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"I'm gonna pack here, to get ready for the walk. Damn crows getting very cheeky lately." and he left with a cartwheel of hay and some tools, heading home. "When I'm back, you're going home, Willow!" he shouted at her daughter when he started. The girl didn't seem to notice at first, but a moment later grimaced in the direction of his departing father.

"Children..." Kyle remarked with a smile. "Anyway, we'll need ..." and he started listing ingredients for the cleansing ritual. He didn't get past his fifth sentence, when "eeeeeEEEEEEEEeeeeeeeee", which, at first, sounded like a never-oiled sword's edge screeching on metal, but it was instead a blood-curling scream coming from Willow. She was staring towards west, seemingly frozen in mid-jump. Her hands started shaking first, then her arms, until her whole body was shivering with terror.

To the west, something was obviously moving slowly closer to her in the barley field.
"That would be very good, sir knight! I hardly dare to allow my girl to play outside, let alone be out anywhere at night." and he pointed at the smaller shape a little away, playing with unattended hay.

The priest nodded several times as Sir Shane explained his quest to him. He relaxed at the end, and smiled at the young knight. "Good to see you here, then. Especially with Malcolm gone, we need all the protection we can get. Please, follow me." He led the knight out of the church, to the man who first spotted the arriving Shane.

"Patrick is as hard-working a farmer as you can get, and this is Sir Shane from Stonehelm. He found Malcolm and brought his remains, to lay him to rest." At that, Patrick bowed to the knight with respect. "So, tell him what you found the other day."

The farmer shook his head several times with dismay before speaking. "Well, 'tis hard to say, really, I don't know, to be honest. It was something ... black, like mud, but putrid and ... moving. A little, not slithering away, you know, but wasn't still. Like someone splashed it from a bucket."
"I shall take care of his remains, thank you. I am Kyle, minister of The One, serving the community here. People come to this house of God from all over. The outlying hamlets only, of course, as Barleytown has its own place of the Holy." He gestured the knight inside, and followed him into the building.

"What brings you to these parts of the Dales, all the way from Stormhelm, good knight?"
Outside the small church, a man in his fifties were tending a vegetable garden. He looked up at the visitor carrying the strange package, then recognized what it was.

"Ooooh. This is poor Malcolm, if I'm correct. What happened to him, friend?"
About an hour later, Sir Shane arrived at a hamlet, a single path and less than a dozen houses, spread on its two sides. Right next to the dilapidated road, there was a really small church -- barely more than a shrine -- welcoming travelers. A little further west, two figures could be seen in the field: one just stopped working, to look at the newcomer, and a smaller one, throwing hay and jumping to catch it.

"Good afternoon, Sire." The man greeted the knight with an awkward bow, and a suspicious glance at the red-cloaked shape slouched across Flutter.
As he got close, the knight slowly discerned more and more details. Steel. A sword. A body. A dead body. An armor-clad body with a sword lying next to him. A red cloak, a insignia with a red shield on it. The dead body of a Red Marshal. It was badly wounded, not with a few large gashes or holes, but hundreds of smaller slashes and missing small chunks of flesh. Whoever it was, fought hard but did not really had a chance.

In his left hand, it was holding a medallion, as if he was holding it out for someone to take it.
This post isn't criticism, it's explanation. You're completely right to try to incorporate as many power tags as you can, that's the point of this loose system.

And you didn't need any for the 10+, even with the City Mouse -1, so the result is solid.

However, this is the part of the rules that I was worried about. On the one hand, I don't want to be a hard GM who tries to fight the player(s); on the other one, I could easily explain most, and, with a little brain-work, each power tag's relevance in any situation. That's what imagination is about, and roleplayers are presumably good with it.

So, in this case, I would only accept the horse's senses as a direct boost, not Knightly Training or Knight of Stormhelm. They don't feel that direct for me.
The first thing was Flutter's snort, and that she perched up her ears. When the knight looked around, he could definitely see a glint in the bushes to the left, at the bottom of a small hill. Mound, more precisely. It definitely had a metallic sheen to it, and one that hinted at being steel. Also, he could still hear the birds and the crickets, from every direction, which meant the natural inhabitants were not on alert.

There was something there, which probably shouldn't, and no danger or threat disturbed the scene.
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