STATUS:
Slight bit of depression setting in... I apologize if things are taking longer than usual. Just trying to assure the same level of quality in my posts to you guys.
7 yrs ago
Current
Slight bit of depression setting in... I apologize if things are taking longer than usual. Just trying to assure the same level of quality in my posts to you guys.
3
likes
7 yrs ago
*Has the sudden urge to come back to the Guild*.... *Guild is down*.... WHYYYYYYYY?!?!?! *Literally the story of my life lol*
2
likes
8 yrs ago
One of these days I will learn to not input my opinions where they are not wanted on social media.... TODAY IS NOT THAT DAY. >.<
1
like
8 yrs ago
2 1/2 hours in and I'm already done with the new year. T.T
I'm so excited to have all of you. There is still some work to be done but oh so delighted to be doing it. As I am balancing a couple of other projects at the moment, it might be give or take a week before an actual OOC gets up officially. That being said, Ellion and I have gone ahead and put together a Character Sheet for you so as not to leave you hanging in the meantime. We would like you to take your time and really put some thought into what sort of characters you would like to play, really flush them out properly. There is no hurry, and we think quality is a lot more important than speed. So we ask that you not post them here in the interest check quite yet. We look forward to their reveals come time when the OOC is posted
Should any of you have questions concerning the world to aid in your creation, especially with backstories, we will be around to help answer them. ^.^ I will also include a CS of my own creation from the previous round. She will be receiving some edits, but it might help give you an example as to what it should look like over all. There is one change I elected to make for this reboot, as RPGuild has officially worked 18+ allowances into their rules. At the very bottom you will see a slot labeled 'Adult Preferences'. If you are alright with taking adult content to PMs with your RP partners, this is where you would specify this. If such content makes you uncomfortable and you would prefer to have nothing but 'fade-to-blacks- (WHICH IS TOTALLY OKAY!), this is also where you would state. We will do our bests to take this into consideration when picking pairings, however, depending on that ratio please keep in mind it might not be 100%. We ask that partners double check the CS of those they end up paired with to avoid any awkward situations.
Now, without further ado: (Note: formatting can be copied by clicking 'Raw' in the top right hand corner of this post)
{Appearance (no anime but it doesn't have to be realistic)}
{Name Here}
Race: (input here) Age: (input here) Element(s): (Drakkens two or Gems One) Height: (input here)
Bio: (You can write as much as you like, but seeking 1 paragraph minimum. Be sure to include personality traits, and how they acquired them.) Other: (input here) Adult Content Preference:
Kasari ("Ari") Liesma
Race: Gemminite Age: 19 Element(s): Fire Height: 5'8"
Bio: Full of life and brimming with energy, Kasari's family is known for their bolder than average personalities and the fire behind their eyes. A lively bunch, Kasari grew up surrounded by love and laughter, a sentiment readily spread to their neighbors and community. For the most part they were able to keep themselves in check, however the Liesma family could be too bold for their own good and had pulled the suspicion of a few Drakken passing through on more than one occasion. Kasari herself could be found working alongside her father and elder brother as an equal despite the strenuous tasks Gemminites of the fire element were allotted. This being said, she was just as graceful as she was powerful when it came to the art of dance. Once a year, the community would gather to pray to their patron god of Fire usually moving carefully so as not to draw too much attention from Drakken scouts. It was at the most recent of these gatherings that a Drakken scout happened across the scene, liking what he saw and deciding that Kasari would make a perfect Bride for the next Reaping. Mere days after they came for her, tearing her kicking and screaming from her equally distraught family.
Other: Kasari is quite attached to a pet lizard she had found in the garden as a child. His name is Leo.
Hello, this is another revamp of the roleplay created by the wonderful [@MyLalia].
For those who have been with us since the beginning (or an earlier reboot), there is much you will recognize, as for those who are just joining please note the following:
This is is a dark and mature roleplay. The themes of death, torture, forced marriages and war are but a handful of the things that can be found within these walls.
My name is Libby and I will be your conductor on this wild ride. I also have a pet Ellion that is sometimes helpful but mostly derails plot lines because she is bored and I wasn’t paying attention enough. Do not trust. (Really, don’t trust her. She wrote that to make me look mean I swear. ~Libby)
Jokes aside let’s go on a little adventure.
The Players
~The Geminites~
These fair creatures known as the Geminites (or Gems for short) hail from a country known as Gemina. While they look human in most physical aspects, each one is born with the power to call upon one of the four elements: Water, Fire, Earth, Air. With this power they can guide their aligned element to perform various tasks for them, however, their powers are limited by their own constitutions. If used for too long, or requests are overly complicated, the Gem can end up doing harm unto themselves.
Gem's appearances are varied as they come in various hair colors as well as skin tones. One of their common, unique features is their glittering skin. It is usually very subtle and is most noticeable when in the sunlight or by firelight. As for their lifespans, the average Geminite might live to somewhere between 100 and 150 years of age.
Also important to note that Geminites are a very community oriented society. They do not condone violence and have gone to great lengths in order to avoid war. They have no formal army, and most Gems to do not know how to fight (though most do not want to anyway). It is because of their close-knit nature though, that is comes as no surprise that they gather their strength from their fellow Gems, and thrive when working together toward a common goal.
~The Drakkans~
Towering over many of the realm's other races, Drakkans are an ancient race of large, horned warriors. They too have the ability to control the elements, however, unlike their Geminite counterparts, have access to two different elements instead of just one. This can lead to an overall weakening of their power or control, though many make up for this with physical strength and battle prowess.
As mentioned before, the Drakkan are a much larger race than most. With heights averaging near the seven foot range, they barely have need for their war toned muscles to earn them the intimidation factor. Hair color and skin tones rarely differ from Drakkan to Drakkan, their environment dulling them over time. They are known for having either greyish, or tanned skin which are frequently decorated with tribalesque tattoos and battle scars. Common hair colors are black and white, however, since breeding with Geminites has begun, other colors such as auburn and the occasional golden blond have been known to occur. While their skin tones and hair colors might leave one less than impressed, it is actually their horns that really set them apart. Sprouting from the sides of their skulls, these horns come in a huge variety of shapes and styles as well as colors. They are as unique to a Drakkan as a fingerprint is to a human.
(Author's note: Due to cross breeding with conquered nations, there are a few genetic anomalies that have popped up among the offspring. This however should be treated as a rare case, as Drakkan genes are the dominant ones. This includes race classification and element alignment.)
Many see the Drakkan race as being very selfish and barbaric, however, they are surprisingly organized in their chaos. They have a primarily patriarchal society, though, female Drakkan are given just as many rights as the males. Most disputes and decisions are settled using physical means, with the spoils going to the victor. They do have a king, whose family oversees the war plans against other nations alongside the various clans that make up Drakka. And if need be they will step in to settle a dispute that has gotten out of hand between his subjects. Also important to note that due to their beliefs and societal norms, any Drakkan that is born weak, sick, or too much like their conquered breeding partner is immediately surrendered or abandoned and will not be raised as a legitimate child of that Drakkan.
On average they can live to be over 700 years and like the Geminites, they bear many resemblances to human beings.
~The Anathos~
If you don't recognize the name, do not fret as this is a brand new addition to the Prized Bride universe. As they are not quite playing an active role right off the bat, they will not be available for player creation until later on. That being said, they do play some part in the version of history we are going with for this revival so we figured we might let you know a little something about them beforehand.
Not much is known about the Anathos as they are an ever evolving species. According to ancient historical records the Anathos were a bug-like humanoid species, although due to their diverse nature, it may be more accurate to refer to them as a culture than a race. Anathos have the ability to breed with just about any other species and have the genetic talent for assimilating the best features from those pairings. In more current times, their appearances match closer to their conquered races' than their original, but it is still possible to find individuals that have still maintained some of the original features.
Staying somewhat true to their bugish nature, all Anathos are essentially one large family. Everything is done for the good of the whole and there is not much in the way of free-will. Rumors speak of a queen that is more or less a god to her people, and has immense sway over their lives... This however has never been substantiated. All decisions seem to go through a set of Anathos that closely resemble priests. They are the ones that determine when breeding is allowed, and who it will occur with. Those children are then taken and redistributed to designated caretakers where they are closely observed until they have matured. Once old enough they are placed into their roles based off of their observed talents and strengths.
Those that develop divergent minds, or are severely flawed, are not banished like other species tend to do. Instead they are contained and put to use elsewhere, cut off from the rest of the colonies and are banned from breeding.
Much like the other races of this realm, the Anathos retain some touch of magic... however there is not much documented on this. Information on how much of the population as well as the extent of their abilities have been lost to the modern races. It is because of this lack of information, and the ever changing physical appearances, that the Anathos are often considered a legend or myth by younger generations.
History of the Gems & Drakkan
Then:
As far back as anyone remembers, there have always been Geminites and Drakkans. The Gems are a passive but proud people, quite content in their ways of life. Innovative and patient, they are incredibly good at working with and alongside one another. As the 'first children' of Vivari, the Geminites are considered immensely beautiful in the eyes of many of the other races. This has made them targets over the years but their pacifist nature has lead them to develop other skills to aid their survival.
Many of their cities have become famous for their advancements in the arts, medicines, and even agriculture. With these skills they have managed to create many allies in which they rely on for protection in exchange for their services in diplomacy. All these factors considered, it is no wonder the Geminites have been able to maintain their land's vitality and thrive because of it. Made up of a few large cities and plenty of scattered towns and villages, the Geminites live their days out in peace and abundance in a land often referred to as a paradise.
Living to the East of this said paradise, separated by a mountain chain known only as The Great Spine, are the blightened ones. Forced to spend their days in what many consider a wasteland are the Drakkan. These are a people born from blood and thrive on war, known for their brute strength and ruthless nature. While they are capable of living several centuries, they found killing each other could be just as satisfying as killing everyone else. Living in the shadows of Paradise, they make do in a land of rock and monsters; a land where only the strong can survive. It took a a true crisis for the Drakkan race to come together as one, but lo and behold, they managed to do just that.
During some of their explorations southward, the Geminites happened across a new people know as the Anathos. Being the peaceful creatures they were, the Gems opted to leave them be and return home in good faith. This good faith was not shared. The Anathos, conquerors by nature, followed the Geminites north to their homeland where they amounted an attack on the nearly defenseless people. Being an unknown enemy, their allies scrambled to help, but many attempts were unsuccessful and many died as a result.
Around this same time frame, the Drakkan began realizing their own troubles. Their independant and pillaging ways had lead to a shortage of female Drakkan. Those that were left seemed able to bear only male children with the occasional female. Because of this the Drakkan race was staring down extinction within a century or two.
A Drakkan hero by the name of Toran the Bold discovered a Geminite woman that had been forced to flee because of the Anathos invasion. What exactly that had occured between the time they met and the time that she bore his three sons is a complete mystery to all. However, this pairing had given the Drakkan people hope... and more so, a plan. News of her had rallied most of the families beneath one crown. It was their plan to track down the Gem's homeland and simply take what they desired, however, this particular Gem came with a warning. She warned them of the Anathos that plagued her land and attacked her people mercilessly, and how they sought only to see the world under their control. Seeing opportunity, the royal family learned from her diplomatic ways and offered a compromise.
Freedom and protection for all in exchange for the lives of a few. The Gem's had no choice but to accept.
It has been written that the Drakkans fought with a ferocity never before seen by the Geminite people, and with a unity never before seen from the eastern lands. They fought more savagely than the invaders from the south, and despite their best efforts to assimilate the warrior race, the Anathos found themselves severely outmatched. Witnessing such bloodthirsty and war addicted behavior, the Gems began to wonder what exactly they had gotten themselves into, however... It was not in their nature to back down from a promise.
With the war won, the Drakkan lords came to the courts of the Geminite royalty, swords still stained with the blood of their enemies, and eyes burning with excitement. Everything about them was intimidating, and when they finally spoke, there was not much to do but listen. Many looked around in confusion as the warriors demanded their hard won prize, all eyes turning to the king Nixus, who had no words to speak. A single nod was all the Drakkans required before they began grabbing the most beautiful daughters from the court. For a brief moment, the parents of the these Gems broke from their usually peaceful nature and rose up in protest. They were furious that they had not been consulted of such a decision, but they were quickly silenced. Toran the Bold left the court with a single threat, complete annihilation of the court and of the country if they did not comply with their end of the bargain. This, however, was not the end. Not by any measure, for the next words he spoke have bound the two nations ever since.
"We will return in one year's time. If our brides are not ready we will consider it an act of war."
Now:
It has been nearly four Gem generations since the war, though the Drakkan still have living memory of its glorious achievements. The Anathos have remained dormant in their defeat for over a century, however something in the wind is stirring. The Drakkan were never meant to be a united people. The Gem's were never meant to live beneath the weight of chains. And the Anathos? Well, they've never yet been denied a victory. Peace is faltering and freedom calling... Which way will the tides roll, that is up to you.
Plot:
Our story here will be taking place over three arcs that can, and will, grow based off of the decisions made by you, our beloved roleplayers. For now, the first phase will be centered around the individuals. Whether you are a Geminite sacrificial bride, or a Drakkan lord looking to collect on your bounty... this is about establishing your character and their ties to one another. This is very important, so we urge you to take it as seriously as possible. It can, and most likely will, determine how this RP will unfold through future arcs.
Due to their kind nature, Geminites don't appear to last very long in captivity. They have begun longing for freedom as it denied to them the very day they are chosen and married off to their new lord 'husband'. Gem brides, however, are very well aware that without their sacrifice there would be war and the deaths of their friend and families while still ending up in the hands of Drakkan warriors.
Whispers have begun to surface from those who have forgotten the threat of the Anathos, some even believing them to be a Drakkan created story meant for intimidation purposes. It is these people that have determined it is time to stop selling Vivari's daughters in exchange for false protection. Will your Gem risk it all in the hopes of freedom, or will they perhaps find a degree of comfort with the new life chosen for them? Or will they yet find another way, a third choice, still yet undiscovered?
The Gem's are not the only one seeking freedom, though. Drakkan's too have a choice to make. Many voices have begun speaking up, calling to return to the ways before the war. The days where absolutely everything was left up to the strong, no allegiances or promises owed to anyone. Days where a man could take whatever he wanted, whenever he wanted. It is only a matter of time before civil war breaks out, and the king keeping that peace is dying from the cruelest fate of all... Old Age. Can his sons keep hold of the crown, or will all he built die with him?
His eldest son (who will be played by the wonderful Libby) is to ascend the throne after his father's death. Taking closely after his father, this son bears much in the way of physical prowess and political drive. Aside from the ever looming civil unrest, the young prince has but another problem to address with his reign. While Gem brides have been producing children for the Drakkan lords, over the years there have been fewer and fewer desired results. Some attribute this the culture shock and being forced to live in a much harsher environment from their homeland. Other blame it on the race's frailty. It his suggestion that more brides be requested to increase the number of wives Drakkan lords can take, thus increasing how many, and how often, children can be produced. It will also be helpful in replenishing the ones that are dying off due to stress or overexertion.
His youngest son (played by the amazing Ellion) has other ideas. This prince has a vision for a future where Geminites are born and bred within Drakka's borders. It is his belief that the burden should not be the brides' to bear alone. A Gem who has never known freedom cannot miss it, cannot long for it, and thus should not die from having lost it. Stronger Gem's bred for a specific purpose, raised in the environment and amongst the culture... Thought to make the perfect slave race worthy of the Drakkan people.
Which side will you support, Drakkan? Demand more, or play the long game and make your own? Will you follow either at all?
Other Information:
Drakkans may have more than one Gem bride, so if there are loads of Gems and fewer Drakkans, that is fine.
Drakkan get two elements, Gems get one.
While the Anathos are listed as a species, they are not a character you can play just yet.
Drakkan will be mostly male, however we will allow one (MAYBE two) female Drakkan, due to their limited existence. Female Drakkan are considered male Drakkan’s equals in every way. If there is a Drakkan wife, she is as much the husband as the husband. I don’t know how else to explain that. (Libby says they kick ass, and take no shit. Very Spartan.)
Male and female Gem’s are about 50/50. While you can request to play a male gem, I really don’t seem them coming into play until at least phase two or three. So yeah...
For now, we'll all be starting as either a Gem or a Drakkan. Drakkans can come with past wives (living or dead) or this can be their first batch.
If you wish to play a Gem, you have two choices. The first being that you are a brand new bride and all that goes with that. Your husband will be chosen for you by either Libby or Ellion (probably a decision between the two of us), and while we do on occasion take requests… We think it is more fun, and a more authentic experience if you just let us do it. Enjoy the challenge of working with another character that might not click with yours at first… Might even to push your decisions in a way you might not have originally planned. ;)
Your second choice would be to play a bride who has already been paired with and living with a lord for some time. If this is what you decide to choose, then you may be in control of choosing your own husband. Both players need to be okay with this, and will be asked to collab on a back story... Or at least be on the same page concerning the time spent and relationship between the two characters.
New Gem brides will start the roleplay off in a keep of sorts, taking place a brief time before the Choosing Ceremony. In it, Gem characters will get the chance to interact freely with one another. This time should be spent developing relationships with the other Gem characters. These ties can end up influencing decisions later on, so as we have asked before... Please try and take this seriously. We will also be using this time in order to give what will be a crash course in Drakkan culture as what will be expected of Gems as Drakkan brides.
As for the Drakkans and previous wives (if any of you choose this route), your characters will being doing something quite similar to the 'new Gems'. You will be arriving in the capitol city to participate in a... party of sorts. These events are held every year before the Choosing Ceremony, and should be used to set the family dynamics. Which Drakkan families get along with which... Who is seeking backing for a particular petition or motion? Make some friends or enemies, that is all up to you.
If you are a new member to this RP, this note isn't so much for you. However, if you would like to compare some of its workings and history, feel free to enjoy.
This is the third reboot of this particular idea (Original --> Reboot V1. ---> V.2 ---> Now). It is a beloved concept that has always attracted some of the best writers we have ever met. So many talented and dedicated RPers have participated over its iterations. Unfortunately, due to some previous events, and loosely laid out guidelines, for one reason or another... it has sadly died. Being so near and dear to our hearts, we really wanted to give it another chance at life, but we have decided that a couple of things needed to change to help assure its success this time around.
Previously, we have seemed to have lost focus on what the RP is really about. We kept getting stuck on Choosing Ceremony, and ended up in isolated groups. This time around we want to focus a little more on building the world and the relationships across the families. That way everyone has some connection to another, and we can keep things moving smoothly where nobody ends up feeling left out. This will be done by allowing both parties time to create ties with their own races and essentially take their first steps toward your desired sides. Then by introducing your partners, you may end up being persuaded to change your ways in a very authentic and natural way. We have done this because, while bride and groom interactions are important, it is not the only thing going on... And tends to be the main killer of interest.
Secondly, we will be implementing guidelines to help the flow of posting. This can be tricky as everyone has a different posting speeds and style, however we want to prevent stagnation. Specifics will be given momentarily but these are the two biggest factors
- We will be running on a real time post limit. (Please note this is not a posting order, or quantity limit.) -In order to move things along, we as the GMs will have set plot movement dates. (These will be edited only if we feel that there is good reason to not yet move on. We do not wish to hold up the group if a couple of people can't' wrap up their shenanigans.)
^^These were another primary reason for previous reboot deaths, and we want to be sure it doesn't happen again. Made it not so fun for the other players, and we want everyone to have an amazing experience with this game.
Rules:
1. Character Limit- We want this to be an expansive world, with lots of little parts working together for a larger whole. We will not be heavily enforcing a character limit... However, please create responsibly. Too many times have we seen people make more characters than they can handle (Trust me, I understand character creation fever well ~Libby). If we feel you cannot handle your character load, the GMs will take action and remove them from play.
Additionally, we will need certain ratios to be maintained. At no time should our Drakkan out number our Gems. Female Drakkan characters and male Geminite characters should be few and far between with 'petition' to the GMs making a case for either.
2. Posting Limit- As mentioned previously, the GMs will be running off of a real time (or RT) posting cycle. The expectation is at least one post every nine days. We aren't going to be super mean about it if you require a little more time, however, we would like to hear from you by day six if you are going to need an extension. If you don't think you will be able to consistently keep with this pace, as much as we would love to have you, this might not be the RP for you.
We are totally okay with double posting, and have no limit on how many times you may post within those nine day segments. If you have a character ready to go, feel free to post for them. We understand that sometimes partners aren't always on the same schedule, and writer's block is also a thing. Just don't let those other circumstances hold everything up. With an RP like this, it's a little difficult to get spammy. Let's keep it lively in here.
There will be events that happen on preset dates (in RL) to move the plot along. We aren't going to have anymore six months single nights. We have set the dates and we aren't changing them.
3. Communication- This was originally going to be roped in with #2, however, we think this deserves its own section. Communication is key in an RP such as this, and we take it very seriously. Ellion and I are very understanding of RL circumstances, as we have faced many of our own. Work, school, home... It doesn't matter to us, so long as you talk to us. If you need a couple more days to post, let us know and we'll work it out. However, if you delay a response that holds up your group, more than once without warning, by more than three weeks... then you are out. It is unfair to the other players who are here and waiting.
If we do not hear from you within the nine days, your character will be puppetted by a GM to move the story along. If we do not hear anything from you after two weeks, we will have considered you uninterested. After the third week, your character will be written out and you will not be allowed to return.
This being said, if you are aware of something big that will be taking you away from RPing for more than one month, we will require that you write your character out until you return. If you are comfortable with someone else playing your character you may delegate, however, it is usually easier to write out for extended times then to swap writers. If you have an emergency and have no time to write out, Ellion or I can do it for you. So long as you give us a heads up, you will be allowed to return when everything on your end settles, and can write your character back in. ( I wish I would have done this when I went to Europe for two months. You don't have to think about it and you can hop right back in when you are ready. ~Ellion)
~Please note that we will be a tad more lenient with limits around high stress times: Exams, Holiday Work Schedule, etc...
5. Collaboration- While we promote cross player collaborations... We do suggest that you keep collab posts to a limit. Time zones have proven to be a tricky obstacle and have frequently slowed progress for months. If you know there will be some rapid fire dialogue for this one event, go for it. If you cannot get on the same page for a writing session then we ask you abandon the idea and change the scenario. Also keep in mind that your collab partner will still need to make a response to your stuff anyway, so it makes them a little unnecessary if you think about.
6. Dictatorship Leadership- For this version of the Reboot, WeepingLiberty (Libby for short) will be taking over as acting GM. Her word is final say, and most decisions will be run by her anyway as she is more active during the week than the weekends. Ellion will be acting co-GM and has the same amount of power. However, due to scheduling conflicts... Ellion is only kind of active during the week but is totally your weekend warrior.
You are among the crew to make an appearance in the previous reboot as well as have had some part in reboots before that. Without you guys, we would not have the love we do for this RP, and so we must thank you from the bottom of our hearts. If you are still active, and are interested in joining, you are more than welcome. Old characters are welcome to make an appearance (I still have links to the old threads if you need them), though you are welcome to start fresh with new ones as well. As for you My Lalia... Should you ever return to us and would like to take back the RP you have left in our care since your earlier absence, we are willing to relinquish its rights back to you. <3
Well, that's 3 votes to start whenever. So I'll get to start on the opening post ASAP. Not sure if I'll be able to get it up immediately as the boyfriend does come home from work soon and we'll be thinking about dinner... But soooooon, I promise.
I have to say, I'm very impressed. Everything looks great and I honestly have nothing to say in terms of changing anything. Unique and well rounded bunch... Y'all are going to make this very fun indeed, I can feel it. ^.^
Additionally, you all have given me a slight idea as well. The original plan for the crystal was that it would be presented to them some point after they arrived... However (and this is probably because I misread something somewhere in a CS) I think it would make even more sense when the time comes for the characters to already be in possession of their stones. That way they have a stronger link to them already by the time they are awakened to their magical potential in the other realm. How your characters acquired that stone and why it is embedded the way it is, I will leave that up to your discretion. I'll let you know when their links to magic have been made IC.
In any case: @Rune_Alchemist@Riegal@Skyrte@TaliPaendrag@Skwint you are all accepted and may move your CS over to the character tab. ^.^ Does anybody have any further questions? About the world? Plot plans (tho beware, I might not tell you a thing mwahahaha)? Anything else? Feel free to ask anything that comes to mind, whenever it comes to mind...
That being said, I do have a question for all of you. When would you guys like to start this? Anybody need a short break before hopping into more writing? Everybody rearing to go?
Awesome. I'll go ahead and start going through these in just a moment. Sorry, I was out all day yesterday so I didn't have much time to swing by and check things out.
Unfortunately not at this time. :( All positions are currently filled, however, if you want to keep an eye on this in the case that something happens and a space does open up, you are more than welcome.
No worries guys. I've got a couple of things going on myself, so take a couple of days. Hash out some really awesome characters! I want quality out of this, so I really don't mind. ^.^
We'll make sometime this weekend the target goal, however, if anyone needs more time than that due to scheduling that's ok too.
Two centuries have passed since the towering obelisk appeared, a large black chrysalis standing as a reminder to the old days of monsters and magic. Long since have any memories of its arrival faded from the minds of the people, leaving naught but rumors and myths surrounding its origins and purpose. Those brave enough to venture into the labyrinthine forest, and lucky enough to arrive at its base, have claimed to have felt a strange energy emanating from the structure. Some have even claimed to have seen a young woman slumbering within its walls. However, all who dare attempt the journey are certain of one thing... There are no certainties when it comes to that forest. Believed to be cursed, most shy away from the forest, taking whatever alternate routes necessary in order to go around it.
Since the crystal's appearance, magic has faded considerably from the land. It is not so lost that the common man would not know of it, however, there are very few left who wield it. Those that do are often locked away within labs and libraries, focused on research of various kinds and not bothering with the outside world. Similarly, creatures that once ran rampant across the land, devouring and destroying, have all but faded to legend... Though every once in a while, rumors of mysterious disappearances will spread, inexplicable accidents soon to follow, and the ramblings of a madman describing nightmares come to life.
It is no secret though that corruption is now at an all time high. Those that do not see it simply deny its existence, or are part of it themselves. The people find themselves in a state of unrest. War with neighboring nations seem almost inevitable. And dark rumors surrounding the figures of power only grow with time. This realms tension has reached a breaking point, and many are certain that something big is about to unfold...
What they are not aware of is that their future very well may rest in the hands of complete strangers. Not only are the destined heroes from another land, they are from another realm entirely. A world devoid of magic, with technologies far more advanced than anything found in their own. Can these heroes overcome the hardships set before them? Or will they succumb to the darkness and leave both worlds vulnerable to attack?
Overview
Your characters are from Earth as we know it today. Cars, planes, cellphones... Reality tv... The whole package. They could be from different cities, countries even, but they all have one thing in common. By some mishap, each one of them manages to stumble across a portal to another world. That world is known as Astoria, and it is the place that will serve as our RPs main setting. It is there that your characters will introduced to the ways of magic in the hopes that they can heal the wounds of the realm and defeat the lingering evils. Some of them may be willing to help with such a task, others might just want to return home... That is up to you. But returning home might not be as easy as it sounds. Either way, sounds like you'll be stuck in Astoria for a while.
Abilities
As mentioned before, each of your characters are going to find themselves slightly sturdier than the average person from Astoria. Why this is the case is a complete mystery, perhaps it has to do with their origins... Perhaps it is because they are destined to be heroes. Additionally, once they receive their crystals their magic and other abilities will begin to manifest, though keep in mind not all at once. It'll be a slight process as a sudden, and massive, change like that is likely to kill your character... As sturdy as they are. Fear not though, as you will have a teacher... Not to mention, your crystals will be your guides. (More on that, all in due time). Here is the list of and descriptions for each of the elements again in case you have forgotten, or would like to reference while making your characters.
Earth:
Earth is a kind, nurturing, and steady element that requires a certain amount of patience (not to mention determination) to guide. It is the element of strength and prides itself upon being a great protector. Those aligned to this particular element find themselves master over wood as well as stone, and are the least susceptible to visual illusions. This is due to a "second sight" that allows for its users to interpret the vibrations passed through the ground into their bodies. Additionally, those that practice the ways of earthen magic tend to find themselves with greater physical strength than any other alignment, fortifying their bodies to withstand more blows and even lift three times their own body weight.
Strong against: Water, Aether, Air Neutral against: Nether Weak against: Fire Casting Type: Strong, but slow.
Water:
Water is a cunning element that will raise a person up just as quickly as it would drag another down, and is considered the second most volatile element. Yet it is an intellectual element that seeks constantly to expand its collection of information. Those alligned to its ever shifting whims can find mastery over not only the element itself, but of illusion based magic as well. Know additionally as being quite versatile, spells of the water variety can be varied in temperature ranging anywhere from geyser to arctic status. Perhaps not the strongest physically, those under water's studious gaze are not without their perks. The ability to learn and retain new information becomes second nature, this includes remembering the exact location of places, acquisition of new languages, and near perfect recall of images. This often helps when traveling to foreign lands and especially so with illusion type spells. The more you know, the stronger it is.
Strong against: Fire, Nether Neutral against: Aether Weak against: Earth, Air Casting Type: Varies depending on complexity.
Fire:
The most emotional of elements, often angry and violent. Always seeking to spread its destruction, it is the most difficult of elements to control. Alignment with this particular element cannot be taught, but must come from a natural affinity to its rash nature. Those that can master it wield explosive type magic that can be difficult to control but quite devastating. These disciples are naturally resistant to the cold and have been found to be the fastest of the alignments, fueled mostly by their own spirit.
Strong against: Earth Neutral against: Air Weak against: Water, Aether, Nether Casting Type: Explosive. Powerful, but uncontrollable and quite draining.
Air:
Air is a lighthearted element, a free spirit so to speak, but quite mischievous as well. Those under its patronage gain control over the air currents, and maybe most surprisingly... Sound. This element can be just as unpredictable as those of Fire and Water, however this is due to its creative nature. While not as powerful as its counterparts, its applications are widespread and limited only by ones imagination. They are not without their physical enhancements either. Air alignments can pick up on sounds others are likely to miss, including certain types of magics. They are also lighter, and can jump to much greater heights as well as distances than any other. If done right, it is said to be possible to hover for periods of time.
Aether is the giver of life, guardian of the spark that is creation itself. Alignment to this particular element is especially rare, and if not handled properly, dangerous. Influenced heavily by the world around them, they draw their strength from positive forces (sometimes known as holy). Lucky users of this 'element' find themselves among the few conjurers. Able to breathe life into living minions, Aether users rely on familiars to fight their battles for them. They are also known to be quite effective at healing spells, and can even grant short bursts of additional energy to their allies. These fellows are also quite lucky, almost extraordinarily so. And can innately sense future dangers, even if they do not have the ability to interpret these sensations.
Strong against: Fire Neutral against: Air, Water Weak against: Earth, Nether Casting Type: Semi-continuous. Link dependent.
Nether:
Darkness and deception taken physical form. Much like Aether users, these rare birds have no physical element to control. Instead they have mastered magic draining techniques, compelling charms, and even the ability to bend inanimate objects to their will (within reason). Their strength is drawn from curses placed upon others, and from those they have corrupted to their cause. Additionally, those aligned to the nether find themselves able to see and communicate with the dead. Some can even establish telepathic connections with those they are close to.
Strong against: Aether, Fire Neutral against: Earth Weak against: Air, Water Casting Type: Semi-continuous. Link dependent or charm based.
Now, concerning the crystals themselves. I've already picked out what kind will go with each element, but I didn't want to completely take away from the creative spark. As it will serve as your characters' source of power and guide, it is your choice as to how it will be worn; be it neclace, ring, bracer... whatever will fit your style.
Just the basics people. Play nicely with others. No Godmodding. No fighting. Make mistakes. And most of all, just have fun. This is meant to be a creative space for all of us. And as much as this RP, and this world is my idea... I am opening it up to you. Take some creative liberties. Let's see where this adventure takes us.
Quick note: If I haven't mentioned it before... The writing style for this should be mid-high casual. Stumps are understandable, but please stick to this as often as possible for the sake of all of us. Difficult to create responses when there is little to work with. :)
Character Sheets
{Picture-I usually use anime-styled personally}
Name: (Nicknames/Alias) Age: (18-25) Gender: Description: (Something short to accompany the picture)
~~
Personality: History:
~~
Elemental Alignment: Crystal Form: (This is how you will wear it)
~~
Other: (Any fun facts, or anything you think you want to mention that doesn't have a home)
It's a fun one. Lots of room to get creative with it.
@Everyone
Going back through what materials I already have, what needs tweaking, what needs outright changing. I'm aiming to have an OOC with Character Sheets available either tonight or sometime tomorrow. In the meantime, if you have any further questions, feel free to ask.