All units are considered to be one of many classes that denote their role on the battlefield, what weaponry they are likely to use, grant them additional skills and stat growth rates. When creating a unit you must spend the gold cost for whichever class template you chose. On creation, a unit receives the noted level of proficiency in heir weapon types, as well as the listed bonus growths and class skills.
Classes are broken up into three tiers. Upon reaching level 10, a Tier 1 class may promote into any other Tier 2 class, the unit will retain the Class Skills from their prior class, as well as any proficiencies that do not line up with the next class. For example if a Sword Soldier promotes into a Fire Mage, they would retain their C-rank Sword proficiency and gain B-rank fire magic. However, on promotion, a unit removes the Bonus Growths from their prior class and REPLACES them with the next. A Tier 2 class may promote into a Tier 3 upon reaching level 20.
TIER 1
LANCE SOLDIER
Cost - 1,000G
Move - 6
ProficiencyLance - C
Bonus StatsHP+3 | DEF+1 |
Bonus GrowthsHP - 10% | STR - 05% | SKL - 05% | SPD - 00%
DEF - 10% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsSHIELD WALL -- Gains +1 DEF for each adjacent ally.
AXE SOLDIER
Cost - 1,000G
Move - 6
ProficiencyAxe - C
Bonus StatsHP+4 | STR+1
Bonus GrowthsHP - 05% | STR - 10% | SKL - 00% | SPD - 05%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsPHALYNX -- Gains +1 STR for each adjacent ally.
SWORD SOLDIER
Cost - 1,000G
Move - 6
ProficiencySword - C
Bonus StatsHP+3 | SKL+1
Bonus GrowthsHP - 05% | STR - 05% | SKL - 05% | SPD - 05%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsTOGETHER! -- Gains +1 SKL for each adjacent ally.
BOW SOLDIER
Cost - 1,000G
Move - 6
ProficiencyBows - C
Bonus StatsSTR+1 | SKL+1 | SPD+1
Bonus GrowthsHP - 00% | STR - 05% | SKL - 10% | SPD - 05%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsVOLLEY TACTICS -- For every allied unit who attacked their target in the same phase, this unit receives +1 STR and SPD for the combat.
BRIGAND
Cost - 1,500G
Move - 7
ProficiencyAxe - C
Bonus StatsHP+3 | STR+1 | SPD+2
Bonus GrowthsHP - 10% | STR - 10% | SKL - 05% | SPD - 10%
DEF - 00% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsPillager - Can raid villages for gold or items
BARBARIAN
Cost - 2,000G
Move - 7
ProficiencyAxe - C
Bonus StatsHP+4 | STR+2 | SPD+1
Bonus GrowthsHP - 15% | STR - 15% | SKL - 00% | SPD - 10%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsForester - Can cross deep forest tiles, and no movement penalty when moving through forest tiles. +10 Hit rate +1 STR when attacking from or into forest tiles.
HUNTER
Cost - 2,000G
Move - 7
ProficiencyBows - C
Bonus StatsHP+2 | STR+1 | SPD+2
Bonus GrowthsHP - 10% | STR - 10% | SKL - 05% | SPD - 10%
DEF - 00% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsForester - Can cross deep forest tiles, and no movement penalty when moving through forest tiles. +10 Hit rate +1 STR when attacking from or into forest tiles.
THIEF

Cost - 3,000G
Move - 7
ProficiencySword - C
Bonus StatsSKL+2 | SPD+4
Bonus GrowthsHP - 05% | STR - 05% | SKL - 15% | SPD - 20%
DEF - 00% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsTHIEVERY -- Retrieves 100g per damage dealt in combat.
PASS THROUGH -- Foes do not block this unit's movement.
JUNIOR LORD
Cost - 4,000G
Move - 6
ProficiencySword - C
Bonus StatsHP+2 | DEF+1 | RES+1 | LUK+2
Bonus GrowthsHP - 10% | STR - 05% | SKL - 05% | SPD - 05%
DEF - 05% | MAG - 00% | RES - 05% | LUK - 10%
Class SkillsSYMPATHETIC -- If foe initiates combat and this unit is below 50% HP, this unit receives 5 less damage.
DANCER/BARD

Cost - 4,500G
Move - 6
ProficiencySword - C | Wind - C
Bonus StatsSKL+1 | SPD+1 | MAG+1 | LUK+2
Bonus GrowthsHP - 05% | STR - 05% | SKL - 15% | SPD - 15%
DEF - 00% | MAG - 10% | RES - 05% | LUK - 15%
Class SkillsInspire - May use action to give adjacent ally an additional turn.
PRIEST

Cost - 4,500G
Move - 6
ProficiencyStaff - B
Bonus StatsMAG+2 | RES+2 | LUK+1
Bonus GrowthsHP - 10% | STR - 00% | SKL - 00% | SPD - 10%
DEF - 05% | MAG - 10% | RES - 15% | LUK - 15%
Class SkillsDivine Presence -- Upon taking the wait command, all allied units within 5 squares recieve +10 Hit & Avoidance.
MAGE

Cost - 5,000G
Move - 6
ProficiencyWind - C | Fire - C | Thunder - C
MAG+2 | RES+2
Bonus GrowthsHP - 00% | STR - 00% | SKL - 10% | SPD - 10%
DEF - 00% | MAG - 15% | RES - 15% | LUK - 10%
Class SkillsSPELL HARMONY -- If unit initiates combat with a tome, grants MAG equal to the number of adjacent allies with tomes. But only on the first attack of the combat.
BALLISTA
Cost - 10,000G
Move - 3
ProficiencyBows - C
Bonus StatsN/A
Bonus GrowthsHP - 10% | STR - 10% | SKL - 10% | SPD - 00%
DEF - 20% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsBallistician -- Can only promote into Iron Ballista, when hired this unit will come with a Long Arch already equipped.
TIER 2
ARCHER

Cost - 5,000G
Move - 6
ProficiencyBows - B
Bonus StatsHP+2 | STR+2 | SKL+2 | SPD+1
Bonus GrowthsHP - 15% | STR - 15% | SKL - 15% | SPD - 10%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsGAMBLE -- Command, when used, unit attacks with their Hit Rate halved and Critical Rate doubled.
HALBERDIER
Cost - 4,000G
Move - 6
ProficiencyLance - B
Bonus StatsHP+3 | STR+1 | SKL+2 | DEF+2
Bonus GrowthsHP - 20% | STR - 15% | SKL - 10% | SPD - 10%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsPINCER ATTACK -- If unit attacks while an ally is on the opposite side of the target, always doubles.
AXE FIGHTER
Cost - 5,000G
Move - 6
ProficiencyAxe - B
Bonus StatsHP+3 | STR+3 | DEF+1
Bonus GrowthsHP - 25% | STR - 20% | SKL - 10% | SPD - 10%
DEF - 10% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsREVENGE -- This unit gains +2 STR, +2 SPD, +2 DEF, +10 AVO, +10 CRIT for three turns after an adjacent ally has died. Does not stack.
PIRATE
Cost - 5,000G
Move - 7
ProficiencyAxe - B
HP+4 | STR+2 | SPD+2 | LUK+2
Bonus GrowthsHP - 30% | STR - 25% | SKL - 05% | SPD - 15%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 15%
Class SkillsSCALLYWAG -- This unit can move across water tiles, and gains +10 HIT & AVO when attacking on or from water.
TAG-IN -- Unit can trade places with an adjacent allied unit during a movement.
MYRMIDON

Cost - 5,000G
Move - 6
ProficiencySword - B
Bonus StatsHP+1 | STR+1 | SKL+2 | SPD+2
Bonus GrowthsHP - 15% | STR - 15% | SKL - 15% | SPD - 15%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsALACRITY -- Level + SKL + LUK% chance of delivering an additional attack.
LANCE ARMOR
Cost - 6,000G
Move - 5
ProficiencyLance - B
HP+2 | DEF+5
Bonus GrowthsHP - 10% | STR - 10% | SKL - 10% | SPD - 05%
DEF - 30% | MAG - 00% | RES - 05% | LUK - 05%
Class SkillsUNYIELDING -- If unit uses the wait command, gains +5 DEF until the start of next turn.
AXE ARMOR
Cost - 6,000G
Move - 5
ProficiencyAxe - B
HP+3 | STR+2 | DEF+3
Bonus GrowthsHP - 15% | STR - 15% | SKL - 05% | SPD - 05%
DEF - 25% | MAG - 00% | RES - 05% | LUK - 05%
Class SkillsREPOSITION -- Unit can swap an adjacent allied unit to the opposite side of them during a movement.
SWORD ARMOR
Cost - 6,000G
Move - 5
ProficiencySword - B
Bonus StatsHP+2 | SKL+1 | DEF+4
Bonus GrowthsHP - 10% | STR - 10% | SKL - 15% | SPD - 05%
DEF - 25% | MAG - 00% | RES - 05% | LUK - 05%
Class SkillsDRAW BACK -- Unit can move itself and an adjacent unit 1 tile backward during a movement
BOW ARMOR
Cost - 6,000G
Move - 5
ProficiencyBows - B
STR+1 | SKL+1 | DEF+4
Bonus GrowthsHP - 05% | STR - 10% | SKL - 10% | SPD - 05%
DEF - 25% | MAG - 00% | RES - 05% | LUK - 05%
Class SkillsCAREFUL AIM -- If unit initiates combat without moving first, grants Hit+30 during combat.
LORD

Cost - 7,000G
Move - 6
ProficiencySword - B | Staff - C
Bonus StatsHP+1 | STR+1 | SKL+1 | SPD+1
DEF+1 | MAG+1 | RES+1 | LUK+1
Bonus GrowthsHP - 15% | STR - 15% | SKL - 15% | SPD - 15%
DEF - 15% | MAG - 15% | RES - 15% | LUK - 15%
Class SkillsMIRACLE -- 3xLUK % chance to be reduced to 1 HP when receiving mortal damage, only works when above 1 HP.
FREE KNIGHT
Cost - 7,000G
Move - 8
ProficiencySword - B
Bonus StatsHP+2 | STR+1 | SKL+2 | SPD+2
Bonus GrowthsHP - 15% | STR - 15% | SKL - 20% | SPD - 15%
DEF - 10% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not pass on in promotion.
RIPOSTE -- SKL + LUK + 15% to return half damage to opponent when physically hit, provided you could counter attack as normal.
LANCE KNIGHT
Cost - 7,000G
Move - 8
ProficiencyLance - B
Bonus StatsHP+2 | STR+1 | SKL+1 | DEF+2
Bonus GrowthsHP - 20% | STR - 15% | SKL - 15% | SPD - 10%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not transfer upon promotion.
MOMENTUM -- Character gain 1 MGT and 1 SPD for every 2 Tiles traversed towards a foe for the first attack of that combat.
AXE KNIGHT
Cost - 7,000G
Move - 8
ProficiencyAxe - B
Bonus StatsHP+4 | STR+2 | SPD+1 | DEF+1
Bonus GrowthsHP - 25% | STR - 20% | SKL - 10% | SPD - 10%
DEF - 10% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not transfer upon promotion.
JUGGERNAUT -- After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible.
ARCH KNIGHT
Cost - 7,000G
Move - 8
ProficiencyBow - B
Bonus StatsHP+2 | STR+1 | SKL+2 | SPD+1
Bonus GrowthsHP - 15% | STR - 15% | SKL - 20% | SPD - 10%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not transfer upon promotion.
CLOSE ENCOUNTER -- You may counterattack with ranged weapons such as bows even while adjacent. However they suffer -30 HIT during the combat.
CAVALIER
Cost - 8,500G
Move - 8
ProficiencySword - B | Lance - C
Bonus StatsHP+4 | STR+2 | SKL+1 | DEF+2
Bonus GrowthsHP - 25% | STR - 20% | SKL - 15% | SPD - 15%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not transfer upon promotion.
CHIVALRY -- +3 MGT/DEF if fighting a unit with full HP
TROUBADOR
Cost - 9,000G
Move - 8
ProficiencySword - B | Staff - C
Bonus StatsHP+1 | STR+1 | SKL+1 | MAG+2 | RES+2
Bonus GrowthsHP - 15% | STR - 10% | SKL - 10% | SPD - 15%
DEF - 15% | MAG - 10% | RES - 15% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not transfer upon promotion.
TUTORING -- This unit is granted access to the 'Tutor' command, by which they help an adjacent ally, allowing them to gain 50% more XP for their next action.
FIRE MAGE

Cost - 9,000G
Move - 6
ProficiencyFire - B
Bonus StatsHP+2 | STR+2 | MAG+1 | RES+2
Bonus GrowthsHP - 10% | STR - 10% | SKL - 15% | SPD - 10%
DEF - 00% | MAG - 25% | RES - 25% | LUK - 10%
Class SkillsIGNIS -- During combat, 20 + 1/2 SKL + LUK% to add 1/3 of STR to magic damage or 1/3 of Mag to all other damage.
WIND MAGE

Cost - 9,000G
Move - 6
ProficiencyWind - B
Bonus StatsSKL+2 | SPD+2 | MAG+1 | RES+2
Bonus GrowthsHP - 00% | STR - 00% | SKL - 20% | SPD - 20%
DEF - 05% | MAG - 25% | RES - 25% | LUK - 10%
Class SkillsVENTUS -- During combat, 20 + 1/2 SKL + LUK% to add 1/3 of SPD to magic damage or 1/3 of Mag to all other damage.
THUNDER MAGE

Cost - 9,000G
Move - 6
ProficiencyThunder - B
Bonus StatsHP+1 | DEF+1 | MAG+3 | RES+2
Bonus GrowthsHP - 05% | STR - 00% | SKL - 15% | SPD - 15%
DEF - 10% | MAG - 30% | RES - 20% | LUK - 15%
Class SkillsTONITRUS -- During combat, 20 + 1/2 SKL + LUK% to add 1/3 of DEF to magic damage or 1/3 of Mag to all other damage.
KNIGHT LORD
Cost - 10,000G
Move - 8
ProficiencySword - B | Lance - B
Bonus StatsHP+2 | STR+1 | SKL+2 | DEF+2 | MAG+1 | RES+1 | LUK+2
Bonus GrowthsHP - 20% | STR - 15% | SKL - 20% | SPD - 15%
DEF - 15% | MAG - 10% | RES - 10% | LUK - 15%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles. Does not transfer upon promotion.
LEAD FROM THE FRONT -- When engaged with a foe, all allied units within 5 tiles gain +10 HIT/AVO
PEGASUS KNIGHT
Cost - 10,000G
Move - 8
ProficiencySword - B | Lance - B
Bonus StatsHP+1 | SKL+2 | SPD+2 | RES+4
Bonus GrowthsHP - 15% | STR - 15% | SKL - 15% | SPD - 25%
DEF - 10% | MAG - 10% | RES - 20% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. Does not transfer upon promotion.
FLYING -- Can move over any terrain. Does not transfer upon promotion.
RESCUE -- Command. Can carry adjacent non-mounted unit. Recieves -3 SKL/SPD while carrying. Use command again to drop off unit into adjacent square.
WYVERN RIDER

Cost - 10,000G
Move - 8
ProficiencySword - B | Lance - B
Bonus StatsHP+4 | STR+3 | DEF+2
Bonus GrowthsHP - 25% | STR - 20% | SKL - 20% | SPD - 15%
DEF - 20% | MAG - 00% | RES - 10% | LUK - 10%
Class SkillsCANTO -- Can continue moving after acting. Does not transfer upon promotion.
FLYING -- Can move over any terrain. Does not transfer upon promotion.
AIR RAID -- If unit is on a space a foe cannot enter, grants SPD+5 during combat.
HIGH PRIEST

Cost - 10,000G
Move - 6
ProficiencyStaff - A | Wind - C | Fire - C | Thunder - C
Bonus StatsHP+2 | MAG+2 | RES+4 | LUK+1
Bonus GrowthsHP - 15% | STR - 00% | SKL - 10% | SPD - 15%
DEF - 10% | MAG - 20% | RES - 25% | LUK - 15%
Class SkillsCOMMUNAL HEALER -- Restores own HP by 50% of healing done to allies.
RENEWAL -- Restores 1/10 of own HP per turn.
DARK MAGE
Cost - 10,000G
Move - 6
ProficiencyStaff - B | Dark - B
Bonus StatsHP+2 | MAG+3 | RES+2 | LUK+1
Bonus GrowthsHP - 15% | STR - 00% | SKL - 05% | SPD - 10%
DEF - 10% | MAG - 25% | RES - 20% | LUK - 10%
Class SkillsTHE BLACK WORD -- MAG + LUK% Chance to recover half damage dealt.
IRON BALLISTA
Cost - 20,000G
Move - 3
ProficiencyBows - B
Bonus StatsN/A
Bonus GrowthsHP - 20% | STR - 20% | SKL - 20% | SPD - 00%
DEF - 30% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsBallistician -- Can only be promoted from Ballista, promotes into Killer Ballista, when hired this unit will come with a Iron Arch already equipped.
TIER 3
SWORDMASTER

Cost - 15,000G
Move - 6
ProficiencySword - A
Bonus StatsSTR+2 | SKL+3 | SPD+4 | DEF+1 | LUK+1
Bonus GrowthsHP - 15% | STR - 20% | SKL - 30% | SPD - 30%
DEF - 15% | MAG - 00% | RES - 05% | LUK - 10%
Class SkillsHURRICANE -- If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack.
HERO

Cost - 15,000G
Move - 6
ProficiencySword - A
Bonus StatsHP+5 | STR+3 | SKL+1 | DEF+3
Bonus GrowthsHP - 25% | STR - 25% | SKL - 20% | SPD - 15%
DEF - 20% | MAG - 00% | RES - 05% | LUK - 10%
Class SkillsDUEL -- When initiating combat, SKL + LUK% Chance to continue combat for an additional round. Can occur multiple times.
WARRIOR
Cost - 15,000G
Move - 7
ProficiencyAxe - A | Bow - B
Bonus StatsHP+7 | STR+3 | SPD+2 | DEF+2
Bonus GrowthsHP - 35% | STR - 25% | SKL - 15% | SPD - 15%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 10%
Class SkillsBATTLE FURY -- +3 STR/DEF/SPD when HP below 50%
SNIPER

Cost - 15,000G
Move - 6
ProficiencyBows - A
Bonus StatsSTR+2 | SKL+4 | SPD+1 | LUK+2
Bonus GrowthsHP - 15% | STR - 20% | SKL - 30% | SPD - 10%
DEF - 05% | MAG - 00% | RES - 00% | LUK - 10%
Class SkillsSILENCER -- LUK + 1/2 SKL% chance to automatically kill the target if hit by physical attack. Checked once per battle engagement.
MAGE FIGHTER

Cost - 15,000G
Move - 6
ProficiencySword - C | Wind - B | Fire - B | Thunder - B
Bonus GrowthsHP - 15% | STR - 20% | SKL - 15% | SPD - 20%
DEF - 15% | MAG - 30% | RES - 25% | LUK - 10%
Bonus StatsHP+2 | STR+3 | SKL+1 | DEF+2 | MAG+2 | RES+1
Class Skills
BISHOP
Cost - 15,000G
Move - 6
ProficiencyStaff - A | Wind - B | Fire - B | Thunder - B
Bonus StatsHP+2 | DEF+2 | MAG+3 | RES+4
Bonus GrowthsHP - 25% | STR - 00% | SKL - 10% | SPD - 10%
DEF - 20% | MAG - 25% | RES - 35% | LUK - 10%
Class SkillsDIFUSSION -- When healing an ally, 50% of that healing is restored to allies adjacent to the target. Continues adjacent to those healed by this effect and so on.
SAGE

Cost - 16,500G
Move - 6
ProficiencyStaff - B | Wind - B | Fire - B | Thunder - B | Light - B
Bonus StatsHP+2 | MAG+3 | RES+4 | LUK+2
Bonus GrowthsHP - 20% | STR - 00% | SKL - 10% | SPD - 15%
DEF - 10% | MAG - 30% | RES - 30% | LUK - 15%
Class SkillsECHO -- Command, use to attack with magic at 50% damage. Use a second time to launch another 50% attack.
RANGER
Cost - 17,500G
Move - 8
ProficiencySword - A
Bonus StatsHP+3 | STR+2 | SKL+3 | SPD+1 | DEF+3
Bonus GrowthsHP - 25% | STR - 20% | SKL - 30% | SPD - 15%
DEF - 15% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
FEINT -- Skill + 10% Chance of negating an opponent's counterattack.
DUKE KNIGHT
Cost - 18,000G
Move - 8
ProficiencyLance - A
Bonus StatsHP+5 | STR+3 | SKL+1 | DEF+4
Bonus GrowthsHP - 30% | STR - 20% | SKL - 20% | SPD - 10%
DEF - 20% | MAG - 00% | RES - 10% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
SKEWER -- Command, attacks in a two tile line for 75% damage.
GREAT KNIGHT
Cost - 18,000G
Move - 8
ProficiencyAxe - A
Bonus StatsHP+5 | STR+3 | SPD+1 | DEF+6
Bonus GrowthsHP - 30% | STR - 25% | SKL - 15% | SPD - 15%
DEF - 25% | MAG - 00% | RES - 00% | LUK - 05%
Class SkillsCANTO - Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
ALLIED DEFENSE -- If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe.
BOW KNIGHT
Cost - 18,000G
Move - 8
ProficiencyBow - B
Bonus StatsHP+2 | STR+2 | SKL+2 | SPD+2 | DEF+1
Bonus GrowthsHP - 15% | STR - 20% | SKL - 25% | SPD - 15%
DEF - 10% | MAG - 00% | RES - 00% | LUK - 10%
Class SkillsCANTO - Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
SALVO -- Command, attack up to three seperate units for 50% damage each.
PALADIN

Cost - 20,000G
Move - 8
ProficiencySword - A | Lance - B
Bonus StatsHP+4 | STR+2 | DEF+3 | RES+2 | LUK+3
Bonus GrowthsHP - 30% | STR - 25% | SKL - 20% | SPD - 15%
DEF - 25% | MAG - 00% | RES - 05% | LUK - 15%
Class SkillsCANTO - Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
HERALDIC BANNER -- Command, when used all adjacent allies strike first in combat when attacked until the start of your next turn.
MAGE KNIGHT
Cost - 20,000G
Move - 8
ProficiencySword - B | Wind - B | Fire - B | Thunder - B
Bonus StatsSTR+2 | SKL+2 | DEF+2 | MAG+2 | RES+2
Bonus GrowthsHP - 20% | STR - 20% | SKL - 20% | SPD - 15%
DEF - 20% | MAG - 25% | RES - 25% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
CHAOS STYLE -- If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants +3 SPD/SKL during combat.
DARK KNIGHT
Cost - 20,000G
Move - 8
ProficiencyLance - A | Dark - B
HP+2 | STR+3 | DEF+3 | MAG+2 | RES+2
Bonus GrowthsHP - 25% | STR - 25% | SKL - 25% | SPD - 15%
DEF - 25% | MAG - 20% | RES - 15% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting. 3 move cost for forest tiles, cannot enter hill tiles.
SOULBLADE -- This unit's damage is calculated using average of foe's DEF and RES.
DARK BISHOP
Cost - 20,000G
Move - 6
ProficiencyStaff - A | Dark - A
Bonus StatsHP+2 | DEF+2 | MAG+4 | RES+2
Bonus GrowthsHP - 20% | STR - 00% | SKL - 10% | SPD - 10%
DEF - 15% | MAG - 40% | RES - 20% | LUK - 10%
Class SkillsECHOING HEXES -- When damaging a foe with magic, 50% of the damage is dealt to foes adjacent to the target, continuing until targets or damage is exhausted.
GENERAL
Cost - 20,000G
Move - 5
ProficiencySword - A | Lance - A | Axe - B | Bow - B
Bonus StatsHP+3 | STR+2 | DEF+7 | RES+2
Bonus GrowthsHP - 20% | STR - 20% | SKL - 15% | SPD - 05%
DEF - 40% | MAG - 00% | RES - 10% | LUK - 05%
Class SkillsBIG SHIELD -- 1/2 SKL + 2*LUK% Chance to negate all damage recieved during an attack.
FALCON KNIGHT
Cost - 21,000G
Move - 8
ProficiencySword - A | Lance - A | Staff - C
Bonus StatsHP+3 | STR+1 | SKL+3 | SPD+2 | RES+4
Bonus GrowthsHP - 20% | STR - 20% | SKL - 25% | SPD - 30%
DEF - 10% | MAG - 15% | RES - 30% | LUK - 05%
Class SkillsCANTO -- Can continue moving after acting.
FLYING -- Can move over any terrain.
CLEAR THE WAY -- Unit's space and adjacent spaces have a movement cost of 1 for allies.
WYVERN LORD

Cost - 21,000G
Move - 8
ProficiencySword - A | Lance - A
Bonus StatsHP+5 | STR+3 | SKL+3 | DEF+4
Bonus GrowthsHP - 35% | STR - 30% | SKL - 25% | SPD - 20%
DEF - 30% | MAG - 00% | RES - 15% | LUK - 10%
Class SkillsCANTO - Can continue moving after acting.
FLYING - Can move over any terrain.
DIVE BOMB -- Command, moves into a unit's space and attacks, if the unit is defeated, all adjacent units recieve 50% damage from an uncounterable attack. Next turn this unit may not move. If target is not defeated, this unit must be placed in the nearest open tile, but may move next turn.
BARON

Cost - 45,000G
Move - 5
Proficiency
Sword - A | Lance - A | Axe - A | Bow - A
Wind - A | Fire - A | Thunder - A | Staff - A
Bonus Growths
HP - 30% | STR - 30% | SKL - 15% | SPD - 15%
DEF - 40% | MAG - 20% | RES - 20% | LUK - 05%
Class Skills
MASTER KNIGHT


Cost - 50,000G
Move - 8
Proficiency
Sword - A | Lance - A | Axe - A | Bow - A
Wind - A | Fire - A | Thunder - A | Staff - A
Light - C
Bonus Growths
HP - 35% | STR - 30% | SKL - 20% | SPD - 20%
DEF - 30% | MAG - 25% | RES - 25% | LUK - 05%
Class Skills
KILLER BALLISTA
Cost - 30,000G
Move - 4
ProficiencyBows - A
Bonus GrowthsHP - 25% | STR - 25% | SKL - 30% | SPD - 00%
DEF - 35% | MAG - 00% | RES - 00% | LUK - 00%
Class SkillsBallistician -- Can only be promoted from Iron Arch. When hired this unit will come with a Killer Arch already equipped.