Avatar of Tuujaimaa

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Recent Statuses

4 yrs ago
Current Boy, you're like a pizza cutter: all edge and no point.
3 likes
4 yrs ago
I think I should write a pithy roleplay about how an expenditure of effort does not entitle you to your perception of an equivalent reward. Anyone know someone who'd be interested?
7 likes
5 yrs ago
Okay, let's be honest for a second here, if we stop the status bar from being edgy angst land it really doesn't have anything going for it except sheer autism.
2 likes
6 yrs ago
Does anyone know where you can get a white trilby embroidered with threatening messages? Asking for a friend.
3 likes
6 yrs ago
My genius truly knows no bounds. Only an intellect as glorious as mine can possibly G3T K1D.
3 likes

Bio

Behold the Terrorists of Valhalla:



Behold the Cavemen of Valhalla:

Most Recent Posts

Hm.

Provided that any challengers would be fine adjusting to the power levels/laws of the Naruto universe, I have a character who is ready to be challenged.
I certainly understand the appeal of a Mythos, but my own has... 20 characters at the most? Anything beyond that seems like it would be excessive.

I find that the smaller amount for a Mythos allows you to really focus on identies and ties to the plot, and it creates a series of well-rounded characters that are thoroughly more interesting than if such was not the case.
Typically I would use a character like Akaritori to begin, but she is probably not the best character to use here given the player base and the rules...

I have a character idea that I'll end up typing up over the weekend. When that's complete I'll be open to challenges. :b
The power level here does seem to verge on the lower to middle realms of Tier 2. I don't think I've seen anyone cross into realms yet, which greatly pleases me. :L
Time is, without going into the highest ends of physics, not a meaningful construct outside of human perception. This holds especially true for text-based combat as the process by which one would "control time" would largely involve knowledge of every state of every fundamental particle in the universe and rearranging them to suit the given pattern they were in at the time you wish to go back to.

This, obviously, is largely impossible because it requires omnipotence and omniscience.

Altering someone's perception of time, however, achieves the same effect with much less malarkey.

In fact, it's easier to restructure reality in a small area than it is to manipulate time - and when you think about it, that's a bit ridiculous. Personally, I've never enjoyed time manipulation because it is A) An unsatisfying way to win, B) Impossible to validate for most characters, and C) Its results are easy to replicate without going to the effort of actually rearranging the universe.
<Snipped quote by Tuujaimaa>

Hilarious

Do you insult everyone who has something better to do than debate text combat on the internet?

;)


Yes. If you remove all but the first four words in that sentence it's still accurate. :D

However,

Walking away from a debate rather than actually countering the points is poor form. If you're on this thread it's a given that you care about combat at least a little. If you care about combat at least a little, then you should continue the debate regardless. :P

Still - if you have a preset view on combat that you aren't willing to change... Not much we can do about it.
You hardly need to write up a new system.

The creation of spaghetti would not in and of itself cause any real issues. It's the same very basic level as creation of elemental matter.
Basic magical theory is as follows:

Magic is the use of mana or other energies (as appropriate) to achieve lasting effects. This can be as simple as transforming mana, a highly malleable energy, into another kind of energy (e.g. Kinetic, Heat, Electrical) or as complex as creating portals between realms.

The inherent need to justify use of magic exists because "I say so because magic" doesn't mesh well with the inherent logic required of combat - strict adherence to time, to detail, and battle strategy are all essential for a good combatant, and each of these things requires use of logic in one form or another.

The need to justify is not, however, as deep as advanced physics. Even a rudimentary explanation to justify the mechanics of the spell on a very simple level are fine - and certain types of magic (e.g. Elemental magic) have inbuilt rules that allow them to be used without such justification (as such justifications are considered a priori).

If you use elemental magic on a highly complex level, you would be expected to justify the complexity as necessary, however.

Now, the justification becomes more important when you are using magic that is more complex than using the basic rules. As long as you have a mundane rationalisation for how the spell works, it should be fine. Certain actions are taken to be inherently known (e.g. Creating a portal), but will again require additional rationalisation based upon the complexity of the magic being used.

Provided that you think of magic as an advanced and highly malleable energy, this system is very easy to follow and makes a lot of sense. Justifying things as "because Magic" does not make a lot of sense and is inherently unsatisfying to deal with.
<Snipped quote by Tuujaimaa>

I need to go re-write a few of my characters quick, could you explain how you convert mana/energy into magical spells for me? Because I must have missed my class on magic and the supernatural.

I'm going to go do something else now, because this discussion is becoming permeated by the nonsensical.


In my experience, leaving when you encounter resistance is the sign of a poor debater and a poor combatant.
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That's usually just people not thinking through their characters particularly well. Even my relatively low tier characters have reaction speeds many times faster than a human, effectively reducing the 'max speed' of things around them by the same margin. If you forget to do that then you deserve to get killed by a speedster.


I will happily fight your character that has a reaction speed of one Planck second - the smallest unit of time possible - with a character that can move at a proportional speed, and I guarantee that you will be dead.

Your ability to perceive my attacking you at that speed is completely irrelevant if your body is not fast enough to use the information. You may have a hundred thousand effective years with your mega reactions, but that does not allow your body to react. It will be a very, very long wait before you die.
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