Name: Nabisisstra Rhe'anyl Qelarn (Nabi for short)
Ethnicity and species: Imperial Erashyir (Known to the Rodorians as the 'Dark Ones')
Sex/gender: Female/woman
Age: 128 (Equivalent to perhaps someone in their mid-to-late 20s)
Physical Appearance and Personality:Nabisisstra stands at about five feet and ten inches (between 177 and 178 cm in metric) tall - above average for one of her species - with a slim but defined and toned figure; a good estimate of her weight would probably be around 180 pounds, or about 80 to 82 kg, most of which is muscle. She is fit, healthy and strong, but not chunky or broad-set, with a physical shape more suited for agility, dexterity, and speed, rather than raw physical strength or sturdiness. This is not to say that she is fragile per se, but she is no Yanin Glade, that is for sure.
Nabi has raven-black hair, which in certain angles of light has a reddish - even crimson - highlight to it, cut to a relatively short length: around her lower neck, usually, and free from any ties or knots. The irises of her eyes are positively scarlet in colour, and the intensity of said colour seems to be dependent upon her mood - or when she is relying on her 'dark vision' to see in conditions of pitch black. Her eyebrows are of the same colour as her hair, and are punctuated by two silver ring piercings on the middle of her left brow and twin studs above the far side of her right. These are matched with two silvered dagger piercings in her earlobes, with the pommel of each dagger containing a small, blood-red ruby, and another silver stud piercing in each pointed tip of her ears. Nabi's skin is a very dark black and has an unusually glossy characteristic to it - usually described as being akin to anthracitic coal - which is, whilst an uncommon shade, expected of Dark Ones, who sport a variety skin colours ranging from ashen gray to coal black.
Nabi's demeanour is somewhat contrary to the stereotype of Dark Ones as dark, moody and extremely introverted. She is actually relatively friendly and approachable, despite her propensity for dark clothing and the ever-present weapons at her side, and meets many situations with a quip or a jest, aimed to lift peoples' spirits when things might be otherwise going awry. Though one would not describe her as happy-go-lucky, necessarily, Nabi is nevertheless optimistic and determined, with a will of iron and the typical Dark One resilience in the face of adversity and hardship.
Languages:Nabi is literate in her native language of Dark Speech (as it is known to Rodorians), as well as the complicated gestures required in Denumic Sign Language, primarily used by scouts and explorers of the Dark Ones when "in country" in Jevog Denum. She also can speak and read fluent Rodorian (though with an unusual accent), but likely would struggle with any other language unless she is making a conscious effort to learn it.
Currency: About 35 rodlin. Nabi primarily survives on foraging and payment-in-goods rather than outright cash transactions, as one might expect from someone who is essentially a foreigner in Rodoria. She understands the occasional need for cash, however, and as such keeps a small reserve on hand.
Armaments:Nabisisstra's most commonly-used weapon is one almost unique to her kin: a blackened, single-edged, single-handed Arnak-forged steel backsword with a handguard, with a blade length of 87.5 cm and weighing approximately 800 grams. The sword is adept at both cutting and thrusting, whilst still being light enough for more finesse than a more traditional arming sword, such as one might find in Rodoria. From what little is known about them, the fighting style of the Dark Ones is known to be fluid, almost artful in form, and focuses on single-blade combat. It is also theorised that Dark One swords were initially primarily designed to be used by cavalry, and were later adapted for infantry, as it appears most Dark One guards prefer to pair single-handed spears and shields, rather than swords. This, however, is only a theory, and one that seems to be debunked when seeing scouting parties in action, who also primarily use swords as their main weapons.
Nabisisstra, for her part, is known to fight ambidextrously, but prefers to wield her sword in her right hand unless it would give her an advantage to fight left-handed. She also sometimes wields a parrying dagger in her off-hand should she feel it is needed, but most often she fights with a single blade. The parrying dagger, of course, doubles as a blade in and of itself. As well as her sword and parrying dagger, Nabi is almost never without several other knives or daggers on her person. She is known to always carry a knife on the outside of her right boot, which she uses to deadly effect when thrown, and she also has a longer poignard knife strapped to the small of her back, which she often uses for silent kills.
At range, Nabi has a black lacquered yew longbow, strung with a linen bowstring, with a rough pull strength of about 90 lbf, and an effective range of between 150-200 metres where one can reasonably expect Nabi to have a good degree of accuracy. Though there are others in the Empire who are more accomplished with the bow, Nabi is still nevertheless a capable enough shot. Nabi prefers to use bodkin-tipped arrows over the more traditional broadhead arrows owing to their superior performance when dealing with creatures with thick hides - or armoured targets such as knights and footmen-at-arms.
Inventory:- Nabi's backsword
- Parrying dagger
- Three throwing knives
- Poignard
- Longbow
- Quiver of bodkin arrows (40)
- Heavy travel pack
- Hooded Trooper cloak
- “Sending Stone” long range communication device to speak with home.
- Brigandine for torso protection
- Rations for two months
- what I am terming a “Mess kit”, including knife, spoon, wooden plate, stone glazed mug for drinking.
- Four pint container of Dark One spiced wine, approximately 2/3rds full.
- Cigarillos and tobacco leaf.
- Flint and tinder for firemaking.
- Clean cloth bandages, gut string and needle.
- Cast iron cooking pot which doubles as a container to move on the go.
Affinity:Darkness (currently unaware)
Soul Strength:4.25 kWh... ish.
Spells:ConcealmentType: Concentration (or Compound)
Range: Caster to Close
Core: Shadows
Difficulty: Basic
Description: Creates an area of smoky shadows that conceal the caster from most normal forms of vision. Largely ineffective in bright sunlight, but particularly useful when in areas of low - and even more so in zero - light. Can be expanded to either strengthen the shadows' intensity, or encompass multiple individuals.
Call FlameType: Standard.
Range: Variable.
Core: Fire.
Difficulty: Basic.
Description:
Allows the caster to conjure and then guide fire.
FireballType: Standard
Range: Close to Long
Core: Fire
Difficulty: Standard
Description:
The caster conjures a broiling ball of magical flame and hurls it at a chosen target - the ball explodes upon contact.
Incendiary Blast / Flaming JetType: Concentration
Range: Close
Core: Fire
Difficulty: Standard
Description:
A spell that could be seen as a more powerful and more advanced form of Call Flame, Flaming Jet allows the caster to vent a torrent of magical flame from the palm of their hand.
Darkness Affinity: The magical flames of this spell have a slight black-ish sheen to their colouration, which belie their true connection to Darkness. As a result, any magical effect or creature caught within the blast would be weakened, or even subject to disruption, should the caster be able to project enough energy into the spell.Incandescent Bombardment / Flaming VolleyType: Concentration / Compound
Range: Close to Long
Core: Fire
Difficulty: Standard to Difficult
Description:
Creates a number of small fireballs in front of the caster, which will hold stationary in relation to the caster until commanded to move, at which time they will shoot forward and upwards to rain down on the area of effect, causing fiery explosions where they hit.