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2 yrs ago
Current Fire Emblem. But STILL on a forum.
5 yrs ago
Fire Emblem. BUT ON A FORUM!
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7 yrs ago
Roleplaying is the only thing that gives meaning to my mediocre existence. And cookies too.
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8 yrs ago
Wants to be a saikyou hero.
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Bio


I am a rather middling RPer who likes to believe they are actually at an advanced level. This is of course, nonsense created by my desire to be known as good at something. In otherwords, I'm kinda okay at things and stuff.

Most Recent Posts

Orius: "Perhaps the suffering your ancestors underwent here in Miletos is our fortune. As you know, the cities are disparate and not ruled under one royal house, it is my hope that they will not be quick to to join forces. And further, though the child hunts ended more than a century ago, the armies of Miletos pale in comparison to other nations.


Argaen: "Our movement has a chance here and here alone -- the people will support our every move."


ALCI visits a village.

this is where I'd put a visit scene but I'm lazy atm
The Rados army recieves 3000 Gold!

As the rebels of Rados march east towards a future without the striations of social class and holy blood. The forces of Chronos muster to the news of Lord Menekos' fall to their west by mere peasantry.



AM-ZIKAR: "Wh-What. . ? But my. . . Sword. . !"
AM-ZIKAR dies.


The desperado wheeled by Etor, sending the boy only a passing glance as he sheathed his blade. That at the least was all it took to glean something of the mental battle that the youngest Hellion had been wrestling with the entire operation, still, Ashür wasn't one to comfort. . . He moved ahead, carving an inscrutable word into the air as he went, concentrating upon all the woe present in these husked out homes.
ASHÜR attacks KASSITE HUNTER #7 with SEEP, dealing 5 damage and poisoning them! He receives 4xp!


Balathu wordlessly joins Etor in his moment of respite, grasping his lance just as he. Somehow the man's presence is a comforting one.


KASSITE PHASE


Despite the wracking pain of toxins coursing through the blood of the Kassite, or perhaps specifically in spite of them, they loose a gnarled arrow that finds its mark, sticking horribly from Lyun's thick neck. Not having received punishment enough, another of the bowmen take the opportunity to fell their perceived betrayer, their kinslayer.


KASSITE HUNTER #7 receives 2 damage from their poison. Then they move 1 tile north and attack LYUN with their BRONZE SHORT BOW, hitting for 6 damage! LYUN receives 3xp.
KASSITE HUNTER #8 attacks LYUN with their BRONZE SHORT BOW, but misses!


KASHTILASHU: "Mongrel dog. Take this and more, we could at last leave the treacherous mountains for fertile soil, we could be great kings. Do your people mean nothing to you?!"


HELLIONS PHASE







FOES




ALLIES




Captain Maya and the few soldiers of Tirnanog had two distinctions amidst the whirlwind age to come. In the Grannvale - Issach subjugation war of 757 brought on by the sacking of Darna and the death of King Mananan, one distinction was that their unit was the first to see combat in the theatre. The second -- they were also the first to feel the sting of death. Maya would soon be joined by millions of souls lost over the next two decades as Grannvale's influence swept across Jugdral, in part by the scheming of soon re-risen Loptous cult. Time and time again, great tragedy would befall the land of Jugdral, only for those bearing holy blood to reclaim a shred of peace -- their descendants however. . .


In the early years of the tenth century, in the often abused little trading nation of Miletos, on Jugdral's southernmost border another conflict brewed. One that would soon escalate into yet more tragedy.





Orius: "Well done. . . Well done indeed. With Menekos's holy blood spilling out from the pike we've hoisted him upon, there can be no question about the veracity of your convictions Lord Lycus"


Lycus: "Lord. . . Yes ser Orius, let this be the flag of our rebellion. No longer will our people stand to be used and abused by those in power merely for the sake of their lineage. Jugdral is aswarm with fleas grown fat on the backs of 'lesser' men, fleas that cannot see beyond the blood they feed on."


Argaen: "Do not let those heads of yours swell and pop. One castle and a handful of farmers and ruffians is hardly enough to take on the world. It's simply impossible that the rest of the country won't respond."


Lycus: "Of course. Men! Long have you sweat for the slave drivers who were handed our reigns more than a century ago, now all I ask is that you bleed for me, that we may cast off their yoke and see Miletos returned to the days of common men!



A cheer erupts from the populace, having just supplanted their prior Lord with a peasant no different than they. The year was 928, a new battle had begun.




In her haste to swiftly repay the Fiodmahr barbarians for the loss of her man's life, Captain Maya's pegasus flung her ahead, only for a stray bolt to catch her shoulder. Suddenly she's accosted by a pair of the bandits, each with a thirst in their eyes for the warmer hearths and shelter of Tirnanog's walls. An axehead comes down, deftly paired by her blade, only for the second to sink itself deep into her chest. In moments she falls from her steed, the sacred blood of the Crusader Njorun that ran through her now seeps into the dirt below.


FIODMAHR HUNTER #2 attacks MAYA with their IRON BOW for 26 damage!
FIODMAHR BANDIT #6 attacks MAYA with their IRON AXE but misses! MAYA counters with her IRON SWORD twice, dealing 16 damage! MAYA gains 2xp!
FIODMAHR BANDIT #5 attacks MAYA with their IRON AXE dealing 8 damage, killing her!


FIODMAHR #12 attacks CARIEL (Archer 4) but misses!
FIODMAHR #13 attacks NOAH (Lancer 4) for 11 damage! NOAH counters with their IRON LANCE for 10 damage! NOAH gains 11xp!



The barbarous tribes living in the Fiodmahr surge forth after their first losses, for too long they've been wallowing in squalor, each year their attempts to dredge themselves up from this murk become bolder and bolder still, reaching a boiling point in Issach's weakest moment -- Now.


FIODMAHR HUNTER #1 attacks HEDWIG (Archer 1) with their IRON BOW for 14 damage. HEDWIG counters with their IRON BOW for 14 damage!
FIODMAHR HUNTER #3 attacks HEDWIG (Archer 1) with their IRON BOW for 14 damage, killing them!


The first casualty in a bloody conflict to come is marked by a pair of two barbed arrows, sneaking their way through Hedwig's visor, there was little chance of survival. . . Using that moment of the soldier's death scream, one of the bandits, bearing a great hunk of iron slams it down upon Garit's guard.


FIODMAHR BANDIT #4 attacks GARIT (Lance 1) with their IRON AXE for 10 Damage! GARIT counters with their IRON LANCE but misses!






The first moves of a war that will unwitingly shape Jugdral's future for a century to come. . . Issachian cavalry begin to their long ride on the edge of the Yied desert on their way toward Darna, no doubt to meet Grannvale's own before they reach the city.

In the north, a barbarous tribe calling the Fiodmahr home surge forth, soon to clash with Tirnanog's outnumbered defenders.


Below is a very brief test run before an untimely demise. It was then conceived to try something a little different which follows directly after, follow the link above to begin at the Miletos 928 section..


Jugdral 757


On the Gran Calender year 757, a barbarous horde based about the region of Ribaut in the Kingdom of Isaach made haste through the rocky stretches of the Yied Desert and laid siege to the quiet and poorly prepared city of Darna 'neathe Grannvale rule. It was all but a massacre with Darna - a holy place where the great Twelve Crusaders were born a little over one hundred years ago to topple the tyrannical Loptrian Empire - left in utter shambles. Public outcry was immense, not only for the savage and purposeless loss of life, but for the sullying of a place held sacred to all whom call Jugdral home.


The ever evenhanded Prince Kurth, whom handled most of Grannvale's politics due to his father King Azmur's advanced age, had no choice but to retaliate against the Kingdom of Issach, believed to be the belligerents of Darna's sacking. And so, Grannvale officially declared war upon Issach for the grave loss of life and sacrilege. Then King of Issach, the calm Mananan traveled in person to Grannvale in bids for peace, arguing that they had nothing to do with the massacre of Darna. However. . . The King was assassinated during his visit, throwing all of Issach into a fervor just the same as Grannvale's for the loss of their beloved monarch, believing the other nation dishonorably marred in his blood.


The very first act of Mananan's son as the new King Mariccle was to declare war against the greater nation in kind. Wielding the Divine blade of the Crusader Od, Mariccle was driven to avenge his father's death, and so were his people. In the dunes of the Yied, the Isaach - Grannvale War of Subjugation had begun.





As the Lord of the small city Tirnanog in the northwest of Isaach, your coffers supply you with 40,000 Gold for which to fund your army in preparation for the war. You may use this gold to hire soldiers and purchase gear for their campaign.

RIBAUT

King Mariccle: "Warriors of Issach! Have we not been dealt a great injustice? Not only have the impetuous Grannvalians deigned to make war with us over mere banditry, but so too have they slain the wise King Mananan, my honored father, in the coldest of cold blood. Now too I say, let us make war as well!" A cheer echoes across the field as the newly made king speaks from the gate of Ribaut. His people's fervor against Grannvale's recent actions since their King Azmur became too ill to lead has only reached a fever pitch.



"Just the same across Jugdral, the tyrannical Grannvalians have begun to subjugate Verdane -- and now they come for us! But we are no deep-wood barbarians, we are masters of our craft, they will not have Issach!" Mariccle raises aloft Balmung, the holy blade denoting himself as direct descendant of the Divine Crusader Od. His soldiers rally yet more at the sight, ready to begin their first campaign.

". . ."

"Ayra. . . Please take good care of Shanan. This country will need its next king dearly."




DARNA


Duke Angbert: "We've only but recaptured Darna from savages and now we're expected to fight off the Issachian army?! Just my luck, heh. These ballista best put in their fair share. . ."




PHINORA


General Alkard: "Hmmph. . . So this is the prelude to your ascent, is it Lord Arvis? I'll be certain to play my part in realizing your dream. Cavaliers, reinforce Darna, Duke Angbert's force is already exhausted. The rest of you await further orders, our goal is to weather the Isaachians for the first month of this campaign before Price Kurth arrives alongside the Grunnenritter."




TIRNANOG


"Captain Maya! A message has arrived - orders from the capital."
We are aware of Tirnanog's difficulty raising soldiers for this campaign, yet it cannot be understated how crucial a position your forces hold in our Kingdom, be well wary of any Grannvale assault as you hold the border, it is unlikely that their forces stationed in Phinora will hold their position forever. Ganeishire yet musters their own forces and will march toward Tirnanog within the month. When at last they arrive, together you are to take Phinora castle with haste. Good graces to you on the battlefield.

A retainer of the poor little city sucks at his teeth. "Not only Grannvale, but the bandits of the Fiodmahr are certain to make their move. . ."

And sure enough.


Gilla: "Listen ta that sound boys, them Issach's're gearing up fer war. Ain't nobody''ll be rushing to aid the city against some pesky barbarians eh? Hehehe. . . Come on Tirnanog's ours!"

Aindréas: "Boss Gilla, Tirnanog is still defended by a strong-hearted garrison, so many of us will die for this. . . And after the war we'll be routed out anyway, what's the point?"

Gilla: "Shut yer damn trap! I didn't raise ye outta the kindness of me own heart so ye could question my every order, I raised ye so you'd WORK. Now get yer ass out there."

Aindréas: ". . . Yes sir."





NINIL: "Why thank you very kindly gentlemen." The youthful Hellion spoke with the slightest bit of a sarcastic sneer. "Well ya see. . . Everything was going juuuust peachy until Balathu and I got separated from the others. There's a guy with a nasty lookin' sword, and let's just say I-- Wee got spooked!" Ninil taps Siris back on the shoulder, "You'll go handle that for lil' ol' me right?"


As Ninil casually sends Siris to his doom, across the road Ashur confounds the remaining Hunter with a swift attack, followed up by the heavily armored Balathu.


ASHUR attacks KASSITE HUNTER #2 with his BRONZE CURVED BLADE for 8 damage. He receives 6xp and +1 Blades proficiency. BALATHU attacks KASSITE HUNTER #2 with his IRON LANCE, killing them!

KASSITE PHASE


KASHTILASHU: "Where is that witch?!" The great Angal of Der, newest holding of the Kassite Chiefdoms bellows throughout the dim sandstone bricks of the keep. His brows furrow, unable to find the northern woman anywhere amongst the rest of his abused retainers. Hefting up his axe, the oversized barbarian steps out into the waning sun. "No matter. . . I won't be bled like a pig on MY new throne. I'll CRUSH them."





HELLIONS PHASE







FOES




ALLIES





UNIT CREATION WIP


When creating a unit you must first choose a name to designate it, whether it be generic like 'Cavalier 12', or more personalized, a unit may have as little or as much background and personality as you desire. Though the latter will help you becoming more attached to your unit's and their campaigns across Jugdral as they grow! Next you'll allocated the unit's base stats and growth rates as detailed below. Finally you will select a class for the unit, paying the price as listed and selecting a castle under you control for which the unit will appear.


All TIER 1 class units are created at level 1, while TIER 2 units begin the game at level 10 but receive six levels worth of stat growth. TIER 3 units begin the game as level 20, and receive 12 levels worth of stat growth. Thus, a TIER 1 unit who reaches the same levels of a TIER 2 or TIER 3 will generally outgrow them statistically. When hiring a TIER 2 or TIER 3 unit you may select class skills from their class prior to promotion.


TO-DO FOR PLAYTEST:
Rebalance and change many really bad awful equipment from Fe4.
Finish adding Class Skills.
Add more magic to make it interesting.

TO-DO FOR FULL SCALE JUGDRAL GAME:
Add grand strategy mechanics for gold generation and building.
Figure out how equipment purchasing mechanics will work.
Add in bond/children mechanics?















WIP Please do not post as of yet, thank you.
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