Avatar of Vicier

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts



โ€” โ‡‹ โš’ โ‡Œ โ€”
Niesha Stevenson


"Knowledge comes from learning, Wisdom comes from Living"
~ Niesha.





๐’ข๐‘’๐“ƒ๐‘’๐“‡๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Name:
Niesha Stevenson.

Nick-Names:
Nessie

Gender:
Female.

Species:
Demigod.

Occupation:
- Works part time at a book store- or did before coming to Camp.

Place Of Origin:
Los Angeles.

Age:
18 Years Old.

Birthday:
17th of November, 1999.

Camp Cabin:
Seven - Athena





๐‘…๐‘’๐“๐’ถ๐“‰๐’พ๐‘œ๐“ƒ๐“ˆ๐’ฝ๐’พ๐“… ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Relationship Status:
Single.

Sexuality:
Bisexual.

Partner:
None.

Father:
William Stevenson.

Mother:
Athena.

Siblings:
Michael Stevenson (Twin Brother).

Legacy:
Demeter.

Pets:
Niesha has a small white owlet, only a few months old, that follows her around.

Other:
N/A.





๐’ซ๐‘’๐“‡๐“ˆ๐‘œ๐“ƒ๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Personality:
โ™ฆ Bright โ™ฆ Friendly โ™ฆ Kind โ™ฆ Impulsive โ™ฆ A Little Judgmental โ™ฆ Easily Frustrated โ™ฆ Exceedingly Strong-Willed โ™ฆ

Niesha is a strong willed individual. She has a strong empathy for others, and dislikes people being mistreated. She is kind, caring although she doesnโ€™t particularly have many people she is close to. She is bright, loyal and dedicated to those she cares about, and she never stops trying to do her best by them, and by herself.

She can be a rather serious individual, contemplating things before she does them. If she becomes angered, it's not someone you would like to see. Treated wrongly, she can have a shocking temper, and if someone she cares about is hurt, she will act furiously.

She has a patient nature, and is quite intelligent, able to, most of the time, think things through before acting. However, Niesha can at times, be unable to process her own emotions, which can make her unreasonable at times. and can at times cause her to be distant with people.

Often when making a decision she relies on strategy and morality, rather then rushing into things, although she does at times merely throw caution to the wind and merely chooseโ€™s to act, rather than think things through or rely on strategy.

Likes:
โœ” Astrology.
โœ” Plants.
โœ” Animals
โœ” Books
โœ” Video Games.

Dislikes:
โœ˜ Arguing with her siblings and friends.
โœ˜ Judgmental People.
โœ˜ Snakes
โœ˜ Being underestimated, challenged, or not taken seriously.
โœ˜ Spiders.
โœ˜ The way things ended with her ex-boyfriend.
โœ˜ Irresponsibility.

Hobbies:
- Due to her father being a horrible cook, Niesha has exceptional skills with cooking.
- Interested in many ways of fighting, Niesha grew up learning karate, boxing, and some street hand to hand fighting, as well as fencing.
- She enjoys reading, and writing, and has a little skill in drawing.

Strengths:
โ‡‹ Strong Willed - Strong of mind and will, Niesha never backs down, never gives up, going to extreme lengths at times to do what needs to be done.
โ‡Œ Knowledgeable - A vast store of knowledge, Niesha craves it, hunting it down, and using that knowledge when she needs to.
โ‡‹ Culinary Expert - Niesha is an exceptional cook, she can whip up meals in mere moments.


Weaknesses:
โ˜  A little bit of a loner Niesha doesn't really have anyone besides her brother that she can talk to.
โ˜  Impulsive Rather impulsive, there are times when Niesha does go in unprepared and rashly. .Often, this is when someone she cares about is in danger.
โ˜  EnergeticAt times, Niesha just canโ€™t seem to sit still, a positive beacon of energy.

Biography:
Left on her father's doorstep by her mother, Athena, Niesha, elder of the twins, could be seen snuggling closer to her brother Michael. Under their blanket with them was a letter, sealed with Athenaโ€™s mark. Athena rang the doorbell, and left her children to their father. Before the door was opened, she stooped and kissed both babies, before disappearing.

Their father took them in, and Niesha grew up in a relatively normal household. Never alone, always with her brother, Niesha always knew there was something different about them, yet she didnโ€™t let this bother her. She had her brother, what else did she need? Displaying skill in the after school activities that she showed interest in, their father allowed such activities to occur, becoming as involved in them as the twins themselves.

Their father was a constant in their lives, always making them feel loved and wanted. He had a good job that let him be there when they woke up, and be there when they got home from school. He instilled responsibilities into them, insisting that they get a part time job, and telling them to put their money aside. Niesha got a job working at the schoolโ€™s library. She knew where every book was, and could quote from many of them. She even started writing her own book, until six months before their 16th birthday, their father fell ill, soon diagnosised with Cancer. Their father fought hard, and was soon clear of the deadly disease, but it fell to Niesha to develop more mundane home life skills, taking over more and more of the cooking, cleaning and household management.

A couple of months before their 17th birthday, Niesha found an injured owlet, and took it home, caring for it until it was able to live on its own, however the owl chose to stay with Niesha, and followed her around everywhere.

On their 17th birthday, their father set them down and showed them the letter their mother had left with them, telling their father they were his children, and that one day they would come to the camp, when the time was right. There was a half blurred sentence, perhaps were a tear or two had fallen I love them, but theyโ€™ll have a better life with you at the end of the letter, and a signature. He showed them the seal, and said they should go to the camp. He had noticed the weird happenings around them, but hadnโ€™t wanted to give them up. Now, after receiving another diagnosis of Cancer, he knew he was only holding onto them for himself.

They went off to the camp, not knowing their father was dying.





๐’Ÿ๐‘’๐“‚๐’พ๐‘”๐‘œ๐’น ๐’œ๐’ท๐’พ๐“๐’พ๐“‰๐’พ๐‘’๐“ˆ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Demigod Abilities:
Born to Athena, the goddess of Wisdom, courage and war strategy, Niesha inherited a few of her mother's abilities, these being battle poweress, strategist and shapeshifting.

๐Ÿ”ฅ battle poweress: Niesha is quite a warrior, skilled with armed weapons and hand to hand combat, although she is far from mastering both these skills. However, rather than use sheer force, Niesha, like her mother, prefers to use her own wisdom to overcome opponents. She sees the need to fighting abilities, however strategy and wisdom is higher on her list the brute strength.

๐Ÿ”ฅ Strategist: Daughter of Athena, Niesha is a skilled tactician, Her genius-level intelligence makes her enormously cunning, but also makes her a frightening and supremely dangerous opponent in a fight. However, Niesha is at times prone to outburst, yet this is mainly due to her adolescent tendencies. Sheโ€™s only young, after all.

๐Ÿ”ฅ Shapeshifting: This ability is perhaps the only one Niesha doesnโ€™t have control off. She canโ€™t control what she turns into, however more often than not it is a owl, much like her pet owl Snow.




๐’ฒ๐‘’๐’ถ๐“…๐‘œ๐“ƒ๐“‡๐“Ž ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Weapon/s:
Niesha typically doesnโ€™t like to fight, when itโ€™s real, however she knows that that is always a possibility, and therefore she has trained in many different fighting styles, but her preferred weapon is a sword.


Weapon/s Name:
Serenity.

Weapon/s Type:
Short-Sword.

Attributes:
N/A.





๐’ช๐“‰๐’ฝ๐‘’๐“‡ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Other:
Niesha has, at times, difficulty connecting with others. She finds it rather difficult to understand people, preferring her books to working out conversations. However, if you take the time to get to know her, and break through her shell, she will be the most loyal friend you can ever have.





๐’ฏ๐’ฝ๐‘’๐“‚๐‘’ ๐’ฎ๐‘œ๐“ƒ๐‘”

โ€” โ‡‹ โš’ โ‡Œ โ€”


Theme Song:
"Warrior" by Pat Benatar.


~James Wolfe~




"In the end, we only regret the chances we didn't take"
~ Jamie Wolfe.


~General Information~


Name: James Wolfe.
Nick-Names: Jamie, Wolfe.
Sex/ Gender: Male.
Age: Nineteen Years Old.
Place Of Origin: Klamath Falls, Oregon.
Camp Cabin: Cabin 1 - Zeus.

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual.
Partner: None.
Ex-Partner: A few girls here and there back in Oregon.
Godly Parent: Zeus.
Human Parent: Jessica Wolfe.
Siblings: Thalia Grace (older half-sister/ Camp alumni), Jason Grace (older half-brother/ Camp alumni) and Bexley Leahy (younger half-sister).
Legacy: None at this time.
Pet/s: None.

~Personal Information~


Personality:
Jamie is more or less defined as an overall relaxed sort of person, living with a go-with-the-flow attitude. To those he is close to, Jamie tends to show off his more goofy and humorous side and while he was no class clown, he does have a niche for making people smile at his teenage boy antics. To those who he isn't close to or just doesn't like, however, gets more of his dry humor and sarcastic side that often times gets him into trouble. Under more normal circumstances, Jamie is a very social and friendly person by default and though he has made more than a few enemies, tends to get along with most people even if those most people have a harder time learning to like him. However since Jamie hardly knows many people at camp, not very many people have seen this side of him and instead get the closed off, sarcastic and almost bitter exterior her puts up as a front to keep himself protected. When under stressful situations, or situations in particular that require a more personal touch, something that usually irks people about Jamie is his calm demeanor about it all. It comes across as him not caring - a shrug of the shoulders and a change of subject usually being a sign. But on the inside, his head is continuously thinking over the problem, and how best to tackle it. He just doesn't see any point in wasting any energy in outwardly stressing about things. Even when people are physically trying to get under his skin, he just doesn't react. A lot of people wonder just how he can keep calm so easily. The truth is, he has what one of the other campters, Theo, likes to call "Hulk Syndrome." He keeps everything bottled up, pushed down, and builds on it until he reaches the point of boiling over and can't retain it until most of his anger has been let out in some way, shape or form.

Competition is a whole other story completely, however. Jamie always enjoys a good, stimulating challenge even when it is meant to be a friendly spar. Not exactly competitive to the point where he feels he has to win all the time no matter what, he actually enjoys losing as much as winning. He takes his winning by a measure of the progress he has made, and losing is just another way for him to look at how much more he has left to grow. Being able to put this scale on a more physical scale gives him enough incentive to keep from being lazy (most times) and continue to be active, learning how to become better and stronger. The adrenaline that he gains while competing is something that he has come to love and even crave, always excited to start again until his body refuses to cooperate with him any longer or he has run out of people to compete against.

For being a son of one of the Big Three, the King of the gods, no less, Jamie isn't one for bragging or cockiness. He doesn't view himself as any better than anyone else unless they give him reason to believe so. Deon, for example, Jamie views himself better than simply on a level of maturity. Jamie isn't exactly mature, either, but when compared to someone like Deon, Jamie is as mature as they come. Though try as he might, Jamie strives to not jump into judging or labeling people, knowing that underestimating a potential opponent is one of the biggest mistakes that can be made. He's not exactly the smartest tactician, however. His mind sometimes just has problems making plans and thinking through things before acting on them. He regrets a lot of these decisions, but he tries to learn from them, but it doesn't keep him from sometimes wishing his godly parent might have been someone like Athena.

All in all, Jamie just wants to laugh, make friends, and have a good time. And now that he has the opportunity to make friends who are... well... like him, and teachers to can help him learn how to be himself by means of exercising his abilities, Jamie has already decided that coming to Camp Half-Blood is one of the best things that could have happened to him in a long, long time. Now he just has to make sure he doesn't screw up or do anything to embarrass himself as the new guy.

Strengths:
Jamie is very athletic. Having played football from elementary school to the end of his high school days, he always invested in working out and staying healthy. His favorite past time at the moment is running. He finds that running clears his head and gives him time to think and collect his thoughts.

He isn't one to give up, either. He'll stick to what he's put his heart into until the very end. Some call him stubborn, others call him a resilient son of a bitch. He's probably a little bit of both. He likes to go by the motto "champions don't stay down when they fall, they always pick themselves back up no matter what."

With his mother's prodding, James took to learning the martial art style of Muay Tai at a young age. Little did he know that his mother was attempting to prepare him just a little for his life as a Demigod. Having studied this art of fighting for quite some time now, he has become quite the opponent in hand to hand combat.

One of Jamie's best qualities is being able to stay calm in intense and/or chaotic situations. He works well under pressure and is likely to lead the weak or scared in crisis situations.

Biography:
Jamie Michael Wolfe was born to Jessica Wolfe when she was still a young adult. Jessica never forgave Zeus for taking advantage of her naivety at the age of 19. He was practically there long enough to knock her up, and then he was gone, leaving Jessica to go through pregnancy and the birthing process, alone. Unable to balance college and taking care of her newborn son, Jessica was forced to drop out. Growing up poor with only one parent to help raise him was stressful for Jamie. His mom was always working, maintaining two jobs to support them both. This left James alone most of the time, having no father around and no other siblings. Only babysitters that ranged from staying two days to two months at a time, unable to handle the young, ADHD boy for very long.

Because of this, at a young age, Jamie learned that it was okay to be alone, and even came to enjoy it. It made him independent and he believes that it even made him smarter in some instances. He had no one to rely on but himself and his mother in the rare times that he was able to spend time with her. He had to teach himself how to do pretty much everything, especially when it came to school - the babysitters were no help. School was never easy for him though, it took a lot of determination and grit to be a good student with his Demigod disorders. His ADHD and dyslexia made paying attention almost impossible and English class was a living Hell.

For most of his school life, Jamie had no friends. He was very introverted when he was younger and just wanted to make his mother proud and go to college like she hadn't been able to do. It didn't help that he started working as well as going to high school, putting even more pressure on him. But he somehow survived. James worked at a small cafรฉ, mainly trying to just make some money so his mom didn't have to work so hard on his behalf.

By his senior year, Jamie had finally come out of his shell. He still didn't have many friends but at least he finally began opening up to people. He realized that he didn't want to be just some guy that no one remembered in a couple years after high school. He wanted to make a lasting impression, one that people would talk fondly of for years to come as a sort of legend amongst his younger peers. Things didn't work out that way, however. A series of unfortunate events lead to Jamie ending up at Camp Half-Blood. And though coming to camp was the best thing that could have ever happened to him, he wishes that it had been under better, less nightmarish circumstances.

One particular night, James and his mother ended up at the wrong place at the wrong time. A man ran up behind them as they were about to get into James' car to drive home, and held them up at gunpoint. With a gun pointed at his mother's head, James panicked. The event must have triggered his demigod abilities because a bolt of lightning came down from the sky and struck the robber dead. Unfortunately, the electricity caused the attacker's muscles to contract, making his finger clench around the trigger of the gun, and next to the crisp corpse lying in the street gutter was the warm, still lifelike body of his mother.

Jamie never could get than image out of his head - the lightning, his mother dropping to the ground like a rock, knowing that he had somehow caused it... Instead of a funeral for his mother, all Jamie got was a Satyr and a one-way ticket to Camp Half-Blood. Apparently, the attacker wasn't just some guy, but a Greek monster under a disguise. Jamie still doesn't exactly know what the Saytr meant by that.

Jamie is relatively new to camp, having only been there for a couple months. He hasn't said much to anyone, in fact, he's still grieving for his mother. Lately he's been better though, each day is gutting slowly brighter. He's becoming a stronger fighter, honing his abilities. He's going to turn the very weapon that killed the woman dearest to him and use it for good to the best of his abilities. And if anyone gets in his way of doing that, well, he'll see them in the Underworld.

~Demigod Information~


Demigod Abilities:
Aerokinesis: Jamie can manipulate and create wind with this ability. Most of the time he uses this to create strong blasts of air or even to bind a person or object with "ropes of wind." But with more training, he is capable of so much more.

- Flight: Jamie is able to ride the currents in the air, allowing him to fly without the need of wings. He still has a long way to go before being able to do this both accurately and without crashing when attempting to land, but he still has a blast doing it.

Electrokinesis: Being a son of Zeus, Jamie can control and create electricity.

- Static Electricity: Jamie can generate bolts, orbs, and arcs of electricity from anywhere on his body. Though he is far from being able to accurately control them, when training he tends to be as far away from camp as he possibly can to keep from hurting anyone. The last thing he wants is a repeat of what had happened last time.

- Static Shock: He also possesses the ability to send strong electrical currents though objects or people by means of physical contact. With this, he can also perform a feat he likes to call the "Taser," where he maintains physical contact and uses electricity to lock up his opponents muscles, rendering them paralyzed for the duration of the physical contact and a few moments after.

- Lightning Bolts: Probably his deadliest ability, Jamie can summon lightning bolts from the sky. Doing this drains him significantly and usually leads to extreme fatigue, migraines, nausea and even blackouts lasting between minutes, hours and even days.

- Electrical Immunity/Absorption: Jamie is completely immune to all forms of electricity. In fact, it seems to boost his powers slightly. Not that he gets struck by lightning or sticks a fork in an outlet on a regular basis.


~Weaponry Information~


Weapon/s: Jamie uses a shield and nothing else but the brute force of his fists when it comes to fighting without abilities. He does, however, use his abilities to make his shield more than just something for defense, but has found ways to make it an offensive weapon as well. Using air currents, Jamie can throw his shield at an enemy, manipulate the air, and have it brought back to him.
Weapon/s Name: ฮฟ ฯ„ฮฟฮฏฯ‡ฮฟฯ‚ (The Wall).
Weapon/s Type: Shield.
Attributes: None.


~Other Information~


Other:
Jamie is left handed, loves music, running, and parties. His shield is disguised as an antique coin that he keeps in his pocket. Only needing to rub his thumb over it's surface a few times, it will transform into the shield he uses for battle.

~Theme Song~


Theme Song:
The Sound of Silence - Disturbed


-Aella's CS to come-
~Marcella Gates~




"Look, I know I'm skinny but I can eat two of these... and I will."
~ Marcel Gates.


~General Information~


Name: Marcella Gates.
Nick-Names: Marcel, Sin
Sex/ Gender: Female.
Age: Nineteen Years Old.
Place Of Origin: Los Angeles, California.
Camp Cabin: Cabin Thirteen - Hades.

Appearance - Nineteen Years Old:



~Relationship Information~


Relationship Status: Single.
Sexuality: Homosexual.
Partner: None at this point in time.
Ex-Partner: Sarah Kerridge - Long distance relationships don't always work out.
Godly Parent: Hades - King of the Underworld.
Human Parent: Lilith Gates - Distant mother, more than likely a stripper or dealer. Had a different boyfriend every week.
Siblings: Erin Marie Chase (Half-Sister), Nico Di Angelo (Older Half-Brother/ Camp Alumni), Bianca Di Angelo (Older Half-Sister/ Deceased), Hazel Levesque (Older Half-Sister/ Camp Alumni).
Legacy: Atรซ - Goddess of mischief, delusion, ruin, and folly.
Pet/s: Upon first arriving at camp when she was nearly seventeen, Hades gifted her with Bruce - an Egyptian Fruit Bat. Though Bruce does like a good belly rub and to be hand fed, he spends most of his time sleeping up in the cabin's rafters.

And just recently, Marcel (on her own) had a bit of an impulse buy and brought home Bacon to the Hades cabin. Bacon loves attention and cuddling, and Marcel is almost sure he thinks that he's human.


~Personal Information~


Personality:
First and foremost, Marcel is a drug addict. It doesn't matter what drugs, when or where, if it can get Marcel to quit feeling, she will take it without a moments hesitation, and then keep up on it to keep from getting sober. If ever in the off chance that she is sober, she becomes exceptionally irritable, and even violent, until she gets her next fix.

Marcel, by default, is a very private person who would prefer her own company rather than anyone else. Though she is far from shy, as she can contribute enough to a conversation when she needs to, she is an extreme introvert - not even liking to go outside much. She's a liar, having learned early on from her mother that telling the truth most times just wasn't an option. While these lies can range from simple, white lies to deep, entangled ones, it has become a regular part of her speech pattern. As an example, when someone asks her how she is, her immediate response would be "I'm fine." Though she is far from it. This also dips into her sarcastic side as well. Since telling the truth is exceptionally difficult for her, sometimes her answers come across as very dry and/or sarcastic, letting someone know that while she's not exactly lying, it's clear she doesn't want to talk about whatever subject it is.

Also tied to this is her way of manipulation. When asked about her drug problem, she will simply reply, "I have it under control" or "I can stop any time I want" basically ending the conversation right then and there without having to get into it. She shifts blame everywhere but herself, unable to cope with knowing that she and she alone has destroyed her life. Over the last year, her favorite subject to blame is her ex-girlfriend, Sarah, for making her the way she is. Though sometimes the blame does shift towards her father, Hades, or her negligent mother, Lilith.

She finds nothing wrong with the illegal acts she partakes in, both drug and criminal, and comes across as believing herself to be above the law. By this, it comes across as bravery - of not being afraid of getting into trouble or facing consequences, but anyone who is able to look her in the eye knows it better as cowardice.

Marcel is also fond of chaos. If things seem a little stale, it would not be beyond her to quietly steal a personable item from someone or set up a trap that guarantees someone else will be blamed for it. And because she is so quiet and recluse, not a single soul would even expect this side out of her while she sits back and just watches the events unfold. She has the Goddess, Ate to thank for this.

Strengths:
Marcel prefers to be more of a sidelines kind of person, however when faced in a situation where fighting is inevitable, she is quick, agile and resourceful.

Quick reflexes: Not having a whole lot of battle lore engrained into her brain like most campers, Marcel sticks to one weapon and one weapon only that she has developed near mastery levels of. Her twin blades, Prick and Barb, are always on her person, tucked into small straps on the inside of her combat boots. Her extremely quick reflexes almost always grant her the first hit, and though the blades themselves aren't very big or intimidating, Marcel attacks to severely injure or even kill. She has taken lives before, and she's not afraid to do it again. She believes that while on drugs, she is able to be faster, quicker, and all around better.

Artistic: Marcel has a very right-brained way of thinking, and often times expresses her inner self on either the walls of her bedroom, various canvases around her room, or on paper where she designs her own tattoo ideas.

Biography:
Marcel was born addicted to drugs.

Her mother, Lilith, didn't exactly have the best lifestyle. Being a bit of a drug addict herself, Lilith didn't stop her addictions even after discovering that she was pregnant with Hades' child. It was a difficult pregnancy, one that nearly killed Lilith in the process, but after giving birth to Marcella, it seemed that her "motherly" duties were finished.

Marcella got the most bare-bones upbringing any child would be able to survive. Though she lived with her mother, Lilith was much more like a teenage babysitter that would rather be on the phone, have sex with a new man every week, and do drugs, right in front of her like she wasn't even there. She got locked in her room a lot, as Lilith just didn't know what to do with a child, nor did she particularly want one, and Lilith made that very clear to Marcella almost daily when she'd scream at the child for ruining her life for existing.

She was left with strangers frequently while Lilith went out to indulge in her lifestyle, and in the very rare moments when it was just the two of them together, and Lilith was slowly coming down from whatever high she managed, she would tell Lilith of her father. She told her that he was a God - Hades. She would tell her of their passionate love affair that was over before it began. It wasn't until Marcella was thrown into school and began learning about the Greek Gods did she deem her mother simply crazy for such wild stories. She didn't know who her father was, and she didn't care. Hell, she hardly had a mother, just what the hell was a father? And just what the hell was a normal family, anyway?

So Marcella continued to grow up dysfunctional. She had friends that had normal lives, but it was like she was watching from the other side of glass - only able to observe, but never able to know it for herself. When she wasn't at school, she was either at home stealing her mothers drugs (having learned at a very early age how to use them) or out on the city getting into trouble. The first time she landed herself in juvenile hall was after getting caught in a break-in to her school. The police tried returning her home, but when her mother wasn't there, they kept her at the police station until Lilith came to pick her up. But instead of taking her home, Lilith signed the papers to admit her daughter into juvenile hall. She claimed it was so that it would straighten Marcella out, but Marcella knew that it was because she just didn't want her around, and it was like a free daycare service.

Marcella preferred juvie over her own home, anyway.

By the time she hit high school, Marcel (as she had dropped her full name a while ago because it felt too "soft") had already been in and out of juvenile hall thirteen times. She smoked, drank, got high - anything she could get her hands on which was rather easy because of the access she had to it at home, and her mother didn't seem to care. She was pierced, tattooed, and was making all sorts of wrong friends.

She eventually ended up with a girlfriend that was much more serious than any other relationship she had in the past. Sarah and Marcel met in their art class their very first year of high school at the age of fourteen. They dated seriously throughout high school, even through Marcel's brief disappearances to juvenile hall. It was when Marcel turned sixteen that things began to change.

Strange things began happening to Marcel. She would just be walking along the streets of LA when three cloaked, wrinkled old ladies would be carrying around a spool of blue yarn between them, seeming to follow a particular person. Then, they would cut the yarn with a strange (and very large) pair of shears, and then they were gone, but left behind was a very strange (and upsetting) smell of what Marcel could only describe as wet, old mold mixed with stale cat piss and maybe something a bit sulfury. Figuring it might have been some bad reaction to a new dose of drugs she was on, Marcel shook it off. But then when she was cornered at gunpoint by a small group of gang bangers looking for money and a good time...

It was as though she were watching herself in a movie. There was darkness. Shadows seemed to swallow up her attackers, and unexplained fear drove them away, shouting something about a fire woman. Confused, still coming off of her drugs, Marcel eventually passed out in the alley only to be picked up by the police short of a few minutes later. When Lilith bailed her out a few days later and brought her home, she went straight for the pills and was out cold not soon after. Marcel took the opportunity to start looking around the house - a lot of her mother's boyfriends liked to pick off of what little trinkets they had, and there was bound to be a stash of crack or heroine somewhere. Rummaging through an old cabinet, Marcel came across a pamphlet titled Camp Half-Blood. Flipping through it quickly, it seemed to be some sort of summer camp. Was Lilith really thinking about sending her away for good this time?

Then, one of her mother's "boyfriends" came home, and went straight for her. Figuring that he wanted to use her as a snuff for his cigarette again, or just slam her into a wall and call her trash as per usual, Marcel only flinched once but before he reached her, something change. His skin began to shift, and he began to make the most ungodly sound. Maybe it was the drugs, maybe it was the fact she hadn't had anything proper to eat or had any sleep in the last few days. Either way, what looked like a large, mechanical bird took the place of where the man's body had been, it's razor sharp beak out for blood - her blood. Marcel still doesn't know how she managed it, but as one thing led to another and she was sent flying through the front window of their house and into the street by what she was later able to identify as a Stymphalian Bird, she quickly picked herself up, melted and killed the beast with some kind of fire, and ran. Maybe this summer camp wasn't exactly a bad idea?

So Marcel went to Camp Half-Blood, quickly understanding afterwards just what was happening to her, and that her father, like Lilith had said, was Lord Hades. She never sent her mother a single letter, phone call, text... nothing. Why would she? Lilith was just another body that occupied the house she grew up in. She did, however, keep in touch with her girlfriend, Sarah, and for two more years they were able to keep that relationship going. During those two years, Marcel did what she could to go and see Sarah. If she wasn't spending her summer in The Underworld with her father, than she was with Sarah. Things were going really well and Marcel even had thoughts of proposing to her, until one surprise visit to her girlfriend and she found her in bed with a man.

Marcel would tell you that she blacked out after that incident. But what really happened that night is something she would never forget. She developed a thirst for death. The very moment a person's soul leaves their eyes, dissipating into golden dust around her... it became like a second drug. But unlike her other drugs, she knew that this just wasn't something that should be okay, though she struggles with it almost every day. She has killed, and she liked it.

~Demigod Information~


Demigod Abilities:

Necromancy (limited): Unlike her father, Marcel has very limited abilities as far as what she can do with those who have since departed.

- Power Over the Undead: It has only happened once, and with someone as stone-cold as Marcel, even she was a bit freaked out by it. When extremely agitated, Marcel has the ability to call forth the dead to fight for her. In the one instance, she managed to reanimate skeletons that dug themselves out of "hell" and were not only loyal and obedient to her, but were quite a force to reckoned with. She was able to summon three before she freaked out and disbanded the control, leaving them lifeless once more and "fading" back into the earth. While spending time down in the Underworld, if the lost souls grate enough on her nerves, she also has the ability to silence them with a quick motion.

- Death Sense: Her most hated ability. Marcel considers being able to sense when a person is dying and when their soul is being judged in the underworld as a curse, and has gone to a few lengths to see if it can't be removed from her permanently. Being able to sense other people's life auras, while annoying, is still much better than being able to "smell" death on a person, and would much rather just have that.


Umbrakinesis: Marcel has some control over shadows and darkness, though in comparison to her father and half-sister, Erin, these abilities are almost laughable.

- Darkness Generation: She can use solid bolts of darkness as a secondary weapon, but it wouldn't be any more effective than throwing a small rock at someone. She is able to, however, surround enemies into pitch black clouds of lightless space for a very brief period of time - enough to make them start to panic a bit.

- Darkness Shields: Marcel can solidify shadows into a small sort of shield that can deflect most assailing attacks, however she wouldn't exactly put it up to the test of Zeus' thunderbolts just yet.

Dark Infernal Pyrokinesis: Marcel's favorite ability - the control over black hellfire, which is considerably more destructive than normal flames as it turns whatever it touches into liquid. She is able to conjure and control it through her hands and uses it's extreme heat to light her cigarettes or bongs (having liquefied many in the past while she was still learning to use it).

~Weaponry Information~


Weapon/s:
Weapon/s Name: Prick and Barb - together they are Hell's Scream.
Weapon/s Type: Twin daggers.
Attributes: None.


~Other Information~


Other:
Marcel keeps a small pair of sewing scissors in her back pocket at all times. When the two handles are twisted apart, they become her dual daggers, Prick and Barb - Hell's Scream.

Marcel has a wide variety of tattoos and piercings. Her earlobes are gauged to a size eight on each side. Her right ear has three different helix piercings that is gauged to a size ten, and her left ear has four of the same size. Her nostril is pierced on the right side with a closed hoop ring, and her septum is also pierced with the same kind of closed hoop ring. Her lip is pierced on the right side in a common snake bite fashion with an open hoop ring. Both her nipples are pierced as well as her navel on the lower portion. Her tongue is also pierced twice, with one on each side of her tongue.

Her tattoos consist of one, larger piece on her left ribcage, a small chest piece and a small skull hidden away in her right ear.

She also has her father's symbol on the inside of her left wrist.

~Theme Song~


Theme Song:
Dangerous and Moving - Tatu


]


โ€” โ‡‹ โš’ โ‡Œ โ€”
Imogen Parsons


"When you try, you have to try your best, that way if you fail, you know you've done your best"





๐’ข๐‘’๐“ƒ๐‘’๐“‡๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Name:
Imogen Parsons.

Nick-Names:
Immy.

Gender:
Female.

Species:
Demigod.

Occupation:
- Full time Camper.

Place Of Origin:
California.

Age:
19 Years Old.

Birthday:
24th of October.

Camp Cabin:
Poseidon.





๐‘…๐‘’๐“๐’ถ๐“‰๐’พ๐‘œ๐“ƒ๐“ˆ๐’ฝ๐’พ๐“… ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Relationship Status:
Single.

Sexuality:
Bisexual.

Partner:
None.

Mother:
Lucy Parsons.

Godly Parent:
Poseidon.

Siblings:
Noel James Dunbar (Older Half-Brother).

Legacy:
Unsure at the moment.

Pets:
Imogen has a Sea Monkey farm that she cares for immensely.

Other:
N/A.





๐’ซ๐‘’๐“‡๐“ˆ๐‘œ๐“ƒ๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Personality:
โ™ฆ Friendly โ™ฆ some-what shy โ™ฆ caring โ™ฆ criticizes herself too much โ™ฆ Gives all that she has โ™ฆ Protective โ™ฆ Quick Witted โ™ฆ

Quite a unique individual, Imogen has excellent analytical abilities, well developed people skills and robust social relationships, and she is rather receptive to change and new ideas. She meets kindness with kindness in excess and always tries to engage the work and the people she believes in with enthusiasm and generosity.

Combining the best of tradition and the desire to do good, Imogen is found rather intrigued by history and academics, particularly those that do things for the greater good. She considers it her duty to help others, and to do right by them. This makes her meticulous to the point of perfectionism, and though she procrastinates, she can always be relied on to get the job done on time. She takes her responsibilities personally, consistently going above and beyond, doing everything she can to exceed expectations and delight others, both at home and elsewhere.

The challenge for Imogen is ensuring that what she does is noticed. She has a tendency to underplay her accomplishments, and while her kindness is often respected, more cynical and selfish people are likely to take advantage of her dedication and humbleness by pushing work onto her and then taking the credit. She needs to know when to say no and stand up for herself if she is to maintain her confidence and enthusiasm.

Naturally social, Imogen utilities excellent memories not to retain data and trivia, but to remember people and details about their lives. When it comes to gift-giving, she has no equal, using her imagination and natural sensitivity to express her generosity in ways that touch the hearts of her friends and family.


Likes:
โœ” Writing
โœ” Video Games
โœ” Books
โœ” Comic books
โœ” Animals
โœ” Cooking

Dislikes:
โœ˜ People who are opinionated without having the knowledge to back it up
โœ˜ Being alone
โœ˜ Bullies
โœ˜ Losing people
โœ˜ Being unable to do things or those he cares about.

Hobbies:
- Playing video games.
- Reading.
- Writing.
- Playing sports.

Strengths:
โ‡‹ Protective - Incredibly protective of those she cares about, Imogen will do whatever it takes to ensure that they are alright, and will do anything for them. She will never give up, so long as there is someone she can protective, can help.
โ‡Œ Encouraging - Imogen has a way of keeping things going, and bringing peopleโ€™s spirits high, when all else seems lost, she will never let someone give up.
โ‡‹ Bright - Rather bright, Imogen loves to learn, even if at times it is difficult, she continues, knowing that she can do it, with a little hard work and dedication.


Weaknesses:
โ˜  Too Trusting - Imogen believes in others too much, preferring to believe in the good of others, than to think people are terrible. This leads to her being taken advantage of, and to her being hurt.
โ˜  Not Confident About Herself - Imogen doesnโ€™t have a good self-image. She doesnโ€™t believe that she is a nice looking person, nor that she is really anything all that, despite the fact that she will do anything for anyone.
โ˜  Emotional - Imogen has trouble separating personal and impersonal situations- any situation is still an interaction between two people after all- and any negativity from conflict or criticism can carry over from her professional life to her personal life and back again.


Biography:
Born in California, Imogenโ€™s mother never once tried to hide the fact that her father was nowhere around, and was perhaps far away. She didnโ€™t give Imogen much information about her father, other than the fact that he was a good looking guy who treated her well. Imogen has no memories of her father.

Home schooled from a young age, Imogen nevertheless had many social activities, from theatre, to karate, to book club and singing. She was quite a friendly person, and soon had a nice circle of friends. When she turned 11, Imogen first entered the official school system, and thrilled for it, imogen spent a few months in a normal school environment.

Until strange things began to happen, almost dangerous things, and her mother sat her down one day, explaining what she was, and all about the camp. However, Imogen decided to stick it out for a few months more, until her mother was badly hurt in a strange incident. Deciding that she had to do what was right by her mother, Imogen made her way to Camp Half-Blood, enrolling full time at the camp. Revealed that she was the daughter of Poseidon.





๐’Ÿ๐‘’๐“‚๐’พ๐‘”๐‘œ๐’น ๐’œ๐’ท๐’พ๐“๐’พ๐“‰๐’พ๐‘’๐“ˆ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Demigod Abilities:
Daughter of Poseidon, Immy is strong for her size and gender, and is extremely durable. this strength is related to the fact that she is the daughter of one of the "Big Three" but ultimately, she is not super strong, rather just stronger than she should be otherwise. She has inherited two of her fathers abilities, hydrokinesis and a bond with horses.


๐Ÿ”ฅ HydrokinesisAs a daughter of Poseidon, Imogen has some control over water. These abilities vary, from tidal waves (albeit small ones) To water funnel clouds, to water propulsion and solidification.

She can also create water from her own power, although this is not a particularly stable ability. She can stand any amount of water pressure and breath underwater.


๐Ÿ”ฅ Horses As the child of Poseidon, Imogen has a deep respect and loyalty over horses. She prefers to gain their trust and respect, rather then lord over them.


๐’ฒ๐‘’๐’ถ๐“…๐‘œ๐“ƒ๐“‡๐“Ž ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Weapon/s:
Imogen has a Sheng biao (rope dart).


Weapon/s Name:
Shark Tooth.

Weapon/s Type:
Rope Dart.

Attributes:
None that she knows of.





๐’ช๐“‰๐’ฝ๐‘’๐“‡ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Other: None.




๐’ฏ๐’ฝ๐‘’๐“‚๐‘’ ๐’ฎ๐‘œ๐“ƒ๐‘”

โ€” โ‡‹ โš’ โ‡Œ โ€”


Theme Song:
โ€Call on Meโ€ by Ryan Riback (Remix).


-Arianna's CS to come-


โ€” โ‡‹ ฯŸ โ‡Œ โ€”


"Piss off..."





๐’ข๐‘’๐“ƒ๐‘’๐“‡๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Name:
Bexley Leahy

Nick-Names:
Bex, Leahy

Gender:
Female.

Species:
Demigod.

Occupation:
Full Time Camper

Place Of Origin:
Vancouver, BC, Canada.

Age:
Eightteen Years Old.

Birthday:
February Third

Camp Cabin:
Cabin 1 - Zeus.





๐‘…๐‘’๐“๐’ถ๐“‰๐’พ๐‘œ๐“ƒ๐“ˆ๐’ฝ๐’พ๐“… ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Relationship Status:
Single.

Sexuality:
Heterosexual/ Straight.

Partner:
None.

Father:
ฮ–ฮตฯฯ‚ - Zeus, God of the Sky and Thunder. The King of Mountain Olympus and overall disappointment as a father.

Mother:
Sarah Leahy

Siblings:
Jason Grace (Older Half-Brother - No Longer A Camper) Thalia Grace (Older Half-Sister - No Longer A Camper)

Legacy:
Pets:
Other:




๐’ซ๐‘’๐“‡๐“ˆ๐‘œ๐“ƒ๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Personality:
โ™ฆ Easy Going โ™ฆ Wild Skeptic โ™ฆ Emotionally Oblivious โ™ฆ Calm, Cool, Collected โ™ฆ Natural Born Leader โ™ฆ Focused โ™ฆ Ass Kicker โ™ฆ

Bexley is reserved and an avid people watcher. Her days prior to Camp
Half-Blood were spent keeping most social interactions to a minimum. This has caused her to be most comfortable when alone and isolating herself. However, Camp Half-Blood is not about that and Chiron forces her into social interactions with campers on the regular. This though has caused issues in the past as she doesn't always pick up on social cues if she isn't fully paying attention and even then things can go south quickly. Often times this can cause issues with others because it can frustrate them. She is blunt and rarely holds back her opinions of people, which she thinks in admirable but sometimes people just donโ€™t like the truth. However, most people who know her story (although, she isn't one to share it) tend to be pretty understanding of why she is the way she is. She shies away from people but if you manage to gain her trust, you have her full loyalty..

Likes:
โœ” A clear night sky away from any light pollution
โœ” Camping and the woods overall
โœ” The zone she falls into in the middle of a fight
โœ” The shelter that she has found at the camp
โœ” Long showers and bubble baths
โœ” The people who have taken her inโ€ฆ Not that sheโ€™ll ever tell them

Dislikes:
โœ˜ The ocean...
โœ˜ Reading.


Strengths:
โ‡Œ Street Smarts- Bexley has seen the worst in people over the years and knows when to keep an eye on things. Her gut is strong and almost always right. This extends passed people though as well, looking to procure something for cheap, Bexley can probably find it for you..
โ‡‹ Strong Work Ethic- Bexley wants to be hereโ€ฆ She knows that she is behind in comparison to her peers on years but she isnโ€™t going to ever let that show. She works hard for everything she has and wants and never sees it as enough. She is always working to better herself for those around her.
โ‡Œ Flexible and Reliable- Throw a task at Bexley and she will complete itโ€ฆ No promises on how well it will be doneโ€ฆ But it will get done. .
โ‡‹ Independent- Bexley is incredibly independent, when left to her own devices she will manage both to survive and in some cases thrive.

Weaknesses:
โ˜  Poor Social Skills- Blunt and unaware of social cues are a bad mix and without intention, Bexley has been known to cross a line and hurt someoneโ€™s feelings.
โ˜  Sometimesโ€ฆ Too Independent- Bexley knows she prefers to be aloneโ€ฆ and so she isolates herself, sometimes to the point of other campers or counsellors having to get involved to get her involved.
โ˜  Nihlist- Bexley sometimes sees the world for worse than what it isโ€ฆ When she gets like this, itโ€™s hard to prove to herself otherwise becauseโ€ฆ She hasnโ€™t really been shown a reason to think otherwise.

Biography:
Bexley doesn't know anything about her father that the rest of the world doesn't know, she doesn't even know what drew him to her mother when she was 20. But something had and she was worse for it. Her mother's wasn't able to work due to mental illness, which left them on unstable footing. It was just Bexley and her mother, with no support system, and after Bex's fifth birthday, they found themselves moving from shelter to shelter trying to stay off the streets. She didn't understand at the time why she wasn't going to the school but when they were going from meal to meal, it wasn't exactly something that she dwelled on. It wasn't important to her. What was though, was the absence of her father. Why hadn't he come and taken them in? Why wasn't he giving them a home that her mom couldn't afford. However, whenever Bexley asked her mother the story was always the same. At the time, hadn't believed it, Sarah had always told these strange stories that no one really could believe and ended up blaming it on her deteriorating mental health.

At the age of 12, Bexley ran away from her mother, after a cruel comment during one of her mother's episodes stating that life would be better had she never had Bexley. Looking back on it, Bexley knew her mother didn't really mean it, she was just sick. However, she had fully believed it when she ran away and ended up living on the streets by herself. A year later was when the weird things started happening. Strange creatures chasing her through the streets of Vancouver but with her mother's history of Schizophrenia, she thought that maybe it was happening to her. She was thinking logically about it, too logically until she was saved from the claws of some beast by a man with a sword. Quickly, he explained to her what had happened, what was happening, and that they needed to get a move on. It all seemed pretty sketchy and she might not have gone had it not been that another monster was charging at them.

That was how, at the age of 15, she came to Camp Half Blood, dirt covered, in ragged clothing, and completely illiterate.





๐’Ÿ๐‘’๐“‚๐’พ๐‘”๐‘œ๐’น ๐’œ๐’ท๐’พ๐“๐’พ๐“‰๐’พ๐‘’๐“ˆ

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Demigod Abilities:

Aerokinesis:
ฯŸ Can use the air to ride the winds and fly.
ฯŸ Can manipulate the air to pick up objects, or to push things backwards
ฯŸ Can manipulate the air to shoot out of the water

Atmokinesis
ฯŸ Can summon huge storms to attack their foes.
ฯŸ Can summon rain clouds.

Electrokinesis:
ฯŸ Can withstand electric shocks.
ฯŸ Tends to give people shocks when touched.
ฯŸ Can call down powerful bolts of lightning to strike their enemies although it tires them when they do so.





๐’ฒ๐‘’๐’ถ๐“…๐‘œ๐“ƒ๐“‡๐“Ž ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Weapon/s:
After fending for herself on the streets, Bexley is quick on her toes and was impressive considering her lack of training when she first arrived. Her natural abilities, that all demi gods have for just being demigods, seemed to have heightened further due to the circumstances of her growing up. She has the talent and is now learning the technique. Her hunger to be better, to kick ass and stay alive, has her growing abilities exponentially. She has a drive that has allowed her to rise through the ranks at the camp in her last three years.







๐’ช๐“‰๐’ฝ๐‘’๐“‡ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Other:




๐’ฏ๐’ฝ๐‘’๐“‚๐‘’ ๐’ฎ๐‘œ๐“ƒ๐‘”

โ€” โ‡‹ ฯŸ โ‡Œ โ€”


Theme Song:
"Headlights" by Eminem ft Nate Ruess.


~Theo Bixler~




"The way people treat you, is a statement about who they are as a human being. It is not a statement about you."
~ Theo Bixler.


~General Information~


Name: Theodore Bixler
Nick-Names: Theo, Theodorable, Teddy
Sex/ Gender: Male.
Age: Nineteen Years Old.
Place Of Origin: Chicago, Illinois.
Camp Cabin: Cabin 11 - Apollo.

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual.
Partner: None.
Ex-Partner: None.
Godly Parent: Apollo.
Human Parent: Janette Bixler.
Siblings: Lee Fletcher (Older Half-Brother/ Camp Alumni), Michael Yew (Older Half-Brother/ Camp Alumni), Will Solace (Older Half-Brother/ Camp Alumni), Austin Lake (Older Half-Brother/ Camp Alumni), Kayla Knowles (Older Half-Sister/ Camp Alumni), Kalinda Franklins (Half-Sister)
Legacy: None at this time.
Pet/s: A baby chipmunk he helped nurse back to health named Pip.


~Personal Information~


Personality:
Theo, despite everything he has gone through, has a big heart. One that doesn't like seeing people alone or isolated and will oftentimes just go over to someone looking like they are having a rough time and give them a warm, comforting smile. If someone younger than him is having an equally rough time, he has been known to put an arm around them, give them a hug, and take on a temporary "big brother" role to help them through whatever it is that they are going through. He's not afraid to talk about his past, and hopes that in sharing a particularly hard time for him with others, they can see and relate to him and know that things do in fact get better.

Within camp, he is known as the voice of reason. With so many rivalries between cabins (not even necessarily during exercises or events where it is necessary to a point), Theo has been the one that helps to diffuse situations that would otherwise end up ugly. He hasn't yet learned to stand up against his own bullies, such as Deon and the other Ares boys in camp, but he has learned to be a voice for others who fall into the same situations he has.

He's the kind of guy that would forgo sleep if it meant staying up all night and just listening to someone talk when they need it. He's also the kind of guy that would give someone the shirt off of his back if it meant keeping them warmer or covered up decently to avoid any further humiliation. His athleticism frankly sucks, but he's learned to be okay with that, because his heart is true and he knows it's where he belongs.

Theo's more recreational hobbies include watching shows like Pokemon, Dragon Ball Z, Cat Dog, Spongebob and other popular 90's kids shows. He also has a deep fascination with Marvel and DC comics and can spend hours upon hours explaining one singular character to someone, not even realizing that he's rambling. His room is covered in "nerdy" trinkets, ranging from a batman lamp that puts the symbol on his ceiling to Mario figurines, Teenage Mutant Ninja Turtle masks, Legos, a Hellboy piggy bank and so much more, making his room every child's dream. Not to mention the stacks upon stacks of comics he has filling up entire book shelves that outline his walls. He also has an array of musical instruments, blank sheet music, regular sheet music, and a custom-built desktop with dual screens that not only come in handy for his gaming, but also helps him to compose his own music he enjoys creating.

Strengths:
Theo tends to be the "I've been there" guy - one that can relate to almost anyone who has ever been humiliated or poked fun at. Because of this, his social game at camp has increased significantly as others are always going to him for advice or just to seek comfort. He's also not above being "that guy" that people just come over to his cabin to play video games with either - though he will completely wreck you at Mario Kart.

Biography:
He was bullied from the very moment he stepped foot in school. Even in elementary - Kindergarten, there were those particular students who classified themselves as the leaders, the rule makers, the ones to set up the social clicks. Theo was immediately branded a loser simply because he owned a Pokemon backpack. Pokemon was "dumb." Pokemon was for "babies." The Power Ranger lunch pail didn't exactly help his case.

He was teased, isolated, pushed around. The bullying only got worse the older he got. Once he hit middle school, there was one bully in particular who made it his every day goal to make him feel inferior in every way possible. He would constantly throw things at him in class, disrupting his studying and focus. He would flick him in the head, punch him and wipe whatever he picked out of his nose on his shirt as they passed by each other in the halls. He would call him names, mock him in front of his friends and of course, tell Theo that he would beat him up if he ever fought back. It simply became Theo's daily mission to just survive the seven hours of hell. He was too proud to say anything, too scared that if he did say anything, he would really get hurt. Unfortunately, this rendered him void of any social life. So not only did Theo dread going to school, but he had no one there to help him through it.

High school hit, and the bullying got worse. Not only was he the weird, anti-social kid that everyone just picked on, but he had gained a bit of weight. With no friends, he defaulted to watching cartoons, playing video and card games and acquiring a collection of "nerd" things instead of getting involved in sports like most other guys did. It didn't help his physique at all, and though he was far from being obese, his little pudge around the middle and in the face only fueled his bullies even further into tormenting him. He also joined in on band, playing and writing for just about every instrument the school had available for him to learn - his first true hint that he might not be "just another kid." His backpack and school supplies would get stolen or worse - thrown into puddles of water and mud out on the grounds, forever ruining them. His lunch would get taken, he would get thrown into dumpsters, get his head shoved into a toilet and flushed, blamed for just about everything and beat up on breaks.

By the time he was fifteen, his mother had finally given in to the fact that Theo just wasn't safe in regular schools. She had always figured that it would have been monsters to come and attack her little boy, as she had been warned by Apollo. But the "mythological" monsters were nothing compared to the real monsters that ruled the high school. One particular incident had done it. There was a group of boys that were deemed Theo's bullies. They thought it would be funny to plant a bomb threat on the school so they could get out of a few classes during the day. They were caught, and when confronted about it, blamed the entire thing (with convincing stories) on Theo. Before Theo had a chance to tell his side of the story, his bullies had him cornered, ripped off his jacket, broke his wrist and administered a series of chemical burns all along his forearm, threatening that if he didn't take the blame, they would do much worse.

He was expelled the next school day for the bomb threat he never did. He was immediately sent to Camp, spending a few days talking with both Chiron and his mother about how special he was, who he was and both helped him adjust to his new life. It was a new start.

The broken wrist healed quickly thanks to his fellow half-brothers and sisters in the Apollo cabin. The chemical burns, however, would remain as scars on his dark flesh as there was nothing they could do about them.

He loved camp. He didn't have to wake up every day feeling afraid, and save for a few pricks in the Ares cabin, he managed to get along with mostly everyone. He learned their stories, shared his own, and created bonds with other bully victims that otherwise would never be able to be created. It was how he grew to know and become close with Erin - daughter of Hades. When she arrived in camp a year after his arrival, she was covered in cuts and bruises, emotionally broken. Without even having to talk to her, he knew that on a mental level, he was able to relate. So he took her to his half-brothers and sisters to help her back to health. He learned her story, just as he did with others, shared his own, and the two found comfort with one another.

Theo now spends nearly all of his time at camp. There are a few weeks in the early months of September and sometimes even October where he will leave camp to visit various schools around the United States and talk to an assembly on bullying - sharing his own personal story on how he (mostly) overcame it. Sometimes, he lets the Ares kids get to him.

~Demigod Information~


Demigod Abilities:

Swordsmanship: While not great, Theo does hold the ability to be able to handle a sword and though he looks a little awkward holding it, once he starts getting into the action it becomes second nature. He is constantly surprised after he does something he never knew he was capable of doing, which oftentimes makes him distracted and vulnerable to his opponent for the time being. He has a long way to go to live up to his father's name in swordsmanship.

Musical Ability: Just like his father, Theo is a bit of a musical prodigy and can play nearly any instrument he sets his mind to. Starting with the piano at just the age of eight, he worked his way up through school until he had mastered various other instruments including (but not limited to) the guitar, trumpet, saxophone, trombone, clarinet, drums and flute. Recently he has picked up the lyre and is currently working on making it his new mastery. And although he hardly practices it save for maybe in the shower or when he's alone in his room composing music, Theo had a remarkable singing voice he has been told by his mother that could serenade any girl he could ever want.

- Audiokinesis: Theo can make a sharp ultrasonic whistle-like sound that can temporarily stun his opponents, making them to clutch their ears in confusion. He prefers this method of "fighting" to the sword.

Pyrokinesis: Not much to look twice at, Theo does possess the ability to control some amounts of fire. Successfully, Theo has been able to use a preexisting fire (such as a fireplace or lighter) and manipulate the flame to light a series of candles and douse smaller flames such as a candle. A few times, he has also been able to relight these sorts of flames if the fire hasn't long gone out and the heat is still there to be manipulated.

- Fire Immunity: An ability that he is rather grateful for, as he can be quite the klutz when experimenting with his fire powers, Theo is completely invulnerable to fire and heat and thus can not be burned. This has not yet been put to the test to Marcel's black hellfire.

Enhanced Healing: Not nearly on the level of most of the other Apollo kids, Theo does possess the ability of being able to heal things at a much quicker rate than what is considered normal. Though still slow, Theo has recently been able to help a chipmunk he had found in the forest with a broken leg to heal completely within a week - though his half-siblings would be able to do the same feat within a matter of hours.

Teleportation: Currently one of the abilities Theo is currently working on, Theo is currently able to teleport himself to opposite ends of the camp without injury. He hasn't tried going beyond those limits, however, but is now working on being able to teleport other people, whether it be with him or without him.

~Weaponry Information~


Weapon/s: Though a bit awkward with a sword, when in the right situation Theo can definitely become a force to be reckoned with on the battlefield. Not only this, but Theo's rational thinking makes him good at strategizing and deescalating situations that would otherwise turn into a blood bath.
Weapon/s Name: Final Flash, Trinity
Weapon/s Type: Sword, Shield
Attributes: Blinding Light [Final Flash only]- When raised above his head with both hands it emits rays of light that can temporarily blind his opponents.


~Other Information~


Other:
Theo has a small, key chain laser pointer he keeps in his pocket that becomes his weapon. He, however, prefers to use it as an actual laser for distraction or a quick toy for some of the animals around camp than use an actual sword.

~Theme Song~


Theme Song:
Rooftops - Lost Prophets




โ€” โ˜ฝ โธŽ โ˜พ โ€”


"๐ผ ๐’น๐“‡๐‘’๐’ถ๐“‚... ๐“ˆ๐‘œ๐“‚๐‘’๐“‰๐’พ๐“‚๐‘’๐“ˆ ๐ผ ๐“‰๐’ฝ๐’พ๐“ƒ๐“€ ๐“‰๐’ฝ๐’ถ๐“‰'๐“ˆ ๐“‰๐’ฝ๐‘’ ๐‘œ๐“ƒ๐“๐“Ž ๐“‡๐’พ๐‘”๐’ฝ๐“‰ ๐“‰๐’ฝ๐’พ๐“ƒ๐‘” ๐“‰๐‘œ ๐’น๐‘œ..."





๐’ข๐‘’๐“ƒ๐‘’๐“‡๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Name:
Syleste Astrea Niorรฉ.

Nick-Names:
Syl, Dream Girl, Pinkie, Juliet.

Gender:
Female.

Species:
Demigod.

Occupation:
โธŽ Full-time Camper.

Place Of Origin:
Paris, France.

Age:
Sixteen Years Old.

Birthday:
31st of October.

Camp Cabin:
Counselor of Cabin Fifteen - Morpheus.





๐‘…๐‘’๐“๐’ถ๐“‰๐’พ๐‘œ๐“ƒ๐“ˆ๐’ฝ๐’พ๐“… ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Relationship Status:
Single.

Sexuality:
Heterosexual/ Straight.

Partner:
None.

Father:
ฮœฮฟฯฯ†ฮตฯ…ฯ‚ - Morpheus, God of dreams, & son of sleep.

Mother:
Elise Niorรฉ; Dancer for the Moulin Rouge.

Siblings:
Pierre Niorรฉ (Older Brother)

Legacy:
Unknown as of this time

Pets:
None.

Other:
None.





๐’ซ๐‘’๐“‡๐“ˆ๐‘œ๐“ƒ๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Personality:
โ™ฆ Particularly Kind โ™ฆ Easily Manipulated โ™ฆ Extremely Loyal โ™ฆ Lacking Self-Confidence โ™ฆ Shy & Modest โ™ฆ Ever Pleasing โ™ฆ Exceptionally Polite โ™ฆ

A particularly kind and gentle young soul; Syleste is an extremely loyal, however, especially naive girl- easily manipulated and convinced by those around her, despite her own beliefs on the matter of discussion. Considered by all who know her to be rather reliable, slow and steady in her ways; Syleste has always shown herself to be a hard worker, though never wishing to be a burden upon those she cares about, she nevertheless holds an exceedingly strong desire towards having a secure and stable atmosphere surrounding her.

Though seeming to have had a tough time accepting the news of her heritage when she was first told, Syleste has since accepted her fate as a demigod, showing immense pride in not just the friends she has made, but also in the life she now leads, and in the Camp that she now calls her home. Holding a fast solidarity to her friends and home; Syleste is neither boastful, nor is she competitive- the young woman holding tight to the ideal that if everyone is having a good time, and if no one is getting hurt, then thatโ€™s all that matters.

Not particularly fond of change, Syleste is very easily flustered, and is extremely lacking in self-confidence, sometimes leading her to the rare breakdown, and claims that she is both useless and stupid- the young woman, when under pressure, often becoming prone of making mistakes with even the simplest of tasks.

Never found talking back to a staff member, or the Gods and Goddesses; Syleste is seen to understand completely the need for authority, and (for all intents and purposes) is fine with other people having it- someone else being in power means that she wonโ€™t have to make any difficult decisionsโ€ฆ and in turn, it also means that no one will get angry at her for making an unpopular, or the wrong choice.

Though seeming to savor both stability and security above all, despite her inner dreams and desires about one day experiencing the world around her; Syleste is far from being a simple pushover, the young demigod showing her bravery when it comes to her willingness to defend her family, family and Camp to no end when push comes to shove- however, that is not to say that anyone should expect her to adapt quickly to changeโ€ฆ if things are going fine as they are, is there truly a need to mix it up..?

While not considered to be boring by any means; it is clear that Syleste seems to enjoy things just the way that they are, which in part helps to make her as loyal to those she cares about as she is.


Likes:
โœ” Animals; however, asking her to describe them is another matter...
โœ” Cuddling with her brother, friends, and others she cares about.
โœ” Drinking hot chocolates with lots of the mini marshmallows.
โœ” Listening to music; as well as singing and playing the piano.
โœ” Spending the day with her mother; shopping or doing something else.
โœ” Going to her favorite cafe along the seine to get a pastry, and coffee.
โœ” Strawberries, pomegranates, bubblegum, and almost anything that's pink.

Dislikes:
โœ˜ When people try to make her ride a bike (doesn't know how).
โœ˜ Being left completely alone, without anyone left beside her.
โœ˜ When people treat her differently because of her disability.
โœ˜ Not being able to see the world like everyone else.
โœ˜ Having to make important, or any decisions others might not like.
โœ˜ Not being allowed to leave camp; though she refuses to say so.

Hobbies:
Not willing to let her disability get the better of her, Syleste shows great talent and love when it comes to things like music, and reading; the young woman especially skilled at both singing and playing the piano for her friends and family, and reading anything in braille.

Strengths:
โ‡‹ Being Blind- Thanks in large to her disability, Syleste's others senses (hearing, smell, taste, and touch) have become much more enhanced than that of a normal human, or demigod; allowing her to earn both a different perspective, and understanding of the world around her that not many people understand.
โ‡Œ Especially Intelligent- Particularly intelligent for her age, and having grown up slightly different to those around her thanks to her disability; Syleste is able to read anything that is given to her in braille, including (though not limited to) books, musical scores, plans, clues, etc.
โ‡‹ Virtuoso- Quite talented in both singing and playing the piano, Syleste has found that she is more confident with her skills when she is on her own or with someone she is extremely close to, the young girl too shy and embarrassed to show her musical talents to others.

Weaknesses:
โ˜  Being Blind- While being the very thing that sets her apart from all the others calling the Camp their home; Syleste's disability oftentimes causes people around her to treat her differently from others- usually more delicately and careful... as though she is made of glass that might shatter if you treat it too roughly.
โ˜  Thalassophobia- Though seeming confident and semi-competent when it comes to things she sets her mind to; Syleste suffers from thalassophobia which gives her a strong phobia of deep water, including the ocean and large bodies of water, and is usually found sitting in the sand, or on the bank by herself while her friends go swimming.
โ˜  Lacking Self-Confidence- Exceedingly lacking in self-confidence; Syleste thinks very little of herself, and of her success, oftentimes chalking her achievements up to pure luck, and rarely believing others when they do things such as compliment her on both her looks, or her actions- due to this, Syleste sometimes ends up having small breakdowns, or panic attacks, leading her to claim such things as that she is useless, or stupid; these attacks essentially rendering her both helpless and unhelpful until the moment passes.
โ˜  Easily Manipulated- A rather naive young girl; Syleste is very easily swayed and manipulated by those around her, despite her own beliefs or thoughts on the matter, or situation at hand- the young girl always seeming to second guess herself quite often.

Biography:
To Be Re-Written.





๐’Ÿ๐‘’๐“‚๐’พ๐‘”๐‘œ๐’น ๐’œ๐’ท๐’พ๐“๐’พ๐“‰๐’พ๐‘’๐“ˆ

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Demigod Abilities:
Born as a child of both dreams and sleep; Syleste has been able to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding an extremely strong and rather controlled power over not only the ability of sleep manipulation, but also the more rarer of her father's inherited abilities, dream walking and manipulation- the young demigod herself, the first after her own father to master moving about the dream realm with the same ease as her dad.

โธŽ Sleep Manipulation: Like most children of the God of dreams; Syleste has a strong hold over the ability to manipulate sleep within both herself and others around her, allowing her to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself- the young demigod, though innocent in looks and sweet in nature, is able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having. Strong enough to induce not only a deep, but also instantaneous sleep on those around her, even to the extent that she could potentially be able to induce perpetual insomnia or push a demigod into a comatose state; Syleste is also able to both reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired and drowsy at all times- the young child of Morpheus also helpful in the sense that she is able to also awaken a person from any type of sleeping state, regardless of the circumstances.

โธŽ Dream Walking/ Manipulation: Both inheriting and mastering one of her father's more... rare talents; Syleste has the unique ability to enter a world she knows as "The Dream World", allowing her to slip in and out of the dreams of others, as well as allowing her to summon others into her own dreams. Along with this form of power, Syleste has also been able to master the ability to manipulate the dreams she see's around her, allowing her to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares. Although with her gift also comes a terrible danger. While moving about the Dream World should a person, including herself get hurt, their injuries would transfer through the dreams before transferring to that persons physical body making this a dangerous form of magic that she very rarely chooses to use.

NOTE: This particular ability (mostly) only happens to work if the person contacting/ or being contacted by Syleste, is in the same country as she is in, it does not work across oceans; the only exception to this being if she has a emotional strong bond with the person being contacted/ contacting her.





๐’ฒ๐‘’๐’ถ๐“…๐‘œ๐“ƒ๐“‡๐“Ž ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Weapon/s:
Due to her disability making it both slightly hard and dangerous for her to wield such things; Syleste herself does not own weapons of any kind, and is rarely ever seen touching one unless the situation is dire- the young demigod preferring to live a life or happiness without the involvement of too much violence.





๐’ช๐“‰๐’ฝ๐‘’๐“‡ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Other:
Understanding that people can become quite uncomfortable with her disability, Syleste keeps a bit of light blue material with her which she uses to hide her eyes from view, not wanting others to have to deal with the strange look of her eyes- though the young demigod's goal is to one day find a place where she really belongs, and a life surrounded by people who truly accepted for who she is.





๐’ฏ๐’ฝ๐‘’๐“‚๐‘’ ๐’ฎ๐‘œ๐“ƒ๐‘”

โ€” โ˜ฝ โธŽ โ˜พ โ€”


Theme Song:
"Safe And Sound" by Taylor Swift; featuring The Civil Wars.




โ€” โ‡‹ โš’ โ‡Œ โ€”
Pierre Niorรฉ


"Whatever happens, just know that I'm here. I'll always be there."
~ Pierre Niorรฉ.





๐’ข๐‘’๐“ƒ๐‘’๐“‡๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Name:
Pierre Niorรฉ.

Nick-Names:
Pi.

Gender:
Male.

Species:
Demigod.

Occupation:
- Camper (Part-Time & Full-Time)

Place Of Origin:
Paris.

Age:
18 Years Old.

Birthday:
14th of April, 1999.

Camp Cabin:
Fifteen - Morpheus.





๐‘…๐‘’๐“๐’ถ๐“‰๐’พ๐‘œ๐“ƒ๐“ˆ๐’ฝ๐’พ๐“… ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Relationship Status:
Single.

Sexuality:
Straight.

Partner:
None.

Mother:
Elise Niorรฉ.

Godly Parent:
Morpheus.

Siblings:
Syleste Niorรฉ.

Legacy:
Athena.

Pets:
A forever Puppy (mix between a husky and a pom) named Prince.

Other:
N/A.





๐’ซ๐‘’๐“‡๐“ˆ๐‘œ๐“ƒ๐’ถ๐“ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Personality:
โ™ฆ bright โ™ฆ Open Minded โ™ฆ Over Analyses things โ™ฆ kind โ™ฆ Easily observed in things he cares about โ™ฆ Protective โ™ฆ Quick Witted โ™ฆ

Considered to be an exceptionally bright young man, Pierre has a thirst for knowledge that tends to be obsessive, leading to hours spent in solitude, inside, at a time, sometimes leading into days. Itโ€™s not uncommon for a day or two to go by before Pierre emerges from a study session. He takes pride in his knowledge, but doesnโ€™t come across as a know-it-all, far from it, Pierre will go out of his way to help others, and does so in a way that he connects things in a way that those he is helping will understand. He doesnโ€™t think less of anyone if they struggle to understand things- everyone has their strengths and he well knows his own weaknesses.

Willing to help others, Pierre is an extremely kind and caring individual, always willing to drop everything and help those he cares about, and those who simply need it, and tackles their problems with a need to ensure everyone is satisfied, always willing to work out complex problems.

Often considered quite, Pierre processes interactions, trying to figure out people like he does complex problems, however this doesnโ€™t stop him being sociable. Far from it, Pierre is often ready to get into heated discussion, whether it be able the fine arts, or one of his favorite topics, comics and video games. He will talk about anything, and everything, giving his opinion and debated others, but in a way that makes it seem like he does value their opinions.

Quite protective of those he cares about, Pierre will do anything for them, and will let nothing stand in his way to do so. Vicious and angry when fired up, Pierre can be a force to be reckoned with. More than determined, Pierre will never give up, especially if he deems something worthwhile, and anything that involves his friends and family is always considered to be worthwhile to him.

Quite quick witted, Pierre has a good humor, although he is rather sensitive about other emotions, giving Pierre the makings of a true leader, if he would only hone those skills. Pierre however merely wants to ensure his friends happiness and to be the best that he can be, as just himself.


Likes:
โœ” The moon.
โœ” Video Games.
โœ” Books.
โœ” Comic books.
โœ” Figuring people out.
โœ” People themselves.

Dislikes:
โœ˜ People who are opinionated without having the knowledge to back it up.
โœ˜ Judgmental People.
โœ˜ Bullies.
โœ˜ Losing.
โœ˜ Being unable to do things for those he cares about.

Hobbies:
- Playing video games.
- Read.
- Draw comics.
- Playing sports.

Strengths:
โ‡‹ Brave - Pierre will do anything for those he cares about, without question. He often doesnโ€™t stop to consider his own safety, but will always consider the safety of others. He isnโ€™t foolish, but the need to protect and help others is strong in him.
โ‡Œ A Good Tactician - A good tactician, Pierre is rather skilled with both puzzles and direction, using his previously acquired knowledge to help create the best plan or solution possible.
โ‡‹ Kind - Kind ,Pierre will go out on a limb for anyone, even if he has just met them, which ay mean that he is taken advantage off, but he doesnโ€™t seem to care about that, as long as those he cares about arenโ€™t.


Weaknesses:
โ˜  Naive - A little naive, Pierre believes too much in people at times, result in him feeling disappointed or betrayed, but he still doesn't let this cloud his judgement.

โ˜  Quite - Pierre prefers to stand back and study things rather than jumps in, and this gives him the appearance of being in the background at times.

โ˜  Over Analyses Things - Pierre can be considered over analytically at times, giving him a bit of a judgmental air, even when he doesnโ€™t mean to do so.


Biography:
To be done.





๐’Ÿ๐‘’๐“‚๐’พ๐‘”๐‘œ๐’น ๐’œ๐’ท๐’พ๐“๐’พ๐“‰๐’พ๐‘’๐“ˆ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Demigod Abilities:
Son of Morpheus, Pierre is no where near as powerful as his sister, Syleste, and indeed he sometimes seems to struggle with controlling them, to the extent where he can be unable to use them in the middle of manipulation. However, Pierre has the abilities of hypnokinesis, these being sleep manipulation and dream walking.


๐Ÿ”ฅ Sleep Manipulation Pierre can induce and manipulate sleep, enhancing all aspects of sleep. Inducing dreams, daydreams and nightmares. He has the ability to manipulate sleep patterns and induce instantaneous sleep. He has more control over effecting human sleep then his demigod counterparts, however he does have some influence over demigod sleep.


๐Ÿ”ฅ Dream walking Mastering this ability, Pierre is able to enter "The Dream World" allowing him to not only slip in and out of the dreams of others with ease, but also to summon others into that of him own dreams.


๐’ฒ๐‘’๐’ถ๐“…๐‘œ๐“ƒ๐“‡๐“Ž ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Weapon/s:
Pierre has a staff.



Weapon/s Name:
Magnus.

Weapon/s Type:
Staff.

Attributes:
Has the ability to help Pierre focus in using his powers.





๐’ช๐“‰๐’ฝ๐‘’๐“‡ ๐ผ๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ

โ€” โ‡‹ โš’ โ‡Œ โ€”


Other:
Pierre knows how to speak French, English and Japanese.





๐’ฏ๐’ฝ๐‘’๐“‚๐‘’ ๐’ฎ๐‘œ๐“ƒ๐‘”

โ€” โ‡‹ โš’ โ‡Œ โ€”


Theme Song:
"Lullabyโ€ by Nickleback.


© 2007-2024
BBCode Cheatsheet