Avatar of Unoedipal
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    1. Unoedipal 9 yrs ago

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<Snipped quote by Unoedipal>

The same way Kerry is legally allowed to have that sniper rifle he used in Zero. :V


No heretics allowed.
@Scrapula

Owing to his affinity to Water and its transformative characteristics, Hector has mastered the art of magical chemistry, as all great Cavala Magi have. With only a small amount of prana, Hector can transform any element into an amount of another element with equivalent mass. Forming chemical bonds and applying molecularly accurate amounts of heat and pressure are equally simple for Hector, giving him the power to synthesize any chemical on earth. In addition, Hector is wise to the research of the many Cavala apothecaries, and can create a number of magical potions and poisons, for a respectable amount of prana.


So, this is a lot like Alchemy except that you're saying it's Elemental Magecraft, but that's not how Elemental Magecraft works. Water's just a "thing that flows", having an affinity for it doesn't give you an ability to change "something" into "something else". Also, the prana cost won't be as low as you think; it'll be determined on a case-by-case basis. Also, you're not going to have the variability to do this for every element and chemical in existence. If you want this power-set, just say that's it's Alchemy because that's basically what it is, and keep in mind that it will be more difficult than you would like. A rule of thumb is that modern science has outpaced modern magecraft, so if you're thinking "how hard is it going to be for me to do this", a good measure is how hard it is for science to do that.

Keep in mind potion creation will take time and resources.

Finally, Hector has discovered a limited form of teleportation, using the principles of Equivalent Exchange. Hector can teleport up to 150 milliliters of any chemical up to fifty feet, replacing wherever it is they appear. For example, if Hector were to teleport 150 ml of water into concrete, a very small hole would form in the concrete filled with water. Hector can only teleport material to where he can see, meaning that he cannot teleport it directly into someone's brainstem-- unless their brainstem was exposed to the open air.


Teleportation is something at the level of a True Magic that even an Age of Gods magus needs prep time to accomplish and that a monstrous distortion of a man needs to be inside of a pseudo-Reality Marble building for. I get that it's limited, but that doesn't change that teleportation isn't something any Master in this has any right possessing in their skill-set, let alone as just another spell in their repertoire. Even if they did, they'd be hammered with a Sealing Designation and put in a jar in a heartbeat.

Also keep in mind that the Resistance effect is very much a thing.

Caracalla's Insightful Elixir of Alium: One of very few ways to grant magical abilities to a non-magus, the Elixir of Alium temporarily grants a small measure of magical power to its user, giving them a small amount of control over one of the Five Great Elements. This is limited solely to the creation and projection of the most basic form of the element, and results in permanent nerve damage as a portion of the user's nervous system is converted into Magic Circuitry.


Remove this.

Hector carries an AMT Hardballer with two spare clips of ammunition.


How is he legally allowed to have this in Japan?
<Snipped quote by Unoedipal>

I thought something on those lines as well. But weren't the Einzbern (not saying I wanna be one yet, just for comparison's sake) supposed to be masters of metal manipulation? I was thinking that maybe there could be a way as a Western magus to do that as well.

But the Eastern (more likely Chinese) approach might be easier to work out.


That's less metal manipulation and more just Western Alchemy. You can app that but like, the Einzberns were absolute geniuses at that, so even getting close to them in ability is bordering on impossible, and the Einzberns themselves are out of Fuyuki ever since Old Man Acht died in the Third HGW here.
@Unoedipal

After some tinkering, I got a decent idea for a magus. I thought of someone who is an expert at manipulation of metals and or rock, whose main gig revolves around magical chains.

If you have any ideas on how I could being one of these, I would appreciate.


You'll want to be an Eastern magus for that, since Metal is an Eastern alignment. If you go Eastern, you can make a magus with a dual Elemental Affinity to Metal and Soil. That's for the base, at least, I don't really know what theme you want to go for past that.
Did you get my PM, Un?


No?

@Unoedipal

Thanks. Also, I'm totally lost while trying to build a magus (there's too many complications on the magic part), nevertheless, I was thinking of doing a representative of the Clock Tower, who is a pupil of Lord El-Meloi (I'm assuming Kayneth is still El-Meloi, because the events of Zero never happened in this AU) who got sent to the war as a proxy, since he doesn't want to waste his time with such a pointless ritual in a back water country. Would that be feasible as a basis for her reason of being in the war?


Sure, that'd be fine. If you need any help with working stuff out, do let me know. You should keep in mind though that, if Kayneth likes your Master enough to even just send them in his stead, they should be pretty solid family-wise given that Kayneth's Kayneth.

@Flamelord

For Natural Monster, I'll be treating the PC boost as a one rank-up, so it's functionally B when he's in somewhere like the forest. That's just a heads-up. You're approved, though.
@KoL Approved.

@Flamelord
Keep in mind that if he's being summoned in his birdman form, people will be able to figure out his true name much easier. You can have him be summoned with a normal human appearance in return for debuffs though, like Chiron.

Change PC's description to "The capacity to hide one's presence as a Servant. Cannot be detected by normal methods, but can be detected through skills, magecraft, mystic codes, bounded fields, etc. Efficacy decreases when preparations to attack are made."

Natural Monster's description isn't all there.

Change the NP type to Anti-Army.
@KoL
You still need to remove the modifier on LCK, and change Tizona to Anti-Mind for easier classification. You can make it "Anti-Army, Anti-Mind" if you're so inclined. Once you've done that, you're approved.
<Snipped quote by Unoedipal>

That's the best thing to do in a Grail War!

Also, would you prefer images or descriptions, or doesn't it really matter?


I'm not bothered in either direction; do whatever you prefer.
Question. Is the Second Owner a Master we can app for?


She's an NPC that I'll be playing, you can see the information about her that's publicly known in the OP.

EDIT: I misread. No, she's not a Master. She's just hanging out in her castle and eating cereal.

@Hinsek

So the soul of the Kalevide flew down from heaven like a bird, and was bidden to reanimate his body; but the might of all the gods, and even the divine wisdom of Taara, could not put his legs on again. Then they mounted him on a white charger, and sent him to the post which had been assigned to him at the gates of Põrgu.
When the Kalevide reached the rocky portal, a voice was heard from heaven, "Strike the rock with thy fist!" He did so, and clove open the rock, and his right hand was caught in the cleft. Here he sits now on his horse at the gates of Põrgu, watching the bonds of others while bound himself. The demons attempt unceasingly to soften their chains by heaping up charcoal faggots around them, but when the cock crows at dawn their fetters grow thicker again. From time to time, too, the Kalevide struggles to free his hand from the wall of rock, till the earth trembles and the sea foams; but the hand of Mana holds him, that the warder shall never depart from his post. But one day a vast fire will break out on both sides of the rock and melt it, when the Kalevide will withdraw his hand, and return to earth to inaugurate a new day of prosperity for the Esthonians.


He's still alive, so he's ineligible. I'm sorry.

If you can find a different account of his legend that doesn't make him still alive, I can evaluate him though.
@Unoedipal

No, once a week as maximum between posts is manageable. I'll keep online all the time, it's just that I can't compromise on posting within a day. But every couple days or three days is possible as well. This is usually the same time frame from the other RPs that I'm in, do that I can safely alternate between them.

In any case, I'll finish Saber once I'm back home, but I'll leave the Master CS for some time up to the weekend, since it requires much more thought than simply tweaking a Servant.

Since you are willing to be more flexible I see no reason to quit.


Alright. As a rule of thumb, if a post you need to reply to comes up, I'll give you some leeway on replying given your situation; though, I would like it if in such instances you could send me a quick PM just saying "I won't be able to reply for a bit", since that makes it a bit more fair on my end and less like I'm handing out special treatment. I won't make it mandatory, but it'd be appreciated.
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