I just finished reading through all of the main post and of the google docs; you've put a lot of time and effort into this, haven't you?
I spent the better part of a year working on pretty much everything involved, and then some. Sadly, I lack the artistic knowhow to produce artwork for the new species. That's the one thing I'm missing.
The island region of Sengun is home to many unusual things. From its Ten Kingdoms come mighty Warriors, individuals who fight alongside their Pokémon in battle. From ancient ruins scattered across the land come stories: the history of the region. And from all corners come Pokémon that are not seen in other regions: species exclusive to Sengun, from the fuzzy Tailava to the towering Guardient, the elegant Chassécha to the martial Froscadet.
Whether you have travelled here from your homeland or you are a Sengun native, born and raised in one of the Ten Kingdoms, you are an aspiring Pokémon Trainer, here to take on the newest Pokémon League Challenge and rise to the rank of Champion. Our story begins in Regala: the capital Kingdom of Sengun, the heart of the land, home to both Professors Acer and Yang Ilex and the Pokémon League HQ. You have made your way to the Ilex Laboratories to begin your journey, taking the first steps on the road to glory...
Author's Notes: - Welcome to Warriors of Sengun. I am your GM; @NeoAC, GM of The Road to Indigo, is co-GMing for me. - - The first proper attempt at launching this role-play coincided with the launch of The Road to Indigo, and Warriors of Sengun received little attention as a result. To that end, I've chosen to relaunch Sengun in the hope that it will interest more people this time around. - This is a Pokémon role-play, set in a new region, and featuring new species. I have designed 64 Pokémon native to the Sengun region from the ground up, all of which have everything a species needs, from physical descriptions to base stats and moves. - The Sengun region has eight new Gyms, a brand-new Elite Four, and a new batch of villains. All of which will be introduced at various points. - As stated above, all the characters will begin in the Kingdom of Regala (a map is provided below). - Warriors of Sengun will follow Generation VI mechanics and learnsets as of Omega Ruby & Alpha Sapphire, supplemented by new moves and Abilities - some of which are exclusive to certain species. Several "official" species - that is to say, Pokémon that aren't Sengun-exclusive - also have small updates applied to them.
Sengun is split into eleven territories, ten of which are named for the Kingdom that rules the surrounding lands. Each Kingdom, save for Regala, favours two different types of Pokémon, which is evidenced by both the Kingdom's architectural style and the wild Pokémon native to the surrounding territory.
Each of the Ten Kingdoms plays host to both a central city, in which everything from a Palace to a Pokémon Gym can be found. Outside of the cities, in the surrounding lands, wild Pokémon can be found almost anywhere, from city outskirts to ancient ruins.
The Ten Kingdoms:
In the past, many of the Kingdoms occasionally launched campaigns against each other, leading to changes in territory or ownership of lands. This has led to several notable conflicts over the years. As the capital Kingdom of the region, Regala is exempt from the feuding and does not permit inter-Kingdom conflict within its borders. In recent times, however, the Kingdoms are at peace with one another and none currently wish to start the old conflicts back up. This does not stop the royalty, however, from playing politics with - and against - each other.
The eleventh territory on the map, the Wild Untamed, has no Kingdom and no cities or towns within its borders. Instead, there are desert plains as far as the eye can see. It is even untouched by the presence of ancient ruins, which are found in all the other territories. This has led to scholars theorising over the deserts, wondering why they show no signs of population when even the harsh mountains of Dracona are host to structures both ancient and modern.
On Public Transport: The transportation company SailFlight, run by billionaire William Sail, has set up a network of high-tech airships, allowing people to travel between Kingdoms by air instead of walking the many routes of the region. Trainers frequently use the SailFlight network to travel when they do not wish to be bothered by passersby or wild Pokémon, or if they are taking a long trip that would otherwise take the better part of a few days. As the Sengun region's choice of public transport, SailFlight schedules flights between Kingdoms that are close by one another instead of taking a single flight to cross the entire region. A SailFlight Tower can be found in each of the Kingdoms' major cities, and its Headquarters is found in the Kingdom of Eyria. (In the interest of public safety, SailFlight does not allow battling aboard its airships, but does allow Pokémon to board a flight without being returned to a Poké Ball as long as their Trainer or Warrior partner can keep their companion under control.)
Mystriver Isle runs frequent ferry services to transport travellers coming from Verdan, Challena and Montfroza, or vice versa.
The Sengun League:
Sengun has recently launched a Pokémon League of its own, in the same style as many other regions, and has conducted an extensive advertising campaign across almost every region to draw Trainers, whether beginner or veteran, to the new League. The campaign promises a substantial cash reward for anyone who defeats the eight Gym Leaders, then the Elite Four soon after that, and attains the rank of Champion.
As is tradition in many Pokémon Leagues, Sengun plays host to eight Gyms and a set of Elite Four. The Gyms will be challenged in order according to the table below, while the Elite Four can be faced in any order after reaching the Pokémon League HQ at the top of Regala's Victory Tower.
Gym Leaders:
Elite Four:
On Warriors and Warrior Skills: A Warrior is a Pokémon Trainer with two special skills. In the right circumstances, they can form a special bond with a Pokémon, called a Link. This Link connects the Warrior and the Pokémon in much the same way that a Trainer uses a Poké Ball; however, forming a Link prevents the Linked Pokémon from being caught in a Ball even by their Warrior partner. This means that a Linked Pokémon will travel alongside its partner at all times, and must be given medical assistance by hand if they are injured and the Warrior cannot travel to a Pokémon Center quickly. (Centers are equipped to treat Linked Pokémon in a similar manner to those within Poké Balls.)
The exact methods of forming a Link vary from Warrior to Warrior. Some defeat their potential partner in combat, others offer food or talk to them for a while, and it is rumoured that Warriors who specialise in Psychic-types can even develop a mental bond with their Pokémon of choice. Warriors can form a Link with almost any species, but many find that their families have shown preference for one or two specific types of Pokémon, much like the Warriors and Warlords of old. Usually a Warrior will only form a Link with one Pokémon, though in rare historical cases some Warlords have been known to Link with two or more.
Those who wish to battle may also display the second of the Warrior's unique abilities: Warrior Skills, once-per-battle abilities used by Warriors to affect the battle in some way. Warrior Skills have a wide range of effects that help their Pokémon in some way, whether by curing it of a status ailment, increasing its strength or toughness in battle, or more unusual effects like allowing it to endure a hit that would otherwise knock it out.
There are, however, restrictions on the use of Warrior Skills in battle: - Warriors can only bring their Skills to battle if they are facing other Warriors; Warrior Skills should not be used if the opponent does not have a Skill of their own. To use the techniques of a Warrior against an ordinary Trainer is considered dishonourable by many. - A Warrior should only use their Skill if they are fighting alongside their Pokémon, rather than issuing commands as an ordinary Trainer would do. Some Warriors shun the martial aspect of a fight, instead preferring to battle as an ordinary Trainer would. - In extreme circumstances, a Warrior may use their Skill against non-Warrior opponents if they are fighting for their life.
The most commonly seen Warrior Skills are as follows:
Most Warrior Skills only last for a short duration in battle. The "Cure" Skills have a longer-lasting effect, as they remove the status ailments of a Pokémon or provide healing. How a Warrior chooses to 'activate' their Skill is entirely up to them; some might shout the Skill's name, use a phrase designed to trigger the Skill, or perform a specific gesture such as a fighting stance. When a Warrior wishes to learn their choice of Warrior Skill - each Warrior gets one, and may change it for a small fee - they either learn from a relative, or visit a Dojo in Challena, Yolcana, Platinos, Verdan, or Mystriver Isle. There, they seek out the Dojo Expert, an elder Warrior who teaches any who wish to learn.
Martial Artistry: In addition to the use of Links and Warrior Skills, almost every Warrior born and raised in Sengun has training in martial arts. Each Kingdom has a major Dojo, each specialising in different combative techniques. Some also teach different martial styles or approaches to combat, as evidenced by the Dojo's motto. It is common for Warriors to engage in hand-to-hand combat as their Pokémon do battle; in this way, the Warrior learns firsthand how to balance their strategy of Pokémon battling with their own side of the match.
Fights between Warriors are never intended to cause lasting injuries or permanent damage; a defeated fighter will, however, end up nursing several bruises or strained muscles after a match.
Warriors in Other Regions: Warriors can be found in every Kingdom in Sengun, making up roughly half of the region's population. They are not, however, exclusive to the region. Small communities of roughly one to two dozen individuals can be found in each other major region; that is to say, those communities are in Kanto, Johto, Hoenn, Sinnoh, Unova, and Kalos. They do not, however, have as many resources or as much historical information as Sengun does.
On Ponigiri: In the old times, Warriors and Warlords (a subset of Warrior, often seen as generals and city leaders, now rarely - if ever - seen in Sengun but prevalent in an older region named Ransei) took care of their Pokémon just as Trainers do in the present day. Their primary source of Pokémon nourishment was ponigiri, a snack that provided an energy boost and pick-me-up. In the interest of maintaining the well-being of their Pokémon, many kingdoms funded the development of ponigiri shops within their cities. As a ponigiri shop's funding increased thanks to a Warlord's investments, it gained access to more expensive ingredients that improved the effectiveness of their products. The basic ingredients were relatively common, whereas the more advanced ones, used in higher-quality ponigiri, were harder to find or otherwise acquire, and therefore were more expensive to produce.
A ponigiri store is a common sight in Sengun cities and towns; while the recipes originate from Ransei, the records and ingredients were imported to Sengun. Many stores, including Poké Marts, now sell both ponigiri and the means to cook them: the primary ingredient is plain rice, and supplementary ingredients add flavour and potentially additional effects such as a restorative. Diced Berries are a common ingredient used in ponigiri. Kits are available for travelling Trainers who want an easy access to restoratives - or snacks of their own; ponigiri can be made for human consumption.
Ponigiri have similar effects to the more modern Potions and other man-made medicines. The choice of which to use comes down to personal preference more than anything. Many Trainers and Warriors alike often carry a mix of both.
The new species exclusive to Sengun, including their learnsets and descriptions, can be found here.
The Sengun Regional Pokédex, which contains every species found in the region, can be found here.
More information on the Ten Kingdoms, including which Pokémon can be found in which territories, can be found here.
Name: This should be fairly obvious. Age: All characters should be within the range of fourteen and 24 years of age. Sex: Male or Female.
Appearance: Describe your character's looks. Things such as height, weight, preferred choice of clothing, hairstyle and eye colour come to mind here. Raven's Notes: - Please do not just post a picture for your character's appearance. I have long held the belief that a picture simply doesn't give me enough information to work with. You may include a picture if you so desire, but it must be supplementary rather than the focus of the Appearance section. - In the interest of a plot-relevant point in the story, please describe a personal item that your character wears regularly, and holds significance to that character.
Personality: Your character's attitude and demeanour. Character personalities are not entirely locked in and set in stone; they should allow room for development and expansion. Basically, a character's personality is the quirks and flaws that make them human, rather than a soulless vessel for the writer's thoughts. Raven's Notes: I'm more partial to one or more paragraphs describing a character's personality, rather than a short list of attributes.
Profession: What does your character do? Are they a Trainer? Co-ordinator? Breeder? Empath? Warrior? A simple answer here should be enough to give the others an outline. (Characters may not be Gym Leaders.)
Talents: What can your character do? What makes them stand out? What special skills did they learn before travelling to Regala? Raven's Notes: - Please keep your character's talents plausible. We don't want to see someone running around who can do absolutely everything and see in the dark to boot. I'm not looking for people who have unique 'powers' or similar unusual abilities; yes, this means your character cannot be an Aura Guardian. - If your character is a Warrior, they could have some training in basic martial arts (although should not be an expert in it), and may have a Warrior Skill from the table above that they know how to use. Characters will have the option to learn a Warrior Skill at a certain point in the storyline.
Starter Pokémon: Your Starter Pokémon will begin at level 5. You may not have more than one Pokémon at the beginning of the role-play. Please list the moves the Pokémon has available here, as well as their Ability. (If you choose a Sengun-exclusive species - which are normally only available to characters born and raised in Sengun - remember to examine the provided information carefully.) See the 'Notes About Pokémon' section for more information on starters.
Inventory: Your character may carry a reasonable amount of reasonable possessions, which should range from clothing to items such as Poké Balls, Potions and Berries. I don't want anyone carrying ridiculous amounts of expensive gear, though. Remember you are just starting out on your journey.
Notes about Inventory: - All characters will be given a map of the Sengun region (essentially the same as is linked above) and a Sengun-edition Pokédex by Professors Acer and Yang Ilex before the journey begins in earnest. Sengun Pokédexes use the same Pokémon descriptions as seen in most other regions (think HeartGold/SoulSilver, Black/White, X/Y, and OR/AS), and I have provided descriptions for the new species. They also include a TM slot, through which TMs can be used to teach moves to Pokémon. - If your character has a starter Pokémon that requires a certain method of evolution (for example, an item that must be used to evolve it) your character may not start with easy access to that method, nor have it in their possession. There will be an opportunity to obtain the method or item, however. - Characters may not begin the story with any items related to Mega Evolution. They can, however, acquire these items over the course of the story should you wish to do so. - The Sengun equivalent of items such as the Pokégear, Xtransceiver or PokéNav, is the PokéLink, a smartphone with applications for phone calls, browsing the internet, synchronising with a Pokédex, and assessing the health and fitness of any Pokémon accompanying the user. All characters from Sengun should have one of these (available in silver, blue, red, or white). Those who have only just travelled to Sengun, however, should have an alternative, such as a Pokégear or Xtransceiver.
Hometown: Your character may be from any city or town in the six regions in the main series of games. You may instead opt to write a character from the Sengun region if you wish; they may not, however, originate from Regala, as everyone is travelling there in the interest of beginning their journey proper.
Biography: Here you may delve into your character's past, their history. Where did they grow up? Were they exposed to Pokémon from an early age? If they travelled to Sengun, what brought them to this region when they could be travelling their homeland instead? Additional Notes: - Travellers entering Sengun by ship - the most common means of getting to the region - will have entered through either Port Fae, in Spirivic territory, or Mystriver Docks northeast of Mystriver Isle. Those who wish to enter the region by air, commonly from Unova's Mistralton City, can do so by landing at the Sengun International Airport located outside Eyria. - Before arriving in Regala, most Trainers will place a call to Ilex Laboratories to request a Pokédex be set aside for them. Those without Pokémon of their own will often also request a starter Pokémon to be collected at the same time.
Notes: Any information you feel is necessary to detail your character that does not apply to any of the above entries. This entry is entirely optional.
Starter Pokémon: Your starter Pokémon may be almost any species from any main series region, or Sengun (refer to the Sengun Dex above). You may select a Starter Pokémon given out by any of the Professors in the main series if you wish (for example, Bulbasaur). You may also opt to not have a starter Pokémon, in which case Professors Acer and Yang Ilex will give you one Pokémon of your choice when they are introduced. The options they provide are as follows: Birchling, Puppyre, Aquatra, Chikorita, Torchic, or Oshawott.
I recommend that your starter Pokémon should be the first in an evolutionary line, but I will consider Pokémon that do not evolve, such as Heracross or Lapras, on a case-by-case basis.
You may not select any of the following Pokémon as your starter: - Pseudo-legendary Pokémon (Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Goomy, Skopa, or Ophidia) - Legendary Pokémon from any region - Pokémon that have already evolved - Eevee - Fossil Pokémon (Kabuto, Omanyte, Aerodactyl, Cradily, Anorith, Shieldon, Cranidos, Tirtouga, Archen, Amaura, or Tyrunt) - There are some possible starters that I may take issue with, such as Zorua, unless reasoning and background detail that I deem adequate is provided within your character sheet. If you think I may have an issue with your starter Pokémon, please feel free to ask about it.
If your starter Pokémon does not have any moves that it can use to defeat an opponent in battle at level 5, you may state that it knows one move that it can learn by TM or by breeding at the beginning of the role-play. Your character should have the relevant TM in their inventory to back this up, unless you choose otherwise. If you choose to have it know a move by breeding, please state that this move is an egg move in the Starter Pokémon entry.
You may choose a Pokémon as your starter that is not part of the Sengun Regional Pokédex (see above). If an evolved form of that species is capable of Mega Evolution, its Mega Item (as mentioned in the Sengun Pokédex spreadsheet, and see below) will either not be present, or I will have to design one for you to match your choice of species.
Catching Pokémon in the wild: Wild Pokémon will be found all across the Sengun region, and Trainers are, of course, free to catch and train them. When the opportunity arises, I will post a list of all the Pokémon available in the area. An area's list will detail which species are found nearby, possibly relating to specific locations in which a Pokémon can be found. Each species will be classified as Common, Uncommon, or Rare. Rare Pokémon may require time and effort to coax them out of their habitats and into the arms of their Trainer. Uncommon species have no such difficulties, however, and may be battled and caught without needing to invest as much time into them, though they might be strong enough to get a good handful of hits in on your team.
Trainers may catch up to three Pokémon in each area. If the characters return to a route or other area after having passed through already, they may catch more Pokémon as long as the previous restrictions still apply.
When a Trainer has the maximum of six Pokémon with them, any Pokémon they catch after that will be sent to Sengun's Pokémon Storage System, which they may access from any Pokémon Center.
Trading Pokémon: Over the course of the role-play, Trainers may have the opportunity to trade Pokémon with NPCs. If they choose to do so, however, they must provide me with what they wish to obtain, and what they will give up in return. Trainers may trade Pokémon with other player-characters any time they are in a city or town, provided the other Trainer agrees to it. All Pokémon Centers contain a trading station maintained by Center staff. - One Pokémon in Sengun's Pokédex, Rotom, can only be acquired by trading in Montfroza City.
Pokémon Levels: Over the course of the role-play, Pokémon will, of course, increase in levels, learn new moves, and evolve. I would prefer not to directly use a level and experience system in the course of in-character posting, so I will provide regular updates to Trainers' Pokémon at my leisure. These updates, which will be at the end of certain in-character posts, will give Trainers full control over what moves their Pokémon learns and their eligibility to evolve into a different form, meaning Pokémon are free to evolve when the respective participant wants them to. Levels will be mentioned in these updates for convenience's sake, but will never be referred to directly in character. Any changes that a participant wishes to make can be stated directly in the OOC tab.
Mega Evolution: Mega Evolution will become available to the player-characters at a certain point in the story. There are two major differences in Sengun, however. - First, the Mega Stones have been replaced with Mega Items. A Mega Item holds significance to the species that can use it to Mega Evolve. See the Pokédex spreadsheet for more information on these items. - Second, the 'one Mega per battle' limit has been removed. Trainers may Mega Evolve as many Pokémon as they feel is necessary in a single battle.
Mega Evolution is far more prevalent in Sengun than in the main series games. There, only a handful of Trainers use it. In Sengun, most Gym Leaders, all of the Elite Four, and several other notable people have access to Mega Evolution. And many of them may have more than one Mega in their team.
Other Notes: - The only time we will ever encounter a shiny or legendary Pokémon is when said Pokémon will be relevant to the plot of the role-play. (This may be subject to change if I deem it plausible later down the line). Yes, this means that your starter cannot be shiny. - Pokémon may be smaller or larger than the standard size listed in their Pokédex entries. This means that Trainers may use their Pokémon to perform certain actions, such as providing transport over water or in the air, without the need for HMs. - Each Pokémon you catch, including your starter Pokémon, may learn up to one egg move of your choice over the course of the story (or as part of their beginning moves, in the case of your starter Pokémon). Please let me know when you decide to add an egg move to a moveset, so that I can include it in the appropriate update post. - Pokémon that evolve through happiness, such as Togepi evolving into Togetic, will require a GM's ruling on whether the individual species is ready to evolve. - Warrior characters may form a Link with up to one Pokémon of their choice over the course of the story. This Pokémon becomes a permanent part of that Warrior's team, and cannot be swapped out by any means. How a Warrior wishes to form the Link with their chosen Pokémon is entirely up to them. However, Warrior characters should not form a Link with their starter Pokémon. - The events of Warriors of Sengun take place one year after the events of Black 2 & White 2, and X & Y. (The games take place simultaneously on the overall timeline.)
1) All players should abide by the rules of the forums wherever possible.
2) I would like to see a considerable variety of characters in terms of ethnicity, sex (ideally, I would like to see a roughly even number of male and female characters), appearance, personality, hometown and starter Pokémon. Too many of the same kind of character becomes boring very quickly. 2a) With that in mind, I will only accept a small number of characters from the Sengun region.
3) Anyone who submits a character must be willing to give their full commitment to the role-play. If you have to drop out, at the very least let everyone else know, so I can properly write you out of the story if necessary. No-one likes it when, for example, ten people join up for a role-play and only five are still actively posting a week later.
4) I expect everyone who submits a character sheet to have a high level of competency in regards to spelling, grammar and post length. 4a) If I deem your posts to be not up to my standards, I as GM reserve the right to ignore them until the problem is resolved. 4b) Godmodders and god-moders will be removed from the RP upon repeated instances of the offence.
5) To ensure clarity among writers, I request that all participants follow these formatting guidelines when writing posts: - Italics for inner thoughts, or for emphasis; - Bold if you want to quote something that another character said, or for emphasis; - On the subject of colour, please use plain text for your posts, unless you wish to have a Pokémon say something, in which case choose a colour for that Pokémon that is readable (no neon-yellows, super-bright colours or nigh-invisible text) and use it solely for that Pokémon's speech; - All posts and character sheets should be written in third person, past tense.
6) Romance is allowed between characters - I fully encourage romantic subplots - but if things do end up going too far, I think that it is best if mature content was taken to private messaging, should the involved parties wish to pursue it. If they do not, it does not have to be written.
7) For the purpose of convenience, prices in Poké Marts and other vendors are measured in Pokémon Dollars (P$ for short). All characters should start with no more than P$2000 in addition to their items, less if they feel like it.
I am looking to accept a reasonable number of characters, but previous experience has taught me that I should accept no more than eight characters, including those of myself and my co-GM. All applications should be placed in the OOC tab: those accepted will later be moved to the Characters tab. If you have any questions, feel free to post them here, or send them to me via private message.
Name: Alix Lily Pearce Age: 20 Sex: Female
Appearance: Standing at exactly six feet in height, Alix shows the clear signs of a young Warrior in training: a reasonably strong physique, fit from years of training and exercise. She tends to dress in white, blue and silver, with several of her shirts decorated with the Pearce family emblem (the stylised head and plumes of an Altaria in mid-flight). Her hair, light brown, long and straight, resembles a hime cut (a common Sengun hairstyle), reaching just past her shoulders at its longest. Her eyes are a plain blue.
Alix can usually be found wearing a T-shirt, lightweight long pants, and solid-looking boots. She carries a large backpack to hold her gear, and wears a smaller satchel for her more frequently used items. A row of six empty catches are attached to the satchel's strap, designed to hold Poké Balls. Lastly, Alix wears a pair of fingerless leather gloves embroidered with a variation of the family emblem on the back; the usual Altaria imagery is backed by a hand-stitched Poké Ball logo in red and white.
Personality: Alix sees a challenge and takes it in her stride. This does not necessarily mean 'head-on' or 'too proud to back down'; learning martial arts exclusively for defensive purposes has instilled a sense of knowing when to pick one's battles. Alix tends to think tactically in the beginning of a match, aiming to either outmatch the opponent's speed or weather blows until she lands a match-winner. Once a plan gets into her head, however, she struggles to adapt if her opponent changes their tactics in response.
Socially, Alix is reasonably capable, but she has issues with the image she portrays; she's extremely attentive to how she looks. Why else would she fuss over her choice of clothing, or make a point of ensuring there's nothing out of place during her travels, as much as she does?
Profession: Alix has just become a Trainer, but is a Warrior first and foremost. Talents: Alix has inherited the skills and abilities of Sengun's Warriors. This means that she can talk to certain species of Pokémon and understand them in the same manner as a Pokémon Empath (a rare type of Trainer who can understand Pokémon). All Warriors have one or two specialty types of Pokémon, and Alix is no exception. The Pokémon that she finds easiest to talk to belong to the Flying and Fighting types: those are her specialties. She has yet to form a Link with a Pokémon, however, and has not chosen a Warrior Skill.
Alix often displays an affinity for Flying or Fighting Pokémon, but it is entirely possible for her to link with Pokémon of most other types. However, she has difficulty approaching and battling Electric or Psychic types, as they are the two with the most direct opposition to her favoured types.
Other than her Warrior teachings, Alix has a solid education in a variety of subjects, and has several years of training in basic defensive martial arts for use in Warrior combat.
Starter Pokémon: Alix does not currently have a Pokémon with her, but she has reserved a Torchic to be collected at the Ilex Laboratories. Torchic's moves are Scratch and Growl, and her ability is Speed Boost.
Inventory: - 15 Poké Balls - - A pack of blank labels for identifying which species corresponds to which Ball - 10 Potions - 5 Super Potions - 5 each of Antidotes, Paralyse Heals and Burn Heals - P$500 in cash for small expenses - - Debit card linked to a bank account containing P$1500 - A week's worth of clothing, including several items featuring the Pearce family emblem as detailed above - - Additional personal care items - A small first-aid kit for treating minor human injuries - A ponigiri kit. This includes enough ingredients to produce ten ponigiri, the basics of which may be replenished at any Poké Mart that stocks food. It also includes a packet of additional flavourings and ingredients for advanced ponigiri; no more than five can be produced per packet. - A standard-issue silver PokéLink, with a Torchic design etched into the back.
Hometown: Eyria City, Eyria, Sengun
Biography: The daughter of an Eyrian Warrior and a Trainer from Challena, Alix was quickly found to have inherited her father's Warrior capabilities. She grew up in Eyria's mountains and plateaus, watching bird Pokémon soar from the peaks in the north and treetops in the south, where Platinos' forestry reached into Eyria's lands. The family has an Altaria; the bond between a Pearce and an Altaria or Swablu is a long-running family trait.
From an early age, Alix was enrolled in Eyria's Feather Dance Dojo, where she learned her defensive martial skills over the years and trained in fitness. The Pearce family wasn't one for laziness. Between schoolwork, training and helping around the house, Alix was kept busy and out of trouble.
All Warriors have specialty types, indicating the species with which they work best. Alix didn't find out her own until the age of fourteen, after a sparring match against the family Hitmonchan that ended in a draw. She congratulated her opponent on fighting to a standstill, and was amazed to understand, more or less, the Hitmonchan's response. It was in the Pokémon's own language, of course, but Alix understood it.
Much like her father once described it, it was almost as if a light clicked on in her brain and she could perfectly translate the language. Quickly, Alix's parents introduced the teenager to Pokémon of other types: she found that, despite being a complete stranger, the Karea - a pure Flying-type - was the most receptive to her approach. And so Alix discovered her specialty types as a Warrior, and became eligible, in her parents' eyes, to take on the Pokémon League.
She chose not to begin the challenge, however, believing that she was too young and inexperienced to venture out into Sengun alone. Instead, she began to hone her skills further, doing research in her spare time to understand the abilities of a Warrior. Over the following years, she completed her classes at the Feather Dance Dojo, researched the history of Sengun, and studied the politics of Sengun's Ten Kingdoms, after having the fortune at age nineteen to meet Airryn Hawke, Queen of Eyria, herself.
So having prepared as best she could, Alix put in a call to the Ilex Laboratories a month after her twentieth birthday, reserving a Pokémon for pickup, and boarded an airship to Regala.
I'm honestly not sure how to answer that question. It might be easier for me to post the thread instead, as there may be something there to help (which Pokémon are available, et cetera). I have everything ready to go, and am just checking to ensure I haven't missed any details before launching it. =D
I'm going to wait another day or two before preparing the thread for launch. I've heard from one of my friends on Skype that he'll be checking out the interest check after E3 wraps up. So I'm still here, just lurking unless people have questions. =D
Hm... Well, I guess I'll toss my interest in here too. Though I am still curious as to these new Pokemon you have thought up and such.
That's fair. I don't expect people to just jump in blind. If you like, I can provide a link to a Google Drive spreadsheet with the details of all of the new species. The link will be in the thread proper upon launch, along with a couple of others.
I'll express my interest as well.
This looks pretty good, count me as interested.
Brilliant. I think I'll wait for a few more to express interest before launching the thread. =)
I do have some ideas lined for this particular roleplay but do not intend to spoil them.
Ah. I worded that question badly, my bad. Still, good to know you have a storyline in place.
I meant more along the lines of: How will the player-characters stand as the story starts? Are they all newcomers with only the faintest grasp on their power, or are they experienced campaigners with time and training under their belts? Or is it a mix of both?
Apologies for the questioning. I just prefer to learn a bit more about a thread's setting from the GM, even if it's a scenario with which I may already be somewhat familiar. Helps give me an understanding of what may or may not be playable.
It's been a while, hey?
Just your average Kiwi writer, TTRPG enthusiast, and librarian looking to escape from the troubles of the world. Cats are great. He/they.
<div style="white-space:pre-wrap;">It's been a while, hey?<br><br>Just your average Kiwi writer, TTRPG enthusiast, and librarian looking to escape from the troubles of the world. Cats are great. He/they.</div>