts in mind her earliest years were rife with seclusion. She turned to expand her caves since she couldn't make her home above where the sun was waiting to get her. She began to see all those who embraced it's light as being in league with it, all determined to destroy her should they ever see her. Little has changed since those days.
She is miserable. She doesn't understand why everything is obsessed with banishing her. From the light of the sun to the fires the little humans carry there is nary a single being she's aware of that doesn't wish to violate the very nature of her essence by trying to pull away her precious domain. To her these beings are essentially seeking to strip her naked so that all may gawk upon and abuse the feeble little creature that she is. She is painfully aware of how fragile a goddess she is, a tiny delicate little being trapped in a massive stone ball run by massive beings of tremendous power, all vying to steal away her hiding spaces to claim as their own territory thus forcing her into an ever smaller corner to hide in.
Even if she were the most powerful and beautiful being alive however that would not change the fact that it is in her very nature to be afraid of being seen. The terror that something might be trying to catch a glimpse of her fills her heart and consumes her mind at all times, frequently leading to full blown panic attacks. She weeps, she shivers, she sits huddled in the dark caverns far away from all living creatures. She is lonely as she is incapable of trusting anything to not betray her. Even when creatures cannot even see her if they are even nearby her mind will trick her into feeling the sensations of their eyes grazing across her cold taut flesh. Her paranoia is massive and overall she is an emotionally unstable trainwreck of a genderless aberration filled with a growing sense of her impending doom as the gods vie to steal all that is hers away until she is inevitably left at the mercy of her greatest foe: The Sun.
Needless to say given how much grief it has caused her she holds a seething enmity towards all light, the sun chiefest of them all. She would love nothing better than to snuff out the sun and plunge the world into eternal darkness but she is too shy and cowardly to ever act out so brazenly. Until something changes she maintains focus on preserving her hold over the chthonic territories, driving out intruding deities however possible so that she may remain safely hidden from all.
Notes: None.
Misc:
- Her name is taken from the sound of the great howling void that exists beyond the darkness between the stars.
- Because moonlight is a reflection of sunlight Oao can only make full use of her domain on the night of the new moon, the time of the month when the moon is at it's darkest.
Goddess of Devilry, The Scarred One, The Curse Giver
Domain: Devilry
Realm:
Osarion, The Ebony Castle
In the middle of the world, built atop a lone mountain, there resides the home of Anu. An evil place, Osarion is the home of the damned, a place where no sane mortal would ever venture. Home to demons and depraved creatures, secrets of Anu, and much, much more. There are many paths to reach Osarion, for those foolish enough to brave them, or for those unlucky souls who find themselves taken against their will. It's central location is both a beacon and a deterrent, for Anu cares little for being secluded from the world, unlike some of her siblings. The black castle spews out a vile miasma into the air, blanketing the land from the sun, and leaving the surrounding area's life, warped and desolate. This unnatural cloud cover however, never grows beyond the mountain. At least not yet.
The massive castle itself sits precariously on the mountain, blanketed in eternal twilight. Only the glow of burning fires provides any light, any warmth. At the Pinnacle of Osarion resides the Devil's Throne, made from the bones of humanity. Besides her throne room, there is the treasury, a place that sits within the heart of Osarion. Not a soul save Anu know what resides within, but many have their guesses. Below the treasury, at the very bottom of the castle, the dungeons sit. Full of those foolish enough to upset Anu, and a place to keep food fresh. The mountain itself is filled with twisting passages, large caverns, breeding pits, and other unimaginable horrors.
(Much more to be added as rp progresses)
Biography/Personality:
Anu'Varr is a dark goddess, full of spite and wickedness. She came well after the first gods were born, and her violent birth scarred her body, and her mind, turning her angry and cruel. She cares little for her fellow siblings, rarely calling upon them for anything, and hardly ever answering unless she receives something in return. Her relationships with most of the firstborns, is incredibly strained to the point of being nonexistent. She is vindictive to the thought they came before her, and she blames them for what her domain now is. Godhood was thrust upon her whether she wanted it or not, and her existence is now defined but what she is, instead of what she could have been. As such, she very much enjoys causing them displeasure, no matter how inconvenient it seems. She would not throw away a chance to consume their divinity and add it to herself.
Anu finds most mortals to be expandable play things, who break far too easily. Her thoughts are of having purpose, and if you can't be useful, then you don't really deserve to exist. In rare moments she will allow a mortal a favor, but it usually comes with a catch. It is not in her nature to give without taking, and kindness has no place in her blackened heart.
On humanity, Anu has a deep hatred, founded the moment she looked upon them. They had came before her, a DIVINE, these beings of flesh and blood. A thought most inconceivable to the Goddess of Devilry. It was wrong, so very wrong to imagine such creatures living in happiness, before she had even opened her eyes. For this transgression, she vowed to wipe them off the face of the planet.
But when she learned of her siblings and some of their care for humanity, Anu's anger was unbridled. So she cursed the species, in a scream that shook the world, placing into their hearts the potential for hatred, violence and cruelty. The "Sin Curse", as it was to be called, would live in humanity, but only truly revealing itself with their first act of knowingly sinning.
Anu ultimately is a being of desires. She will always want more then what she will ever have, and she is cursed to never see it. Her machinations are of control and domination of the world, to cause mayhem and grow wickedness into mortal hearts. To take what is not hers, and shape it to be what she craves, whatever it takes. To snuff out the other gods, to make them her servants, it would bring her nothing but empty joy. Anu's greatest fault is that she can never find happiness, no matter what she does, no matter how hard she looks- there will always be an empty pit inside of her, and it will never be filled.
Notes:
Darkdrinker - The Spear of Devilry, a divine weapon forged from the material known as demon-metal. It was crafted for Anu, and Anu alone. The Spear is capable of inflicting grievous wounds upon flesh, wherein it will then devour any blood spilled. This blood is then transferred to Anu's armor, where it is stored and able to be used later.
Demon-Metal Armor - Also forged by Ferron, this armor is of divine origin and given to Anu at the fulfillment of their bargain. The armor itself has no name, save that is known as Anu's. Due to the distinct nature of its crafting, this armor is extremely durable and bloodthirsty. It bears the visage of demonic skulls upon it's pauldrons, and is etched with twisted and vile words.
Misc: Anu is a sucker for flattery, and is a bit self entitled. Her siblings would know her to be a bit on the mad side.
"Put that on my Tabula"
Apolios- "Might I pluck such a chord from his body, then let it rot within chaos for eternity, I would."
Azhriel- "He picked the wrong God to watch.. But I don't mind."
Baina Ez Voioz- "Call it whatever you like, but Conquest cannot exist without war, and war only subsists through sinners."
Dao Rugadh- "Yet another who's passions are for mortals. Such ambition.. yet clouded with obsession."
Dirka- "Mad, and not in the way I like."
Drakairós- "Which ever mortal, God, or creature proclaimed three heads were better then one, was lying."
Ferron- "Let the Dirt Dweller have his earth, I don't imagine it will last forever.
Gammaton- "I don't like bugs, I find them to be such a nuisance."
Hayim- "Such a thorn, a sharp biting thorn."
Hyperion- "Too much light and it will only be blinding. His pathetic crusades are of little consequence."
Iarus- "Oh Deception, so honest with what it is."
Iva'Kroth- "Was it insanity that drove the lust for knowledge, or was it knowledge that drove the insanity?"
Naswaru- "Another human lover.. I wonder.. take the beast out of its environment, throw it somewhere new, does it still reign supreme?"
Nerplaguis- "Sickness breeds sickness, so I've heard."
Oao- "Is the sun as equally afraid of the dark, as this one is of the sun?"
Quill- "Another humanist? Perhaps one day he will wander so far that even he becomes lost."
Ragnagedon- "This brother, he has potential."
Ral- "I fail to see why this one has a chord."
Somler- "If he is unknown, then how does he exist?"
Svieand- "Unlike Deception, I find that Cold is never honest with itself."
Valen- "I know little about this one, but I have heard he's good with a chisel."
Van Kurr- "Let him have the Oceans, let him drown all that enter."
Appearance: Ferron appears as a towering figure. He almost always wear muddy cloak that completely obscures his body and hides his face with magical darkness, except whenever he is underground or within Deep Castle proper. His outer ward appearance otherwise is not particularly supernatural, except his figure is picturesque, and is without blemish. However he is not completely human either, as his bones are made of tungsten and his blood is mercury.
Realm:
The otherworldly domain of Ferron, the deep castle is divided into layers, with the first two being physical locations within the mortal world, and every layer beyond that being within its own realm. Each layer below the Stone Layer is considered Deep Castle proper.
The Dirt Layer is above the surface of the mortal realm, and appears as a simple dirt hovel. There is nothing of note about this layer.
The Stone Layer is hidden below the Dirt Layer, and is a giant room composed of carved stone. It houses a giant stone door that bars entry to the deeper layers of the Deep Castle. In addition, it is defended by four metallic golems, each composed of one of the following : bronze, iron, silver and gold. Each layer below this point is part of Deep Castle proper.
The next layers, in order, are bronze, iron, silver, gold, and platinum. Each one is used to store metallic items of a specific type which Ferron holds in high regard. The Bronze Layer is used to store simple yet effective tools for either daily life or mining. The Iron Layer is used to store weapons, armors and other instruments of war. The Silver Layer is used to store aesthetically pleasing items. The Gold Layer is used to store coinage and other monetarily valuable items. The Platinum Layer is used to store any item that Ferron holds in especially high regard.
The Gold Layer is also notable as there is a second barrier between it and the deepest levels of Deep Castle. The final layers of the castle are protected by a giant tungsten wall and a golem composed of platinum.
Below the Platinum Layer is the final layer, the Molten Forge. It is composed of a single island of obsidian floating within an ocean of molten metal. In addition to being a fully functioning forge, he is also able to create new metals within the Molten Forge.
Biography: Born deep below the planet's surface, Ferron felt comfort in the earthen embrace. However he is not one for inaction, he found himself drawn towards both the planet's core and its surface. However he felt a barrier preventing him from reaching the core, and thus he bored his way towards the surface. However, as he broke free of the dirt, he immediately missed the comfort it provided, however he was not one to move backwards and so he ripped a patch of ground and formed it into a cloak. He now seeks to constantly satiate his desire to build and shape, while also moving towards his long-term goal of piercing the veil that prevents him from the planet's core, which he believes his rightful claim.
Ferron is patient and meticulous, hard to please but also slow to anger. However the quickest way to upset him is by destroying or tampering with one his works. He is able to overlook slight transgression against his great projects, but he can be very defensive of them.
He is slow to form an opinion on a subject, and even slower to change his opinion on something subject, except whenever it comes to great projects. He can still be cautious of taking or changing a stance, but that is the easiest way to force him to do so.
He has a certain degree respect for mortals, but expects them to earn his favor with care and diligence as opposed to flattery or sacrifice. Prayers are meaningless to Ferron, and sacrifices will often be ignored. To honor Ferron to shape earth and metal,to dig deep into the earth, to exchange valuable items, to take something and make it better.
Appearance : Quill will often take the form of a regular human, with brown hair and unnaturally yellow eyes. As he primarily uses this form in order to wander Tabrasa, he is usually seen with travelling clothes suited for the environment, even whenever he is some form of civilization. However, whenever he does formally met with another god, rarely he will to dress nicely. Whenever he does want to appear formal, he will wear a simple, pristine white travelling robe with golden accents.
He will also often take the form of a small, brown sparrow, normally for the purposes of travelling or being inconspicuous. While he prefers a sparrow, he is also capable of taking the form of other birds to better suit the environment.
It is very rare for the Wanderer to appear within his godly form, as he maintains this form in a very serious situations which he typically tries to avoid. In this form, he appears as a giant, four-winged eagle. All of his feathers are brown, except for his stomach feathers which are white and the feathers at the tip of his wings which are golden.
Realm
As a god of travelling, having a realm has been difficult. However, the illusory nature of the realm of travelling has interested and so he had pursued the idea of creating one. However, most of his attempts had failed. Merely trying to imbue a piece of ground with his divine power seemed to be temporary at most. He had tried to designate a specific pathway as his divine realm, and it had lasted longer, but without anyone travelling among the trail, his power seemed to fade from the area. He had tried to walk the path by himself, but that quickly began to bore him. At one point, he had constructed a castle, and tried to imbue it as his realm. The result was that the castle tried to move south and ended up collapsing.
Eventually, his efforts began to tire him, and so he quickly constructed a cottage using his power, and tried to recover his strength, and made plans to circumnavigate the world a few times as creating a realm began to bore him. While resting, he found himself drifting asleep, whenever he awoke from the strange dream of the door, he stepped out of the cottage only to find himself, and the cottage, in a completely different area.
Not even Quill fully understands the rules of the Nomadic Cottage, however he does knows that it will occasionally disappear and reappear on another location on Tabrasa, and this process is nearly instantaneous. It is more durable than its construction would lead a person to believe, and will seemingly teleport in respond to being damaged. It can not appear within a region dominated by another divine influence, including divine domains.
He will occasionally spend time within the cottage, but he has no special way to locate the cottage except for a wind-chime that he had placed within it that alerts him of its location whenever it rings. It is also the only item of special importance that he keeps within the cottage.
Biography : Quill is a younger god, though he has forgotten the exact time of his creation. He is also one of the weaker gods, with a very specific domain, though he seems to pay little heed to this. He is prone to flights of fancy, of grand-projects he usually leaves only half complete. However, he is most prone to merely wandering around the world without much purpose. Sometimes he will walk along, sometimes he will walk with someone else, and sometimes he will walk with a group of people. And between his pet projects, and his endless wandering, he is often content and relaxed. Whenever something begins to frustrate or bore him is when he begins to shift focus to something else.
However, he is a compassionate god, and will often aid those in need of help in both small and large ways. While he will help nearly anyone who is cruel or wicked, he does favor fellow travelers and explorers.
He is also willing to ignore most small slights against him, however whenever he does lead his protection to a chosen person or group, he is fiercely loyal to them, and can become angry at those who hurt his loyal followers. However, the greatest way to anger the Wanderer is to threaten or attempt to restrict or imprison him. While he is a weak god, those who attempt to cage him and fail will feel the ire of the wandering god.
Typically, Iva'Krorh is depicted as a pure white being with a crown or wreath of horns of some sort extending from their head. Curiously, they are never depicted as either male or female, often appearing with traits of either. One thing across all his depictions however, is the gods lack of facial features.
Realm: Cy'Lathak, The Library of Eternity
Located far, far, away from civilization at the supposed edge of the world sits Cy'Lathak. A place where all the knowledge of the world supposedly converges and is cataloged, filed away by The White Star. One can reach it without divine guidance, but it is hidden from the world beyond a frigid sea, beyond a primordial forest where vicious, ancient beasts roam, past vicious white storms, all with puzzles and challenges only those with wit and insight could win against. Only those with a true lust for knowledge will ever reach it, and Cy'Lathak will welcome any such person.
In truth, Cy'Lathak itself sits not in the mortal world, but a fracture between it and the void. On the edge of madness and clarity, the precipice upon which all knowledge in the world ends up, eldritch and terrible or otherwise. The entrance is located on a small, frigid island far to the north where the only people Iva has given their temporary patronage live. The entrance is carved into a massive wall of ice that spans the length of the entire island the people call 'The Wall of Hlakth'. Multiple entrances exist within its cavernous, icy walls, but none are so easily accessed. Attempting to scale the icy wall to access the Library will only lead to failure.
The Library itself is a simple, single building for now...but surely, as more knowledge is generated, it shall become grander. History, mortal achievements...scientific discoveries.
(To be updated as it becomes relevant in the RP)
Biography/History: Iva'Khrorh is about as stable as a nuclear reactor. The god can't help itself, in their constant lust and striving for all knowledge, his sanity seems to have taken a bit of a hit. Perhaps it was never there to begin with. Regardless, they desire one thing, and one thing only. Knowledge above all, no matter what it is or how it is attained. It's view on its siblings, could simply be described as uncaring. If he takes interest in another god, it is surely because he is plotting something.
Iva'Krorh seems to take great pleasure in meddling in the affairs of mortals and other gods, offering them knowledge for a price, or simply seeing what a peasant would do with the power to slay kings. He often simply observes, looking for opportune moments to give people knowledge that would change the status quo. His direct interest however, is difficult to achieve, but if they have deemed something interesting, they will refuse to let it go until they have thoroughly exhausted it.
The only people who currently have the fickle gods interest, is a small settlement upon the frigid Isle that has become known as 'White Dawn'. The people seemed to have been there for quite some time, living in icy huts, running constantly from the beasts that stalked the Lyssian Forest and hunting what meager food and berries they could scrape up. Seeing an opportunity, the god took it.
It gave them knowledge, for a price. It taught them the miracle of fire and basic tools. Needless to say, his interference greatly assisted these people. The price paid? Once every winter, a single person shall attempt making the trek to Cy'Lathak.
None of these people have yet to make it to the mythical Library. The people of White Dawn are near unshakable in their faith, and believe that once one makes the trek, they shall be granted even more knowledge.
Notes: (Leave this empty. As the rp goes on any details you wish to record go here. Once this CS is submitted Do not edit any other portion of the CS aside from this without the GM's consent.)
Misc: The village of White Dawn is likely the most advanced of the human cities, with Iva giving them knowledge of fire and basic tools. Whatever they do with that, is entirely up to them.
(More to be updated as the RP progresses)
"Put that on my Tabula"
Relationships
Oao "Such a craven little wisp." The Illuminator cackles in a light, ethereal tone. "Pathetic. Fear is the enemy of progress. Perhaps I should invite her over for tea? She has no reason to fear the sun and be so callow. Tee-hee! Perhaps she'll blot out the sun with her darkness."
Anu'Varr "So malicious! So fiendish! So...intriguingly beautiful! Are her cords as devilish as she?" He tilts his head to the side. "Should I pluck them from her chest, strum them as a musical instrument? Or perhaps weave them into socks for my pets? I can't decide."
Ferron "I wonder I wonder, what does he see in the metals oh so precious? Ah, so many things I could make with them!" A pause. "Perhaps I should take it from him? Perhaps not."
Hayim "Plants so green! Not tainted by the devilry of Anu'Varr. Medicinal. Perhaps I should invite him to the forest?" A sigh seemed to escape the gods featureless visage. "Ah, but such a pacifist. Cowardice. Progress & Knowledge hurts. Pacifism dulls the mind, like sharp thorns bleeding into it. Perhaps I should play with him in the Forest? See how he handles conflict? I wish to know, so I will."
Dirka "Ah! This one! This one I enjoy the company of. Madness loves company? Or was it something else...?" The White Star shook their head vigorously. "Matters not. All avenues of thought and knowledge shall be explored! Perhaps a little soft...maybe will attempt to see how she handles something not so nice? Curiously curious. Still matters not. Such pleasant company! And so funny!"
Iarus "Ah, interesting! How interesting! Similar, but so very different. Scheming little flibber. I too, have schemes. Secrets. Plots. Who doesn't!" A feminine giggle. "He is nothing special. Weak. Pathetic. Perhaps I should give him something that would help? The schemer becomes the schemee? Yes, I just made that word. I can do that. 'Tis my purview."
Sommler "Ah! Destroyer of knowledge! Bane of understanding! Should I cower in my skin?" A joyful, half mad giggle. "That's right. Eat up my knowledge! Devour it as a ravenous beast devouring the last human who made it to my library! I shall uncover it again in time. Oh what a wonderful game we shall play!"
Azhriel "Ah, the god of souls. Thinks he has quite a secret!" One of their hands reaches up to his horns, beginning to scratch at the protrusion. "Indeed he does! Ah, I wish to know. I will have him show me what he is hiding. How do I know he is hiding something? Simple. I am knowledge. I do."
Sveiand "Such a cold one!" The god does a pirouette, tilting his head to the side. "A little warmth never hurt anyone! Perhaps he and Ragnagedon should get together and hug! That'll warm him up, and cool down that idiot!"
Ragnagedon "Mad? MAD!?" Iva'Krorh begins laughing uncontrollably, a manic cackle that somehow manages to feel like sharp nails digging into the mind. "MAD! HIM?! That pathetic ball of rage and destruction?" The laughing abruptly stops. The air seems to freeze, pausing the mind as the next ethereal words from the Illuminator took a far darker, more sinister tone. "He is not mad. He is not insane. No. Just a bratty, spoiled child. He is merely a pompous, self-righteous fool. If he wishes to see true madness...perhaps he should crack open my head, peer inside? Ah, I would welcome the chance to alleviate this mind of mine, burdened so!" He paused. "...Ah, no no...t'would only make him worse."
Naswaru "Ah, the master of beasts! Makes many quite a fun beast! I have captured many myself. Dissected. Cut open. Hanged upon a hook." He'd probably be grinning, had he a mouth. "Always fun, learning the most efficient method of rendering his creations useless!"
Dao Rugadh "Ah, memory! Annoying! Thankfully my memory is always perfect, haha! Once I learn something, I shall never forget unless on purpose." A quiet hum, before quickly looking around. "...now where'd I put those bird feathers?"
A symbol that Iva created to mark things that are 'theirs', whatever that exactly entails is known only to him. The Kadisht and Lloi of White Dawn have thought many a night and day over its meanings, but a solid conclusion fails them. In effect, it simply functions as a key to a locked door. A guiding light upon the path of understanding. They say the mark represents Iva's visage, while others say its a torch illuminating the darkness around it.
Appearance: Hayim possesses only a single form, which he uses for every interaction and occurrence. He is by far the smallest god, only standing at 12 inches in height and weighing 20 pounds. He resembles a flower without a stem, the leaves acting as legs while the Anther act as both eyes and manipulators. The space behind the petals can be used to hold items or grow small fruits, which gives Hayim an appearance similar to a hermit crab.
Realm: Akhuz, The Endless Meadows.
A realm that requires both divine guidance to reach, as well as to leave. To enter, any divine being that has been approved of by Hayim must simply touch another being while walking into any living plant that is large enough to hold the both of them, such as a tree or bush. Akhuz itself is, as it's name implies, an endless expanse of tall grass and flowers. Trees and bushes, which can be used to exit Akhuz in the same method as entering, are liberally sprinkled throughout the realm. These trees are overburdened with delicious fruits, and vegetables or plant matter of nearly any kind can be found within the confines of Akhuz.
Any mortal being that enters inside of Akhuz is instantly cured of all injuries and disease, the most potent and incurable of illnesses or conditions fading away instantly. Beings within need not eat, drink, sleep, or even breath if they do not wish to, but they may do so for enjoyment. Even aging is paused while they reside within Akhuz, leaving normally mortal beings immortal. Leaving Akhuz will not return the diseases or injuries that have been healed (unless they are divine in origin), but the target will be aged based on how long they remained in Akhuz, which could result in instant death.
Beings that reside within Akhuz slowly lose the use of their negative emotions - after a year of time, they will be incapable of getting angry enough to even defend themselves from attack, making permanent residents into pure pacifists. While this effect takes a year for mortals, it could take decades for foreign divine beings, and hundreds for actual gods. Hayim welcomes any into his realm, and regularly sends his own divine beings to search for any who wish to enter.
Biography: Hayim is one of the younger gods, similar in age to Iva'Khror - but while his sibling had quickly sought after knowledge to gorge themselves on, Hayim is much more inclined to act his age. Hayim rarely acts with any ulterior motives or actions, and he refuses to do anything that would cause another being discomfort. This behavior puts him at odds with his siblings very often, especially the more destructive and malevolent ones. Despite this, Hayim will never directly oppose his siblings plans or activities, as this might hurt their feelings - he might even assist them in some ways, if they ask. He can always find positives in others, and is very fond of compliments (Both giving and receiving). He will regularly heal any and all people he encounters, especially those that were harmed by divine conflicts or intervention, and firmly opposes wars and conflicts among the mortals.
Hayim's childish personality results in him lacking a good understanding of the world around him - he is naive to most things, and his only real goal is to minimize suffering and pain that is experienced in the world. He is easy to frighten, despite the fact that he has incredible regenerative abilities because of his domain and physiology, and loneliness and negative emotions affect him especially well. While residing in Akhuz does help with this weakness, he is one of the few beings in existence that is immune to it's permanent effects, leaving him very vulnerable to mental and emotional damage and abuse - very fitting due to his childlike nature. He is easily excitable, and willing to do anything if it makes even one person happy.
While his willingness to help people is a major driving force, Hayim refuses to do any action, or assist any action, that could result in a sentient beings death. Hayim's extreme fear of isolation and being left alone have resulted in him, despite being one of the youngest gods, having surrounded himself with mortals the most - this, along with his very focused domain, have allowed him to amass a very strong following across the globe. These divine beings are almost always created to aid mortals in some way, usually by being an excellent source of food or medication. Hayim, mentally, is akin to a young child, with his previously stated lack of understanding of the world being his primary weakness in life. He is very averse to intense thought and activities that require massive investments of time and energy to enjoy, instead preferring simple play and aiding mortals.
Notes: Hayim hears prayers while asleep. Minor ones are answered without him even noticing, while very major ones may awaken him.
Misc: Hayim, like those that reside in his realm, is a pacifist who offers everything to anyone who asks.
Despite the fact that he thinks of himself as a boy, Hayim will not correct others if they address him as a female - perhaps because of the fact that most flowers are hermaphroditic, or because his voice is so high pitch it's an easy mistake to make.
Hayim is very well known, and one of the more popular gods among mortals because of his personality, his "hands-on" style of helping worshipers, and his strong healing abilities/divine beings
"Put that on my tabula"
Oao - "Too Scary! Hayim like gods, but she no like play when sun-sun out... Hayim no talk with her often cause night time very scary! Would love if she played where it no dark... Hayim like."
Ferron - "Ferron make shinies! Hayim like shinies! Shinies taste icky, but fun to play with, and Humies like lots! If Humies like, Hayim love!"
Sveiand - "Even thinking bout him makes Hayim feel cold! Burrr~. Hayim no like when they hurt plant-friends and animal-friends, but Hayim try and love anyways!"
Ragnagedon - "No like! Ragna bad! He give biggest hurties to the humies, and that's no good! Hayim not-like, but no tell Ragna... He scary."
Iva'Krorh - "Says big words that makes Hayim's head hurt, but they is nice! Sometime they even play with Hayim! Hayim Love"
Dirka - "Pretty, but she do weird thingies. Calls them 'Rituals,' but Hayim think she just a little strange... Still love!"
Somler - "Hurt Hayim head to think about! Hayim no know much bout him - very big? He really no like Iva, so Hayim no invite them to play at same time... Hayim Like!"
Iarus - "He tell lies! Lies bad! Still, some lies good, so Hayim no not-like. Sometimes he say that he come play when Hayim do stuff, but most times he no show up... Hayim like still though."
Azhriel - "Hayim no like that he takes Humies away from Hayim, but Hayim keeps as many as he can in Akhuz, so not too bad. Hayim wish he no take humies away ever, but he say is a good thing, so Hayim okay. Hayim like!"
Dao Rugadh - "More confusing brothers! Why everyone not like Hayim and no give head hurties? Still, he nice, and he always remember when Hayim talk about his feelings and birthday, so Hayim Love!"
Naswaru - "He Like Animal-friends too! Hayim no like when Humies have to kill animal-friends, but he really likes this... Still, more friends are always fun! Plus, he says he really likes Humies! Hayim Love!"
Anu'Varr - "No Like! She mean to humies, and that bad! She make humies want beat each other up, even though Hayim say 'No beat each other up Humies!' Hayim no like."
Gammaton - "Looks like Bug-friends! He no scary, but sometimes he mean, and he never play with Hayim... Hayim like."
Ral - "He make shinies, and humies like lots! Hayim Love!"
Drakairós - "Sometimes speak nice, but most time mean! Very, very loud when mean - also scary and eats animal-friends a lot. Hayim no like."
Seedlings: Small seeds that are roughly half of Hayim's height. They are incapable of speech, and their sole instinct is to heal people who are injured near it. It is capable of healing the sick and hurt (Very slowly, heal a small cut in a few minutes), but was originally created so it was easier for mortals to visit Akhuz.
Name: Dirka, goddess of Magic The Witch's mistress, the mad musician
Domain: Magic
Appearance:
Realm: Realm: The Rift, a domain of pure magic. Labyrinthine corridors lead are it's connections to the mortal realm. It is inhabited by the favorite casters and the constructs she makes. Those with an apt mind can do or create anything at a thought. Territory: In a mountainous land to the west lies her domain on earth. Many spell casters have lived here, since the beginning of man. The people call it the Teeth of Madness, due to those without magic having a small chance of surviving there, often disappearing, never to be seen again.
Biography: Personality: Dirka is an intelligent being, always experimenting with magic to create new things. She does however do seem-ably random acts just for the hell of it, and constantly do things that people don't understand. She does have morals and doesn't like really evil things or the miss-use of magic, and often sends the souls of evil casters to a place in the Rift that breaks minds and torments the people that miss use magic. Those that piss her off are likely to have a very bad and/or short life. She loves anything that invents something new. It's the best way to get on her good side. She also likes music, however basic. History: Dirka started out as one of the older gods, and one of the most reasonable. She loved humanity and the planet, and many other things. But as time went on, she slowly lost her mind. Within a century of man's existence, she was as mad as the mad hatter.
Notes: -She will not participate in the Spiral Events, unless to help another god.
Misc: She doesn't like warm temperatures.
put that on my tabula
Oao: "What a poor thing! Always hidin', and never smilin'." she sighs as she waves her hand with light. "People say some are afraid of their own shadows, while she's afraid of the whites of her eyes. Just won't do! Maybe a cover for during the day as a gift? Will she smile then? Plus, she's been gone for far too long since the spire...will I ever see my sister?"
Anu'Varr: "Pity, pity. I may have lost my mind and be uglier than her, but she still thinks she has it worst. At least she didn't loose her marbles. Oh there they are!"
Ferron: She crosses her arms. "To slow, to slow for anything! Me and him are close in mind's age, but I'm still the quicker to act! He lacks soul! He ain't got no rhythm, ain't got no soul! He heh!" Starts to hum.
Iva'Krorh: "The Cataloger! The Illuminator! My mad brother! Oh splendid, splendid! Keeps track of all my tricks, and he doesn't mind if he's the punchline! Ha! He learns, and that's what matters. Just look at all the little bird tomes he has!" Starts to sing like a bird.
Hayim: "The pretty bloom! Oh, he's so adorable!" Makes a glowing flower of red grow at her knees. "He thinks the world can be better than it is, but it's truly perfect already! Balance is key in anything, but my little friend just doesn't know. For there to be perfection, something must corrupt it, and for there be corrupt, there must be something to corrupt that is perfect."
Iarus: "My protege? The one that takes my tricks and turns them dark? The trickster? She pouts a little. "Why, if he asks for help, I'll help, but if he asks for a trick, I'll smack him upside the bucket known as his head. Maybe my madness will rub off and I can be a better teacher." Starts to think hard.
Sommler: She clapped like a giddy schoolgirl. "He is a good chatterbox! Nice little conversations to break the siblings minds! He questions it all, and I give him more to question! Oh, the coincidence!" She sobers at her thoughts trailing. 'But oh so fearful! Does he not know knowledge is infinite?"
Azhriel: She stops playing with a pool of mana with a questioning look."The Judge? We have a deal, nothing more. I get to torment those who miss use my domain, and in turn I leave him be. Simple!" She continues to play with the liquid magic.
Sveiand: She gains a distasteful look. "I like the artist's work, but not the man behind the chisel."
Naswaru: "The King of Beasts! He is indeed someone I give praise. He does a just and godly work. He!" She starts to giggle and sing about dragons and fiends.
Dao Rugadh: She waves her hands in front of her in a shooing morion. "The first memory? A twisted tale that twists tales? He is as evil and ambitious as my sister!"
Ragnagedon: As soon as she hears the name she turns violently. Her eye is twitching. She starts to move dramatically as she talks. "That Jack-A__! Kill my Sorcerers, Make my wisps blink like fire flies into oblivion! Burn the Fire god, with fire of cold sod! Make his nethers fall off from frost bite, his mind forever tormented by my angered strife! Raagh!"
Ral: She laughs madly as if his name was a bad joke. "Oh! That's a good one. Him? A god? I think not! He is someone who drank an immortality potion by accident, more likely! God of Money? Could you get anymore pointless! Who uses metal in such a way? Morons, that's who! Metal is made for making golems and tables and weapons to defend yourself, even Ferron would tell you that! Look at this bracelet! It's metal, but it sure as hell ain't something I would trade!" She continues to laugh, eventually doubling over from it.
Drakarios: "The three headed beast with a loony piece? I care not of his existence, if only a matter of his insistence. He bellows, whispers and snarls all at once. And I question whether it is truly three minds or one..."
Gammaton: "A pompous fool, and an ugly one at that. All he truly seeks is power over all the gods, but this is what I say to him!" She does a raspberry while moving the peace sign upward. "Jog on!"
Hyperion: She seemed disgusted he was mentioned. "The pretentious windbag has attempted to mend his ways, he still sets Oao a blaze! Those two bickering is something to cause snickering! Ha! Like my sister would toler- oh wait, she does! I bet she could snuff him out like I do with VooDoo dolls!" She picks up a Voodoo doll of Hyperion and pokes it in the rear with a needle of bone. "Maybe he felt that, maybe he didn't, but it's still fun!" she does it again.
Baina Ez: Dirka dismissed the name with her hand. "Another one obsessed with power and control. The only thing I care for about it is the fact that it is selfish and gullible, which is manipulative. If I want there to continue to be balance in the world, it is a key point, but they can be stubborn, so they also might simply be an annoyance. I've been spending waaaaay too much time with my siblings. Their making me sane!"
Nerplaguis: She stops reading a scroll temporarily. "Creepy, crawly...why not more jolly? He provides a service, but makes the rest nervous. Why sweet diseases are just so tasty, but makes humans pasty..." She goes back to reading her scroll.
Van Kurr: She swims over to the edge of a mana pool and smiles. "Van needs a little love in his life, that's all. Maybe I could make him a woman? Unless he swings the other way...Now that's a worrisome thought. Then I won't get to make him anything." She continues to swim, making bubbles in the glowing, oozing yet watery liquid.
She made the rift's skeleton, and adds to it everyday with but a thought and snap of her fingers. It is her home, but it leaks into the mountains, were the labyrinth lies. It is the place were all magic goes and all spells made initially. It contains Drika's wildest and most powerful creations, and the core of it a garden of plants that glow and have great power themselves.
The Labyrinth is her one of her proudest creations. It shifts, moves, morphs, and more just to keep those she doesn't want there at bay. It's full of magical traps that kill and maim, rip the soul in half, and breaks minds. It is also full of her more violent creations; the Dark elves, the Gorgon, the Lycathane(a dog like beast with scales and covered in armor of magic) and more that destroy anything in their paths. The maze runs deep and wide, getting close to Oao's realm. Those who are in her favor, such as the mountain tribe of sages, Iva'krorh, Heyim, and others can go through it without trouble. Those who are not are likely to loose themselves, their souls, their minds, and their lives. Gods that attempt to traverse who are not welcome are sent out, as the Labirynth is thick with magic, and her domain does everything it asks of her. Many a mage who are young in their trade go here as a right of passage. Those who are corrupted in their thoughts to mis use magic are often killed and sent to Azhriel's domain.
The most basic of the fey. Wisps are balls of pure magical energy. The are mischievous pranksters but also guides. They are still very dangerous.
The Teeth of madness is a mountain chain connected with the rest of the world on a peninsula. If that alone was the hardest thing, the mountains surrounding the main chain stand tall, with only one pass that travelers can take. The inner mountains are covered in trees and water features, but the oddest part is that the plants look unnatural, an odd glow seems to emanate throughout the forest. The area is filled with magical creatures, every tree may be more than simply looking human, every flower glowing like a roaring fire, every boulder smooth yet jagged. Eyes wander in the shadows, and none without magic are safe. The people that live here live in comfort, in their own deranged sense of it. They live with no buildings, because they live in glades were the canopy is so thick the elements can't pass through. They are a mad people, obsessed with their god and her domain.
"Two crystal golems made of purple and blue gems came into the glade magically, dragging a man with torn black tribal attire. His raven black hair was long and greasy, and it covered his face. He was skinny yet muscular, and had pale grey skin, seem-ably with claws instead of nails. She stopped playing, then walked forward. She smiled the entire time, then snapped her fingers and the golem sentries went away. The man slumped on the floor and bowed. "My lady...You asked for your most loyal servant?" he raised his head, revealing his wolfish grin, and glowing blue orbs for eyes."
"Four beings came out of the ground. Grey skinned, on all fours with six purple eyes, teeth like grindstones, and they seemed to slither under their skin."
Rules of the magic domain: 1. The more power one uses, the more energy one needs to sustain it. 2. The longer one uses magic, the madder they get. 3. Those who use magic to bring back the dead, en-lengthen life, kill without "good" intent, curse another without her consent, and steal are after-forth considered enemies of magic and will be shunned and targeted in life, and tormented in death. 4. Rituals require ingredients of magical herbs and gems, and the more complex, the more required. 5. Magical artifacts are only as strong as the materials they are made from, magic wise. 6. Rituals require speech. Singing works best.
A city built of his own design, Ahmenophus built a paradise where all magic flows to and from. Hidden among the desert sands the city is a haven for magicians of all types where magical knowledge could be acquired by those deemed worthy. The river which flows throughout is the flow of mana which all magicians pull from and which all expended mana must return. Ahmenophus designed his city and the flow of magic specifically in mind so that the natural flow of Magic could never be stopped or taken advantage of.
Heka is Ahmenophus’ personal dwelling within his realm. Here is where the river of mana leads and where it originates. Within this personal sanctuary magic culminates and is stored much in the fashion of his older sibling. Among the vastness of this inner sanctum Ahmenophus experiments devising new and creative magic's in the hopes to pass on his knowledge for eons to come.
Biography: For as long as he can remember there was nothing; blackness, nothingness and an eternal Void. But something chose him, pulled him from nothing and gave him life, purpose, and a reason to exist. His first memory is a strand, something bright and eternal, being plucked from...something and his form being wrapped around it. And so Ahmenophus was born.
It took him some time to grasp what and wh he was but it almost came natural to him, his control of the force known as magic. Memories flooded him of magics that he couldn't fathom and he saw how to improve them. As he wandered the earth he needed a place to think to concentrate all of this madness flowing through his mind. Stopping in the southern desert he constructed Heka and declared it to be the center of all magic, but this wasn't enough. Soon an entire city rose from the burning sands and Ahmenophus deemed that this would be a sanctum for all those who seek to practice magic and called it Aaru.
Knowing humanity to be a rather, greedy sort, Ahmenophus took precautions to ensure that his realm was not to be taken by those unworthy. Hiding its location in a mirage that always moves he devised several tests to ensure that those who sought The City Among the River would be able to devise its location through carefully crafted maps and artifacts but would also be of noble intention. This has been the way magic and Aaru has grown for all these years.
Notes:
“Put this on my Tabula”
Djinn are beings created out of pure mana from the Aaru river. Chosen to be the physical manifestations of all magic they are able to wield magic in its purest form aside from Ahmenophus himself. Almost always guardians of sacred magical treasures and liaisons to magicians around the world they are seen and known to all as Guardians of Magic. It is said that if you capture a djinn they are forced to grant three wishes.
Djinni - Masters of wind and water, these are the most common form of djinn. Jack's of all Trades of magic they are most commonly seen acting as the liaisons to magicians on behalf of Ahmenophus.
Ifriti - Masters of fire and war-based magic, these are mainly seen as generals in Ahmenophus’ army. More malevolent of all the djinn they rarely reach out to mortals and will often kill those who attempt to contact them.
Marid - Masters of earth and protection magic, these djinn are seen as guardians of sacred mystical artefacts. Often found in the harshest parts of the desert they tend to be isolationist by nature.
The Aaru - The humans of the southern desert, these humans named themselves after the Aaru river from which life flows through the area. The original founders were taught the building techniques of Ahmenophus' city and built a great civilization that has lasted for ten thousand years. A city of magicians and scholars they often send out envoys all over the world to learn of all things mystical.
Sekmaut - (Sehk-moot) The city of the Aaru people. The construction of the city was influenced by the design invented by Ahmenophus and improved upon by each passing ruler. The seat of power is held by a Maharaja and hia vizers who rules everything in conjunction with Ahmenophus' wishes.
Domain: the Unknown Somler is the god of all things not known. He is the chaos of mystery, the fear of enigma, the potential of an empty canvas. He embodies the mortal lack of understanding regarding the world. He draws power from the unformed places, from unknown rules, from the mystery of the world. The unanswered questions. In this way, he is the absolute enemy of knowledge and understanding.
Realm: The lost lands Vast swathes of forest, shadowy underground realms and even twisted urban centers. The Lost Lands are everywhere and nowhere. Space has little meaning in this place, which is always covered in mist and shimmering halflight. Those who are lost, those who wander without purpose, or those who seek to explore the hidden corners of their world. All of these have a chance of finding the many secret paths into the Lost Lands, which lie like a maze between the realms of other gods. In all the places nobody's looked yet.
Biography: A force for neither good nor evil, Somler was born from the confusion of the first gods. Their great power, and their failure to comprehend the nature of their own existence. From the first mystery did he crawl forth, hiding in the shadows of the brilliance of his brethren. Somler eternally questions the nature and purpose of his existence, and perhaps he is doomed to ignorance. He fears mankind and his brethren, knowing that piece by piece they slay him with their growing knowledge. And yet he is also strangely envious of them. Somler is a confused god, seeking to find his place in the world.
Notes:
Misc:
"Put that on my Tabula"
Oao - "Few of my possessions are so sad as the hopes of the dark one, lost in the mists. She is as lost as I am. I sympathise with her plight. Would the world be better, perhaps, clothed in endless shadow?" Anu'Varr - "What meaning can be found in pointless cruelty? How dark the things are that she discards, buried in the deepest pits of my domain. I dare not sneak into her dreams. Not for fear that I fail, but for fear that I succeed." Ferron - "Multifold forms flow forth from his forge. Hammer in hand, he forges a song out of fire and steel. If only he were not bound by the names of his tools and the shapes of his materials. But I may admire his work from afar. Ever from afar." Iva'Krorh - "So obsessed is he with the names of things. So beautiful are his words, yet so twisted. He hoards knowledge without meaning, wisdom without understanding. A light like the sun, it's presence burns. Is it truly their desire, to create a world where all is formed and all is known?" Hayim - "His thoughts he speaks, his dreams he makes real. Perhaps among all the gods, Hayim is closest to me as kin. For he knows meaning without names." Dirka - "Is she a dark reflection of my own? Or my replacement? A force outside of names, given name. The formless, given form. Is she what I am to become, should all be named? Is it the contradiction that drove her mad?" Iarus - "Those who lie are ever so slaved to the truth. As shadow exists in opposition to light, so does Iarus exist in opposition to truth. And yet, is defined by it. His lies are but a mask over the hard fact of his existence. How long can he pretend?" Azhriel - "Few of his domain have reached mine, wandering until they lost even themselves. His realm is but one of a million hidden in the minds of his followers. A splinter of a larger whole, embodied within himself. A single note in a mourning song." Sveiand - "Beautiful, are the first falls of snow. And yet they leave everything frozen, and silent. If silence had a face, would it be beautiful as well?" Naswaru - "The beating of hearts, the cries of beasts, and rushing of wind. So many forms, so many dreams, so many possibilities. A song of hunting, and of dying, and of birthing. One close to my heart. Perhaps he too can understand the true beauty of a reality unchained from names." Dao Rugadh - "As ice, he locks things into place. As surely as an archive he makes meaningless the beautiful. He devours dreams without understanding them. Perhaps it would be better if some of my kin did not exist..." Ragnageddon - "Mad, explosive, beautiful. Mindless, thorough, devoted. Few can admire the beauty of destruction, but all must see the faces in the flame. A hundred plays, played out in the final cries of a hundred mortal minds. But I will admire you. Evermore." Ral - "So beautiful are his works, so exquisite his craftsmanship. And yet he names his works, forges them into crystal-hardened form and leaves them upon the world. Seeds of a mindless and meaningless order. As with Ferron, I but wish that he knew the chains that bound him. If only he knew, surely he could escape them." Drakairos - "So many thoughts, so many dreams. When I speak to him in the words of the stars he speaks in the waves of the ocean and the turning of tides. May I share a song with you, dear dragon?" Gammaton - "The death of meaning, the death of imagination. Mindless in it's pursuit of order, of balance, as if such things were naught but flashes and images, falling from the sky. When his work is done, will there be any purpose left? Or will he have killed the last drop of meaning, slain it with swords of logic and order?"
Despite its name, Neberziel is not technically under anything. It is a completely separate realm, although a physical entrance may be found situated on a remote island towards the southern-east most direction of the world. This is called the Pit of Ahael and often mistaken for being the Underworld itself, given the sheer depth of the Pit. Inside the realm of Neberziel is rather barren. An endless, stone-grey canyon littered with bone cages suspended from chains and the odd emerald-flame. The canyon stretches on forever in all directions. Indiscriminately situated on the canyon floor is a hulking metallic throne, forged by Ferran as a gift to the Lord of the realm. Placed mere feet in front of the throne is a well-worn chopping block with dried bloodstains for decoration. It is here where the dead are served judgement kneeling as they wait.
Echoing wails of those long passed can be heard in the distance. They originate from the River Oberon which is located beyond the canyon to the west, though it seems to be inaccessible by any normal means. It is here where the Souls of the Damned remain, forever floating by. However there is no noticeable current and the river seems to meander and split in several directions at once. Merely gazing upon it is enough to elicit feelings of nausea for any mortal fortunate enough to witness it. In order to aid him in governing the dead, Azhriel has enlisted the servitude of four souls who were once powerful living beings known as the Ashen Guard. These four loyal avatars oversee the general influx of Souls and take turns at standing guard at the Pit of Ahael. Though their Souls have been reinstated into new forms, they are still considered dead.
Hidden somewhere deep inside Neberziel is a cavern that hosts the Soul of an Old God. Details of who they were or how they came to be killed are lost to all but the Lord of the Underworld. Azhriel rarely visits the Old God though when he does, it is usually out of some dire need for knowledge or direction. There aren't many among his brethren who know of this Soul but even in death, faint remnants of their once-great power can still be felt.
Biography:
A God dedicated to the Balance of All Things. Azhriel's birth was one of necessity, to guide the Souls of those lost in death. Due to Ragnagedon's murderous tendencies, Azhriel was forced to focus on the numerous amounts of Souls lost to the Fire God's hand, sifting through the mountains of dead deciding whom should be allowed to live again and whether the deceased may rest in peace or misery. Over time, his power has expanded to allow him to reside over all Souls that inevitably pass on.
As the Lord of the Underworld, Azhriel is undeniably protective of all Souls he welcomes into his embrace. Good, Evil, Chaotic or Lawful. No matter the judgement, they each become his children and he would see the end of all other realms in order to protect them. Other Gods have, at times, tried to seduce him in order to utilise the Souls of the Damned for their own gain, some have even tried to kill him. But not one has succeeded. Buffed heavily by his Judicator Form, Azhriel has fought back every attempt to gain forceful entry into Neberziel.
As a Judge, he remains unbiased to the occurrences of the other realms. From the petty squabbles of his fellow Gods down to the territorial battles waged between the fledgling Humans, Azhriel refuses to choose a side. Throughout his tenure, Azhriel has remained neutral of all things except for the actions of the God of Fire. He is stalwart in his duties and truly believes in the balance that must be maintained between both Life and Death. That Ragnagedon continuously attempts to upset this balance, whilst falsely professing to be of the same heritage, exists as the only thing that actually irks him.
Misc:
- Azhriel pays no mind to his own age. As a result of this, he doesn't exactly remember when he was born. Only that Ragnagedon's murderous rampages annoyed him greatly during his early years.
- It is possible for any being, Divine or otherwise, to bargain with Azhriel using their Soul as currency. The true ramifications of this have not yet been fully explored, but Azhriel conducts almost all of these deals fairly without any hidden conditions. Azhriel learnt this power from the Old God that resides in Neberziel.
- Despite having his own personal realm, Azhriel spends a lot of his time wandering across the mortal realm searching for lost Souls, leaving the defence and general running of Neberziel to his Ashen Guard.
- Has been known to answer to "Ash" on occasion, mostly from his fellow Gods however.
Notes: - - - -
"Put that on my Tabula"
Relationships
Oao "I've seen darkness envelop the Souls of a thousand men, yet none of those were as dark as she." Azhriel murmured, slouched carelessly upon his throne. "Were she not so frightened of the world, I'd be intrigued to see what she might achieve during a solar eclipse."
Anu'Varr "A sinister and cruel young temptress, though not without good reason, apparently." His mind flashed back to the violent scenes of her birth. "Her hatred of the Humans has yet to pose a problem for me, personally. Should it become one, however, I'll be sure to end her existence just as violently as it started."
Ferron Azhriel slams a gauntleted fist down onto the armrest of his throne. "I was gifted this fine piece of craftsmanship by that reclusive, old bastard." He stated, smiling beneath his mask. "A shame he never visits, I have some cages that are in dire need of repair."
Hayim "A naive, little weedling to be sure. But only a fool would underestimate him." The Judge quickly recalls his vast army of followers. "Health is true riches and this little guy has it by the ocean-load. Maybe I should reach out and offer to teach him a thing or two about Life & Death?"
Dirka "I allow her to torment the Souls of those who misuse magic. Saves me a job, I guess." He said, yawning.
Iarus "Can't say I've ever had the pleasure, to be honest. But if all he does is lie, maybe I should tell everyone we met anyways?" Azhriel adjusted himself on his throne then began needlessly inspecting his staff.
Sommler "Hmm...I should ask for help to hide them from the others a while longer."
Iva'Krorh "Too much knowledge is a dangerous thing." The God of Souls slowly leaned forward, an air of menace surrounding him slightly.
Sveiand "I suppose you might consider us allies." He mused. "His frosty temperament is stark in contrast to the fiery oafishness of his twin brother."
Ragnagedon Azhriel's expression contorts into an angry glare. "His blatant disregard for the Balance of All Things will the catalyst for his inevitable undoing."
Naswaru "Ahh, the Huntsman. The most intelligent of beasts from all that I've met. We share a common respect for each other and for the Balance. Maybe I can recruit him to bring some of the others in line?"
Dao Rugadh "For a God of Memories he certainly seems almost forgettable. If it weren't for the ridiculous amount of names he chooses to go by, I'm sure I would have forgotten about him entirely."
Hyperion "Ugh. What a pompous ass. Coincidentally, that also seems to be the place he believes the sun shines from."
Creations
The Ashen Guard
Wardens of Neberziel
Gibari, The Rook
One of the very first Souls to have been welcomed into Neberziel by Azhriel. Once a chieftain of lesser men, strong, powerful and worthy of leadership. However, he was slain as he slept by someone who coveted the same power. Even in death, Gibari exuded great strength before the God of Souls impressing him greatly. As such, Azhriel offered the man a chance to serve beyond death. To help uphold the Balance of Souls and defend Neberziel whenever the need calls for it.
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Xander, The Silent
Xander was a Soul who had taken his own life after killing his older brother in their sleep. When asked whether he would like to make amends with his brother's Soul, Xander refused once he saw what his brother had become; The Rook. Noticing the younger brother's cowardice, Azhriel enlisted his Soul to serve as Warden of Neberziel. However, the God of Souls bound him to eternal silence so that he may never be at peace with his brother's murder.
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Lyssa, The Gracious
The result of a pairing looked down upon by most at the time of her birth. Half-Human, Half-Divine Being. An outcast for much of her life until she tried to end it. Sensing the uniqueness of her Soul, Azhriel swiftly intervened. He approached her with compassion, understanding and a simple offer. Pledge to him her Soul and he would provide it with a home and meaning. Initially, she was distrustful of the God who had suddenly appeared before her. No Divine Being had ever regarded her as anything more than an abomination but Azhriel insisted. It took some time but eventually she agreed and so the God of Souls whisked her away to his domain, enlisting the half-breed as another of Neberziel's Wardens. Since she hadn't taken her life and was already part Divine, Azhriel allowed her to retain her original form. Though her true parentage remains buried, it is no secret that her Divinity makes her the strongest of the four Wardens.
Appearance: He has many forms for many an occasion - as any respectable deity should in his opinion. These will change as his portfolio expands and the RP progresses. Appearance before other deities and humanoids for civilized purposes:
When communicating with believers to show approval or convey a message:
When needs must:
Realm:
Niflheim (Home of Mist)
Niflheim has not yet been visited by mortals due to its remote location in formidable surroundings. Not only is it located in the inaccessible Crown of the World, it is at sea. A vast island completely coated in the world's largest ice cap. Calving monstrous ice bergs and sculpted by biting winds, Sveiand’s realm is as beautiful as it is deadly. Ferocious blizzards and blankets of snow in ever changing drifts make navigation impossible. This protects the solitude and purity of the very concept of cold himself, in a sprawling villa complex of ice, Lumitalo, the jewel being Gestrisni Höll.
Interior
Biography: A fractal form crystalled around a Divine Cord in the north of the world to create one of the first, the gold of cold. Yet he is a god who seeks to find his own happiness. He knows this may be a challenge given possible pre-conceptions of his domain but he is determined to make a name for himself whether this be for better or worse. He may come across as harsh and cold (pun intended) but he is just brutally honest and will say it how it is. He's more than happy to work with other deities but will always be looking out for number one. Cold and closed he is seen by many as a harbinger of death, yet he yearns for companionship that few can provide in his realm of ice and snow and therefore lures many a male companion in the long winter months with the promise of shelter from the very situation he has caused. The designer of snowflakes, Svei dislikes disorder and chaos, preferring order and calm in the home that he can one day provide joy where he currently causes suffering. Given his treatment he is quite vengeful and shallow his attitude can turn quickly like a winter storm. But could he actually be the father of a great people thriving in cold climes? Worshipped for cleansing disease and pests? Revered for In time the Herald of Spring? Scorcher of soils? Reaper of the Harvest? Only history yet to be written can tell...
Notes:
Misc
"Put that on my Tabula"
Those of The World.
Oao - "My shy sister", he sighs, "My neighbour in the Crown and probably at one time my only true friend. It has been too long."
Ferron - "Someone else who appreciates something with a cool touch. I must ask him for some large bear-suited armour sometime. You know, just in case. But that forge is far too hot."
Ragnagedon - Glares. "My antithesis, my rival and counter. My balance, my parallel and brother. I'm just glad he's back in the fire pit where he should stay."
Drakairós - "Can you imagine the migraine? Poor Rós. I love him dearly and I'm glad the matrimony of our powers created some beautiful offspring but that hot head... Get rid!"
Hyperion - "Poor Oao. Then again I have no quarrel with his agenda of holy peace and order. His light does not necessarily warm and marries well with the purity of cold."
Nerplaguis - "Honestly? I'm not sure how I feel. Surprisingly, in all our time, we've never actually met. But the humans speak with contrasting tales, my cold both hastening death but also preventing infection."
Van Kurr - "I find us quite similar. We continue to work in harmony on many natural cycles millennia since our last meeting."
Apolios - "Unlike his brother this one brings warmth. I'm only glad I have little to do with him and can just hold him off until winter."
Those of Man.
Iva'Krorh - "I help them create that exquisite realm and how am I repaid...?" His lips purse. "Seemingly endless 'cold' jibes." Yet his shoulders relax. "Yet I can't help but admire their ingenuity and envy their puppetry of the world through that twisted mind of theirs."
Dirka - "Such power. Yet seemingly at the cost of sanity. Yes she likes the cold but I've given up trying to work her out..."
Sommler - "I often see his long shadow in my unreachable realm."
Iarus - "I admit to turning to his arts for my own pleasure. But trust him, I do not. Who'd want to live somewhere that humid?"
Azhriel - "My ally in my endless struggle with my hot-headed brother. I repay him with early snow and harsh frosts."
Dao Rugadh - "He is not the only one to remember his dark deeds." His snow white cheeks colour slightly, "But he is... handsome."
Gammaton - "Whilst his aesthetic isn't exactly to my taste I support his agenda and look forward to his discussing his proposals moving forward."
Those Who Came After.
Hayim - "I regret that I must cause him harm as he ensures many northern clans survive. But hope to teach him that my cold is necessary for the balance of all."
Anu'Varr - "She sees my self-deception and I see that she does the same. I find her vengence understandable yet misdirected. I fear we would actually get along yet we struggle to see eye to eye due to her (unwarranted) venomous opinion of myself and her... well... methods."
Naswaru - "Another who appreciated solitude. I am so glad for his most recent gift. Remind me to ask him for a leviathan."
Baina Ez Voioz - "I avoid it. End of."
Ral - "Who?"
Quill - "Who?"
Created by the Nilfheim Drakes and Ros, these dragons are the Verzakian Dragons' antitheses. Identical in all but colour and fire-breathing ability, these dragons are under complete control of their parent Drakairos but subservient to their parent drakes and grandfather(?) Sveiand.
The truest of the ice dragons. Created by Sveiand replacing the essence of Ragnagedon’s Verzakian Dragons. Blue and crystalline in appearance they vary slightly in appearance, dependent on where they choose to patrol. guard the domain of the Winter God. Varying in physical by forcefully mutating a human. Like their original forms, they are clawed with a mouth brimming with lines of razor-sharp teeth within.
Apart from their flight and immense physical strength their most powerful ability is that to bring the winter. They have the ability to breathe the very essence of winter, as cold, wind or ice. Their relationship to the ice dragons bonded to Drakairos is comparable to that between the Arch-dragons of Verzak and their Verzakian cousins. They are vastly more intelligent, can communicate telepathically with one another and even talk. They cannot reproduce but, unless killed, will live as long as Sveiand maintains them with his essence.
As a Note, these creations where created over time to serve some sort of purpose for either man or gods. new creations will be listed acordingly.
Large beasts that travel in large hordes. Walking and running on four legs with thick hides and strong bones. They have a bad temper and would charge any that got near, sometimes even Naswaru. He made them specifically so the humans that killed them would have warm furs to travel north and into the snow covered areas. Their bones could be used as better weapons and their meat tastes sweet and savory. They also provide excellent fertilizer in their wake, with the possibility of being tamed.
Large creatures with light skin and multiple tendrils that flow off its underbelly. Large gas bladders keep it afloat in the sky while it gracefully drifts through the clouds. Occasionally dragging its tendrils through the ocean or large lakes to catch whatever food unfortunate enough to get in its way. These creatures travel in pods from 3 to 8 members with a matriarch as its leader. Large flat fins propel it lazily through the air. This creature was created with the help of Drakairós the god of weather for the purpose of feeding him. These creatures stick to high altitude and mountainous regions by the sea or large lakes and rarely move to other areas. This creature has the possibility of being tamed.
Boundary guardians and natural inhabitants of his home. They rarely leave his realm. One would think they looked like a cross between a heavily armored armadillo, an ancient reptile, and a big cat. Predatory in nature, these Caretakers keep the populations of the animals living here at manageable levels while also protecting his home.
New Creations:
the Voctain are a bipedal intelligent race. This particular creation has been in the works for some time due to their versatility and variants. Depending on many natural factors two parents may not have an offspring that looks like them or fills the same role. These creatures were made from humans and thus still show some human characteristics. However, they seemed to be mixed with mostly mammalian varieties. These varieties manifest parts from goats, cows, pigs, horses, felines big and small, and wolves upon birth. While other mammalian variety’s do exist, just in more uncommon situations. They don't look human, but one can clearly see human influence in them. He even tried his best to rid them of the old curses his kin put on the humans they come from. However, he is unsure of how well he was able to do this.
Naswaru was rather fond of these and molded their society the best he could. They were strong, fast, and agile. Having the intellect of humans with rawer natural instincts to help guide them. However, these were a bit stubborn sometimes and didn’t seem to adapt to well to change in their society. At times, it would even seem like they let their rage and instincts get them in trouble where their reason would have kept them out of it. They formed and bonded through family packs and then into small clans. Each had differing beliefs and practices, but they all had a few things in common. They saw themselves as honor bound warriors devoted to keeping a balance in the natural world, to act as guardians of the forests and plains that harbor the most life. To only take what they need to survive
Name: Naswaru, The Relentless.
Domain: The Hunt
Appearance: Taking the form of an apex predator, Naswaru is rather large. With a massive 35 foot wingspan of thick bat like wings and standing nearly 8 and a half feet tall. He is intimidating to most. That combined with his sheer predatory presence can make even the fearless cower or at the very least be wary in his presence. The form he took also has thick armor like scales that can change color, razor sharp claws and teeth to rend flesh and bone, as well as multiple eyes and keen senses to track prey and observe from afar.
Realm: Voctao, Home of the Wilds.
Naswaru finds his home in the deepest of forests and among the vast plains. His home can be accessed by deep caves where animals and beasts find shelter. The only two ways to access his realm is to either be invited by Naswaru personally. Or by tracking a beast or animal into his cave that the creature calls home. That being one of the beasts he created.
The inside of his cave is rather large and has multiple different landscapes and biome's. These range from snow covered mountainside’s to warm swamps and deserts. Each housing unique beast’s intent on attacking any foe who may come after them. These natural landscapes also have their own weather but all remain perpetually dark with the only light source coming from a full moon that hangs in the sky. All of these areas provide ample opportunity to both the hunter and the hunted to strike and test their skills against one another. Survival of the fittest reigns supreme here.
However, if one were to slay the beast that they came after. They would find the cave to become rather peaceful and welcoming. Once they have proved themselves, the victor would be allowed to rest and be healed before being sent out. If it were a human or a party of humans that slayed one of Naswaru’s strongest beasts, Naswaru himself would greet them and bless them with gifts. Telling them that their tribe would find good fortune for a time while hunting.
Towards the back of his massive hunting grounds lays a table-top mountain where he lives. This place is where he cares for and raises his beasts. Grooming them to be strong and powerful giving those gifts and adaptations to counter the adaptations of the others, so they can continue to grow through their evolutionary arms race.
Biography: Although powerful in his own right and looking rather dangerous. Naswaru is actually quite kind and caring in his own way. He seeks to test Humans and beasts alike, forcing them to adapt and use their cunning and intelligence to survive and thrive. At his core he wishes to see them become stronger and smarter even if it means it portrays him as a bad guy or a monster.
Naswaru is responsible for the increase in ever stronger beasts and their growth rate, at times even culling some if they become overpopulated. He isn’t one of the oldest gods, but he’s not the youngest either. Being born of the hunt he came about as the first humans started their hunt for the beasts and as the beasts hunted them. Naswaru tends to get along rather well with his kin, occasionally helping or molding certain creatures for them. However, he mostly keeps to himself. When he is not taking care of his beasts or hunters he takes flight during the night to enjoy the natural world around him and seek out stronger beasts and humans to hunt and test them.
Misc: If a creature he likes is given a name by him, he will do anything in his power to protect it. For if he does name one of his creations, it's because he sees it almost like a friend more than anything. Those creatures live atop his mountain with him.
put that on my tabula?
Notes:
“So you wish to know how I feel about my kin? Very well, name them then.”
Oao - “She is the embodiment of the base advantage that my beasts have, to live and hunt in her darkness. If only she would leave her wretched cocoon, she would see just how grateful we are of her.” (A Lowly Wretch)
Ferron - “Hmm Ferron? Ah yes the metal worker. Such fine creations he mends together. If the humans were to ever gain knowledge of the workings of his metal... it would definitely be interesting. I wonder what my beasts would do to overcome that obstacle.” (Leotamer)
Sveiand - “The cold one? His land is rather sparse, I do need to give him some rather hearty creations at some point.” (jetipster)
Ragnagedon - "The destroyer. Need to watch out for him, he claims to be the child of life and death but all he does is spread chaos. I don't really like him, he has killed or corrupted every beast I have set free in that fire ridden land of his." (Legion02)
Nerplaguis – “The Decay. A necessary god to be sure. This one constantly tests both beast and human alike. His tests make them stronger. I do enjoy talking with him occasionally, although strange it can be refreshing to talk about ideas with him. Mostly about creations that would spread his creations and make my creations stronger.” (Lmpkio)
Van Kurr – “The Deep One. A strange fellow, keeping to himself most of the time. He has asked me for some rather strange creatures before on the rare occasion. Some giants among them as well.” (Vega7)
>>>>>
Iva'Krorh - "His resplendence is interesting to say the least. I have a standing deal with him actually. All my unique creations and beasts are born as twins. Eventually one gets set free in that forest of his for inspection, while the other gets to live. In return, he helps me with new ideas." (Rune_Alchemist)
Dirka - "Dirka?" He laughs for a moment, "the crazy one? I like her, she is good company. Sometimes she can be more than a little dangerous. Depends on her mood really." (Dealdric)
Somler - "Somler is more than a little strange, but does provide a good place to put some of my creations I don't want the others to know about just yet." (thewizardguy)
Iarus - "Deception is key in any battle, you can not judge what you can not see. Always be on your toes around this one. Even if it seems he's helping you, this one seems a bit... greedy sometimes." (Archangel89)
Azhriel - "Always respectful and cordial towards this one. I enjoy his visits to my wilds. He comes and goes with the wind, stopping by to guide the souls that get stuck in my realm. He is always welcome here." (Kalas)
Dao Rugadh - "Who? You mean Memnon? I do remember him. We don't talk much, he always seems lost in his thoughts." (Vega7)
Drakairós - "The weather god?, yes I suppose he's friendly. I get along with the right head the best... or was it the left one? Well that's going to be awkward next time we meet." (Lmpkio)
Hyperion - "hmm Hyperion is a rather righteous fellow. I don't necessarily dislike him he can just be a bit much sometimes. However, no matter how fast he goes or far he travels he will eventually realize that the dark was there first, and it was waiting for him." (Also Lmpkio)
>>>>>
Hayim - "The Flower. So very kind to others but doesn't let them die. They need too sometimes. Without strife, they can't grow stronger." (Duoya)
Anu'Varr - "The corrupter. This one is dangerous, her cruelty to both man and beast alike knows no bounds. Be cautious and don't do anything to rash in her presence." (Lord Zee)
Ral - "Yes I know Ral. Another fun fellow, always gives the best gifts. I will sometimes ask for some myself to give to the humans who pass my tests." (Noodles)
Gammaton - "Law and order. As long as he doesn't over step his bounds and try to dictate the natural order of things, he can do as he wishes." (Stern Algorithm)
Baina Ez Voioz – “The conqueror. Another annoying one, always going off about strange things. But honestly I haven’t talked to him much to gauge his current insanity.” (ZekariVoblis)
Quill - "The Traveler? Why yes I have met him before but not for some time. Last time I saw him he talked about a traveling companion. I wonder what he would have wanted. (Leotamer)
WHOEVER HAS THE MIND SHALL HAVE THE HEART AND BODY ALSO
Name: His most well known names are Dao Rugadh, Gedag, Memon, Jiy Xinli, Neiblo, Mekhzier, and Iba. The gods refer to him by the name they find appropriate, and he refers to himself as Dao Rugadh.
Domain: Memory
Appearance:
Realm: The Akhainne lies in subspace. It appears to most as a mostly flat, smoky glass desert. It has light but no sun, and underneath the glass lies a flowing river of images, memories of man. Somewhere in this land lies a tower of mirrors, mirrors that reflect the memories of the soul who approaches it. Besides these, the realm is said to be empty, almost devoid, except for the occasional Sirenic, a creature who searches one's memory for a form to take and feeds on the memories of mortals when close until they forget everything they ever knew. They say that at the top of the tower lies Dao Rugadh's greatest secret, though what that is has been the subject of many a rumor. The entrances to the realm are found generally on plain fields, glass gates that stand out amongst the flat ground. They seem to occasionally move positions or disappear and reappear at various times. This is in actuality because Dao Rugadh has a hsbit of destroying and recreating the entrances.
Biography: Dao Rugadh is the god of memory, yet he craves many things that are not his. While it may not be obvious to other gods, he is obsessed with mortals, especially because his domain deals almost entirely with the memory of mortals. He often takes the form of a mortal and manipulates memories until he can insert himself into a community as if he always lived there. Often, and this is another sign of his future ambitions, he will manipulate memories until he becomes the local ruler over the people, forming small cults. When he leaves these cults to return to his realm or find a different mortal land, they often remember him but forget every detail of his appearance or voice. He wishes for the power to create life, the power to manipulate the earth, many things. He wants to watch history, change history, be part of history, create history. His mood sometimes changes from one moment to the next, unpredictably shifting from anger to joy to calm, and sometimes his mood his an almost unbreakable calm. He loves being the center of attention. He regards his fellow gods as friends, despite the fact that he isn't actually on good terms with everyone.
He is rumored to have been born with the first of man, and as stupid and newborn as them, too. They say he wandered, his mind blank, for many a day, taking the form of a tall, skeletal creature. Then he met some of the first of man, and he fed on them, too. Then his mind sprouted as he essentially became the first man whose mind he stole, and soon he began to comprehend what he truly was, beyond the man who he took. He replaced the man's position in the small tribe they had formed, but slowly, he began devouring more of them, until at last, in one fell swoop, he took the last five remaining humans in one burst. After that his power grew exponentially, or more accurately, he simply became more aware and more understanding of his powers. Fast forward a few years and he had begun creating the Akhainne, at the time a small subrealm with almost no power. After that his history is shrouded. There are many rumors, but with his power over memory, none can be sure about what they think happened.
Notes:
Misc:
"Put that on my Tabula."
Oao - "She is.... fragile, in her own way. A bit like Somler, in that she too is afraid of something rather common. But I don't mind her, whatever she may think."
Ferron - "Hmm. Not much to say on this one. He's not particularly to my tastes, and I doubt his mind would serve me any good. I don't dislike him, though."
Sveiand - "This one I like. He knows what he wants and he's out to get it. A little bit of an ambitious god, which I can get behind. And it doesn't hurt that he's easy on the eyes."
Ragnagedon - "A bit too much of a destroyer for my tastes. He can cut a life short where it would once grow long and fruit many a memory for me to feed upon. I mean, I don't hate him, I just... dislike him."
Iva'Krorh - "This one I like, though I suspect the feelings isn't mutual. Our domains are definitely different, but we could... cooperate on some matters. And the way he treats mortals can make for good memories."
Dirka - "She's... a bit mad, but makes for some entertaining little events on Tabrasa. I think I like her. I think."
Somler - "Fearful, like Oao. So many questions about him. What is he capable of? Can he somehow remove knowledge to increase his power? I suppose questions is what he wants."
Iarus - "I would like him if I didn't feel like he would kill me if he had the chance. I like a good bit of trickery myself, but not that kind of trickery."
Azhriel - "Mmm, what I could do with all those souls of his... but I respect his territory. Not to mention he could probably kill me if I tried anything like that."
Hayim - "What an innocent little child! I can always make time for this one, as long as I'm not too busy. This one should be protected and left unharmed."
Anu-Varr - "Hmm, no respect for mortals, no respect for gods, no respect for anything in between. Not exactly my favorite, I'll say that much."
Naswaru - "This one makes for some good stories and memories. Big fan! Respects mortals too, so he's in my good book. Don't know if it's mutual, though."
Ral - "His artifacts make for some interesting memories. I like to think he's innocent despite what some of his artifacts do. Not unattractive."
Domain: God of Fire Appearance: Ragnagedon has two forms. His God form is rarely seen, even though it is his "true" form. In fact, humans have a greater chance to see him in this form than his siblings. As it is the form he uses to speak and hear what others say. Thus humans willing to receive the benediction of the Fire God may see his true form. His siblings are seemingly less willing to take his blessings or hear his words. They call him mad, dangerous and destructive.
His other form as many names. Executioner. Herald of the End for some humans. The Destroyer. Blaze Lord. It's his dragon form and it is the form he assumes the most. It is his will of fire and destruction made manifest. When the god of fire leaves Verzak, he will often do so in the dragon shape. Early human tribes may be reminded of the one time Ragnagedon flew through the skies in the earliest of ages.
Dragon shape
God shape
Realm: Verzak, the Ruin-Spire Wastes
Verzak is not hard to find. In fact, one does not need any divine guidance to reach it. They do have to be prepared. It is located in the middle of a vast, terrible desert. Literally crowned by huge, stone spires. Within the heat is unlivable. As unwarded, unprotected flesh would literally sizzle and melt over time. The ground if broken and fissured. Massive rivers of lava change their course constantly and large volcanoes explode and get reduced to rubble. The winds are ever bellowing the eternal flames and carry the blackened clouds of ash around. The land is eternally changing. No building could stand here for long. Within Ragnagedon rules from the only constant in this cursed land. A massive volcano towering over all others. Within are his vast chambers filled with lava and place for whatever divine objects, creatures or other things.
Personality:
Ragnagedon is often considered a mad god for his own beliefs. While it is a fact that nearly all gods were born from Chaos, he does not hold that as truth. No, he was made by Life and Death. Yet hates both of them with a fiery conviction. While amongst the older ones of his siblings, Ragnagedon has not yet found a way to enrage his father, Death. However, there are many legends of him bringing ruin to life to spite his mother. Ragnagedon is utterly indiscriminate in his destruction. Child or elder, it does not matter. When the blue fire dragon descends all perish in a fiery blaze. Luckily for the common folks, Ragnagedon has only descended twice upon the world so far.
While he is a very violent god, he is not a god without his own sense of twisted love. The forsaken and the desperate appeal to him. For they have nothing left to lose but their lives. And should they forfeit that freely, he will pull them in a destructive embrace. Granting them blessings that will inevitably destroy them.
When it comes to his siblings he hates most of them. The twisted Iva’Krorh holds no special place to him. Ferran and Dirka are creator gods, shaping the world through metal or magic. For that he hates them. The God of Fire does not actually know that Hayim exists. As he is so small in shape and (to Ragnagedon) consequence. Though there is little doubt, should the God of Fire learn of the Flower of Life, he would chase it to the end of the world and back again. Another deity that Ragnagedon does not know is Oao of the Darkness.
Notes:
Other: Ragnagedon is an older god. While not the first, he has been brooding most of his time at the Ruin-Spire wastes. Also, while he believes that he is born of Life and Death, the fact is that he really was born from Chaos. Any attempt to convince him of this simple and obvious fact will be answered in anger and acqusations.
"Put that on my Tabula"
Verzakian Dragons Slaves of Ragnagedon, Verzakian Dragons are imbued with his divine essence. This pushes them to commit terrible, murderous and ruinous things. They’ve got clawed on all paws, a beak-like mouth with lines of razor sharp teeth within. On their head there are large, twisted horns that are unique to each dragon (and can be used to identify them if needed). But their most powerful ability is the breathe of fire. This and their immense strength is tied with the essence of their god. Which also makes them suffer greatly and makes them need to destroy.
Verzakian Dragons rarely travel or stay in packs. Some may search for suitable partners but if Verzakian Dragons remain too close for too long they will most definitely destroy eachother. Most of them stay out of Verzak and bring ruin to the world. Some stay in Verzak, as it the only place where they don’t need nourishment. But they are under the constant threat of their creator. Pregnant Dragons will travel to Verzak to lay their eggs in the lava pools there. As the newborn dragons need to fall in lava to feed the fire essence within them to grow. Sadly this is a very painful process.
Arch-Dragons There are currently only 2 Arch-Dragons present within the world. Dubbed the King and Queen of Verzak, these are Lira and Thesan.
There is a great many things that set them apart from average Verzakian dragons. They are vastly more intelligent and can even talk. While normal dragons can only incoherently scream at each other. They also possess the dangerous power to summon all nearby Verzakians towards them and make them work in unison towards a common goal. Finally, their physical change is also significant. They are generally larger and their wingspan even more so. They glow red hot and can leave trails of smoke if they so desire. Their former essence spread and now they are said essence in total. While Verzakians can be turned, purified or corrupted by switching the essence, to take away the essence of an Arch-Dragon is to kill them. Finally, their essence renders them extremely powerful.
Appearance: Being a god that emerged after humanity is born, Ral appears mostly in his human form.
Realm: On an island located in the physical world, surrounded by malevolent storms. Tales of the treasure island is known throughout the human realm, and it is said that entrance is only granted to those of dire needs. A land of gold and jewels scattered across the shores, but it is said at the heart of the island, the God of Treasures will appear and give the passenger the most valuable treasure.
Biography: Ral is one of the younger gods, emerged from the time man started seeking for gold and treasury. He is a god associated with wealth and prosperity. He often gives people who visits his realm magical items that he forged. He specialises in forging divine equipments, and those gifts to men grants them varying power. Like the Binding Sword, Truth Seeking Rod, Ring of Copying. However, he is known to be a benevolent but a very careless god, and time and time again, his objects are used beyond its intended purposes, especially when it falls into the wrong hands. In response to that, he simply created more treasures in hopes of retrieving his scattered artefacts, for he is the kind of god who rarely thinks of unintended consequences.
Notes:
Misc: "Put that on my Tabula"
Creations
His creations are mainly artefact that grants varying powers. It is commonly known that nothing beside a god or the void could destroy Ralas' Artefacts. But it can be sealed, hidden, or more often than not, misused.
Sword of Mastery - A sword that he gave to a promising Warrior, it allows a person to bind one senses to the blade, so that the swordsman to master the sword. It ended up becoming an object of slavery after the death of the original user, since Ral have never considered once to add a limit on the number of wielders. It is more often known amongst humans as the Binding Blade, or sword of a hundred men.
Ring of Copying - A ring that can copy anything other than creations, life and death. Intended to just grant limitless gold to a follower, instead it became known as a Cursed Ring over time. Few knew how the ring was originally used, but it is known to replicate things like madness.
Truth Seeking Rod - Ral's newest artefact made for his own purpose. One cannot lie in front of the Crystal Rod, not without any help from gods. The Rod points towards the nearest of Ral's treasure.
Name: Dra-kai-rós | Gods Of Weather | The Golden Prophets Of Storm | "We"
Domain: Weather
Appearance: Taking on the form of a massive three-headed wyvern, Drakairós is considered to be one of the largest gods in Tabrasa. While his size often fluctuates to correspond with the current situation, his base form being around 70 meters (78 Feet) long and 20 meters (65 Feet) high (think Drogon in the latest GOT season), he has been rumored to grow as tall as 160 meters (524 feet) and supposedly even "bigger".
His heads can also split into three long bodies, their names being Dra, Kai, and Rós respectively. Each body takes control of a certain weather function and have their own unique personalities.
- Dra represents the middle head and is considered to be the leading-head of the three due to his high intelligence. He often has the final word in matters when combined with the other two heads. He has the power to cast upon storms that represent liquid water (rainstorms, thunderstorms, lightning, hurricanes, typhoons, etc). Can fire a beam of high-pressured water, lightning, or wind at opponent. (Water-Based)
- Kai represents the left head and is considered as the most ruthless and malevolent individual, as well as the most insane. He has the power to manipulate droughts, firestorms, tornados, and dust storms. Can fire a beam of fire or heated wind at the opponent. (Earth/Fire-Based)
- Rós represents the right head and is the more cold and calculating individual, often considered to be the most cautious. He has the power to manipulate blizzards, as well as hail and ice storms, etc). Can fire a beam of ice/cold energy or chilling wind at the opponent. (Ice-Based)
- Drakairós is the combination of all three dragons into one body. All three heads act independently with one another, however the middle head has most of the control due to his intelligence. Any form of weather can be used in this form, whether it be hurricanes, heatwaves, snowstorms, or otherwise, as well as their respected beams. If these separate beams combine to make a "uni-beam", its power is enough to wipe out entire villages.
Realm: Zepharios, The Palace Of Storms
Above the tallest peaks within the chilling North, a large swirling dark vortex serves as a portal to Drakairós' domain. No mere mortal can reach it unless they are able to fly and even then the chaotic skies act as a natural barrier against foreign invaders. Yet those who manage to survive the strong galeforce winds and the cackling thunder that yearns to strike you down of the "Vortex of Zephyr", may find themselves greeted to the heavenly atmosphere that is the Palace of Storms. You'd plant yourself on a golden road, her stones gleaming brightly as the ethereal skies above are filled with bright orange and pink vibrance, forever casting a benevolent sunset. Follow the path and you'll reach the massive greek-styled palace, coated from divine ash-white marble with golden highlights. Amongst it, floating islands can be seen randomly dotted across the place, with several low-hanging chunks just barely peaking over the swirling ocean of clouds.
However, one mustn't always expect such a beautiful marvel if they dare to climb up the vortex. Depending on the golden dragon's mood and/or the time of the year, one might find themselves still encapsulated in the dark chaotic storm, fueled by heavy rains, and even more powerful winds. Cyclones may also be often seen causing mute destruction in the distance. Or perhaps one might encounter a blanket of snow and ice covering the golden path and the islands nearby. And yet all of this can change within mere seconds.
Biography: As one of the first gods, Drakairós plays an important part in keeping the realm of Tabrasa balanced. The weather is under his very control and he'll do anything that he deems fit, along in establishing a region's climate and the survival of the mortals below him. The mortals constantly worship the God of Weather, for his abilities shape the very foundations of their civilization. With a steady supply of blessings, they'll be often guaranteed rain for their crops, and sometimes spared of severe weather patterns.. Yet they also fear him, for if they allow themselves to criminally dishonor or insult the hydra god, they will be severely punished for their insolence. They can be met with a whole number of punishments - hurricanes, tornados, droughts, floods, blizzards - anything that which can bring an entire town to its knees. Only once the mortals redeem themselves through sacrifice and grand blessing would Drakairós spare them from death and bring about the necessary change in order to have them survive.
Very little is known regarding his origins, yet legends have stated that Drakariós was once very different compared to his current state. In the beginning, he only a single dragon, with only one head. Known simply as Dra, he once prowled the world on his lonesome, and had virtually no powers. His only power was simply though flight and he scoured the world for food and self-purpose. While he often was able to receive food, the weather around him was utterly chaotic and more often then not drove away his prey. Whenever this happened, the dragon was forced to follow the retreating prey for miles and miles on end before being able to capture them again. It was always a tiring journey and he absolutely disliked migrating randomly from day to day just to find hunt.
But one day, when on a hunt for a giant bird creature, Dra encountered an artifact that would change his life. The dragon discovered a bright silver rock, which unbeknownst to him was a weather divine cord. Having been ravenous for food for the past several days, the dragon ate the stone and was greeted to an unexpected outcome. His body surged with this newfound power and he eventually found himself in control of the weather itself. He could control when and where the storms flew, as well as manifest blizzards and droughts in order to drive out food prey into the open for Dra to capture and eat. He quickly established himself as a god and was equally quick to be worshipped by the mortals for his tremendous power. For a time, he really seemed to master his once worse enemy...
Well, almost.
While he surged in magical energy, it eventually became too much for him to handle. The amount of magic slowly began to strain his long, slender body as he was constantly riddled with terrible aches and pains. That along with the mortals demanding his powers all at once from one corner of Tabrasa to the other, also tired him immensely. If only there was some way he could control this power. Yet his prayers were answered as his body began to morph in order to keep the magical energy balanced through his body. His body began to fluctuate, his tubular body transforming into a powerful and muscular vessel, and suddenly grew two heads, each carrying a portion of Dra's power. The only drawback was that certain portions of his psychi would be placed into each head.
Dra's left head, Kai, would inherit his destructive and insane side, whilst controlling the power of drought, firestorms, and tornados. He acts almost purely upon burning empathy.
His right head, Ros, would inherit his cold yet calculating side, controlling and manipulating the power of blizzards and other cold weather patterns. He acts almost purely upon cold logic.
Dra was left as the leading head, still having major influence over his two conjoined subjects, and kept his reasonable and logical side. He represents a balance between the two head's ideals of thinking.
And if he needs to be in separate locations at once, they can split into three dragons and portal their way towards their destined location.
Thus Drakairós was born.
Today, he's usually seen high within his Palace or soaring across the land with today's weather close behind him. Rarely does he join with the rest of the god's debates revolving around their politics, for he has virtually no interest unless directly mentioned.
Notes: TBA
Misc:
- Drakairós is actually a combination of the words "Draco" (Latin for "Dragon") and "Kariós" (Greek for "Weather"), essentially making the rough translation of "Weather Dragon".
"Put it on OUR Tabula."
Oao - (A Lowly Wretch) "A tragic soul. The Yin of Yang, as humanity calls her. Not even the darkest corners of my chaotic storms can help hide her ethereal presence." "Heed with caution, Dra. If unleashed to her fullest potential, we may never get to see the sun again. And wouldn't that be unfortunate Kai?" "*hisses discontently*"
Ferron - (Leotamer) "The blacksmith. His affinity for his work is apparent. Whilst my skin is already as strong as tenfold-shields - my teeth swords and my claws spears - his work has benefited others who desire it." "Watch. He'll make a god-killing weapon in the form of, say a hammer, and give it to some vengeful mortal against us. Everyone would ought to blame Ferron for his incompetence and inconsideration." "His weapons can cause destruction! And destruction causes chaos! I rather like him!"
Sveiand - (jetipster) "A necessary component and one of the only persons I trust. Without him, my blizzards would be rendered futile." "An admirable fellow. While usually giving a cold shoulder, he projects order and balance. I wouldn't say the same for his anthesis however..." "I HATE THE COLD!"
Ragnagedon - (Legion02) - "Ahhhhh, he and I think alike! The world must burrrrrrn! Burn! Burn! Burn it all to the ground! Let the rivers vaporize and the forests blaze! Bawahaha!" "Barbaric. All he does is destroy. Let him loose and he'll burn this entire realm to ash." "Balance is a necessary component in this world. A forest fire can allow new life to emerge from the rich soil. As long as he is kept in check, he proves nought a threat. Distant kinship may be shared within his draconic body, but I'll admit, you'll not get far with him with small talk."
Hyperion - (Lmpkio) "Where there is darkness and chaos, Hyperion comes to engulf them in light. Where there is evil, he comes to put it in order. Yet whilst he's been slightly more passive since the old crusade years ago, he must never again cause collateral damage in his wake. Balancing both elements is the only thing that can keep him at bay." "If his full potential is unleashed, he is also just as powerful and destructive as the darkness... if not more so." "Too bright!"
Apolios - (Archangel89) "Hyperion's blinding lap-dog! So bright I can't even see his fuckin' face!" "The lesser war-like 'cousin' of that brutish crusader. Quite the pleasant fellow, despite the fact that one good look at him will virtually burn your retinas off." "Without the warm embrace of the sun, life would struggle to live in a depressing world of shadow. Where Hyperion brings upon hard light, Apollos brings a smoothing embrace to aid to lives of others. His affinity for mortals is heartening, but will it be enough to guide them through a path of holiness?"
Nerplaguis (Lmpkio) "The plague doctor... one shudders to imagine what inhuman thoughts lie behind that mask. His affinity for causing mayhem through plagues is one that's certainly vile. And if the rumors are true..." "You know, many people say that my affinity for cold brings em' a bad case of the colds. Not my fault he somehow made those viruses more affective in cold temperatures. Seviand's not gonna be swell on that notion." "SICK EM'! LET THEM SUFFER THE PLAGUES OF DESTRUCTION! AND... AH... AHCHOO!"
Van Kurr - (Vega7) "Oh, this arsehole. He may not be as outgoing as Ragnagedon, but he's still just as annoying. Smug bastard thinks the oceans will one day claim the seas and is willing to wait on it. Ha! Fat chance it will." "Two-thirds of our power derives exclusively from the water itself - most coming from the oceans. Without them, there would be no such thing as a rain cycle. Without rain, there's no water. Without water, no ice... and ultimately no life. Whilst his attitude is unfortunately misplaced for us to like him fully, we must be fortunate to be able to borrow this power for the good of the realm." "Fire hates water! Water hates fire! That means I hate this water-loving wet noodle!"
Iva'Krorh - (Rune_Alchemist) "Arrogant fool. To think he's above all others due to his obsession with absolute knowledge, this power can corrupt absolutely. And it definitely shows. I shudder to think what else he knows... and the costs it will take for us to know." "You'll have to give credit where it's due, Rós. It's an admirable goal. Without history, we can not learn from the mistakes we and the mortals have caused prior. And to keep a library of knowledge that can provide us with easy access to all we need, despite the costs involved, it is quite impressive." "NEEEEEEERD!"
Dirka - (Dealdric) "Without magic, the gods would not be as powerful as we are. Yet her grasp in reality has faltered since her inception. I worry greatly for her." "I find her rather hilarious. Insane she might be, with arrogance rivaling that of the Librarian's, I revel within her cold yet humorous criticism of others. I do not care how she thinks of us - only as long as she continues with her jokes are my feelings mutual." "One more joke about us and we'll make sure to roast her alive!"
Somler - (thewizardguy) "He's quite the mysterious one, hiding amiss the storms that we carry. We ought to visit him some day." "An enigma to be sure. Why is he here? What can he do? The more we ask, the more broader the questions. I suggest we be cautious." "DESTROY WHAT WE CANNOT UNDERSTAND!"
Iarus (Deception) - (Archangel89) "Precisely the reason I never fully trust anybody. Lies and deception can bring ruin to the ignorant." "LIES! DECEPTIONS! HE IS NOTHING BUT TROUBLE! AND TROUBLE MUST BURN!" "His presence is seen within every conversation with every single being. To identify what is and what isn't a lie, will certainly drive the truth out eventually. Yet you cannot trust anything with the master of deception himself."
"Looks like too much power has crept into that little pale head of his. It can definitely be considered an upgrade for his power stature, but boy does it make him arguably the most hated god in all the realm. And I've always thought Ragnagedon was bad already... "FINALLY SOME RECOGNITION FOR THE GREAT FIRE GOD! BUT THIS GOD OF FEAR DESERVES NO SUCH TITLES OTHER THAN HE SUCKS!" "There is no illusion greater than fear. Fears can be overcome, although not all fears are created equal. Only the strongest wills can break the shackles of their worst dreads. But still, heavy caution must be held highly within his presence..."
Azhriel - (Kalas) "Bah! Another fool requesting a balancing act! Run back to your little Hell-realm and do your job!" "Our very existence lies in balancing the weather, Kai. Without balance, the entire world alters for the worst. Azhriel's job in guiding and housing souls is an honorable activity. We wouldn't want to deal with a horde of vengeful spirits overrunning this realm for their own vengeance." "Another person I can trust with relative ease. I pity that he must constantly deal with the fiery barbarian's wrath."
Dao Rugadh - (Vega7) "Ah Mekhzier. Or was it Gedag? Iba? What name does he refer to himself these days? ... Dao Rugadh? Really? What a repulsive name. Why can't he just stick with one? And an easy one at that? Might I recommend the simple Dave? Anyways, I care not for him." "Memories can be a valuable thing to keep, as well as some worthy to be purged from the mind. I have little experience with him, but his affinity for mortals is... perplexing. Amidst his bizarre obsession, he's tolerable." "All I need to remember is nothing but who we've punished!"
Gammaton - (Stern Algorithm) "This realm has no need for petty laws! It has always been survival of the fittest and that it must remain! Besides, it's fun to see the little mortals fight each other to the death, bawhaha!" "I do not care for the laws he provides, provided they do not harm our daily form of life. Still, one must be aware of any secret agendas he might have..." "Laws are necessary to bring balance and order to civilization. While I barely plant my head down into political conflict, there are times that we must be present. He seems to mean well however."
Hayim - (Duoya) "BAWHAHAHA! LOOK HOW TINY HE IS! WE CAN SIMPLY SQUASH HIM LIKE THE BUG HE IS! WHAT A PATHETIC LITTLE INSECT!" "Can you get your mind off destruction and chaos for just ONE minute, Kai? I swear you are more annoying than Ragnagedon himself. Ugh... Right. Hayim. He acts like a child with the same childish ideals." "He means well. Life ought to be preserved for as much as they can, but every organism will eventually perish, whether it takes days, months, years, or millennia. My storms can save the very people desperate for thirst in the mountains, but drown a small village by the base. Do I intend it? Not always. Death is simply inevitable. It can only be delayed. I hope he understands this in due time."
Anu'Varr - (Lord Zee) "The Devil herself. Her devilish intentions and her dislike for both gods and mortals alike is rather.. problematic. Although I cannot say that it's not completely without reason..." "And not a truly good reason at it. She's a menace upon this very realm. I have no reason to side with her upon any circumstances. Let her rot like the whore she is." "These mortals have no right to live... but we gods are superior! If she wants to make us her slaves, then she will taste the bitterness of defeat!"
Naswaru - (ReusableSword) "The huntsman. Our dependence on him is immeasurable. For a time, we deemed hunting as a lingering chore. Now with only a single storm cloud, we can bring the prey directly to us." "We can essentially cheat the system. Yet Naswaru is always up for a good challenge. We must prepare for whatever he throws next." "As long as we get food, we will not argue. If we don't, we shall eat him for dinner!"
Ral - (Noodles) "He and Ferron are dangerous. Yet while Ferron has done little to no wrongs as of yet, this boy will one day doom us all with his carelessness. " "We do not care for wealth! Our skin is worth much more than all of his treasures combined!" "His generosity will be his downfall. To carelessly give away treasure and mystical items to a force of chaos will cause disarray across the realm. Greed poisons mortal souls. If anything, I suggest he has someone guard the island and ensure who is worthy or not. I believe a dragon may do."
Baina Ez Voios - (ZekariVoblis) "How utterly... repulsive. I do not wish to know from where in Hell's mouth she came from... yet she's more mild than I initially thought. It's concerning to me... and not in a good way." "Conquest in inevitable to those who desire power all for themselves. In society, there will always be those who must assert their power in order to control. Some do so peacefully, most do it violently, yet only those with the strongest of wills are the ones willing to act upon their beliefs. Other than her ominous intentions of conquest, her childlike demeanor is rather... charming in a strange way." "WE MUST CONQUER THIS REALM FOR OURSELVES!"
Ice Dragons: - A Verzakian Dragon born from the bone-chilling touch of Sveiand and empowered with Rós' blizzard breath, the two gods created a new subspecies of dragon that serve as the antithesis to Ragnagedon's dragons. They look virtually similar to their fiery brethren, only they glow an cold light-blue color, have ice spikes and crystalized portions on their bodies, and most notably that they breathe out a super-charged ice breath from their beaked mouths. If more Verzakian dragons are to be liberated from being their master's slaves, ice dragons can very well become a new species that live in the coldest portions of Tabrasa and are to be commanded by Seviand and Drakairós.
Name: Hyperion | God Of Light | Lord Primarch | His Royal Majesty
Domain: The Light
Appearance: Standing at an imposing 3 meters tall (9'10") and covered in divine golden armor, Hyperion is nothing short in being an incredibly daunting figure even in his human form. Behind his radiating helmet and his voice of order, two glowing white eyes are all what can be seen of his face with the rest concealed within its shade. A bright halo can be seen hovering above his head and has two massive wings jetting from his back to cast shade on those unworthy to see the light that shines behind him. In fact, wherever he goes, he projects a rather bright light from his body, reminding everyone who he comes in contact with who he is.
Realm: Terratoria, The Radiant Palace
Known by many as simply "The Radiant Palace", Terratoria is located on the highest peak of Serphrates, the island left of the main continent. It's a majestic holy palace that is covered with gold marble walls and always shines a valiant hue from the peak at all times. The palace is hidden above the clouds that lay just below the mountain's peak but the trek up for a mere mortal is exhausting given how tall the mountain is. While there exists secret portals deep within the mountain that allows people to bypass most of the hike upwards, they are extremely well hidden and are only used for his ground-based military forces to traverse quickly to and from the palace. Even then, Hyperion could simply teleport the individual to him if he so wishes.
Surrounding the mountain also exists a seal that only prevents beings of darkness and pure chaos from reaching the palace without suffering major burns of holy light within a several mile radius. It's essentially a security system that determines who and who isn't worthy in greeting the God of Light. This seal is provided by a large golden monolith located deep inside the palace and guarded by priests and a selected few angelic warriors. If this monolith was to fall, the seal will be broken and darkness and chaos can approach the palace with no problem. Even then, they'd have to get past a large army of angels before they can attempt to lay waste to it, along with Hyperion himself if he's present.
Biography: Darkness. The pitch black of the unknown is a mysterious entity. So dark, so cold, so... foreboding. Most mortals are afraid of it, for it's anyone's guess at what might jump out of it. Only light can possibly peel away through the bleak shadows, providing a path for everyone to traverse safely and without fear. Yet without darkness, there can be no light, no good without evil, no happiness amongst grief, for nothing can exist if it's direct opposite does not also exist. This is what the God Of Light, Hyperion, struggles to understand as he tries to strive a balance between both he and his greatest nemesis, all whilst attempting to satiate his inner desire to bathe the entire realm in light. It's a hard thing to manage for someone with such great responsibilities to hold.
When the world first began, and when the first ray of sunlight shined upon the newly virgin lands of Tabrasa, Hyperion was born into existence. As one of the first gods to be born, his role would be to shine his divine light to every corner of the realm and to vanquish all darkness and evil from it. And for a significant portion of his life, that's exactly what he attempted to do. For it was all that he was ever told and that he only knew upon his creation. Having created the golden palace of Territoria on the peak of Mt. Peratubo, on the island of Serphrates left to the main continent, he assembled a vast army of angels and other holy entities to help him on his crusade against this vile enemy. Darkness lead to evil and, according to him, it must be purged to save the world from complete corruption. Their source, Sister Oao - the goddess of darkness - will be exterminated.
But as he lead his army all around Tabrasa, the years ticking by, Hyperion's goal continued to stray farther and farther from his iron grasp. No matter what he did, how he did it, and when he did it, the darkness never completely shunned from his vision. It was always one step ahead. Whenever he would purge a dark portion with his divine light, would the shadows engulf another portion of the land. For the longest time he tried to beat the odds but eventually he had to come to terms with his predicament. His divine conquest - his quest to bring light to every portion of the realm - will never be achieved. What he had learned instead was that it all revolved around balance. Without darkness, there can be no light. And the collateral damaged that had been unintentionally caused in his wake is simply unacceptable. This was the painful truth he had to deal with. Yet even then, he was still conflicted about his duty. He still desired the world to be bathed in this holy light, one that mortals looked up too with praise, as they abhorred the darkness. They believed in his cause. The majority wanted Hyperion to win. And somehow, with their praise, there is still hope in that happening... someway... somehow...
Reluctantly suppressing his desire to purge his arch-nemesis for the meantime, he was forced to humble himself and rather than spending his time on the frontlines, he ought to tend back to his kingdom of Terratoria and establish it further. He headed home and began to focus on the problems it was suffering, tending more to the needs of the people with compassion, creating more space for homes and crops, amongst others. He made it that his kingdom would come first before anything else, for it was his duty to keep his home safe. He became more pragmatic as a result. Even then, he also attempt to make amends to the other gods around him, establishing secure relationships with his allies. Yet despite his attempts to distract himself, he never did forget about his encoded orders. Whilst he does promote the balance of light and darkness, he still wants to purge what he proclaims as "chaos" and achieve his initial goals as a whole. While the wrath his old persona is currently more akin to a slumbering beast, with notable exceptions, when it awakes, all will feel his divine judgement upon the world of Tabrasa.
Notes: N/A
Misc:
- Hyperion's voice is based on Doctor Fate's from Injustice 2.
"Put this on thy holy tabula."
Oao - (A Lowly Wretch) "For countless centuries have I attempted to snuff-out my antithesis - the darkness that plagues these lands. Yet no matter what I do, she never fully ceases to exist. But I believe that my guiding light shall prevail in the end, within the realm's darkest hour... that I'm nearly certain of."
Apolios - (Archangel89) "My light carries his brilliant radiance wherever he goes. He is a good friend, trustworthy, and he is welcome to make his part on the glorious land of Territoria. May his sunlight never cease to shine."
Ferron - (Leotamer) "His skills within the realm of crafting are without equal. He never fails to impress me with his work he puts so much time into. I've always wondered how the world would look like without his creations."
Sveiand - (jetipster) "Behind his bitter cold persona, he too values to see peace and order throughout the realm. We see eye-to-eye on this simple matter. Yet his mood can change as abruptly to a thundering blizzard, so one ought to keep within his good side."
Ragnagedon - (Legion02) - "The heretical war god shall forever remain a heretical god. His army rivals my own, yet abuses it simply to cause unrestrained chaos and mayhem. This agent of chaos will fall under my divine light."
Drakairós - (Lmpkio) - "The God of Weather plays a pivotable part in nature. Whilst we crossed paths as enemies during the Old Crusade, I've begun to respect him admirably for keeping the weather patterns in check. Indeed, he's a powerful ally that you'd want to have on your side in battle."
Nerplaguis - (Lmpkio) "Such heretical manners to rid the weak through these horrid, sickly, means. To be part of a plague that wipe out millions in just a few weeks, is a process worse than dying in combat itself. May he suffer a terrible fate to attune to his horrendous crimes."
Van Kurr - (Vega7) "I mourn for the people who have been drowned by his hand. Whilst I consider his dominion as necessary for life to exist, I cannot agree with his actions in trapping souls for his own will. I will restore his victims back into the light if they ever come back onto land again."
Iva'Krorh - (Rune_Alchemist) "The Mad Librarian. Whilst I respect his actions as a lore keeper, his obsession for knowledge has caused his sanity to crumble right before his eyes. For knowledge is power, and in the end this power may ultimately lead to further corruption."
Dirka - (Dealdric) "Her creativity with magic never ceases to wonder me, yet it's all at the cost of her own mind. She walks a grey path between the light and the dark. May her soul wisely pick the right path."
Somler - (thewizardguy) "A walking enigma, his fearfulness of the outside world drives him into hiding. Yet as far into the woods he may go, light will eventually unveil the answers long hidden since the beginning. He cannot hide in darkness forever."
Iarus - (Archangel89) "He plays a foul game of heresy. Deception does nothing but shroud the truth in utter darkness. The light never deceives those who embrace it."
"Fear is a powerful agent against progress and development. The dark spire had tempted him to corrupt his mind and deceive himself into become one with fear. Once an enemy of some, he has become an enemy of everyone - one that must be eliminated by any means necessary."
Azhriel - (Kalas) "I've lost many of my men during the Crusades of old. Without him, their souls would find no peace and forever would their ghosts haunt the world. I admire all that he has done to preserve them and ultimately in protecting this realm."
Dao Rugadh - (Vega7) "The ambitions he constantly strives for, may perhaps be his downfall. Even the methods how he interferes with mortal knowledge is rather concerning. He'll need to be put on a tight leash."
Gammaton - (Stern Algorithm) "He and I share very similar ideals. We both desire peace and order throughout the realm and to vanquish chaos and discord. Perhaps I should recruit him for an experiment I have in mind regarding the mortals..."
Hayim - (Duoya) "How everyone wishes to be as naive and innocent like him. Yet without his services, my clerics wouldn't be capable in healing my injured men in battle. It's a debt that I unfortunately may never be able to fully repay to him - unless he wouldn't mind a trip around the realm as payment."
Anu'Varr - (Lord Zee) "Devilry is one of the highest forms of heresy. Her affinity to cause chaos for the mortals is nauseatingly disturbing. Let the light purify her shrouded past and guide her back on the right path, or have her face complete annihilation."
Naswaru - (ReusableSword) "A divine blessing in disguise. He has helped in the creation of some of my finest warriors... and some of their worst enemies. Regardless, his manifestations have been utilized by my men as a source of food and opponents for them to battle in order to keep them on their feet. "
Ral - (Noodles) "The Treasure-hoarder is perhaps more generous than he gives himself credit for. Yet if this generosity has no limits, there's bound to be chaos when the power is wielded by the unworthy. He must be supervised at all costs."
Baina Ez Voios - (ZekariVoblis) "My great crusades were nothing but my efforts in conquering the darkness and those aligned with her. While I still desire to rid this world of chaos, I am forced to acknowledge the act of balance - only engaging when the hand of heresy stretches too far beyond her boarders. And yet... I still believe they must be conquered completely for the sake of this realm's survival."
Spear Of Longinus: - Hyperion's holy lance is embedded with divine light that allows him to control and wield light to his advantage. He can use it for simple requirements such as providing a light source, to more complicated actions such as promoting light-based attacks. Such attacks vary including firing light beams from the tip, erecting a protective bubble of holy light around him and his allies, and can be used to buff his attacks against opponents who primarily use darkness.
Name: Nerplaguis | "Nergualis" | "Plagueis" | "The Mad Scientist" | "The Black Death"
Domain: Disease
Appearance: Nerplaguis is a tall and lanky figure, standing around 6'3" (1.905 Meters) and casts a long shadow wherever he goes. He wears a black robe, riddled with pockets, as well as wearing specialized leather gauntlets, long sturdy boots, and sports a bird-like pale white mask with a long jagged beak. When he walks around, a trail of black smoke dissipates behind him and is often carrying his staff as well as a lantern of green flame. Not much is known about what lies beneath these thick garments, although there are many wild speculations. Some say that he's a sickening corpse, with decomposing flesh, sickening bubos, and his guts being practically visible in his chest region. Others say that he's simply an anthropomorphic bird, who wears this outfit to mask his identity from the others. However, no one really knows for certain.
Nerplaguis can also transform into different animals, with his most common form being that of a large raven, often used for espionage in the real world. He can also transform into a wisp of gas/smoke/disease, allowing him to get through tight spaces and for even better espionage.
Realm: The Laboratory Dungeons of Nergalis
Deep within the caves in the mountains north of Verzak, lies Nerplaguis' personal laboratory dungeons. It is a dark and wretched place, filled with the scent of everlasting death and decay, as it plagues the gothic stone-walls of this hideaway. This area is so toxic, that unless the visitors are immune to disease or wear a specialized mask that Nerplaguis provides for his VIPs, they risk getting intoxicated and sick. Even the gods aren't at all safe from what they may breathe in. This is where every great disease, mutation, strain, and disorder are created in, with the plague god always experimenting with new ingredients that he fines across the realm. Shelves of books, potions, and ingredients cover most of his workshop, along with specialized syringes and other weird contraptions that would help him spread his infectious creations. He snatches random test subjects from nearby villages and plants them in cold, barred, cells weekly, and infects them with his latest creations, where he watches as they slowly wither away in pure agony.
The only entrance to the laboratories can be found near the north base of the mountains, leading into a labyrinth of sprawling cave systems. For those unfamiliar with the cave system it is a daunting task to find their way in and out. In addition, several Plague Sentinels guard the laboratories and the cave systems leading directly to it, wielding their sickly blades to strike down those who get too close.
Biography: Nerplaguis is often seen as a scheming, psychopathic, alchemist working deep within the confines of his personal laboratories, whilst sporting a cruel sense of humor and taste in entertainment. As the god of disease, he regulates domain and overseeing every plague, sickness, illnesses, strains, disorders, and mutations he creates with a high praise of sadistic professionalism. He's notoriously infamous for kidnaping random mortals from all around the realm, unbiased regarding their race, gender, ethnicity, age, and what not, and uses them as live test subjects for him to test his newest concoctions. And whilst they suffer, screaming in agony or whimpering in the dark corners of their prison cell, he simply watches them for days on end for pure entertainment until they die. Once affirming their effectiveness, he plants the disease in a random person somewhere in the outside realm and waits for all hell to break loose. For many viewing from the outside, Nerplaguis is a cruel and mentally compromised psychopath who cares not for the lively hood of mortals and threatens to plague the entire realm with the worse diseases imaginable. All of this is simply a game to him.
But Nerplaguis does have standards and recognition regarding his status. His overall purpose in releasing his diseases are simply to manage population control over those who have grown far too big in population to simply be killed off by traditional means. He would test his new diseases on selected test subjects first before releasing them to his selected demographic, often wiping out their members to a significant degree so that others may allow themselves to live. And what about those who have survived his experiments in the cell? What about those rare few who have been exposed to the most horrid diseases in his arsenal and yet still be able to survive and heal?
He often just lets them go.
The God of Disease believes that his diseases aren't simply killing everyone just for the sake of killing, but rather rattling out the weak and making way towards the strong. Those who've survived his worse experiments have overcame odds that most men would simply falter too. And he treats them with a heavy amount of respect. But these specimens are incredibly rare and it still wouldn't justify the unethical methods he issues towards his subjects and how he doesn't bother maintaining them once they are outside. He just lets them do their thing until they wither out on their own and thus he's back to creating a new plague.
But rumors had been steadily roaming around Tabrasa regarding some of Nerplaguis' most disturbing projects. It's been said that he has sicknesses stored away that are so toxic and so contagious, that it can effect the gods themselves. Whilst his laboratories are already toxic enough to potentially make the gods sick already, the fact that there are claims of him storing these biological weapons of mass divine destruction is certainly alarming. One only hopes that he never has to use them, at least when it comes to eradicating all life in the realm...
Notes: TBA
Misc:
- Nerplaguis' Plague Sentinels are seen as mindless automatons reincarnated from surviving victims who chose to serve him, those claiming that they can't live without being dependent on sickness. Only four roam the laboratories thus far.
- According to Nerplaguis' himself, he claims that the first disease that he ever made was leprosy.
- Some of Nerplaguis' more tamer diseases, such as the common cold and fevers, had been disowned by him for their lack of effectiveness and tameness against mortals. These types can be easily cured, yet are also able to strengthen the immunity system slightly every time they are casted out from the person's body.
- Hayim is effectively his arch-rival, who's constantly trying to foil his plans by healing everyone infected by his touch.
- “Put this on my tabula”
TBA
Every Sickness Ever - As the God of Disease, if there's anything that makes you sick, it most certainly would've been created by him. From minor pathogens, to roaring plagues, even manipulating parasites, mutagens, and disorders, Nerplaguis has an entire arsenal of "bioweapons" that can destroy the realm several times over.
Staff Of Ailment - Nerplaguis' staff allows him to create and manipulate disease to his will. He can send a large cloud of it to any nearby village and send an onslaught of plague-bearing animals, such as rats, to infect a larger town.
Plague Sentinels - Four giant hulking armored automatons guard Nerplaguis' laboratories, being made of the survivors who survived against his major experiments but are heavily reliant on these plagues to simply survive. They are casted upon with iron armor and carry plague-bearing swords which constantly reek of plague and illness.
Name: Gammaton, The Intercessor, Lord of the Flies
Domain: Law
Appearance:
Gammaton has an insectoid form, rather than the indistinct shapes that fleshy, blubbery, musclebound creatures take, arthropods have perfectly defined, unchanging, hard segments that hinge around their joints. From his many eyes, he sees all around him, vigilant. From the many hairs on his limbs, he hears and feels, sensitive to small changes and transgressions. From his back protrude spines, used to mark, carve, delineate, and scribe, eventually to write. Gammaton accessorizes according to whichever mortal he is interacting with, donning signs of authority, whether that be scepter, cloak, crown, jewelry, or otherwise.
Realm: Simyalaymis - The Braided Jungle
Simyalaymis, The Braided Jungle, is a thriving ecosystem with certain unique properties. The main structural vegetation: the trees, are all a single organism, connected and communicating by the roots. Parasitic vines loop through the foliage, connecting branch to branch. Fungal networks sprawl underfoot through mycelium. Herds of herbivores, packs of carnivores, swarms of insects, colonies of rodents, everything seems to live in communal organizational systems. At the heart of it all is Gammaton's seat of power, The Administrative Hive, a towering anthill, crowned by a floral arrangement of bees' nests suspended above it by an interwoven network of vines and branches. A tall dark slit into the anthill forms the door for humanoid mortals to enter into Gammaton's subspace pocket. The Hive's interior takes whatever form is most familiar to the mortal when it comes to conveying managerial authority, perhaps a Chieftain's hut or tent for now, perhaps a desk or office in the future. One thing that is always true of the interior is that it is decorated primarily with woven material: canvas, tapestries, flags, banners, silk hangings, and the like depending on theme. The ground is also littered with trails of ants and the air abuzz with bees, carrying messages whether it be in the form of knots, writings on leaves, clay inscriptions, bones, tortoiseshells, or paper.
Biography:
In a fight over territory, one mantis slays another mantis. The victor then flies off, only to become caught in the intricately woven web of a spider. The web is inescapable, as the spider pounces, entangling the mantis until finally, it sinks its fangs in. The punishment fits the crime. Except animals cannot commit crimes. No. Sin is a uniquely human trait. To not allow themselves to revert to a state of animal versus animal, man versus man, it became necessary that certain transgressions are punished within the budding human communes for two reasons: that the transgressor is either reprimanded or removed permanently, and to serve as a deterrent to others. Sweeter than vengeance: Justice. With the first stroke administered by man, not for personal gain, but for the greater good of the community, the Divine Cord of Law hummed into existence. It sought a pleasing form, one of fixed shapes, one of networks and communities, one of vigilance. It found a home, moist and vibrant in which to settle, surrounded by the laws of the wild, from where he will lord over the laws of man. Yet if laws promoted the refinement of man, then so too must laws promote the refinement of gods. This young world was subject to such mighty forces that must be put in check. Gammaton vowed to seek his brethren and to play peacekeeper. The world was messy enough as it was without the gods scrambling it even more. Gammaton was sure deals could be struck, agreements could be made. This world was big enough, they just needed to share.
Alone, Gammaton is stressed, since chaos and disorder in the human realm bother him, so in the Hive, he is often wringing his hands, pacing back and forth, and crawling up the walls, his mind preoccupied with thoughts of busy work and managerial responsibilities, while he weaves and contemplates methods to rein in human impulses. With the other gods, he is amicable and is always trying to find peaceful solutions to disagreements. He believes that if the gods can be peaceful, then so can the humans, since it is the changes in the natural world that push humans to scarcity, which leads to violence. Gammaton seeks to understand his fellow gods as much as possible to understand how best to placate their desires. Among the humans, he appears as a wandering prophet, wise man, or shaman, offering governing advice to their leaders.
Notes:
Misc:
Put that on my Tabula
Oao - Domain: Darkness
I need to seek out Lady Oao, though I understand she is reclusive. The world cannot function without Darkness to balance out Light, so earning her support is imperative.
Ferron - Domain: Metal
Lord Ferron is reasonable, I'm sure he will see the merit in my proposal.
Sveiand - Domain: Cold
Lord Sveiand can be fickle at times, but I doubt he can fight Lord Ragnagedon alone. When the cause has garnered enough members, Lord Sveiand will seek US out.
Ragnagedon - Domain: Fire
This one may be difficult to deal with, but no one, not even a god, is free of desires. Everyone has a price.
Iva'Krorh - Domain: Knowledge
We may not agree on most matters, but I consider The Honorable Iva'Krorh among my intellectual equals. At least they have the cognitive discipline to sit still and listen to a reasoned argument, which is more than can be said of some of my brethren.
Dirka - Domain: Magic
Where would the world be without you, Lady Dirka? That was a rhetorical question. I see no issues recruiting this one.
Somler - Domain: The Unknown
Lord Somler may see me as a greater threat to his domain than I really am. It will be difficult to recruit or persuade this one. Perhaps he is unnecessary? No, we must all be accounted for.
Iarus - Domain: Deception
This one may be too much for me to deal with, though I must admit, sometimes humans must be denied the full truth in order to gain their obedience. In this way, Lord Iarus is indispensable, but will he compliant?
Azhriel - Domain: Souls
Lord Azhriel is someone I look up to as I seek to create in the human communities what he has created in the realm of souls. I wonder if he will allow me to regulate traffic in his realm?
Dao Rugadh - Domain: Memory
I will surely need to rely on Lord Dao Rugadh to help me with record-keeping. This paper-work isn't going to take care of itself.
Hayim - Domain: Health
I understand Lord Hayim means well, but he is naive. Hopefully I can convince him to use his realm for better purposes.
Anu'Varr - Domain: Devilry
A troublesome one, but I owe my existence in part to Lady Anu'Varr. Without sin, there can be no law. Besides, I am not trying to erase sin from the world, merely balance it out. I hope she can see that our domains actually complement one another.
Naswaru - Domain: The Hunt
The laws of the wild, revered by the humans, Lord Naswaru can help teach the humans to emulate the natural order in their own lives.
Ral - Domain: Treasures
To drive a beast, one needs the carrot and the stick. If I am the stick, then Lord Ral is surely the carrot.
Drakairós - Domain: Weather
Temperamental, but Lord Drakarios has far-reaching influence that must be reined in. Would he be willing to work on a schedule, or will we have to do something about all those heads?
Name: A creature with many names, even amongst the gods. There are many different translations of its title, but these are the ones it typically uses for itself.
Baina Ez Voios-Its true name as this is the one it has called itself since its inception
The Tyrant Inspirer-Not a name it created but a name it's been known as nonetheless
Keeper of The Loci Scourges-For those who know of the terror it keeps hidden in its realm
The Unsatiated One-Yet another name not created but given to it
Attiza-A female vulture guise that it uses on occasion, mostly to infiltrate undetected, though is applicable to its other animal forms
Raz/Raza-human guises. Raz is male, Raza is female
Domain: Conquest
Appearance:
Credit to Vasylina
Eldritch Form, couldn’t find artist sadly, but know that it is their great invention and not mine
Stands at 5'9'' and has a somewhat rugged body type. Looks about in his mid 40's. Obviously doesn't have the clothes. Covered in a brown cloak instead Credit to Trixia on Danbooru
Stands at 5'5'' and has a slim body type. Looks about in her early 30's. Obviously doesn't have the clothes. Covered in a brown cloak instead Credit to jcm2 on Danbooru
Realms:
Rexqui Sedet in Solio: The home of the god of conquest. It is a large realm that is only accessible via portals and lies in sub-space. Unlike the more mundane places that one might see while visiting the god, Rexqui Sedet in Solio is distinctly more insane and nonsensical in appearance. There is seemingly no sort of ground or surface within the realm and instead it seems to be more or less composed of varying colors of gases and vapors. For whatever reason, it’s still has walkable surfaces despite the obvious lack of ground, with the entire realm even being able to be entirely walked upon if one wished. However, one could also “swim through” the world which is something that is very hard to truly comprehend for those who do not belong to divinity.
The Abyssal Fields: The Abyssal Fields are the realm that Baina has laid claim over and the ones generally recognized as “its part of the world.” It’s mostly composed of plains and forests, home to a few humans, vultures, gar fish, and other creatures. The clouds are a strange purple color and the sky seems to change color near daily. Despite this unique feature, it isn’t much to look at, except for one part of it. Towards the North, not far from the center of the realm itself, is a large square of land completely void of life. There is no grass, no plants, no animals, and not even any insects in the ground. There is only dark brown dirt, wet from the occasional rain but never growing anything. And past it, a large black enclosing of darkness, with the walls going up as far as reality would allow it. Strange chains, almost unnoticeable from them sharing the walls colors, cover the walls from head to toe, even though there’s no entrances that they close. If one were to somehow make it inside, they’d even notice how, when reaching the bottom, the sky is somehow identical to the one outside the walls, as if to pretend everything was normal. Not a single creature goes near these walls, with their avoidance seeming less deliberate and more just pure instinct. That is because the Loci Scourge live in those god-blessed confinements and not a single other species that lives in the Abyssal Fields wants to acknowledge the fact that they even still exist.
The Lost World: The Lost World is exactly as the name implies: gone. It is so far the only realm personally conquered by Bania and, due to this, the mere mention of the realm can get reactions out of it. It was once a prosperous land filled with unique creatures and was connected to the main world. The land itself was also shockingly varied yet remained in a strange equilibrium, with deserts existing just fine with jungles and tundras not being far from the tropics. Despite its conquering of this land, the creatures who inhabited weren’t all that affected. Yes, quite a few died, but before long, they were once again back at what primitive mortals could call “peace.”
How the land became lost to time exactly is unknown, with only Bania and a few others knowing what befell it. The area where it once was is now nothing but a large crater with the basin covered in a dark blue liquid-like substance. No one knows what’s under the substance and not many are interested in finding out. It’s largely accepted that the conqueror had some involvement in its destruction, but the method it used to obliterate it is left only to rumors.
Personality: Baina Ez Voios is a creature that is simple-minded in its goals, yet layered in the way it interprets and approaches them. Most say that it is malevolent and they wouldn’t be wrong. However, some say that it is truly a good-willed creature and they may not be wrong either. It all comes down to how they feel about its near obsession with the idea of conquest and competition. It believes that all that exists can be conquered by a single being and that all that exists is fated to be under the rule of a single being. Whether Baina shall be the one above all or if it shall be another doesn’t matter. It strangely doesn’t go out of its way to conquer societies or worlds, instead just providing others the desire to do so. In fact, it will only even give true assistance to conquerors who it feels are truly worth of it. Perhaps this seeming lack of desire is to the age of gods still being in infancy?
Baina itself is, if you were to get to know it, rather childlike in a way. It is curious of all new parts of the world it discovers and will gladly learn as much as it can. Despite its goals, it does enjoy the company of its many siblings, even if they have different opinions of it. It’s remarkably well-adjusted as well, rarely ever losing its temper. It absolute adores gifts and the praises of others, though it surprisingly doesn’t tend to expect them from its technical “subjects.” It has no qualms with destroying what it feels disturbs it or worries it, but it usually only does this if it feels necessary. It also has a habit of misinterpreting what others think or believe if it is not laid out in more literal terms and ways. It doesn’t mind the concept of “peace” either, surprisingly, as it considers it simply a “delightfully quiet hum before a screeching and energetic howl” and a necessary part of the conquest process.
Despite it having these childlike traits, it is not a being to ever be underestimated. It shall gladly be at the forefront and watch as another world tramples another, willing to give as much strength as possible to the side it believes shall win, though it’s usually the invaders. It is intelligent despite its misinterpretations and never plans on ceasing learning. It wonders constantly about the idea of creatures or gods creating “kingships” and clans, though it knows that that might be some time before it happens. Most terrifying though, is how it mentions that it’s calmly waiting for when everything finally breaks out into all-out war and the land is soaked with blood meant for victory and victory alone. To Baina, this world will only truly evolve when the denizens finally decide who deserves to wear their crimson crown and are willing to do what must be done.
Biography: Baina Ez’Voios...A creature that seemed to be born from seemingly thin air and created from nothing. Baina itself only remembers waking up one day, existing in the world and seeing the vast oceans that surrounded its birth island. Until finding its siblings, it simply wandered around the world to see the mortal life that it seemingly already to be acquainted with. It already knew its nature as well, its domain and, in its eyes, its reason for even existing. But why did that matter yet? This world was still fresh and new to it so exploration seemed necessary first before any actions could be decisively made. Before long, it found its kin one by one and realized that, while it maybe unique, it was far from truly alone, even if it and its brethren looked very...different from each other. Most knew what Baina’s domain was, as it felt no need to hide it, but not many took it very seriously due its seemingly immature and innocent nature at the time...But innocence usually does not last.
Not many years later, Baina had made its new home realm of Rexqui Sedet in Solio and seemingly disappeared within it. Some wondered what happened to the young god...until it finally showed once again. In one fell swoop, it claimed its very first land as its own. It did not belong to any other god, but the creatures still took exception to becoming the god’s subjects. Their defenses didn’t matter as the sheer speed, might, and surprising persistence of the soon-to-be Tyrant Inspirer was far too much for them to fight against. A large number were lost but, afterwards, they slowly but surely replenished their numbers and went back to their lives as if nothing happened. The gods had finally seen what the conqueror was truly capable of and just had ambitious it was in its beliefs, but perhaps the most distressing thing was that its attitude barely changed. It still seemed just as immature and innocent as it once was, with its comments regarding its new territory simply being joy at finally living up to its dream...And its desire to go further than just that.
Not long after, the Abyssal Fields became the next territory to become under Baina’s rule. Unlike the previous one, however, this one seemed more natural in how it fell under his rule. The land slowly began to follow the beliefs of the god and the god frequented the lands. Soon, it just decided that this land was another fine addition to its growing empire and, due to no other gods owning it and the already amicable enough relation between the two, the land simply accepted being subservient to Baina. As time went on, the Loci Scourge soon grew in prominence...And soon, Baina put a stop to their conquest. However, there was barely any reassurance as it did not seem at all upset about their reign, nor their imprisonment. It only seemed...intrigued and ever more curious.
Soon after, The Lost World fell, suddenly and abruptly. It was as if it was there in one moment and utterly vaporized in the next. The only onlooker was Baina who, to the surprise of those who knew it, was not intrigued, curious, or in awe at this new site. It seemed to be almost...paralyzed in its place as it observed the crater where the majestic area once stood. It seemed near catatonic, even as it retreated back to its home. Time passed and soon the god reemerged, almost completely back to how it once was. Well, almost. Its fascination seemed to grow ever more while its incentive to learn about the world changed to a more...concrete ideal. This world was always made to be conquered after all...Perhaps the time for who shall conquer it was arriving faster than anyone was expecting.
Notes: Baina is technically both genderless and belonging to all genders. It is due to its ability to change in form at will, anatomy and all. Because it simply considers itself a personification of conquest itself, it simply calls itself an "it" or, even simpler, "Baina." However, any other can believe whatever gender it is, as they technically wouldn't be wrong.
Misc:
Creations:
The Loci Scourge, its greatest and worst Followers
The Loci Scourge are a species caked in not only mystery, but fear. Even before they reached their new and highly reviled status, they were still a source of worry in The Abyssal Fields. One of the few parasitic species in the realm, it was highly special, very difficult to exactly treat the infected, and was considered a near death sentence to those who contracted it. Fortunately, it wasn’t amazing at spreading to other creatures due to it the exact conditions for it to fully grow being less than sublime and even its more deadly states took time to emerge. However, that was until it’s mutation occured. In the course of only a few months, the infected soon became something else entirely, with their appearance turning more and more identical, even if it was two completely different specimens. They began growing violent, not only to enemies but even to their own kin, and became extra challenging to deal with. Before long, the others even started to form pacts, not out of any sorta of desire for allies, but just due to the sheer aggression of the Loci Scourge. It would be something so seemingly minute though that would spell certain doom for the others.
The creatures soon began to not need hosts to reproduce, being able to reproduce sexually instead. While already baffling in how it was possible, that was not the worst part. Their aggression had become higher than it ever had as well. In mere days, the creatures were already killing nearly everything in their domain and just slaughtering more and more that was near them. They would tear up anything they saw, even the ground itself, and even the best attempts to hide did nothing. They learned far too quickly how to find those that hid and were even making use of tools. The Loci Scourge even had infighting and yet, somehow, it never stopped the sheer number of them. It seemed as though the land would only be inhabited by them and, with their strength and rapidly increasing numbers, possibly be the only creatures in all the lands.
It was at this time where Baina Ez’Voios intervened. It went into the land where they initial spawned and simply waited. Before long, sensing this new powerful strength to eat, the Loci Scourge descended upon it. A few attempted to devour it, only to be absorbed into the creature’s form. It took time, but the creatures were all finally in one spot and, with an incantation, giant walls rose from the ground and sealed itself at the very top with no openings in sight. Chains rose as well, as if to make extra certain they were sealed tight. The creatures have been in the walls ever since, simply waiting for the time to be free. They weren’t even known as the Loci Scourge initially, but most that knew their original name are either dead, turned, or simply too fearful to utter, knowing how such simple life turned into the demons they now are. If they were ever to be fully unleashed...not even the gods would know the exact extents of the damage that would be at hand. No prayers would save anyone.
Realm: Obviously all oceans are his domain, but his realm specifically lies at the sea floor to the west of the mainland. It looks like a stone village, ancient and drowning. Appropriately, it's where his chosen drowned live. At the center of the village lies a tall building of worship, where the drowned go to pray and where Kurr finds residence. However, some say this isn't his true realm. Some say that, with the blessing of Van Kurr, a living man or another god can access the portal in the prayerplace in his village and lead to his true home - the Silent Sea. The Silent Sea's entrance leads to a small island in a realm where there is a calm, dark blue water as far as the eye can see. The sky is at a permanent sunset. On the island is a small hut made of wood. The gentle lapping of small waves at the edge of the island, the beautiful view, the peace of the Silent Sea could be paradise, unless, of course, you looked underwater, where it seemed you could see for miles, miles and miles of drowned corpses with eyes that followed you. Kurr calls them the holy dead, his chosen people. And, from the vacant smiles on their faces, maybe they truly do enjoy their oblivious unlife.
Biography: Van Kurr has been around for a long time. He is simultaneously greedy and complacent with the status quo. He is fine feeding off the drowned mortals and doomed sailors. Kurr thinks of himself as a patient man- he believes the oceans will eventually reclaim the land. He almost exclusively talks with his chosen drowned and uses them as his troops out to the real world, as their status as effectively undead creatures makes them very tough and savage. His favorite drowned is a man named Logyn who serves faithfully by Kurr's side. Kurr is almost sentimental for some of his drowned, considering them his friends. Kurr has no desire to claim the land, but nonetheless sends drowned out to irritate his siblings or to claim a treasure he finds interesting. Kurr enjoys being cruel for little to no reason.
Notes: Misc: The drowned servants of Van Kurr look like regular people, except drowned, of course. They are constantly dripping with water, no matter how far from the oceans they are. Very tough, and still mostly intelligent.