@rush99999 Right now I'm looking at Threshold of Knowledge as it's a level 1 introductory Adventure that allows characters from varied backgrounds and has a well defined beginning, middle, and end.
I'm planning on this game to be a planned one-shot (which Threshold of Knowledge is), and for everyone to look up afterwards to see how they felt about it. Being my first time GMing in P2e, I'm not looking to scope out a lonng running game right off the bat; I'm looking to test the waters, see what following a pre-made includes, and--this is what I really want to do--expand the one-shot to feel engaging and complex to the characters and players.
I'm planning on offering lots and lots of individual character perception, notes, and details so that it feels like we're sitting at a table together and each character feels wholly immersed in the adventure replete with sights, sounds, and smells.
It's possible that as we finish, we may have had so much fun we want to roll the characters right into another story. I would be looking at Trouble in Otari as a contingency for levels 2-5.
I'm planning on this game to be a planned one-shot (which Threshold of Knowledge is), and for everyone to look up afterwards to see how they felt about it. Being my first time GMing in P2e, I'm not looking to scope out a lonng running game right off the bat; I'm looking to test the waters, see what following a pre-made includes, and--this is what I really want to do--expand the one-shot to feel engaging and complex to the characters and players.
I'm planning on offering lots and lots of individual character perception, notes, and details so that it feels like we're sitting at a table together and each character feels wholly immersed in the adventure replete with sights, sounds, and smells.
It's possible that as we finish, we may have had so much fun we want to roll the characters right into another story. I would be looking at Trouble in Otari as a contingency for levels 2-5.