Veicc sat in his quarters inside the temporary HQ, its dim interior a welcomed change from the bright day of the planet. I had been an eventful few weeks, but even now it felt as if the climax of their reason here was yet to come. Outside the Karilac soldiers milled about, repairing equipment, tending to the wounded, but it was all done in quiet anticipation of the battle that was yep to come over their very heads. Even the prelate was not free from this anticipation, his normally calm mind was awash in possibilities and what ifs, consequently he toyed with the object in his hands, turning it over and over again. Slowly bringing it up to eye level Veicc looked at the object intently. It was a mask, made from some sort of bone it was intricately carved and seemed to misfitted for a Karilac's face, instead looking like it would fit better on that of a Saraphim. As he looked at the mask a hiss was heard as the door opposite opened as Seri strode in, state robes replaced the battle armor that had protected her form for the better part of the time on the planet "Sire, the transport is prepared we will leave whenever you are ready. I see that it has survived the trip and the fighting."
Veicc smiled "Aye that it has. I do hope that this bit of tradition goes over much better than the last, much less pain and more ceremony this time. Still we will never know if we dont get going right?" Standing Veicc's own robes swished as he set the mask down. Reaching to the end of his cot he picked up a slim half mask with two narrow slit in it, called "Blinders" by the soldier, he slid it on over his eyes to protect them from the bright sun. Picking up the ceremonial mask he motioned for Seri to lead the way after she had put on her own mask. "I do hope we get to see the coronation at least, I have found the practices of these Saraphim to be quite intriguing. Now tell me, what have our friends been up to and how can we hurt them?"
-------- /High in Orbit above the Saraphim homeworld/
The shipmaster of the Hive Ship stared out into the void, his mind singing with that of the ship he looked with its sensors. Even now the clumsy Krall could be heard stamping across the system. As he looked the shipmaster felt another presence, that of the first officer of the ship "Shipmaster, group Nessa is almost in position, they may cut it close but they will be ready when the time comes."
The Shipmaster sighed, good news at least "and what of group Morra?"
"They accomplished what they were sent to do, but the lost the corvette "Eye biter" and its sister ship "Sweeper"ws hevely damaged by an accident. It has pulled back to repair and heal. But the cloud is up, and has spread to slightly larger than optimal.
"I suppose it will have to do. Now send a message to the fleet. Close ranks and prepare for combat, I want the dreadnaught and two of the battleships protecting our flanks as close support, they will join us in focus fire on the super ship, all other will be standard engagement. Prep all fighters as well, Tide formation. Then contact the Saraphim defense force, see if we could get and support from orbital platforms of land based cannons." -----
It didnt take long for the fleet to receive the message and move into action, closeing ranks the ships moved into large battle lines, all positioned for maximum firepower. The dreadnought settled in close proximity to the hive ships top as two battleships took the flanks. Soon after all the ships profiles became obscured as huge waves of fighters poured into space and began swarming around their home ships like angry insects. And thus they waited to unleash fury upon the Krall.
-----
Summery: The Karilac have prepped for the Krall attack, and have set up a field of debris to slow down the Nur’Xal ships, not quite dense enough to pose a huge threat but large enough that it would cause inconvenience to go around as well as through.
Sexual preference: Best described as... ehhh *slight hand shake* though usually has a hetero slant
Human or werewolf: Werewolf
Pack member or loner: Pack member
Pack name: Odessa
Pack position: Bolverk
Appearance (picture or written description):
Emil stands around 6'1'' to 6'2'' in height. His build is strong, yet appears more lithe than bulky, but strong enough to hold his own in a fist fight. It’s obvious that some attempt has been made to control his light brown hair into a short pony tail, though a few rouge strands have escaped only to fall in front of his face. His most noticeable features are in fact his eyes, as the flesh around them is covered with a spiderweb pattern burn scar and the eyes themselves seem to be covered with a ghostly white film, though his emerald irises can be barely made out below it. He is normally clad in simple jeans, plain t-shirt, a thin solid color jacket and worn running shoes complete his ensemble.
A Large wolf looks upon you, it's fur is a deep tinted chestnut, lighter on its back but slowly gets darker towards its underbelly. This pattern is broken up around the wolf's mouth and paws, where the fur is a deep amber, like a permanent blood stain on the fur. The creature's eyes are covered by a tin bandage like cloth, yet its ears twitch and it still tracks you with unnerving efficiency. (If no covering over eyes: Ghostly white eyes dart here and there, seeking but not finding, pale marks spiderweb where no fur has grown trace their ways around the eyes.)
Strengths (at least 3): Blind Fighting: Due to the unreliability of his eyes Emil has altered his fighting style to the n-th degree. Moving away from the sight aspect and instead he has learned to use his ears and nose to locate prey and combatants.
Heightened Hearing: Due to his hampered sight Emil's ears have begun to fine tune themselves further than most werewolves, allowing them an accuracy that borders on scary (AKA: being able to locate prey in a forest by hearing alone, telling the location of someone and who they are by the sounds of their strides)
Nothing To See here: A benefit from near to no sight is that vision affecting things... don't really affect him. (flash grenades no longer really blind, just irritates. Illusions kinda roll off him like water off a rock)
Its like Night and Day... or maybe not: Due to his heightened hearing and lack of reliance on light, any downsides to hunting/fighting in darkness, nighttime environments, sudden light, etc. are very much reduced or negated.
Weaknesses (at least 3): Berserker: comes in two shades a) Bloodlust: Emil loses himself in the fight, raging and lashing out only to cause more harm, to destroy, to cause more fighting so that more blood may flow. b) Disoriented Lash-out: If, while in his transformed forms, his blind his removed suddenly, the sudden influx can cause Emil to lash out in a confused rage. Unlike Bloodlust, the goal is no longer to harm, but to stop any potential threats that may try and take advantage of his disorientation.
Augh! My Ears!: While the heightened sense of hearing may have some great upsides, it has one huge downside. Any sudden, huge noise can (and most likely will) disorient, incapacitate, or otherwise hurt Emil. The closer the sound is, the bigger the impact.
Technically Blind: Due to the damage to his eyes Emil can only see in blurry smears of color and light. This has caused him to only really use his eyes in his human form, while opting to keep them covered in his changed forms as the blurs are more distractions than anything, and the shifting scheme can quickly knock his other senses out of whack.
Social Butterfly I am not: Due to the lack of sharp sight, subtle nuances in body language can be hard for Emil to identify if they do not involve touch, and most of his are approximations of what others have done.
Personality: Emil is a generally happy fellow, a bit off kilter but comforting to be around. Though he can be a bit confrontational, he will bow to authority as he seems quite happy where he is in the social hierarchy, almost too happy. But set a task in front of him and he will determinately see it done to the letter.
History: Life can be odd, it can pick you up and knock you down in the time it takes for you to take a breath. For much of his early life Emil lived in relative peace, moving with his family here and there. But after he had grown and moved out, he eventually found his way to the sleepy town of Odessa. Taking up work as a library assistant he earned his way in the town, but always seemed on the outside of things. He oft took short walks up into the hills to clear his mind on his day off, not true hikes, but enough so that he cold look out at the town from above and think.
It was on one of these walks that Emil heard a commotion erupting from a nearby brush. every nerve in his body told him to run, to flee, but he defied them and crept closer.
In the brush was a wolf, not particularly large, it had been wounded in its front left shoulder and had collapsed. Its breathing was hard, but rythmic, and its eyes were shut. As he extended his hand to the beast, the wolfs eyes snapped open. With a fluid motion it chomped down on his forearm. With a cry of pain Emil staggered backwards and fell, clutching his bleeding arm. The wolf looked at him a moment, and he swore he saw its eyes soften. That changed when a voice was heard from nearby "The things in there, wounded but dangerous. Go ahead and toss one in so we can wrap this up and get back east, heard something about a few in upstate New York." The wolf glared out of the brush and tried to rise, only to fall with a defeated huff. Chuckles came from outside as a small metal *tink* was heard and something was lobbed into where Emil and the wolf sat.
Looking up Emil saw a small metal cylinder a few inches from his face, his mind barely registering the thing as a Flashbang before it exploded with the first and last clear thing Emil saw. The rest is a blur, rolling down the hill till he impacts on a tree, the searing pain of the burns, the feeling of shards of something in his eyes, and other pain.
That was months ago at least. Now Emil is driven by something else, something that was twisted those months ago as he lay in the woods, something new.
Other: in his human form he sometimes uses a wooden cane/staff that has a metal point and core. Its body is a hardwood carved with various figures that can be easily traced with the tips of his fingers.
*Note about his eyes: While the advanced healing saved his ears from the damage caused by the in-the-face flashbang, it can only do so much for his eyes. this is because small shards of shrapnel are lodged in his eyes preventing the advanced healing from healing them completely, or at least beyond what they have currently been repaired to (which is the reason he can even see at all). They, the shrapnel shards, could be removed. But when asked why he wont have them removed all Emil does is laugh and mention something about it being his individual "Idiot Tax"*
Sexual preference: Best described as... ehhh *slight hand shake* though usually has a hetero slant
Human or werewolf: Werewolf
Pack member or loner: Pack member
Pack name: Odessa
Pack position: Bolverk
Appearance (picture or written description):
Emil stands around 6'1'' to 6'2'' in height. His build is strong, yet appears more lithe than bulky, but strong enough to hold his own in a fist fight. It’s obvious that some attempt has been made to control his light brown hair into a short pony tail, though a few rouge strands have escaped only to fall in front of his face. His most noticeable features are in fact his eyes, as the flesh around them is covered with a spiderweb pattern burn scar and the eyes themselves seem to be covered with a ghostly white film, though his emerald irises can be barely made out below it. He is normally clad in simple jeans, plain t-shirt, a thin solid color jacket and worn running shoes complete his ensemble.
A Large wolf looks upon you, it's fur is a deep tinted chestnut, lighter on its back but slowly gets darker towards its underbelly. This pattern is broken up around the wolf's mouth and paws, where the fur is a deep amber, like a permanent blood stain on the fur. The creature's eyes are covered by a tin bandage like cloth, yet its ears twitch and it still tracks you with unnerving efficiency. (If no covering over eyes: Ghostly white eyes dart here and there, seeking but not finding, pale marks spiderweb where no fur has grown trace their ways around the eyes.)
Strengths (at least 3): Blind Fighting: Due to the unreliability of his eyes Emil has altered his fighting style to the n-th degree. Moving away from the sight aspect and instead he has learned to use his ears and nose to locate prey and combatants.
Heightened Hearing: Due to his hampered sight Emil's ears have begun to fine tune themselves further than most werewolves, allowing them an accuracy that borders on scary (AKA: being able to locate prey in a forest by hearing alone, telling the location of someone and who they are by the sounds of their strides)
Nothing To See here: A benefit from near to no sight is that vision affecting things... don't really affect him. (flash grenades no longer really blind, just irritates. Illusions kinda roll off him like water off a rock)
Its like Night and Day... or maybe not: Due to his heightened hearing and lack of reliance on light, any downsides to hunting/fighting in darkness, nighttime environments, sudden light, etc. are very much reduced or negated.
Weaknesses (at least 3): Berserker: comes in two shades a) Bloodlust: Emil loses himself in the fight, raging and lashing out only to cause more harm, to destroy, to cause more fighting so that more blood may flow. b) Disoriented Lash-out: If, while in his transformed forms, his blind his removed suddenly, the sudden influx can cause Emil to lash out in a confused rage. Unlike Bloodlust, the goal is no longer to harm, but to stop any potential threats that may try and take advantage of his disorientation.
Augh! My Ears!: While the heightened sense of hearing may have some great upsides, it has one huge downside. Any sudden, huge noise can (and most likely will) disorient, incapacitate, or otherwise hurt Emil. The closer the sound is, the bigger the impact.
Technically Blind: Due to the damage to his eyes Emil can only see in blurry smears of color and light. This has caused him to only really use his eyes in his human form, while opting to keep them covered in his changed forms as the blurs are more distractions than anything, and the shifting scheme can quickly knock his other senses out of whack.
Social Butterfly I am not: Due to the lack of sharp sight, subtle nuances in body language can be hard for Emil to identify if they do not involve touch, and most of his are approximations of what others have done.
Personality: Emil is a generally happy fellow, a bit off kilter but comforting to be around. Though he can be a bit confrontational, he will bow to authority as he seems quite happy where he is in the social hierarchy, almost too happy. But set a task in front of him and he will determinately see it done to the letter.
History: Life can be odd, it can pick you up and knock you down in the time it takes for you to take a breath. For much of his early life Emil lived in relative peace, moving with his family here and there. But after he had grown and moved out, he eventually found his way to the sleepy town of Odessa. Taking up work as a library assistant he earned his way in the town, but always seemed on the outside of things. He oft took short walks up into the hills to clear his mind on his day off, not true hikes, but enough so that he cold look out at the town from above and think.
It was on one of these walks that Emil heard a commotion erupting from a nearby brush. every nerve in his body told him to run, to flee, but he defied them and crept closer.
In the brush was a wolf, not particularly large, it had been wounded in its front left shoulder and had collapsed. Its breathing was hard, but rythmic, and its eyes were shut. As he extended his hand to the beast, the wolfs eyes snapped open. With a fluid motion it chomped down on his forearm. With a cry of pain Emil staggered backwards and fell, clutching his bleeding arm. The wolf looked at him a moment, and he swore he saw its eyes soften. That changed when a voice was heard from nearby "The things in there, wounded but dangerous. Go ahead and toss one in so we can wrap this up and get back east, heard something about a few in upstate New York." The wolf glared out of the brush and tried to rise, only to fall with a defeated huff. Chuckles came from outside as a small metal *tink* was heard and something was lobbed into where Emil and the wolf sat.
Looking up Emil saw a small metal cylinder a few inches from his face, his mind barely registering the thing as a Flashbang before it exploded with the first and last clear thing Emil saw. The rest is a blur, rolling down the hill till he impacts on a tree, the searing pain of the burns, the feeling of shards of something in his eyes, and other pain.
That was months ago at least. Now Emil is driven by something else, something that was twisted those months ago as he lay in the woods, something new.
Other: in his human form he sometimes uses a wooden cane/staff that has a metal point and core. Its body is a hardwood carved with various figures that can be easily traced with the tips of his fingers.
*Note about his eyes: While the advanced healing saved his ears from the damage caused by the in-the-face flashbang, it can only do so much for his eyes. this is because small shards of shrapnel are lodged in his eyes preventing the advanced healing from healing them completely, or at least beyond what they have currently been repaired to (which is the reason he can even see at all). They, the shrapnel shards, could be removed. But when asked why he wont have them removed all Emil does is laugh and mention something about it being his individual "Idiot Tax"*