• Last Seen: 7 yrs ago
  • Old Guild Username: Armaclite
  • Joined: 11 yrs ago
  • Posts: 941 (0.24 / day)
  • VMs: 0
  • Username history
    1. Xeiyenreisha 11 yrs ago

Status

User has no status, yet

Bio

For those who knew me on vBulletin RPG my screen name was Armaclite. I was Ceui on RPG IRC for awhile though is fading away into obsolete existence. As for what kind of RPs I like, my personal preference is OI or Original Ideas. I've been in too many way too anal fanfiction RPs that I'm growing tired of those unless it's someone I really know like Genkai. I did a Magical Madoka RP with her which sadly didn't get finished, because I got injured on the job during that time. Not going into details about that.

If I do get involved in a fan related RP it will be either anime or video game that fits my personal preference. That's just the way I fly. Due to a recent encounter I will no longer be expressing any interest toward most fan related RPs unless they fit the guidelines of something I really like. I have my reasons for this and do not wish to disclose those details at this time.

My main interests are magic oriented RPs that follow along Japanese RPGs like Tales series and Star Ocean. Anything "Fantasy" related as long as it isn't Rosario Vampire Free related nonsense is fine with me. I don't have a problem with non-original idea RPs though they are less creative than starting from the drawing board. That's my personal opinion anyway.

Most Recent Posts

@Ammokkx Well, that is all I am going to make. Also when it comes to Spell and Trap Cards that is where I suck at. I hope you find some use in some of those ideas. I just threw them out there so you have something to work with and that you weren't necessarily doing all the work since I think that is unfair to you. You can adjust any of those card ideas how you see fit. I spent most of my night helping you think of those ideas of what to do with the Void monster theme. Maybe I did expand it a little too much, but I at least wanted to give you all the ideas I could with the theme.
@Scarifar By the way, thank you for helping me with making those cards more balanced.
Void Empress: I'd say lower her ATK to 2200 and decrease the ATK gain effect to x200.

Void Princess: Lower ATK to 1600 and DEF to 1000. Searchers of that kind aren't meant to be that powerful statwise.

Void Warrioress: Special Summon Empress from where? Hand, deck, or grave? I'd recommend deck, and perhaps make it so that it adds to hand instead of Special Summons.

Void Sentinel: alter wording: "You can banish this card from the field to negate the effect of a card that would target and destroy a "Void" monster you control."

Void Archangel: alter wording: "Banish one Void monster from your graveyard to increase this monster's ATK by 300 points until the End Phase."

Void Destroyer: I dunno, rather OP eff to just destroy monsters with such a minor cost. Not sure how to nerf it, other than to make it limited to 1 or something. I wouldn't recommend that unless you were adamant on its eff tho.

Void Solider: you might as well just make it a Machine type, no need to say that in its eff. Also, lower ATK to 1400 and DEF to 1000. And make it so that it needs to be Normal Summoned for its eff to work.

Void Restorer: hand or deck. Choose 1 only.

Void Enhancer: limit it so that only 1 Enhancer's eff can be used per turn.

Void Manipulator: remove its eff to gain ATK for every Void monster in grave.

Void Charger: edit the effect so that it must be tributed (or discarded, pick one only) for its eff to work, and possibly limit its eff to once per turn.

Void Blaster: I dunno. I'd say no entirely to this. Plus, I have no idea what Void Twin Dragon or Void End Dragon are, so....

Void Neutralizer: the wording is a little odd, but I think I get the gist of it. Alter the wording a bit to: "Your opponent cannot attack "Void" monsters you control, except this card. If a "Void" monster you control would be destroyed by a card effect, destroy this face-up card instead." Also, same deal with Soldier, just make it a Machine type.

Void Imperial Dragon: Where do I begin? First, remove the Machine type eff and the 200x increase eff. Second, add a "Once per turn" to the eff for Special Summoning a Level 4 or lower "Void" monster. Finally, add "You can only use one "Void Imperial Dragon" eff per turn, and only once that turn." to the end.

Void Ultimate Dragon: I'm at a bit of a loss on this one. I'm not sure how to nerf it either.


Ultimate Destruction Dragon is probably better off as either an Xyz monster or Fusion Summon.
@Scarifar How do those cards look? If any of them are op let me know how you would balance them out so they do not look that way?
Lose a turn negates the ability of any special summoned monster and forces them into def until your turn.


Ah, well thanks to you I noticed an OTK flaw in that LV 12 I made.
Just got done a duel with a batteryman player with my noble knights...and it pissed me off. He had a layer of traps for about four turns before I FINALLY got out artorgius and shoved gallatin down his throat and followed it up with a queen Drystan to reset gallatin I won. Also I hate fluffals now of days. Death Toy Tiger's ability is just so cheap when incorporated with frightfur fusion. You have the chance to nuke the field twice per turn just in case it doesn't get through first time around. That being said Lose a Turn kills them pretty bad.


Are you saying losing the ability to activate Spell/Trap Cards hurts them badly if it's only for one turn?
@1Charak2

Well I found this, but there is nothing more than I hate using someone else's ideas.

forum.yugiohcardmaker.net/topic/311780..
I'll store all these on a word document just in case, but as for anymore Custom Cards I will not be helping with that theme anymore.
I'm pulling all my Custom Card ideas.
Custom card idea pulled.
© 2007-2024
BBCode Cheatsheet