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12 mos ago
Current If you think you can't handle the truth, how do you think I feel?
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1 yr ago
Watch Across the Spider-Verse. You did? Do it again. You already did? AGAIN.
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3 yrs ago
If ya can't handle the heat, don't go burning your bridges.
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Don't worry, I can understand the whole "gotta be script about weird powers" thing. I'm not planning to use anything for, uh, anything, other than enjoyment for me and everyone else. And if I do like, toe the line a bit with it, I'll fix that :v
Yeaaah, I guess it does sorta fit better in a setting where everyone already knows who they are. But at the same time, he says Cataclysm (which isn't a very nice word) and his hand glows black and he goes to touch something, I feel like that's just generally a sign of "maybe you don't want that thing to touch something you like"? :v
Yeah, I was figuring that the pre-determined nature of PC combat would make Lucky Charm and Cataclysm a bit easier to manage. Lucky Charm I probably didn't explain right, either. It's less of an "I win" button and more of a catalyst to win? Okay that's not so good too, but to actually benefit from Lucky Charm requires some thought, and might not even relate to what needs to be done right then, or even not involve the fight at all. It's also not foolproof, and doesn't take into account the situation changing. If a different problem comes up, an earlier Lucky Charm is basically junk (though like any junk could still be useful if you think of a good way to use it).

Plus, they're really minor things - forks, cans of paint, once it became a radiator. It isn't like Lucky Charm could create a magic Bullet Magnet to suck up bullets with, it creates mundane objects. Surprisingly useful ones, but still.

Cataclysm I can understand being a bit of an issue, but it's more easily defendable since you could just chuck something at Cat Noir to have him use it up, or just make him waste its charge, or even just dodge his hand if you're able. And I know just taking a player on their word is iffy, but I don't plan on whipping them out right at the start of a fight. Even in the show they usually save them until they absolutely need to use it, due to the time limit they cause.

Akumatization isn't possession, no. I'm sorry how unhelpful my explanation was (that's what I get for trying to get it done at 4 AM), It's like Hawk Moth is putting the gun into vulnerable people's hands and being very convincing on why they should use it. It's more of a deal than a forced thing. I think his power also makes the emotions worse, which could be why people still agree to be turned into a villain. Though it does change them, until the akuma is released or recalled.

Of course I'm not going to do anything without player permission. If there are NPCs in the game, it could also be easily prioritized to them instead of other Pcs.
Doin' them in pairs for the sake of brevity. But man, is there a lot to explain.





Woof, what a long one. Hopefully it's not too wordy :v
Hey y'all! I have a question, here; are we only allowed one character?

My choice(s) come from Miraculous, Ladybug and Cat Noir specifically. I was hoping to bring over the both of them, since their dynamic both character-wise and as superheroes work best when they're together. On top of that, since there's always fun to be had with conflict-stirrers, I was also curious if I could have Hawkmoth and even Mayura from the show too? (Both villains, Hawkmoth can turn people into super-powered villains with his Akumas, and Mayura can conjure 'Sentibeasts' from the emotions of somebody else, and I think either one would work great in this RP).
Phoenix Wright


He had the feeling someone was staring at him, sure. And Germ was obviously looking this way every time Phoenix looked around the diner. But that didn't mean that he was being watched. No, of course not.

(I think Pat is starting to rub off on me. I need to start hanging around better influences.)

Then, as if the universe loved proving Phoenix's inner monologues wrong, the bird-man who had been looking at him suddenly popped over the back of his chair. Phoenix nearly choked on his milkshake, and man would that have been embarrassing.

"I-I, ghak, what?!" Phoenix leaned away from Germ as if he was an actual germ. He even slid his shake further away, as if the bird would try and steal it. Is that what a day of being paranoia-adjacent does to people? Make them actual paranoid?

Steeling his nerves, Phoenix settled, shifting his seat a bit to the side so he wasn't stabbing Germ in the face... beak?... with his hair. "Erhm, right. A case." Phoenix paused. Why was he so willing to tell some stranger about one of his cases? Didn't that break some, like, client/attorney protocol? He might've just been wanting to have a normal conversation for the day, one that didn't involve government conspiracies. Or fish. Or fish conspiracies.

Clearing his throat, Phoenix filled the silence. "Well, uh, this one time I had a client whose case against them was about how he could fly, and how nobody could've committed the crime without...flying." (Oh, now I know why lawyers don't discuss their cases. It makes them sound crazy.)
Well, since there's focus here now (and I remembered that the thread exists) I wanna get a consensus on this.

@Mattie_@vanovick@Calico@IceSolstice, you guys too.

I was on the fence about whether or not to include the more dice-rolling elements of the original game going in, and that's still sorta what's happening, so I wanted to get some opinions on how the RP should go: should there be dice-rolling involved, or not? And if there is, should it be kept solely to Abilities, Talents, and the like, or should characters have to roll to do anything particularly fancy or impressive?
Wanting to say that at the moment we're a bit full! Anyone who wants to join can still theoretically, but character creation for this chapter is locked down. Don't want to get overstuffed at the word Go is all. :b
Phoenix Wright


First strange-looking animal people, then fish monsters, and now walking alligators. If Phoenix hadn't barely escaped impalement earlier today, he would've guessed he fell asleep at the local zoo again.

After the, err, kerfuffle at the lake, Phoenix was happy to return to Lambridge, where his savior had been quick to abandon him. He didn't mind, of course. What, was he going to march off into more danger just because he managed to throw a shoe at something? No thanks. Phoenix was more than okay with the mundane.

But the rest of the day wasn't as conflict-free as he hoped.

"Pat, I've been telling you all afternoon, that little girl wasn't trying to murder you. She was just playing with a hoop and a stick."

Phoenix was sitting inside of a bizarrely modern-day diner (or at least more modern than the medieval nature of the town), sipping on a strawberry milkshake as he talked with his new-found 'friend', a very short alligator man who was currently trying to find said little girl in the darkness outside.

How did he end up with the skittish alligator as company? Well... he didn't really know. Phoenix left the guild building and was on his way to his makeshift office when Pat bowled him over, terrified of a simple girl batting around a hoop in the road. Ever since then, Pat followed Phoenix wherever he went, jumping at shadows and boogeymen that only existed in his head, and always relating to the attempt on his life by the stick-wielding child. Apparently, Pat figured that - in his own words - "people in suits hardly ever do a hit because then their suits would be all bloody!", so Phoenix ended up being his confidant and protector against his will.

(At least this place has actual air-conditioning...)
Ah, I forgot to even get a character out for this. Rip.

@Ryik If you wanted to take my spot and I take the backseat, feel free!
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