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Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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I'll store all these on a word document just in case, but as for anymore Custom Cards I will not be helping with that theme anymore.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Let's recap here. This is what I have adjusted these cards to:

Name: Pandemonium Twilight Dragon
Level/rank: 6
Attribute: Dark
Monster Type(s): Dragon, XYZ
Effect: 2 "Void Dragon" Monsters.
This monster is treated as a Machine Type monster. Once per turn you can activate one of the following effects: You can detach 1 Xyz Material from this card and send 1 Dragon or Machine Type Monster from your hand to the graveyard to Target 1 Face-Up monster your opponent controls; That target's ATK becomes 0 until the End Phase. Once per turn You can detach 2 Xyz Materials from this card and send 1 Dragon or Machine Type Monster from your hand to the graveyard; This turn, if this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row, but when it uses this effect, any Battle Damage it inflicts to your opponent from a direct attack is halved.
ATK/DEF: 3000/2800

Name: Void Guardian
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine
Effect: During your opponent's Battle Phase, you can send one Void monster from your hand to the graveyard to negate your opponent's attack ending their Battle Phase. Should you do this, at their End Phase destroy this card.
ATK/DEF 1000/1000

Name: Void Sentinel
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may banish this card from the field to prevent the destruction of any Void monster that is targeted by a card effect that destroys monsters.
ATK/DEF 900/1800

Name: Void Destroyer
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may banish one Void monster from your hand or field to target one monster on your opponent's side of the field and destroy it. For each monster destroyed by this effect increase this card's attack by 200 points.
ATK/DEF 1600/1300

Name: Void Soldier
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: When this card is summoned to the field successfully you may add one Void monster that is LV4 or below to your hand.
ATK/DEF 1500/1300
-----------------------------------------------------------------------------------------------

As aforementioned, I have made changes to these cards. I also made that extra change toward PTD to avoid it becoming an OTK.


You know all these cards would support the Voider archetype right if you liked it or not
Hidden 9 yrs ago Post by Xeiyenreisha
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@1Charak2

Well I found this, but there is nothing more than I hate using someone else's ideas.

forum.yugiohcardmaker.net/topic/311780..
Hidden 9 yrs ago Post by Jangel13
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Nice cards, also in just waiting on the boss since I'm talking with Ethel
Hidden 9 yrs ago Post by vancexentan
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Just got done a duel with a batteryman player with my noble knights...and it pissed me off. He had a layer of traps for about four turns before I FINALLY got out artorgius and shoved gallatin down his throat and followed it up with a queen Drystan to reset gallatin I won. Also I hate fluffals now of days. Death Toy Tiger's ability is just so cheap when incorporated with frightfur fusion. You have the chance to nuke the field twice per turn just in case it doesn't get through first time around. That being said Lose a Turn kills them pretty bad.
Hidden 9 yrs ago Post by Xeiyenreisha
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Just got done a duel with a batteryman player with my noble knights...and it pissed me off. He had a layer of traps for about four turns before I FINALLY got out artorgius and shoved gallatin down his throat and followed it up with a queen Drystan to reset gallatin I won. Also I hate fluffals now of days. Death Toy Tiger's ability is just so cheap when incorporated with frightfur fusion. You have the chance to nuke the field twice per turn just in case it doesn't get through first time around. That being said Lose a Turn kills them pretty bad.


Are you saying losing the ability to activate Spell/Trap Cards hurts them badly if it's only for one turn?
Hidden 9 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Lose a turn negates the ability of any special summoned monster and forces them into def until your turn.
Hidden 9 yrs ago Post by Xeiyenreisha
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Lose a turn negates the ability of any special summoned monster and forces them into def until your turn.


Ah, well thanks to you I noticed an OTK flaw in that LV 12 I made.
Hidden 9 yrs ago Post by Jangel13
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@vancexentan

I feel your pain my friend but my enemy is the lightsworn deck
Hidden 9 yrs ago Post by Xeiyenreisha
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@Scarifar How do those cards look? If any of them are op let me know how you would balance them out so they do not look that way?
Hidden 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Void Empress: I'd say lower her ATK to 2200 and decrease the ATK gain effect to x200.

Void Princess: Lower ATK to 1600 and DEF to 1000. Searchers of that kind aren't meant to be that powerful statwise.

Void Warrioress: Special Summon Empress from where? Hand, deck, or grave? I'd recommend deck, and perhaps make it so that it adds to hand instead of Special Summons.

Void Sentinel: alter wording: "You can banish this card from the field to negate the effect of a card that would target and destroy a "Void" monster you control."

Void Archangel: alter wording: "Banish one Void monster from your graveyard to increase this monster's ATK by 300 points until the End Phase."

Void Destroyer: I dunno, rather OP eff to just destroy monsters with such a minor cost. Not sure how to nerf it, other than to make it limited to 1 or something. I wouldn't recommend that unless you were adamant on its eff tho.

Void Solider: you might as well just make it a Machine type, no need to say that in its eff. Also, lower ATK to 1400 and DEF to 1000. And make it so that it needs to be Normal Summoned for its eff to work.

Void Restorer: hand or deck. Choose 1 only.

Void Enhancer: limit it so that only 1 Enhancer's eff can be used per turn.

Void Manipulator: remove its eff to gain ATK for every Void monster in grave.

Void Charger: edit the effect so that it must be tributed (or discarded, pick one only) for its eff to work, and possibly limit its eff to once per turn.

Void Blaster: I dunno. I'd say no entirely to this. Plus, I have no idea what Void Twin Dragon or Void End Dragon are, so....

Void Neutralizer: the wording is a little odd, but I think I get the gist of it. Alter the wording a bit to: "Your opponent cannot attack "Void" monsters you control, except this card. If a "Void" monster you control would be destroyed by a card effect, destroy this face-up card instead." Also, same deal with Soldier, just make it a Machine type.

Void Imperial Dragon: Where do I begin? First, remove the Machine type eff and the 200x increase eff. Second, add a "Once per turn" to the eff for Special Summoning a Level 4 or lower "Void" monster. Finally, add "You can only use one "Void Imperial Dragon" eff per turn, and only once that turn." to the end.

Void Ultimate Dragon: I'm at a bit of a loss on this one. I'm not sure how to nerf it either.
Hidden 9 yrs ago Post by Xeiyenreisha
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Void Empress: I'd say lower her ATK to 2200 and decrease the ATK gain effect to x200.

Void Princess: Lower ATK to 1600 and DEF to 1000. Searchers of that kind aren't meant to be that powerful statwise.

Void Warrioress: Special Summon Empress from where? Hand, deck, or grave? I'd recommend deck, and perhaps make it so that it adds to hand instead of Special Summons.

Void Sentinel: alter wording: "You can banish this card from the field to negate the effect of a card that would target and destroy a "Void" monster you control."

Void Archangel: alter wording: "Banish one Void monster from your graveyard to increase this monster's ATK by 300 points until the End Phase."

Void Destroyer: I dunno, rather OP eff to just destroy monsters with such a minor cost. Not sure how to nerf it, other than to make it limited to 1 or something. I wouldn't recommend that unless you were adamant on its eff tho.

Void Solider: you might as well just make it a Machine type, no need to say that in its eff. Also, lower ATK to 1400 and DEF to 1000. And make it so that it needs to be Normal Summoned for its eff to work.

Void Restorer: hand or deck. Choose 1 only.

Void Enhancer: limit it so that only 1 Enhancer's eff can be used per turn.

Void Manipulator: remove its eff to gain ATK for every Void monster in grave.

Void Charger: edit the effect so that it must be tributed (or discarded, pick one only) for its eff to work, and possibly limit its eff to once per turn.

Void Blaster: I dunno. I'd say no entirely to this. Plus, I have no idea what Void Twin Dragon or Void End Dragon are, so....

Void Neutralizer: the wording is a little odd, but I think I get the gist of it. Alter the wording a bit to: "Your opponent cannot attack "Void" monsters you control, except this card. If a "Void" monster you control would be destroyed by a card effect, destroy this face-up card instead." Also, same deal with Soldier, just make it a Machine type.

Void Imperial Dragon: Where do I begin? First, remove the Machine type eff and the 200x increase eff. Second, add a "Once per turn" to the eff for Special Summoning a Level 4 or lower "Void" monster. Finally, add "You can only use one "Void Imperial Dragon" eff per turn, and only once that turn." to the end.

Void Ultimate Dragon: I'm at a bit of a loss on this one. I'm not sure how to nerf it either.


Ultimate Destruction Dragon is probably better off as either an Xyz monster or Fusion Summon.
Hidden 9 yrs ago Post by Xeiyenreisha
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@Scarifar By the way, thank you for helping me with making those cards more balanced.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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*SLAMS MY HEAD THROUGH THE DESK AND CRIES*

WHYYYY SO MANY MONSTEEEEERS?! WHYYYYYY?!

EDIT: On a more serious note guys, please give me this stuff bite-sized. I can not tell you how painful it is to have to look through such a gigantic list of cards. If you give it to me all at once I: 1. Don't have the motivation to take such a daunting task and 2. Take naturally longer to look through and record everything due to the sheer amount.

I've already told Charak, but please give me like maybe 5 cards every 6 hours. If you temper the amount you give me within a certain time frame my job would be a lot easier and less stressful, as well as me not having to burn myself out on these cards before I can get around to actually writing something in the thread.

I'm one person people. I'm no full grown Jesus. Just a baby Jesus.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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@Xeiyenreisha@Scarifar@1Charak2@The Grey Dust

All custom cards except for those made by Scarifar are automatically rejected. I have decided to put a hold on custom card creation for two reasons:

1. Way too many monsters. Monster support is cool. I like monsters. But I have to draw the line somewhere. A booster pack has to have an equal amount of spell and traps, I can't just make an entire booster of monsters. I also don't want to re-use old cards as much as you might think I would, otherwise there wouldn't be any reason to buy older packs.

2: Sorry guys, but it's just too much. I can't deal with this constant stream of card ideas I have to think about and accept/reject when I already have the job of being a GM to worry about. I meant custom cards to be something fun, a little one-off thing with maybe some support. But just look at the amount you guys conjure up. Pretty much every day I have to think about one custom or another, and even if I wouldn't, I still have to list every single one of them and fix up wording where need be.

I may make one or two cards myself and ask you people what you think, but for now all custom activities are suspended until further notice.

EDIT: Scar, as for your cards. Nova Groomer is accepted, Overwhelming too, Yield as well, the last two are rejected. Fairies have enough draw already, and Heavenly wards is a little too much of the good stuff. Please don't make more cards or edit these though, I ca assure you I won't look at them for reasons stated above
Hidden 9 yrs ago 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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hmm... i dont think thats a mechanic that can be used huh... (still brainstorming for that normal monster focused archtype)

most my idea's are spell/monsters that interact with them but... arent there enough of them as is?

stuff like you can special summon this monster on the field and equip it to a normal monster *with requirements*
Hidden 9 yrs ago Post by Ammokkx
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hmm... i dont think thats a mechanic that can be used huh... (still brainstorming for that normal monster focused archtype)

most my idea's are spell/monsters that interact with them but... arent there enough of them as is?

stuff like you can special summon this monster on the field and equip it to a normal monster *with requirements*


Read the post right above the one you just posted.
Hidden 9 yrs ago 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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@Ammokkxmeh i only want 1 or 2 cards, not to have in the rp just to keep my brain prickling.
it was a question about existing cards as well

namely that unity monsters can be equipped to normal monster because they fit certain requirements
or cards like the one that is in the blue-eyes deck that targets normal monsters to be special summoned

i wasnt talking custom cards specifically
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Scarifar

Let's recap here. This is what I have adjusted these cards to:

Name: Pandemonium Twilight Dragon
Level/rank: 6
Attribute: Dark
Monster Type(s): Dragon, XYZ
Effect: 2 "Void Dragon" Monsters.
This monster is treated as a Machine Type Void monster. Once per turn you can activate one of the following effects: You can detach 1 Xyz Material from this card and send 1 Dragon or Machine Type Monster from your hand to the graveyard to Target 1 Face-Up monster your opponent controls; That target's ATK becomes 0 until the End Phase. Once per turn You can detach 2 Xyz Materials from this card and send 1 Dragon or Machine Type Monster from your hand to the graveyard; This turn, if this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row, but when it uses this effect, any Battle Damage it inflicts to your opponent from a direct attack is halved.
ATK/DEF: 3000/2800

Name: Twilight Perpetual Dragon
Level/rank: 6
Attribute: Dark
Monster Type(s): Dragon, XYZ
Effect: 3 "Void Dragon" Monsters.
This monster is treated as a Machine Type Void monster. Once per turn you can activate one of the following effects: You can detach 1 Xyz Material from this card by banishing one Void monster to select a card your opponent controls and send it back into their deck. You can detach 2 Xyz Material by from this card by banishing one Void monster to increase this monsters attack by 1000 extra points until your End Phase. You can detach 3 Xyz Material by banishing one LV5 or higher Void monster to destroy all cards in your opponent's Spell/Trap Zone.
ATK/DEF 3500/3200

Name: Void Supporter
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine
Effect: When this card is summoned to the field, you may choose one Void monster to tribute then add that monster as Xyz Material to a Pandemonium Twilight Dragon or Twilight Perpetual Dragon you control.
ATK/DEF 1100/900

Name: Void Commander
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may add as many Void Counters to this card as Void monsters you control when this card is summoned. Once per turn you may remove one counter to increase this card's attack by 500 points until the End Phase. If you control a Void End Dragon while this card is present on the field you can remove one Void Counter from this card to add it to your Void End Dragon.
ATK/DEF 1500/1500

Name: Void Materializer
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine
Effect: If you control a Pandemonium Twilight Dragon or Twilight Perpetual Dragon you may add this monster to it as Xyz Material.
ATK/DEF 1000/1000

Name: Void Tuner
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine/Tuner
Effect: If this card is used as Synchro material you may add one Void monster from your graveyard to your hand.
ATK/DEF 400/500

Name: Void Imperial Princess
Level/rank: LV 7
Attribute: Dark
Monster Type(s): Warrior/Synchro
Effect: (Void Princess + Dark Tuner Monster) Once per turn you may activate one of the following effects:
Banish one Void monster to send one card your opponent controls back into their hand. This card gains 100 attack points for each time you use this effect.
Banish one Void monster to destroy one card your opponent controls on their side of the field. This card loses 100 attack points for each time you use this effect.
ATK/DEF 2500/2100

Name: Neo Dragon
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: When this card is face-up on the field it is treated as Void Dragon. Once per turn you may increase the level of this card by 2 by banishing one Void monster.
ATK/DEF 1400/1100

Name: Void Disrupter
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine
Effect: When this card attacks your opponent's Life Points you may choose one card at random without looking at their cards to discard into the graveyard. Increase this monster's attack by 200 points for each card sent to the graveyard with this effect.
ATK/DEF 1200/1100

Name: Void Guardian
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine
Effect: During your opponent's Battle Phase, you can send one Void monster from your hand to the graveyard to negate your opponent's attack ending their Battle Phase. Should you do this, at their End Phase destroy this card.
ATK/DEF 1000/1000

Name: Void Berserker
Level/rank: LV 3
Attribute: Dark
Monster Type(s): Machine
Effect: Double the attack of this card until your End Phase if your opponent controls a monster. If you do this tribute one monster on your side of the field or destroy this card at your End Phase.
ATK/DEF 1300/1300

Name: Void Empress
Level/rank: LV 6
Attribute: Dark
Monster Type(s): Warrior
Effect: Increase this monster's ATK by how many Void monsters you have banished X200. Once per turn you can banish one Void monster from your graveyard to half the attack points of a face-up monster until the End Phase.
ATK/DEF 2200/1800

Name: Void Princess
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Warrior
Effect: When this card is destroyed by battle or card effect you may Special Summon one Void Warrioress in face-up ATK position.
ATK/DEF 1600/1500

Name: Void Purger
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may send this card directly from your hand to the graveyard to add one Void Guardian or Void Sentinel to your hand. You may banish this card to banish one monster that is the same level or lower than this card from the field until your End Phase. Return that monster to the same position as it was before it was banished at your End Phase.
ATK/DEF 1200/1000

Name: Void Summoner
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: After this card is summoned to the field, during your next turn you may Special Summon one LV4 or lower Void monster to the field with this card's effect per turn.
ATK/DEF 1400/1200

Name: Void Revitalizer
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may banish two Void monsters to Special Summon from the graveyard to the field one Void monster that was destroyed by battle or card effect. You may only use this effect once.
ATK/DEF 1700/1400

Name: Void Warrioress
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Warrior
Effect: Increase this card's attack by the number of Void Princesses in your graveyard X300. When Void Warrioress is Special Summoned to the field with Void Princesses effect during your turn you may Special Summon one Void Empress to the field from your deck.
ATK/DEF 1500/1000

Name: Void Sentinel
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You can banish this card from the field to negate the effect of a card that would target and destroy a "Void" monster you control.
ATK/DEF 900/1800

Name: Queen of the Void
Level/rank: LV 9
Attribute: Dark
Monster Type(s): Warrior/Fusion
Effect: (Void Empress + Void Princess) This card may only be Fusion Summoned using the fusion material listed on this card. Once per turn you may activate one of the following effects:
Banish one Void monster from the field then choose one Void monster from your hand and Special Summon it to the field using this card's effect.
Banish one Void Empress in your graveyard then choose a card on your opponent's side of the field and remove it from play.
Should this card be destroyed by a card effect, you may Special Summon one Void Princess from your hand, deck or graveyard in face-up attack position.
ATK/DEF 3200/2800

Name: Void Archangel
Level/rank: LV 7
Attribute: Dark
Monster Type(s): Warrior/Fusion
Effect: (Void Princess + Void Princess) This card may only be Fusion Summoned using the fusion material listed on this card. Once per turn you may activate one of the following effects:
Banish one Void monster from your graveyard to increase this monster's ATK by 300 points until the End Phase.
Banish one Void monster to create a Void token. That Void token cannot be used for a tribute summon.
Destroy a Void token to draw one card.
ATK/DEF 2600/2100

Name: Void Destroyer
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may once per turn banish one Void monster from your hand or field to target one monster on your opponent's side of the field and destroy it. For each monster destroyed by this effect increase this card's attack by 200 points.
ATK/DEF 1600/1300

Name: Void Soldier
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: When this card is Normal Summoned to the field successfully you may add one Void monster except Void Enhancer that is LV4 or lower to your hand.
ATK/DEF 1400/1300

Name: Void Restorer
Level/rank: LV 2
Attribute: Dark
Monster Type(s): Machine
Effect: When this card is destroyed by battle or by card effect you may special summon one Void monster that has 1500 or less ATK points from your deck to the field in face-up attack position.
ATK/DEF 800/900

Name: Void Enhancer
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: You may send this card from your hand directly to the graveyard to increase the attack of a Void monster by 500 points until your End Phase. You may use this effect only once per turn.
ATK/DEF 1600/1500

Name: Void Manipulator
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Machine
Effect: When this card's battle position is changed choose one card on your opponent's side of the field and change its battle position if it is face-up.
ATK/DEF 1400/1500

Name: Void Charger
Level/rank: LV 1
Attribute: Dark
Monster Type(s): Machine
Effect: When you control a Void End Dragon on your side of the field you may tribute this card to increase its Void Counters by one.
ATK/DEF 300/500

Name: Void Protector
Level/rank: LV 1
Attribute: Dark
Monster Type(s): Machine
Effect: If you control a Void Twin Dragon on your side of the field you may attach this card to your Void Twin Dragon. Should your Void Twin Dragon be destroyed by battle or card effect destroy this card instead.
ATK/DEF 100/100

Name: Void Blaster
Level/rank: LV 2
Attribute: Dark
Monster Type(s): Machine
Effect: Attach this to a Void Twin Dragon or Void End Dragon you control on your side of the field. Should a card effect destroy your Void Twin Dragon or Void End Dragon with this card attached to it or should a monster destroy it by battle, deal damage equal to the original ATK points of Void Twin Dragon or Void End Dragon to your opponent. This card cannot be attached to Void End Dragon if it is attached with another monster already.
ATK/DEF 700/1000

Name: Void Neutralizer
Level/rank: LV 5
Attribute: Dark
Monster Type(s): Machine
Effect: Your opponent cannot attack "Void" monsters you control, except this card. If a "Void" monster you control would be destroyed by a card effect, destroy this face-up card instead.
ATK/DEF 1800/2100

Name: Imperial Lunar Dragon
Level/rank: LV 8
Attribute: Dark
Monster Type(s): Machine
Effect: This monster is treated as a Void monster. You may activate one of Imperial Lunar Dragon's effects per turn. You may destroy one monster on your side of the field to banish one monster on your opponent's side of the field. if your opponent has no monsters that they control after you activate this effect this card may not declare an attack during that turn.
You may Special Summon one LV4 or lower Void monster to the field by sending one card from your hand to the graveyard once per turn.
ATK/DEF 2700/2700

Name: Ultimate Void Dragon
Level/rank: LV 10
Attribute: Dark
Monster Type(s): Machine
Effect: This card cannot be Special Summoned or set. When this card is tribute summoned its attack and defense points are equal to the number of Void monsters in your graveyard X800. When this monster is on the field all monsters you control are treated as Void monsters. You may banish one Void monster to neutralize the Spell/Trap zone until your next turn. While this effect is active, neither player can activate Spell or Trap Cards. Any Spell or Trap Cards that are currently active effects are negated. You may only activate this effect once.
ATK/DEF ????/????
-----------------------------------------------------------------------------------------------

@Ammokkx You may change these cards as you see fit, but I'm working hard on building good Void Archetype monsters to distance this from the Cyber Dragon series.


No no no no no no no no no and no my bloody gawd...

You tipped them over the edge Xei... And I spent ages making then tempering my cards into 5 card bite sizes.

Well there is a day of my life wasted. RIP a hobby I started.

Its inconsiquential now

No matter though @Ammokkx I fully respect that this is getting a little too much and wish to suspend custom cards. Just tell me when I can make them again... I fully enjoyed conjuring up complex lore.

Was gonna make individuel rank up cards for monsters to go C. And make a few custom support spells...

Since Voiders was my last archetype for a while.

Still Rank up Magic - Black feather raid. Not gonna happen...

Oh well.
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>rank up magic for BW's

Ye fuckin' wot m8? They're a synchro archetype. RUM's are for RR's.
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